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  1. Apr 05, 2024
  2. Mar 02, 2024
  3. Oct 11, 2023
  4. Sep 11, 2023
  5. Aug 22, 2023
  6. Jun 01, 2023
    • David Parks's avatar
      DRTVWR-559 Revert skies to be very close to release and disable tone mapping... · 50ec5483
      David Parks authored
      DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.
      
      Hack for desaturating legacy materials has been removed for performance and quality reasons.
      
      Adds a new setting for auto adjusting legacy skies.  This is the PBR "opt out" button.  If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure.  If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.  
      
      HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed.  If you want relatively even exposure all the time, set HDR Scale to 1.0.  If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
      
      Also tuned up SSAO (thanks Rye!).
      
      Reviewed with Brad.
      50ec5483
  7. May 23, 2023
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  15. Mar 07, 2023
  16. Mar 02, 2023
  17. Feb 03, 2023
  18. Jan 30, 2023
    • David Parks's avatar
      SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram <... · 10b8dcc4
      David Parks authored
      SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < 2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue.  Make irradiance that appears in radiance maps match world irradiance.
      10b8dcc4
  19. Oct 11, 2022
  20. Sep 30, 2022
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  29. Jul 01, 2020
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