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/**
* @file llmodelpreview.cpp
* @brief LLModelPreview class implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmodelpreview.h"
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#include "llmodelloader.h"
#include "lldaeloader.h"
#include "llfloatermodelpreview.h"
#include "llagent.h"
#include "llanimationstates.h"
#include "llcallbacklist.h"
#include "lldatapacker.h"
#include "lldrawable.h"
#include "llface.h"
#include "lliconctrl.h"
#include "llmatrix4a.h"
#include "llmeshrepository.h"
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#include "llrender.h"
#include "llsdutil_math.h"
#include "llskinningutil.h"
#include "llstring.h"
#include "llsdserialize.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llvector4a.h"
#include "llviewercamera.h"
#include "llviewercontrol.h"
#include "llviewerobjectlist.h"
#include "llviewernetwork.h"
#include "llviewershadermgr.h"
#include "llviewertexteditor.h"
#include "llviewertexturelist.h"
#include "llvoavatar.h"
#include "pipeline.h"
// ui controls (from floater)
#include "llbutton.h"
#include "llcombobox.h"
#include "llspinctrl.h"
#include "lltabcontainer.h"
#include "lltextbox.h"
#include <boost/algorithm/string.hpp>
bool LLModelPreview::sIgnoreLoadedCallback = false;
// Extra configurability, to be exposed later in xml (LLModelPreview probably
// should become UI control at some point or get split into preview control)
static const LLColor4 PREVIEW_CANVAS_COL(0.169f, 0.169f, 0.169f, 1.f);
static const LLColor4 PREVIEW_EDGE_COL(0.4f, 0.4f, 0.4f, 1.0);
static const LLColor4 PREVIEW_BASE_COL(1.f, 1.f, 1.f, 1.f);
static const LLColor3 PREVIEW_BRIGHTNESS(0.9f, 0.9f, 0.9f);
static const F32 PREVIEW_EDGE_WIDTH(1.f);
static const LLColor4 PREVIEW_PSYH_EDGE_COL(0.f, 0.25f, 0.5f, 0.25f);
static const LLColor4 PREVIEW_PSYH_FILL_COL(0.f, 0.5f, 1.0f, 0.5f);
static const F32 PREVIEW_PSYH_EDGE_WIDTH(1.f);
static const LLColor4 PREVIEW_DEG_EDGE_COL(1.f, 0.f, 0.f, 1.f);
static const LLColor4 PREVIEW_DEG_FILL_COL(1.f, 0.f, 0.f, 0.5f);
static const F32 PREVIEW_DEG_EDGE_WIDTH(3.f);
static const F32 PREVIEW_DEG_POINT_SIZE(8.f);
static const F32 PREVIEW_ZOOM_LIMIT(10.f);
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static const std::string DEFAULT_PHYSICS_MESH_NAME = "default_physics_shape";
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const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f;
LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material)
{
LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW);
if (texture)
{
if (texture->getDiscardLevel() > -1)
{
gGL.getTexUnit(0)->bind(texture, true);
return texture;
}
}
return NULL;
}
std::string stripSuffix(std::string name)
{
if ((name.find("_LOD") != -1) || (name.find("_PHYS") != -1))
{
return name.substr(0, name.rfind('_'));
}
return name;
}
std::string getLodSuffix(S32 lod)
{
std::string suffix;
switch (lod)
{
case LLModel::LOD_IMPOSTOR: suffix = "_LOD0"; break;
case LLModel::LOD_LOW: suffix = "_LOD1"; break;
case LLModel::LOD_MEDIUM: suffix = "_LOD2"; break;
case LLModel::LOD_PHYSICS: suffix = "_PHYS"; break;
case LLModel::LOD_HIGH: break;
}
return suffix;
}
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void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut)
{
LLModelLoader::scene::iterator base_iter = scene.begin();
bool found = false;
while (!found && (base_iter != scene.end()))
{
matOut = base_iter->first;
LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin();
while (!found && (base_instance_iter != base_iter->second.end()))
{
LLModelInstance& base_instance = *base_instance_iter++;
LLModel* base_model = base_instance.mModel;
if (base_model && (base_model->mLabel == name_to_match))
{
baseModelOut = base_model;
return;
}
}
base_iter++;
}
}
//-----------------------------------------------------------------------------
// LLModelPreview
//-----------------------------------------------------------------------------
LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex()
, mLodsQuery()
, mLodsWithParsingError()
, mPelvisZOffset(0.0f)
, mLegacyRigFlags(U32_MAX)
, mRigValidJointUpload(false)
, mPhysicsSearchLOD(LLModel::LOD_PHYSICS)
, mResetJoints(false)
, mModelNoErrors(true)
, mLastJointUpdate(false)
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, mHasDegenerate(false)
, mImporterDebug(LLCachedControl<bool>(gSavedSettings, "ImporterDebug", false))
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mTextureName = 0;
mPreviewLOD = 0;
mModelLoader = NULL;
mMaxTriangleLimit = 0;
mDirty = false;
mGenLOD = false;
mLoading = false;
mLookUpLodFiles = false;
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mLoadState = LLModelLoader::STARTING;
mGroup = 0;
mLODFrozen = false;
for (U32 i = 0; i < LLModel::NUM_LODS; ++i)
{
mRequestedTriangleCount[i] = 0;
mRequestedCreaseAngle[i] = -1.f;
mRequestedLoDMode[i] = 0;
mRequestedErrorThreshold[i] = 0.f;
}
mViewOption["show_textures"] = false;
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