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- May 16, 2019
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Graham Linden authored
Adjust ambient clamp up to get closer match to release viewer for existing content.
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- May 14, 2019
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Graham Linden authored
Don't short-circuit getVisibleExtents as its side-effects are relevant.
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Graham Linden authored
Reduce spec bloom further.
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Graham Linden authored
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Graham Linden authored
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- May 13, 2019
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Graham Linden authored
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
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Graham Madarasz authored
Fix merge error
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Graham Madarasz authored
SL-9684 Fixed editor edits environment that was freshly applied from same editor Approved-by:
Maxim Nikolenko <maximnproductengine@lindenlab.com> Approved-by:
Andrey Lihatskiy <andreylproductengine@lindenlab.com>
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Graham Madarasz authored
SL-10996, SL-11149
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Graham Linden authored
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Graham Linden authored
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes.
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Ansariel authored
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Graham Linden authored
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Graham Linden authored
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).
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maxim_productengine authored
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- May 09, 2019
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Graham Madarasz authored
SL-11149
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Graham Linden authored
Fix fullbright colorspace handling and atmo transport.
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Rider Linden authored
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Rider Linden authored
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Graham Linden authored
Make OpenGL 3.3 cards not false alarm on version 140 shader reqs. Makes deferred rendering work on low-end GPUs more often.
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Graham Linden authored
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings. Make shadow/shadowAlphaMask use consistent varying and output. Also fixes bug with 0% and 1% transparency providing varying different visual results.
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andreykproductengine authored
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- May 08, 2019
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Graham Linden authored
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Rider Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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- May 07, 2019
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Graham Linden authored
Remove tweaks to combine cascade results.
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Graham Linden authored
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
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Graham Linden authored
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Graham Linden authored
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
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Graham Linden authored
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Nat Goodspeed authored
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Nat Goodspeed authored
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- May 06, 2019
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Graham Linden authored
Fix diffuse boost in deferred lighting to match non-deferred. Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater).
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Graham Linden authored
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Graham Linden authored
Tweak DistortionWaterClipPlaneMargin (1.0001 -> 1.0125) to mask edges of objects in water disortion map.
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Graham Linden authored
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- May 04, 2019
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Graham Linden authored
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