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/**
* @file llavatarnamecache.cpp
* @brief Provides lookup of avatar SLIDs ("bobsmith123") and display names
* ("James Cook") from avatar UUIDs.
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llavatarnamecache.h"
#include "llcachename.h" // *TODO: remove
#include "llframetimer.h"
#include "llhttpclient.h"
#include "llsd.h"
namespace LLAvatarNameCache
{
// *TODO: Defaulted to true for demo, probably want false for initial
// release and turn it on based on data from login.cgi
bool sUseDisplayNames = true;
// Base lookup URL for name service.
// On simulator, loaded from indra.xml
// On viewer, sent down from login.cgi
// Includes the trailing slash, like "http://pdp60.lindenlab.com:8000/"
std::string sNameServiceURL;
// accumulated agent IDs for next query against service
typedef std::set<LLUUID> ask_queue_t;
ask_queue_t sAskQueue;
// agent IDs that have been requested, but with no reply
// maps agent ID to frame time request was made
typedef std::map<LLUUID, F32> pending_queue_t;
pending_queue_t sPendingQueue;
// Callbacks to fire when we received a name.
// May have multiple callbacks for a single ID, which are
// represented as multiple slots bound to the signal.
// Avoid copying signals via pointers.
typedef std::map<LLUUID, callback_signal_t*> signal_map_t;
signal_map_t sSignalMap;
// names we know about
typedef std::map<LLUUID, LLAvatarName> cache_t;
cache_t sCache;
// Send bulk lookup requests a few times a second at most
// only need per-frame timing resolution
LLFrameTimer sRequestTimer;
// Periodically clean out expired entries from the cache
LLFrameTimer sEraseExpiredTimer;
void processNameFromService(const LLSD& row, U32 expires);
void requestNames();
bool isRequestPending(const LLUUID& agent_id);
// Erase expired names from cache
void eraseExpired();
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/* Sample response:
<?xml version="1.0"?>
<llsd>
<map>
<key>agents</key>
<array>
<map>
<key>sl_id</key>
<string>mickbot390.llqabot</string>
<key>display_name</key>
<string>MickBot390 LLQABot</string>
<key>id</key>
<string>0012809d-7d2d-4c24-9609-af1230a37715</string>
<key>is_display_name_default</key>
<boolean>false</boolean>
<key>seconds_until_display_name_update</key>
<integer/>
</map>
<map>
<key>sl_id</key>
<string>sardonyx.linden</string>
<key>display_name</key>
<string>Bjork Gudmundsdottir</string>
<key>id</key>
<string>3941037e-78ab-45f0-b421-bd6e77c1804d</string>
<key>is_display_name_default</key>
<boolean>true</boolean>
<key>seconds_until_display_name_update</key>
<integer>46925</integer>
</map>
</array>
</map>
</llsd>
*/
class LLAvatarNameResponder : public LLHTTPClient::Responder
{
public:
/*virtual*/ void result(const LLSD& content)
// JAMESDEBUG TODO: get expiration from header
const U32 DEFAULT_EXPIRATION = 6 * 60 * 60; // 6 hours
U32 now = (U32)LLFrameTimer::getTotalSeconds();
U32 expires = now + DEFAULT_EXPIRATION;
LLSD agents = content["agents"];
LLSD::array_const_iterator it = agents.beginArray();
for ( ; it != agents.endArray(); ++it)
const LLSD& entry = *it;
LLAvatarNameCache::processNameFromService(entry, expires);
/*virtual*/ void error(U32 status, const std::string& reason)
{
llinfos << "LLAvatarNameResponder error " << status << " " << reason << llendl;
// "expires" is seconds-from-epoch
void LLAvatarNameCache::processNameFromService(const LLSD& row, U32 expires)
{
LLAvatarName av_name;
av_name.mSLID = row["sl_id"].asString();
av_name.mDisplayName = row["display_name"].asString();
//av_name.mIsDisplayNameDefault = row["is_display_name_default"].asBoolean();
av_name.mExpires = expires;
// HACK for pretty stars
//if (row["last_name"].asString() == "Linden")
//{
// av_name.mBadge = "Person_Star";
//}
// Some avatars don't have explicit display names set
if (av_name.mDisplayName.empty())
{
av_name.mDisplayName = av_name.mSLID;
// HACK: Legacy users have '.' in their SLID
// JAMESDEBUG TODO: change to using is_display_name_default once that works
std::string mangled_name = av_name.mDisplayName;
for (U32 i = 0; i < mangled_name.size(); i++)
{
char c = mangled_name[i];
if (c == ' ')
{
mangled_name[i] = '.';
}
else
{
mangled_name[i] = tolower(c);
}
}
av_name.mIsDisplayNameDefault = (mangled_name == av_name.mSLID);
LLUUID agent_id = row["id"].asUUID();
sCache[agent_id] = av_name;
sPendingQueue.erase(agent_id);
// signal everyone waiting on this name
signal_map_t::iterator sig_it = sSignalMap.find(agent_id);
if (sig_it != sSignalMap.end())
{
callback_signal_t* signal = sig_it->second;
(*signal)(agent_id, av_name);
sSignalMap.erase(agent_id);
delete signal;
signal = NULL;
}
}
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void LLAvatarNameCache::requestNames()
{
// URL format is like:
// http://pdp60.lindenlab.com:8000/agents/?ids=3941037e-78ab-45f0-b421-bd6e77c1804d&ids=0012809d-7d2d-4c24-9609-af1230a37715&ids=0019aaba-24af-4f0a-aa72-6457953cf7f0
//
// Apache can handle URLs of 4096 chars, but let's be conservative
const U32 NAME_URL_MAX = 4096;
const U32 NAME_URL_SEND_THRESHOLD = 3000;
std::string url;
url.reserve(NAME_URL_MAX);
ask_queue_t::const_iterator it = sAskQueue.begin();
for ( ; it != sAskQueue.end(); ++it)
{
if (url.empty())
{
// ...starting new request
url += sNameServiceURL;
url += "agents/?ids=";
}
else
{
// ...continuing existing request
url += "&ids=";
}
url += it->asString();
if (url.size() > NAME_URL_SEND_THRESHOLD)
{
//llinfos << "requestNames " << url << llendl;
LLHTTPClient::get(url, new LLAvatarNameResponder());
url.clear();
}
}
if (!url.empty())
{
//llinfos << "requestNames " << url << llendl;
LLHTTPClient::get(url, new LLAvatarNameResponder());
url.clear();
}
}
void LLAvatarNameCache::initClass(const std::string& name_service_url)
setNameServiceURL(name_service_url);
}
void LLAvatarNameCache::cleanupClass()
{
}
void LLAvatarNameCache::importFile(std::istream& istr)
{
}
void LLAvatarNameCache::exportFile(std::ostream& ostr)
{
}
void LLAvatarNameCache::setNameServiceURL(const std::string& name_service_url)
{
sNameServiceURL = name_service_url;
}
void LLAvatarNameCache::idle()
{
// 100 ms is the threshold for "user speed" operations, so we can
// stall for about that long to batch up requests.
const F32 SECS_BETWEEN_REQUESTS = 0.1f;
if (!sRequestTimer.checkExpirationAndReset(SECS_BETWEEN_REQUESTS))
// Must be large relative to above
const F32 ERASE_EXPIRED_TIMEOUT = 60.f; // seconds
if (sEraseExpiredTimer.checkExpirationAndReset(ERASE_EXPIRED_TIMEOUT))
{
eraseExpired();
}
if (sAskQueue.empty())
{
return;
}
requestNames();
// Move requests from Ask queue to Pending queue
U32 now = (U32)LLFrameTimer::getTotalSeconds();
ask_queue_t::const_iterator it = sAskQueue.begin();
for ( ; it != sAskQueue.end(); ++it)
{
sPendingQueue[*it] = now;
}
sAskQueue.clear();
}
bool LLAvatarNameCache::isRequestPending(const LLUUID& agent_id)
{
const U32 PENDING_TIMEOUT_SECS = 5 * 60;
U32 now = (U32)LLFrameTimer::getTotalSeconds();
U32 expire_time = now - PENDING_TIMEOUT_SECS;
pending_queue_t::const_iterator it = sPendingQueue.find(agent_id);
if (it != sPendingQueue.end())
{
bool request_expired = (it->second < expire_time);
return !request_expired;
void LLAvatarNameCache::eraseExpired()
{
U32 now = (U32)LLFrameTimer::getTotalSeconds();
cache_t::iterator it = sCache.begin();
while (it != sCache.end())
{
cache_t::iterator cur = it;
++it;
const LLAvatarName& av_name = cur->second;
if (av_name.mExpires < now)
{
sCache.erase(cur);
}
}
}
bool LLAvatarNameCache::get(const LLUUID& agent_id, LLAvatarName *av_name)
{
std::map<LLUUID,LLAvatarName>::iterator it = sCache.find(agent_id);
if (it != sCache.end())
{
*av_name = it->second;
return true;
}
if (!isRequestPending(agent_id))
{
sAskQueue.insert(agent_id);
void LLAvatarNameCache::get(const LLUUID& agent_id, callback_slot_t slot)
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std::map<LLUUID,LLAvatarName>::iterator it = sCache.find(agent_id);
if (it != sCache.end())
{
// ...name already exists in cache, fire callback now
callback_signal_t signal;
signal.connect(slot);
signal(agent_id, it->second);
return;
}
// schedule a request
if (!isRequestPending(agent_id))
{
sAskQueue.insert(agent_id);
}
// always store additional callback, even if request is pending
signal_map_t::iterator sig_it = sSignalMap.find(agent_id);
if (sig_it == sSignalMap.end())
{
// ...new callback for this id
callback_signal_t* signal = new callback_signal_t();
signal->connect(slot);
sSignalMap[agent_id] = signal;
}
else
{
// ...existing callback, bind additional slot
callback_signal_t* signal = sig_it->second;
signal->connect(slot);
}
// JAMESDEBUG TODO: Eliminate and only route changes through simulator
class LLSetNameResponder : public LLHTTPClient::Responder
{
public:
LLUUID mAgentID;
LLAvatarNameCache::set_name_signal_t mSignal;
LLSetNameResponder(const LLUUID& agent_id,
const LLAvatarNameCache::set_name_slot_t& slot)
: mAgentID(agent_id),
mSignal()
{
mSignal.connect(slot);
}
/*virtual*/ void result(const LLSD& content)
{
// force re-fetch
LLAvatarNameCache::sCache.erase(mAgentID);
mSignal(true, "", content);
}
/*virtual*/ void error(U32 status, const std::string& reason)
{
llinfos << "LLSetNameResponder failed " << status
<< " reason " << reason << llendl;
mSignal(false, reason, LLSD());
// JAMESDEBUG TODO: Eliminate and only route changes through simulator
void LLAvatarNameCache::setDisplayName(const LLUUID& agent_id,
const std::string& display_name,
const set_name_slot_t& slot)
{
LLSD body;
body["display_name"] = display_name;
std::string url = sNameServiceURL + "agent/";
LLHTTPClient::post(url, body, new LLSetNameResponder(agent_id, slot));
void LLAvatarNameCache::toggleDisplayNames()
{
sUseDisplayNames = !sUseDisplayNames;
// flush our cache
sCache.clear();
// force re-lookups
if (gCacheName)
{
gCacheName->clear();
}
}
bool LLAvatarNameCache::useDisplayNames()
{
return sUseDisplayNames;
}
void LLAvatarNameCache::erase(const LLUUID& agent_id)
{
sCache.erase(agent_id);
}