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- Dec 10, 2010
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Monty Brandenberg authored
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- Dec 09, 2010
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- Dec 06, 2010
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Merov Linden authored
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Merov Linden authored
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Merov Linden authored
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Merov Linden authored
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Merov Linden authored
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Merov Linden authored
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Vadim ProductEngine authored
STORM-730 FIXED Made Movement Controls, Camera Controls and Nearby Voice floaters use active floater transparency.
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Vadim ProductEngine authored
STORM-690 ADDITIONAL FIX Hide "Loading..." text that can be seen under transparent Avatar Picks accordion.
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Vadim ProductEngine authored
By the way, fixed losing focus when switching between panels in Me and Places SP (which made the floater semi-transparent).
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- Dec 05, 2010
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Dessie Linden authored
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Dessie Linden authored
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- Dec 04, 2010
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Vadim ProductEngine authored
* Normally toasts are as opaque as specified by "inactive floater opacity" setting. * When mouse is hovering a toast, the toast uses "active floater opacity" setting. * Fading toasts have 1/2 of "inactive floater opacity".
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Vadim ProductEngine authored
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- Dec 03, 2010
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Monty Brandenberg authored
Metrics were crediting inactive regions (those not current but contributing to the sample) with additional time at the end of the sample interval. Corrected.
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Oz Linden authored
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Oz Linden authored
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Seth ProductEngine authored
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Monty Brandenberg authored
Cleaned up some of the messaging code that sends the LLSD stats report off to the viewer. Added WARNS-level messages when there's a problem with delivery that will result in a data break. Users probably won't care. Added an outbound data throttle that limits stats to the 10 regions of longest occupancy. Should be a reasonable first cut.
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Seth ProductEngine authored
STORM-579 FIXED SLURLs color for residents and objects names in plain text chat match the user setting for "URLs" in the Color tab in Prefs. Avatar names SLURLs now use the user color setting for "URLs" everywhere across the viewer.
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Oz Linden authored
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Oz Linden authored
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Jonathan Yap authored
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Oz Linden authored
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Vadim ProductEngine authored
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- Dec 02, 2010
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Monty Brandenberg authored
The TextureFetch thread was still stalling out due to a different path that determines whether there is work or not in the thread (uses getPending()) and that had to be harmonized with the changes to runCondition(). I'm not happy with this solution but a refactor of the LLThread tree isn't in the cards right now.
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Mark Palange (Mani) authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Vadim ProductEngine authored
Besides, removed redundant space before colon.
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Vadim ProductEngine authored
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- Dec 01, 2010
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Mark Palange (Mani) authored
CHOP-238 Fix to bug introduced by http://hg.secondlife.com/viewer-beta/changeset/4072bd5389b2 Reviewed by Brad
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