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/**
* @file llavatarnamecache.cpp
* @brief Provides lookup of avatar SLIDs ("bobsmith123") and display names
* ("James Cook") from avatar UUIDs.
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llavatarnamecache.h"
#include "llcachename.h" // we wrap this system
#include "llframetimer.h"
#include "llhttpclient.h"
#include "llsd.h"
#include "llsdserialize.h"
namespace LLAvatarNameCache
{
// Manual override for display names - can disable even if the region
// supports it.
// Cache starts in a paused state until we can determine if the
// current region supports display names.
bool sRunning = false;
// Base lookup URL for name service.
// On simulator, loaded from indra.xml
// On viewer, usually a simulator capability (at People API team's request)
// Includes the trailing slash, like "http://pdp60.lindenlab.com:8000/agents/"
std::string sNameLookupURL;
// accumulated agent IDs for next query against service
typedef std::set<LLUUID> ask_queue_t;
ask_queue_t sAskQueue;
// agent IDs that have been requested, but with no reply
// maps agent ID to frame time request was made
typedef std::map<LLUUID, F64> pending_queue_t;
// Callbacks to fire when we received a name.
// May have multiple callbacks for a single ID, which are
// represented as multiple slots bound to the signal.
// Avoid copying signals via pointers.
typedef std::map<LLUUID, callback_signal_t*> signal_map_t;
signal_map_t sSignalMap;
// names we know about
typedef std::map<LLUUID, LLAvatarName> cache_t;
cache_t sCache;
// Send bulk lookup requests a few times a second at most
// only need per-frame timing resolution
LLFrameTimer sRequestTimer;
// Periodically clean out expired entries from the cache
LLFrameTimer sEraseExpiredTimer;
//-----------------------------------------------------------------------
// Internal methods
//-----------------------------------------------------------------------
// Handle name response off network.
// Optionally skip adding to cache, used when this is a fallback to the
// legacy name system.
void processName(const LLUUID& agent_id,
const LLAvatarName& av_name,
bool add_to_cache);
void requestNamesViaCapability();
// Legacy name system callback
void legacyNameCallback(const LLUUID& agent_id,
const std::string& full_name,
bool is_group);
void requestNamesViaLegacy();
// Fill in an LLAvatarName with the legacy name data
void buildLegacyName(const std::string& full_name,
LLAvatarName* av_name);
// Do a single callback to a given slot
void fireSignal(const LLUUID& agent_id,
const callback_slot_t& slot,
const LLAvatarName& av_name);
// Is a request in-flight over the network?
bool isRequestPending(const LLUUID& agent_id);
// Erase expired names from cache
void eraseExpired();
/* Sample response:
<?xml version="1.0"?>
<llsd>
<map>
<key>agents</key>
<array>
<map>
<key>display_name_next_update</key>
<date>2010-04-16T21:34:02+00:00Z</date>
<key>display_name_expires</key>
<date>2010-04-16T21:32:26.142178+00:00Z</date>
<key>display_name</key>
<string>MickBot390 LLQABot</string>
<key>sl_id</key>
<string>mickbot390.llqabot</string>
<key>id</key>
<string>0012809d-7d2d-4c24-9609-af1230a37715</string>
<key>is_display_name_default</key>
<boolean>false</boolean>
</map>
<map>
<key>display_name_next_update</key>
<date>2010-04-16T21:34:02+00:00Z</date>
<key>display_name_expires</key>
<date>2010-04-16T21:32:26.142178+00:00Z</date>
<key>display_name</key>
<string>Bjork Gudmundsdottir</string>
<key>sl_id</key>
<string>sardonyx.linden</string>
<key>id</key>
<string>3941037e-78ab-45f0-b421-bd6e77c1804d</string>
<key>is_display_name_default</key>
<boolean>true</boolean>
</map>
</array>
</map>
</llsd>
*/
class LLAvatarNameResponder : public LLHTTPClient::Responder
{
private:
// need to store agent ids that are part of this request in case of
// an error, so we can flag them as unavailable
std::vector<LLUUID> mAgentIDs;
LLAvatarNameResponder(const std::vector<LLUUID>& agent_ids)
: mAgentIDs(agent_ids)
{ }
/*virtual*/ void result(const LLSD& content)
LLSD agents = content["agents"];
LLSD::array_const_iterator it = agents.beginArray();
for ( ; it != agents.endArray(); ++it)
const LLSD& row = *it;
LLUUID agent_id = row["id"].asUUID();
LLAvatarName av_name;
av_name.fromLLSD(row);
// Some avatars don't have explicit display names set
if (av_name.mDisplayName.empty())
{
av_name.mDisplayName = av_name.mSLID;
}
// cache it and fire signals
LLAvatarNameCache::processName(agent_id, av_name, true);
// This is called for both successful and failed requests, and is
// called _after_ result() above.
/*virtual*/ void completedHeader(U32 status, const std::string& reason,
const LLSD& headers)
// Only care about headers when there is an error
if (isGoodStatus(status)) return;
// We're going to construct a dummy record and cache it for a while,
// either briefly for a 503 Service Unavailable, or longer for other
// errors.
F64 retry_timestamp = errorRetryTimestamp(status, headers);
// *NOTE: "??" starts trigraphs in C/C++, escape the question marks.
const std::string DUMMY_NAME("\?\?\?");
LLAvatarName av_name;
av_name.mSLID = DUMMY_NAME;
av_name.mDisplayName = DUMMY_NAME;
av_name.mIsDisplayNameDefault = false;
av_name.mIsDummy = true;
av_name.mExpires = retry_timestamp;
// Add dummy records for all agent IDs in this request
std::vector<LLUUID>::const_iterator it = mAgentIDs.begin();
for ( ; it != mAgentIDs.end(); ++it)
{
const LLUUID& agent_id = *it;
// cache it and fire signals
LLAvatarNameCache::processName(agent_id, av_name, true);
// Return time to retry a request that generated an error, based on
// error type and headers. Return value is seconds-since-epoch.
F64 errorRetryTimestamp(S32 status, const LLSD& headers)
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LLSD expires = headers["expires"];
if (expires.isDefined())
{
LLDate expires_date = expires.asDate();
return expires_date.secondsSinceEpoch();
}
LLSD retry_after = headers["retry-after"];
if (retry_after.isDefined())
{
// does the header use the delta-seconds type?
S32 delta_seconds = retry_after.asInteger();
if (delta_seconds > 0)
{
// ...valid delta-seconds
F64 now = LLFrameTimer::getTotalSeconds();
return now + F64(delta_seconds);
}
else
{
// ...it's a date
LLDate expires_date = retry_after.asDate();
return expires_date.secondsSinceEpoch();
}
}
// No information in header, make a guess
F64 now = LLFrameTimer::getTotalSeconds();
if (status == 503)
{
// ...service unavailable, retry soon
const F64 SERVICE_UNAVAILABLE_DELAY = 600.0; // 10 min
return now + SERVICE_UNAVAILABLE_DELAY;
}
else
{
// ...other unexpected error
const F64 DEFAULT_DELAY = 3600.0; // 1 hour
return now + DEFAULT_DELAY;
}
void LLAvatarNameCache::processName(const LLUUID& agent_id,
const LLAvatarName& av_name,
bool add_to_cache)
if (add_to_cache)
{
sCache[agent_id] = av_name;
}
sPendingQueue.erase(agent_id);
// signal everyone waiting on this name
signal_map_t::iterator sig_it = sSignalMap.find(agent_id);
if (sig_it != sSignalMap.end())
{
callback_signal_t* signal = sig_it->second;
(*signal)(agent_id, av_name);
sSignalMap.erase(agent_id);
delete signal;
signal = NULL;
}
}
void LLAvatarNameCache::requestNamesViaCapability()
F64 now = LLFrameTimer::getTotalSeconds();
// URL format is like:
// http://pdp60.lindenlab.com:8000/agents/?ids=3941037e-78ab-45f0-b421-bd6e77c1804d&ids=0012809d-7d2d-4c24-9609-af1230a37715&ids=0019aaba-24af-4f0a-aa72-6457953cf7f0
//
// Apache can handle URLs of 4096 chars, but let's be conservative
const U32 NAME_URL_MAX = 4096;
const U32 NAME_URL_SEND_THRESHOLD = 3000;
std::string url;
url.reserve(NAME_URL_MAX);
std::vector<LLUUID> agent_ids;
agent_ids.reserve(128);
ask_queue_t::const_iterator it = sAskQueue.begin();
for ( ; it != sAskQueue.end(); ++it)
{
const LLUUID& agent_id = *it;
if (url.empty())
{
// ...starting new request
url += sNameLookupURL;
url += "?ids=";
}
else
{
// ...continuing existing request
url += "&ids=";
}
url += agent_id.asString();
agent_ids.push_back(agent_id);
// mark request as pending
sPendingQueue[agent_id] = now;
if (url.size() > NAME_URL_SEND_THRESHOLD)
{
//llinfos << "requestNames " << url << llendl;
LLHTTPClient::get(url, new LLAvatarNameResponder(agent_ids));
url.clear();
agent_ids.clear();
}
}
if (!url.empty())
{
//llinfos << "requestNames " << url << llendl;
LLHTTPClient::get(url, new LLAvatarNameResponder(agent_ids));
url.clear();
agent_ids.clear();
// We've moved all asks to the pending request queue
sAskQueue.clear();
}
void LLAvatarNameCache::legacyNameCallback(const LLUUID& agent_id,
const std::string& full_name,
bool is_group)
{
// Construct a dummy record for this name. By convention, SLID is blank
// Never expires, but not written to disk, so lasts until end of session.
LLAvatarName av_name;
buildLegacyName(full_name, &av_name);
// Don't add to cache, the data already exists in the legacy name system
// cache and we don't want or need duplicate storage, because keeping the
// two copies in sync is complex.
processName(agent_id, av_name, false);
void LLAvatarNameCache::requestNamesViaLegacy()
{
F64 now = LLFrameTimer::getTotalSeconds();
std::string full_name;
ask_queue_t::const_iterator it = sAskQueue.begin();
for (; it != sAskQueue.end(); ++it)
{
const LLUUID& agent_id = *it;
// Mark as pending first, just in case the callback is immediately
// invoked below. This should never happen in practice.
sPendingQueue[agent_id] = now;
gCacheName->get(agent_id, false,
boost::bind(&LLAvatarNameCache::legacyNameCallback,
_1, _2, _3));
}
// We've either answered immediately or moved all asks to the
// pending queue
sAskQueue.clear();
}
void LLAvatarNameCache::initClass(bool running)
sRunning = running;
}
void LLAvatarNameCache::cleanupClass()
{
}
void LLAvatarNameCache::importFile(std::istream& istr)
{
LLSD data;
S32 parse_count = LLSDSerialize::fromXMLDocument(data, istr);
if (parse_count < 1) return;
// by convention LLSD storage is a map
// we only store one entry in the map
LLSD agents = data["agents"];
LLUUID agent_id;
LLAvatarName av_name;
LLSD::map_const_iterator it = agents.beginMap();
for ( ; it != agents.endMap(); ++it)
{
agent_id.set(it->first);
av_name.fromLLSD( it->second );
sCache[agent_id] = av_name;
}
// entries may have expired since we last ran the viewer, just
// clean them out now
eraseExpired();
llinfos << "loaded " << sCache.size() << llendl;
}
void LLAvatarNameCache::exportFile(std::ostream& ostr)
{
LLSD agents;
cache_t::const_iterator it = sCache.begin();
for ( ; it != sCache.end(); ++it)
{
const LLUUID& agent_id = it->first;
const LLAvatarName& av_name = it->second;
if (!av_name.mIsDummy)
{
// key must be a string
agents[agent_id.asString()] = av_name.asLLSD();
}
}
LLSD data;
data["agents"] = agents;
LLSDSerialize::toPrettyXML(data, ostr);
void LLAvatarNameCache::setNameLookupURL(const std::string& name_lookup_url)
sNameLookupURL = name_lookup_url;
bool LLAvatarNameCache::hasNameLookupURL()
{
return !sNameLookupURL.empty();
}
void LLAvatarNameCache::idle()
{
// By convention, start running at first idle() call
sRunning = true;
// 100 ms is the threshold for "user speed" operations, so we can
// stall for about that long to batch up requests.
const F32 SECS_BETWEEN_REQUESTS = 0.1f;
if (!sRequestTimer.checkExpirationAndReset(SECS_BETWEEN_REQUESTS))
// Must be large relative to above
const F32 ERASE_EXPIRED_TIMEOUT = 60.f; // seconds
if (sEraseExpiredTimer.checkExpirationAndReset(ERASE_EXPIRED_TIMEOUT))
{
eraseExpired();
}
if (sAskQueue.empty())
{
return;
}
if (useDisplayNames())
requestNamesViaCapability();
}
else
{
// ...fall back to legacy name cache system
requestNamesViaLegacy();
}
}
bool LLAvatarNameCache::isRequestPending(const LLUUID& agent_id)
{
const F64 PENDING_TIMEOUT_SECS = 5.0 * 60.0;
F64 now = LLFrameTimer::getTotalSeconds();
F64 expire_time = now - PENDING_TIMEOUT_SECS;
pending_queue_t::const_iterator it = sPendingQueue.find(agent_id);
if (it != sPendingQueue.end())
{
bool request_expired = (it->second < expire_time);
return !request_expired;
void LLAvatarNameCache::eraseExpired()
{
F64 now = LLFrameTimer::getTotalSeconds();
cache_t::iterator it = sCache.begin();
while (it != sCache.end())
{
cache_t::iterator cur = it;
++it;
const LLAvatarName& av_name = cur->second;
if (av_name.mExpires < now)
{
sCache.erase(cur);
}
}
}
void LLAvatarNameCache::buildLegacyName(const std::string& full_name,
LLAvatarName* av_name)
{
llassert(av_name);
av_name->mSLID = "";
av_name->mDisplayName = full_name;
av_name->mIsDisplayNameDefault = true;
av_name->mIsDummy = true;
av_name->mExpires = F64_MAX;
}
bool LLAvatarNameCache::get(const LLUUID& agent_id, LLAvatarName *av_name)
{
// ...only do immediate lookups when cache is running
if (useDisplayNames())
{
// ...use display names cache
std::map<LLUUID,LLAvatarName>::iterator it = sCache.find(agent_id);
if (it != sCache.end())
{
*av_name = it->second;
return true;
}
}
else
// ...use legacy names cache
std::string full_name;
if (gCacheName->getFullName(agent_id, full_name))
{
buildLegacyName(full_name, av_name);
return true;
}
if (!isRequestPending(agent_id))
{
sAskQueue.insert(agent_id);
void LLAvatarNameCache::fireSignal(const LLUUID& agent_id,
const callback_slot_t& slot,
const LLAvatarName& av_name)
{
callback_signal_t signal;
signal.connect(slot);
signal(agent_id, av_name);
}
void LLAvatarNameCache::get(const LLUUID& agent_id, callback_slot_t slot)
// ...only do immediate lookups when cache is running
if (useDisplayNames())
// ...use new cache
std::map<LLUUID,LLAvatarName>::iterator it = sCache.find(agent_id);
if (it != sCache.end())
{
// ...name already exists in cache, fire callback now
fireSignal(agent_id, slot, it->second);
return;
}
}
else
{
// ...use old name system
std::string full_name;
if (gCacheName->getFullName(agent_id, full_name))
{
LLAvatarName av_name;
buildLegacyName(full_name, &av_name);
fireSignal(agent_id, slot, av_name);
return;
}
}
// schedule a request
if (!isRequestPending(agent_id))
{
sAskQueue.insert(agent_id);
}
// always store additional callback, even if request is pending
signal_map_t::iterator sig_it = sSignalMap.find(agent_id);
if (sig_it == sSignalMap.end())
{
// ...new callback for this id
callback_signal_t* signal = new callback_signal_t();
signal->connect(slot);
sSignalMap[agent_id] = signal;
}
else
{
// ...existing callback, bind additional slot
callback_signal_t* signal = sig_it->second;
signal->connect(slot);
}
void LLAvatarNameCache::setUseDisplayNames(bool use)
if (use != sUseDisplayNames)
sUseDisplayNames = use;
// flush our cache
sCache.clear();
}
bool LLAvatarNameCache::useDisplayNames()
{
// Must be both manually set on and able to look up names.
return sUseDisplayNames && !sNameLookupURL.empty();
void LLAvatarNameCache::erase(const LLUUID& agent_id)
{
sCache.erase(agent_id);
}
void LLAvatarNameCache::fetch(const LLUUID& agent_id)
{
// re-request, even if request is already pending
sAskQueue.insert(agent_id);
}
void LLAvatarNameCache::insert(const LLUUID& agent_id, const LLAvatarName& av_name)
{
// *TODO: update timestamp if zero?
sCache[agent_id] = av_name;
}