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/**
* @file llqueuedthread.cpp
*
* Copyright (c) 2004-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "linden_common.h"
#include "llqueuedthread.h"
#include "llstl.h"
//============================================================================
// MAIN THREAD
LLQueuedThread::LLQueuedThread(const std::string& name, bool threaded) :
LLThread(name),
mThreaded(threaded),
mIdleThread(TRUE),
mNextHandle(0)
{
if (mThreaded)
{
start();
}
}
// MAIN THREAD
LLQueuedThread::~LLQueuedThread()
{
shutdown();
// ~LLThread() will be called here
}
void LLQueuedThread::shutdown()
{
setQuitting();
unpause(); // MAIN THREAD
if (mThreaded)
{
S32 timeout = 100;
for ( ; timeout>0; timeout--)
{
if (isStopped())
{
break;
}
ms_sleep(100);
LLThread::yield();
}
if (timeout == 0)
{
llwarns << "~LLQueuedThread (" << mName << ") timed out!" << llendl;
}
}
else
{
mStatus = STOPPED;
}
QueuedRequest* req;
while ( (req = (QueuedRequest*)mRequestHash.pop_element()) )
{
if (req->getStatus() == STATUS_QUEUED || req->getStatus() == STATUS_INPROGRESS)
{
++active_count;
}
if (active_count)
{
llwarns << "~LLQueuedThread() called with active requests: " << active_count << llendl;
}
}
//----------------------------------------------------------------------------
// MAIN THREAD
// virtual
S32 LLQueuedThread::update(U32 max_time_ms)
return updateQueue(max_time_ms);
S32 LLQueuedThread::updateQueue(U32 max_time_ms)
F64 max_time = (F64)max_time_ms * .001;
LLTimer timer;
S32 pending = 1;
// Frame Update
if (mThreaded)
pending = getPending();
unpause();
}
else
{
while (pending > 0)
pending = processNextRequest();
if (max_time && timer.getElapsedTimeF64() > max_time)
break;
return pending;
}
void LLQueuedThread::incQueue()
{
// Something has been added to the queue
if (!isPaused())
wake(); // Wake the thread up if necessary.
}
}
}
//virtual
// May be called from any thread
S32 LLQueuedThread::getPending()
{
S32 res;
lockData();
res = mRequestQueue.size();
unlockData();
return res;
}
// MAIN thread
void LLQueuedThread::waitOnPending()
{
while(1)
{
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if (mIdleThread)
{
break;
}
if (mThreaded)
{
yield();
}
}
return;
}
// MAIN thread
void LLQueuedThread::printQueueStats()
{
lockData();
if (!mRequestQueue.empty())
{
QueuedRequest *req = *mRequestQueue.begin();
llinfos << llformat("Pending Requests:%d Current status:%d", mRequestQueue.size(), req->getStatus()) << llendl;
}
else
{
llinfos << "Queued Thread Idle" << llendl;
}
unlockData();
}
// MAIN thread
LLQueuedThread::handle_t LLQueuedThread::generateHandle()
{
lockData();
while ((mNextHandle == nullHandle()) || (mRequestHash.find(mNextHandle)))
{
mNextHandle++;
}
unlockData();
return mNextHandle++;
}
// MAIN thread
bool LLQueuedThread::addRequest(QueuedRequest* req)
{
if (mStatus == QUITTING)
{
return false;
}
lockData();
req->setStatus(STATUS_QUEUED);
mRequestQueue.insert(req);
mRequestHash.insert(req);
#if _DEBUG
// llinfos << llformat("LLQueuedThread::Added req [%08d]",handle) << llendl;
#endif
unlockData();
return true;
}
// MAIN thread
bool LLQueuedThread::waitForResult(LLQueuedThread::handle_t handle, bool auto_complete)
{
llassert (handle != nullHandle())
bool res = false;
bool waspaused = isPaused();
bool done = false;
while(!done)
{
update(0); // unpauses
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lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (!req)
{
done = true; // request does not exist
}
else if (req->getStatus() == STATUS_COMPLETE)
{
res = true;
if (auto_complete)
{
mRequestHash.erase(handle);
req->deleteRequest();
// check();
}
done = true;
}
unlockData();
if (!done && mThreaded)
{
yield();
}
}
if (waspaused)
{
pause();
}
return res;
}
// MAIN thread
LLQueuedThread::QueuedRequest* LLQueuedThread::getRequest(handle_t handle)
{
if (handle == nullHandle())
{
return 0;
}
lockData();
QueuedRequest* res = (QueuedRequest*)mRequestHash.find(handle);
unlockData();
return res;
}
LLQueuedThread::status_t LLQueuedThread::getRequestStatus(handle_t handle)
{
status_t res = STATUS_EXPIRED;
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (req)
{
res = req->getStatus();
}
unlockData();
return res;
}
void LLQueuedThread::abortRequest(handle_t handle, bool autocomplete)
{
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (req)
{
req->setFlags(FLAG_ABORT | (autocomplete ? FLAG_AUTO_COMPLETE : 0));
void LLQueuedThread::setFlags(handle_t handle, U32 flags)
{
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (req)
{
req->setFlags(flags);
}
unlockData();
}
void LLQueuedThread::setPriority(handle_t handle, U32 priority)
{
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if(req->getStatus() == STATUS_INPROGRESS)
{
// not in list
req->setPriority(priority);
}
else if(req->getStatus() == STATUS_QUEUED)
{
// remove from list then re-insert
llverify(mRequestQueue.erase(req) == 1);
req->setPriority(priority);
mRequestQueue.insert(req);
}
}
unlockData();
}
bool LLQueuedThread::completeRequest(handle_t handle)
{
bool res = false;
lockData();
QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
if (req)
{
llassert_always(req->getStatus() != STATUS_QUEUED);
llassert_always(req->getStatus() != STATUS_INPROGRESS);
// llinfos << llformat("LLQueuedThread::Completed req [%08d]",handle) << llendl;
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#endif
mRequestHash.erase(handle);
req->deleteRequest();
// check();
res = true;
}
unlockData();
return res;
}
bool LLQueuedThread::check()
{
#if 0 // not a reliable check once mNextHandle wraps, just for quick and dirty debugging
for (int i=0; i<REQUEST_HASH_SIZE; i++)
{
LLSimpleHashEntry<handle_t>* entry = mRequestHash.get_element_at_index(i);
while (entry)
{
if (entry->getHashKey() > mNextHandle)
{
llerrs << "Hash Error" << llendl;
return false;
}
entry = entry->getNextEntry();
}
}
#endif
return true;
}
//============================================================================
// Runs on its OWN thread
S32 LLQueuedThread::processNextRequest()
// Get next request from pool
lockData();
while(1)
{
req = NULL;
if (mRequestQueue.empty())
req = *mRequestQueue.begin();
mRequestQueue.erase(mRequestQueue.begin());
if ((req->getFlags() & FLAG_ABORT) || (mStatus == QUITTING))
req->finishRequest(false);
if (req->getFlags() & FLAG_AUTO_COMPLETE)
{
mRequestHash.erase(req);
req->deleteRequest();
// check();
}
continue;
llassert_always(req->getStatus() == STATUS_QUEUED);
break;
}
if (req)
{
req->setStatus(STATUS_INPROGRESS);
}
unlockData();
// This is the only place we will call req->setStatus() after
// it has initially been seet to STATUS_QUEUED, so it is
// safe to access req.
if (req)
{
// process request
bool complete = req->processRequest();
if (complete)
{
lockData();
req->setStatus(STATUS_COMPLETE);
req->finishRequest(true);
if (req->getFlags() & FLAG_AUTO_COMPLETE)
mRequestHash.erase(req);
req->deleteRequest();
// check();
}
unlockData();
}
else
{
lockData();
req->setStatus(STATUS_QUEUED);
mRequestQueue.insert(req);
U32 priority = req->getPriority();
if (priority < PRIORITY_NORMAL)
{
ms_sleep(1); // sleep the thread a little
}
S32 res;
S32 pending = getPending();
if (pending == 0)
{
if (isQuitting())
{
res = -1; // exit thread
}
else
{
res = 0;
}
}
else
{
}
return res;
}
bool LLQueuedThread::runCondition()
{
// mRunCondition must be locked here
if (mRequestQueue.empty() && mIdleThread)
return false;
else
return true;
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}
void LLQueuedThread::run()
{
while (1)
{
// this will block on the condition until runCondition() returns true, the thread is unpaused, or the thread leaves the RUNNING state.
checkPause();
if(isQuitting())
break;
//llinfos << "QUEUED THREAD RUNNING, queue size = " << mRequestQueue.size() << llendl;
mIdleThread = FALSE;
int res = processNextRequest();
if (res == 0)
{
mIdleThread = TRUE;
}
if (res < 0) // finished working and want to exit
{
break;
}
//LLThread::yield(); // thread should yield after each request
}
llinfos << "QUEUED THREAD " << mName << " EXITING." << llendl;
}
//============================================================================
LLQueuedThread::QueuedRequest::QueuedRequest(LLQueuedThread::handle_t handle, U32 priority, U32 flags) :
LLSimpleHashEntry<LLQueuedThread::handle_t>(handle),
mStatus(STATUS_UNKNOWN),
mPriority(priority),
mFlags(flags)
{
}
LLQueuedThread::QueuedRequest::~QueuedRequest()
{
llassert_always(mStatus == STATUS_DELETE);
void LLQueuedThread::QueuedRequest::finishRequest(bool completed)
{
}
//virtual
void LLQueuedThread::QueuedRequest::deleteRequest()
{
llassert_always(mStatus != STATUS_INPROGRESS);