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llgl.cpp 65.8 KiB
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	for (U32 i = 0; i < 4; i++)
	{
		P.element(2, i) = P.element(3, i) * 0.99999f;
	}

	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadMatrixf(P.m);
	glMatrixMode(GL_MODELVIEW);
}

LLGLClampToFarClip::~LLGLClampToFarClip()
{
	glMatrixMode(GL_PROJECTION);
	glPopMatrix();
	glMatrixMode(GL_MODELVIEW);
}