Newer
Older
for (U32 i = 0; i < 4; i++)
{
P.element(2, i) = P.element(3, i) * 0.99999f;
}
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadMatrixf(P.m);
glMatrixMode(GL_MODELVIEW);
}
LLGLClampToFarClip::~LLGLClampToFarClip()
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}