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* @brief Text editor widget to let users enter a multi-line document//
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_VIEWERTEXTEDITOR_H
#define LL_VIEWERTEXTEDITOR_H
#include "lltexteditor.h"
//
// Classes
//
class LLViewerTextEditor : public LLTextEditor
{
public:
LLViewerTextEditor(const LLString& name,
const LLRect& rect,
S32 max_length,
const LLString& default_text = LLString(),
const LLFontGL* glfont = NULL,
BOOL allow_embedded_items = FALSE);
virtual ~LLViewerTextEditor();
virtual void makePristine();
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
// mousehandler overrides
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask );
virtual BOOL handleToolTip(S32 x, S32 y, LLString& msg, LLRect* sticky_rect);
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type,
void *cargo_data, EAcceptance *accept, LLString& tooltip_msg);
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const class LLInventoryItem* getDragItem() const { return mDragItem; }
virtual BOOL importBuffer(const LLString& buffer);
virtual bool importStream(std::istream& str);
virtual BOOL exportBuffer(LLString& buffer);
void setNotecardInfo(const LLUUID& notecard_item_id, const LLUUID& object_id)
{
mNotecardInventoryID = notecard_item_id;
mObjectID = object_id;
}
void setASCIIEmbeddedText(const LLString& instr);
void setEmbeddedText(const LLString& instr);
LLString getEmbeddedText();
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// Appends Second Life time, small font, grey.
// If this starts a line, you need to prepend a newline.
void copyInventory(const LLInventoryItem* item, U32 callback_id = 0);
// returns true if there is embedded inventory.
// *HACK: This is only useful because the notecard verifier may
// change the asset if there is embedded inventory. This mechanism
// should be changed to get a different asset id from the verifier
// rather than checking if a re-load is necessary. Phoenix 2007-02-27
bool hasEmbeddedInventory();
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private:
// Embedded object operations
virtual llwchar pasteEmbeddedItem(llwchar ext_char);
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virtual void bindEmbeddedChars(LLFontGL* font) const;
virtual void unbindEmbeddedChars(LLFontGL* font) const;
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BOOL getEmbeddedItemToolTipAtPos(S32 pos, LLWString &wmsg) const;
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BOOL openEmbeddedItem(LLInventoryItem* item);
S32 insertEmbeddedItem(S32 pos, LLInventoryItem* item);
void openEmbeddedTexture( LLInventoryItem* item );
void openEmbeddedSound( LLInventoryItem* item );
void openEmbeddedLandmark( LLInventoryItem* item );
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void openEmbeddedNotecard( LLInventoryItem* item);
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void showUnsavedAlertDialog( LLInventoryItem* item );
static void onCopyToInvDialog( S32 option, void* userdata );
static void onNotecardDialog( S32 option, void* userdata );
LLPointer<LLInventoryItem> mDragItem;
BOOL mDragItemSaved;
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class LLEmbeddedItems* mEmbeddedItemList;
LLUUID mObjectID;
LLUUID mNotecardInventoryID;
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LLPointer<class LLEmbeddedNotecardOpener> mInventoryCallback;
// *TODO: Add right click menus for SLURLs
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//LLViewHandle mPopupMenuHandle;
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//
// Inner classes
//
class LLTextCmdInsertEmbeddedItem;