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Quick 'n dirty prioritization scheme for mesh loading.
Sprinkling of fast timers in areas that are likely to stall.
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- indra/newview/llappviewer.cpp 41 additions, 16 deletionsindra/newview/llappviewer.cpp
- indra/newview/lldrawable.cpp 16 additions, 6 deletionsindra/newview/lldrawable.cpp
- indra/newview/llface.cpp 25 additions, 4 deletionsindra/newview/llface.cpp
- indra/newview/llviewerobjectlist.cpp 4 additions, 0 deletionsindra/newview/llviewerobjectlist.cpp
- indra/newview/pipeline.cpp 20 additions, 7 deletionsindra/newview/pipeline.cpp
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