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Commit 9c8cc003 authored by Graham Linden's avatar Graham Linden
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Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too.

Rearrange ordering of scale down of light in class1 as well.
parent b757c932
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......@@ -38,12 +38,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
col.a = color.a;
col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
col.rgb += light_diffuse[0].rgb * calcDirectionalLight(norm, light_position[0].xyz);
col.rgb = scaleDownLight(col.rgb);
col.rgb += atmosAmbient(baseLight.rgb);
col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
col.rgb = min(col.rgb*color.rgb, 1.0);
return col;
}
......
......@@ -49,7 +49,7 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
// Add windlight lights
col.rgb += atmosAmbient(baseLight.rgb);
col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
col.rgb += light_diffuse[0].rgb * calcDirectionalLight(norm, light_position[0].xyz));
col.rgb = min(col.rgb*color.rgb, 1.0);
......
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