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 * @file slplugin.cpp
 * @brief Loader shell for plugins, intended to be launched by the plugin host application, which directly loads a plugin dynamic library.
 *
 * $LicenseInfo:firstyear=2008&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */


#include "linden_common.h"

#include "llpluginprocesschild.h"
#include "llpluginmessage.h"
#include "llerrorcontrol.h"
#include "llapr.h"
#include "llstring.h"

#include <iostream>
#include <fstream>
using namespace std;


#if LL_DARWIN
#endif

#if LL_DARWIN || LL_LINUX
	#include <signal.h>
#endif

/*
	On Mac OS, since we call WaitNextEvent, this process will show up in the dock unless we set the LSBackgroundOnly or LSUIElement flag in the Info.plist.
	Normally non-bundled binaries don't have an info.plist file, but it's possible to embed one in the binary by adding this to the linker flags:
	-sectcreate __TEXT __info_plist /path/to/slplugin_info.plist
	which means adding this to the gcc flags:
	-Wl,-sectcreate,__TEXT,__info_plist,/path/to/slplugin_info.plist
	
	Now that SLPlugin is a bundled app on the Mac, this is no longer necessary (it can just use a regular Info.plist file), but I'm leaving this comment in for posterity.
*/

#if LL_DARWIN || LL_LINUX
// Signal handlers to make crashes not show an OS dialog...
static void crash_handler(int sig)
{
	// Just exit cleanly.
	// TODO: add our own crash reporting
	_exit(1);
}

#if LL_WINDOWS
#include "llwin32headerslean.h"
#include <Werapi.h>
////////////////////////////////////////////////////////////////////////////////
//	Our exception handler - will probably just exit and the host application
//	will miss the heartbeat and log the error in the usual fashion.
LONG WINAPI myWin32ExceptionHandler( struct _EXCEPTION_POINTERS* exception_infop )
{
	//std::cerr << "This plugin (" << __FILE__ << ") - ";
	//std::cerr << "intercepted an unhandled exception and will exit immediately." << std::endl;

	// TODO: replace exception handler before we exit?
// Taken from : http://blog.kalmbach-software.de/2013/05/23/improvedpreventsetunhandledexceptionfilter/
// The MSVC 2005 and above CRT forces the call of the default-debugger (normally Dr.Watson)
// even with the other exception handling code. This (terrifying) piece of code
// patches things so that doesn't happen.
static BOOL PreventSetUnhandledExceptionFilter()
	HMODULE hKernel32 = LoadLibrary(TEXT("kernel32.dll"));
	if (hKernel32 == nullptr) return FALSE;
	LPVOID pOrgEntry = reinterpret_cast<LPVOID>(GetProcAddress(hKernel32, "SetUnhandledExceptionFilter"));
	if (pOrgEntry == nullptr) return FALSE;

#ifdef _M_IX86
	// Code for x86:
	// 33 C0                xor         eax,eax  
	// C2 04 00             ret         4 
	unsigned char szExecute[] = { 0x33, 0xC0, 0xC2, 0x04, 0x00 };
#elif _M_X64
	// 33 C0                xor         eax,eax 

	unsigned char szExecute[] = { 0x33, 0xC0, 0xC3 };
#else
#error "The following code only works for x86 and x64!"
#endif
	DWORD oldProtect;
	BOOL bRet = VirtualProtect(pOrgEntry, sizeof(szExecute), PAGE_EXECUTE_READWRITE, &oldProtect);
	memcpy(pOrgEntry, szExecute, sizeof(szExecute));
	VirtualProtect(pOrgEntry, sizeof(szExecute), oldProtect, &oldProtect);
	return bRet;
}

////////////////////////////////////////////////////////////////////////////////
//	Hook our exception handler and replace the system one
void initExceptionHandler()
{
	TCHAR szExeFileName[MAX_PATH];
	GetModuleFileName(nullptr, szExeFileName, MAX_PATH);
	std::wstring exename(szExeFileName);
	size_t path_end = exename.find_last_of('\\');
	if (path_end != std::string::npos)
	{
		exename = exename.substr(path_end + 1, std::string::npos);

		if (S_OK == WerAddExcludedApplication(exename.c_str(), FALSE))
		{
			LL_INFOS() << "WerAddExcludedApplication() succeeded for " << ll_convert_wide_to_string(exename) << LL_ENDL;
		}
		else
		{
			LL_INFOS() << "WerAddExcludedApplication() failed for " << ll_convert_wide_to_string(exename) << LL_ENDL;
		}
	}

	SetErrorMode(GetErrorMode() | SEM_NOGPFAULTERRORBOX);

	LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;

	// save old exception handler in case we need to restore it at the end
	prev_filter = SetUnhandledExceptionFilter( myWin32ExceptionHandler );
	PreventSetUnhandledExceptionFilter();
}

bool checkExceptionHandler()
{
	bool ok = true;
	LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
	prev_filter = SetUnhandledExceptionFilter(myWin32ExceptionHandler);

	if (prev_filter != myWin32ExceptionHandler)
	{
		LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with " << prev_filter << "!" << LL_ENDL;
		ok = false;
	}

	if (prev_filter == NULL)
	{
		ok = FALSE;
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		if (NULL == myWin32ExceptionHandler)
		{
			LL_WARNS("AppInit") << "Exception handler uninitialized." << LL_ENDL;
		}
		else
		{
			LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with NULL!" << LL_ENDL;
		}
	}

	return ok;
}
#endif

// If this application on Windows platform is a console application, a console is always
// created which is bad. Making it a Windows "application" via CMake settings but not
// adding any code to explicitly create windows does the right thing.
#if LL_WINDOWS
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
#else
int main(int argc, char **argv)
#endif
{
	ll_init_apr();

		LLError::initForApplication(".",".");
		LLError::setDefaultLevel(LLError::LEVEL_INFO);
//		LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG);
//		LLError::logToFile("slplugin.log");
	}

#if LL_WINDOWS
	if( strlen( lpCmdLine ) == 0 )
	{
		LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL;
	};
	U32 port = 0;
	if(!LLStringUtil::convertToU32(lpCmdLine, port))
	{
		LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
	};

	// Insert our exception handler into the system so this plugin doesn't
	// display a crash message if something bad happens. The host app will
	// see the missing heartbeat and log appropriately.
	initExceptionHandler();
#elif LL_DARWIN || LL_LINUX
	if(argc < 2)
	{
		LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
	}
	U32 port = 0;
	if(!LLStringUtil::convertToU32(argv[1], port))
	{
		LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
	}

	// Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown.
	signal(SIGILL, &crash_handler);		// illegal instruction
	signal(SIGFPE, &crash_handler);		// floating-point exception
	signal(SIGBUS, &crash_handler);		// bus error
	signal(SIGSEGV, &crash_handler);	// segmentation violation
	signal(SIGSYS, &crash_handler);		// non-existent system call invoked
#endif
# if LL_DARWIN
	signal(SIGEMT, &crash_handler);		// emulate instruction executed
    LLCocoaPlugin cocoa_interface;
	cocoa_interface.setupCocoa();
#endif //LL_DARWIN
	LLPluginProcessChild *plugin = new LLPluginProcessChild();

	plugin->init(port);
	LLTimer timer;
	timer.start();

#if LL_WINDOWS
	checkExceptionHandler();
#endif
	// If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground.
	// Use this to track the current frontmost window and bring this process to the front if it changes.
 //   cocoa_interface.mEventTarget = GetEventDispatcherTarget();
	while(!plugin->isDone())
	{
		plugin->idle();
#if LL_DARWIN
		{
			cocoa_interface.processEvents();
        }
#endif
		F64 elapsed = timer.getElapsedTimeF64();
		F64 remaining = plugin->getSleepTime() - elapsed;
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		if(remaining <= 0.0)
		{
			// We've already used our full allotment.
//			LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL;

			// Still need to service the network...
			plugin->pump();
		}
		else
		{

//			LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL;
			// This also services the network as needed.
			plugin->sleep(remaining);
//			LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" <<  LL_ENDL;
		}
	}
	delete plugin;
	return 0;
}