- May 17, 2022
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David Parks authored
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- May 16, 2022
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David Parks authored
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- Apr 26, 2022
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David Parks authored
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- Apr 11, 2022
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David Parks authored
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attachments rendering to depth buffer)
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David Parks authored
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- Mar 24, 2022
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David Parks authored
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and removal of glow-only rigged meshes from depth buffer.
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- Mar 18, 2022
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Ptolemy authored
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- Mar 17, 2022
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Brad Kittenbrink authored
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- Mar 09, 2022
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David Parks authored
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- Mar 08, 2022
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Brad Payne (Vir Linden) authored
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- Mar 07, 2022
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David Parks authored
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- Mar 04, 2022
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David Parks authored
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- Mar 01, 2022
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Andrey Kleshchev authored
Due to changes in SL-16715
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- Feb 04, 2022
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Brad Kittenbrink authored
Related to fix for SL-16792, standardize on naming the filed simply mfa_hash end-to-end to avoid confusion
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- Jan 27, 2022
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Andrey Kleshchev authored
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- Jan 15, 2022
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Brad Kittenbrink authored
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- Jan 14, 2022
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Andrey Lihatskiy authored
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- Jan 10, 2022
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Andrey Lihatskiy authored
+ post merge conflict fix
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- Dec 17, 2021
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David Parks authored
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- Dec 15, 2021
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David Parks authored
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- Dec 13, 2021
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Brad Kittenbrink authored
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- Dec 08, 2021
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David Parks authored
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh support to highlight transparent).
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- Dec 06, 2021
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David Parks authored
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass).
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- Dec 03, 2021
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David Parks authored
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- Nov 30, 2021
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Mnikolenko Productengine authored
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- Nov 24, 2021
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Nat Goodspeed authored
Reverting a merge is sticky: it tells git you never want to see that branch again. Merging the DRTVWR-546 branch, which contained the revert, into the glthread branch undid much of the development work on that branch. To restore it we must revert the revert. This reverts commit 029b41c0.
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- Nov 20, 2021
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David Parks authored
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- Nov 15, 2021
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Dave Houlton authored
This reverts commit 5188a26a, reversing changes made to 81908856.
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- Nov 12, 2021
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Dave Houlton authored
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- Nov 09, 2021
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Mnikolenko Productengine authored
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- Oct 28, 2021
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David Parks authored
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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- Oct 22, 2021
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Nat Goodspeed authored
ThreadPool bundles a WorkQueue with the specified number of worker threads to service it. Each ThreadPool has a name that can be used to locate its WorkQueue. Each worker thread calls WorkQueue::runUntilClose(). ThreadPool listens on the "LLApp" LLEventPump for shutdown notification. On receiving that, it closes its WorkQueue and then join()s each of its worker threads for orderly shutdown. Add a settings.xml entry "ThreadPoolSizes", the first LLSD-valued settings entry to expect a map: pool name->size. The expectation is that usually code instantiating a particular ThreadPool will have a default size in mind, but it should check "ThreadPoolSizes" for a user override. Make idle_startup()'s STATE_SEED_CAP_GRANTED state instantiate a "General" ThreadPool. This is function-static for lazy initialization. Eliminate LLMainLoopRepeater, which is completely unreferenced. Any potential future use cases are better addressed by posting to the main loop's WorkQueue. Eliminate llappviewer.cpp's private LLDeferredTaskList class, which implemented LLAppViewer::addOnIdleCallback(). Make addOnIdleCallback() post work to the main loop's WorkQueue instead.
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- Oct 20, 2021
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Nat Goodspeed authored
Make LLAppViewer::idle() call LL::WorkQueue::runFor() to dequeue and run some or all of the pending responses from worker threads. Add a MainWorkTime setting to specify the time slice the main loop may devote each frame to servicing such responses.
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- Oct 11, 2021
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David Parks authored
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David Parks authored
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- Sep 28, 2021
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Callum Linden authored
SL-16102 Set window title to agent name (child of SL-15999 Support for low overhead, non interactive viewer sessions)
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- Sep 20, 2021
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David Parks authored
SL-16043 Fix DisableVerticalSync, default DisableVerticalSync to off, remove broken frame limiter code (use vsync if you want to limit framerate).
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Andrey Kleshchev authored
This reverts commits: 126877bc b661f62a ce660c7e
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Andrey Kleshchev authored
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- Sep 17, 2021
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Andrey Kleshchev authored
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