Newer
Older
David Parks
committed
version 22
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
//
// Generates lists of feature mask that can be applied on top of each other.
//
// // Begin comments
// list <name>
// Starts a feature list named <name>
// <name> <available> <recommended>
// <name> is the name of a feature
// <available> is 0 or 1, whether the feature is available
// <recommended> is an F32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//
//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 0
RenderCubeMap 1 1
Palmer Truelson
committed
RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLightingDetail 1 1
RenderMaxPartCount 1 8192
RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVolumeLODFactor 1 2.0
RenderWaterReflections 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderUseCleverUI 1 1
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 0.5
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
Jonathan Wolk
committed
SkyUseClassicClouds 1 1
Andrew A. de Laix
committed
WatchdogDisabled 1 1
//
// Low Graphics Settings
//
list Low
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
Jonathan Wolk
committed
RenderAvatarLODFactor 1 0
Xiaohong Bao
committed
RenderAvatarMaxVisible 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
Jonathan Wolk
committed
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLightingDetail 1 0
Jonathan Wolk
committed
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
Jonathan Wolk
committed
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
David Parks
committed
RenderVolumeLODFactor 1 0.5
RenderWaterReflections 1 0
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
Jonathan Wolk
committed
SkyUseClassicClouds 1 0
//
// Mid Graphics Settings
//
list Mid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderLightingDetail 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
//
// High Graphics Settings (purty)
//
list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderReflectionDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
RenderWaterReflections 1 0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
David Parks
committed
RenderUseFBO 1 0
//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLightingDetail 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 3
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
RenderWaterReflections 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
David Parks
committed
RenderUseFBO 1 0
//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderVBOEnable 1 0
//
// Class 0 Hardware (just old)
RenderVBOEnable 1 1
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
//
// Class 2 Hardware (make it purty)
//
list Class2
RenderVBOEnable 1 1
//
// Class 3 Hardware (make it purty)
//
list Class3
RenderVBOEnable 1 1
//
// No Pixel Shaders available
//
list NoPixelShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderWaterReflections 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
//
// No Vertex Shaders available
//
list NoVertexShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderWaterReflections 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
RenderLightingDetail 1 0
RenderObjectBump 0 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderUseImpostors 0 0
RenderVBOEnable 1 0
RenderWaterReflections 0 0
WindLightUseAtmosShaders 0 0
//
// CPU based feature masks
//
// 1Ghz or less (equiv)
list CPUSlow
RenderMaxPartCount 1 1024
//
// RAM based feature masks
//
list RAM256MB
RenderObjectBump 0 0
//
// Graphics card based feature masks
//
list OpenGLPre15
RenderVBOEnable 1 0
list Intel
RenderAnisotropic 1 0
RenderLightingDetail 1 0
RenderAnisotropic 1 0
RenderLightingDetail 1 0
RenderMaxPartCount 1 2048
RenderTerrainDetail 1 0
RenderVBOEnable 1 1
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list Intel_830M
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_845G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_855GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_865G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_900
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_915GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_915G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_945GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_945G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_950
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderGround 1 0
list Intel_965
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
UseOcclusion 0 0
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list Intel_G33
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Bear_Lake
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Broadwater
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Brookdale
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_X3100
WindLightUseAtmosShaders 0 0
list Intel_Montara
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Springdale
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list ATI_Mobility_Radeon_9600
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_8600
RenderTextureMemoryMultiple 1 0.375
RenderUseImpostors 0 0
UseOcclusion 0 0
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/// tweaked ATI to 96 Draw distance
list ATI_Radeon_9000
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9200
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9500
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9600
Disregard96DefaultDrawDistance 1 0
/// tweaked ATI to 128 draw distance
list ATI_Radeon_X300
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X400
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X500
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X600
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X700
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1300
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1400
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1500
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1600
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1700
Disregard128DefaultDrawDistance 1 0
list ATI_Mobility_Radeon_X1xxx
Disregard128DefaultDrawDistance 1 0
// Avatar hardware skinning causes
// invisible avatars on HD 2600... so I masked
// out other possible bad ones till it's fixed
list ATI_Radeon_HD_2300
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_HD_2400
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_HD_2600
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
list ATI_Radeon_HD_2900
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
list ATI_Radeon_HD_3800
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
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/// Tweaked NVIDIA
list NVIDIA_GeForce_FX_5100
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_5200
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_5500
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5100
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5200
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5300
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5500
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5600
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_6100
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6500
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6600
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6100
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6200
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6500
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6600
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6700
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6800
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7300
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7400
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_7200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_7300
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_7400
Disregard128DefaultDrawDistance 1 0