Newer
Older
project(SLPlugin)
include(00-Common)
include(LLCommon)
include(LLPlugin)
include(Linking)
include(PluginAPI)
include(LLMessage)
include_directories(
${LLPLUGIN_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
)
include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
)
if (DARWIN)
include(CMakeFindFrameworks)
Monroe Linden
committed
find_library(COCOA_LIBRARY Cocoa)
endif (DARWIN)
### SLPlugin
set(SLPlugin_SOURCE_FILES
slplugin.cpp
)
Monroe Linden
committed
if (DARWIN)
list(APPEND SLPlugin_SOURCE_FILES
slplugin-objc.mm
)
list(APPEND SLPlugin_HEADER_FILES
slplugin-objc.h
)
endif (DARWIN)
set_source_files_properties(${SLPlugin_HEADER_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
if (SLPlugin_HEADER_FILES)
list(APPEND SLPlugin_SOURCE_FILES ${SLPlugin_HEADER_FILES})
endif (SLPlugin_HEADER_FILES)
Monroe Linden
committed
MACOSX_BUNDLE
${LLPLUGIN_LIBRARIES}
${LLMESSAGE_LIBRARIES}
${LLCOMMON_LIBRARIES}
${PLUGIN_API_WINDOWS_LIBRARIES}
)

Rye Mutt
committed
target_link_libraries(SLPlugin wer)
set_target_properties(SLPlugin
PROPERTIES
LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMTD\""
)
elseif (LINUX)
set_target_properties(SLPlugin
PROPERTIES
SKIP_BUILD_RPATH FALSE
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH "$ORIGIN/../lib;$ORIGIN/llplugin")
elseif (DARWIN)
set_target_properties(SLPlugin
PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_RPATH "@executable_path/../../../../Frameworks;@executable_path/../Frameworks;@executable_path/../Frameworks/plugins"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/slplugin_info.plist
)
target_link_libraries(SLPlugin ${COCOA_LIBRARY})
Monroe Linden
committed
# Make sure the app bundle has a Resources directory (it will get populated by viewer-manifest.py later)
add_custom_command(
TARGET SLPlugin POST_BUILD
COMMAND mkdir
ARGS
-p
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/SLPlugin.app/Contents/Resources