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- Apr 10, 2019
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Rider Linden authored
OPEN-340 & OPEN-343 - Consolidate shader atmospheric calcs into a singular utility shader + fix fog on fullbright in deferred
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Rider Linden authored
SL-10925, SL-10926, SL-10896
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Graham Linden authored
New fix for 925/926 that doesn't cause 896 again. Also linearize moon disc tex color.
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maxim_productengine authored
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Geenz authored
--HG-- branch : OPEN-340
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Geenz authored
--HG-- branch : OPEN-340
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Geenz authored
--HG-- branch : OPEN-340
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Geenz authored
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate. This change makes sure the two are separated. Using this over a multimap largely for readibility. Also, actually, you know, use this functionality. --HG-- branch : OPEN-340
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Geenz authored
Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good. --HG-- branch : OPEN-340
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- Apr 09, 2019
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Graham Linden authored
Fix falloff on projectors in forward rendering (different falloff calcs than deferred).
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Graham Linden authored
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Graham Linden authored
Restore letting env auto-update sunlight_color uniform (other shaders expect it even if lighting does not).
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Graham Linden authored
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- Apr 08, 2019
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Graham Linden authored
Make projector ambiance unshadowed in both forward and deferred for consistency.
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Rider Linden authored
SL-10912
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Graham Linden authored
Fix conversion of star brightness, density mult, and distance mult to legacy ranges. Make settings look in both legacyhaze and top-level settings for haze params.
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Graham Linden authored
Add decls for intermediate lighting values for debug.
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maxim_productengine authored
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- Apr 05, 2019
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Rider Linden authored
SL-10821, SL-10896, SL-10901
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Graham Linden authored
Fix deferred water soften prog lightnorm getting stomped with rotated lightnorm, because it's a water shader and needs water atmo uniform values, but it's a deferred lighting shader that needs not-so-rotated lightnorms. Make sunlight_color not get auto-updated so we can get the correct value from mSunDiffuse. Remove mix to preserve bumps as it was washing out shadows.
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Graham Linden authored
Fix directionality of da and preserve bumps on completely shadowed areas.
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Graham Linden authored
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Rider Linden authored
SL-10748
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Graham Linden authored
Clamp far_clip for sun shadows to >= 256.0 to prevent issues when draw distance < ~100m.
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Rider Linden authored
SL-10854
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Graham Linden authored
Clamp ambient to keep shadows dark. Apply min with shadow value after we've pow'd by light gamma consistently between forward and deferred.
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Graham Linden authored
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maxim_productengine authored
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- Apr 04, 2019
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Graham Linden authored
Clamp ambient contrib to get darker shadows. New PCF sampling func.
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Rider Linden authored
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Rider Linden authored
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Rider Linden authored
SL-10887
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Graham Linden authored
Disable occlusion culling when rendering water reflection/refraction maps again (still getting probabalistic results for reflection map contents). :/
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Rider Linden authored
SL-10886
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Graham Linden authored
Render sun/moon beacons in non-ALM mode too.
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maxim_productengine authored
SL-10875 FIXED [EEP] Selecting the Day Cycle window causes the previous keyframe to become selected if keyframes are close together
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- Apr 03, 2019
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Rider Linden authored
Fix for BUG-226620 Approved-by:
Graham Madarasz <graham@lindenlab.com>
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Geenz authored
--HG-- branch : BUG-226620
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Geenz authored
--HG-- branch : BUG-226620
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Geenz authored
Fixes BUG-226620 --HG-- branch : BUG-226620
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