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Commit 4c37e7d9 authored by Rye Mutt's avatar Rye Mutt :bread:
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Fix multispot shader in deferred when using mesa drivers

parent b1d48dd9
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......@@ -23,12 +23,7 @@
* $/LicenseInfo$
*/
//class 1 -- no shadows
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_shader_texture_lod : enable
/*[EXTRA_CODE_HERE]*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
......@@ -36,8 +31,6 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
/*[EXTRA_CODE_HERE]*/
uniform sampler2D diffuseRect;
uniform sampler2D specularRect;
uniform sampler2D depthMap;
......
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