Skip to content
Snippets Groups Projects
llgl.cpp 58.3 KiB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000
/** 
 * @file llgl.cpp
 * @brief LLGL implementation
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

// This file sets some global GL parameters, and implements some 
// useful functions for GL operations.

#define GLH_EXT_SINGLE_FILE

#include "linden_common.h"

#include "boost/tokenizer.hpp"

#include "llsys.h"

#include "llgl.h"
#include "llrender.h"

#include "llerror.h"
#include "llquaternion.h"
#include "llmath.h"
#include "m4math.h"
#include "llstring.h"

#include "llglheaders.h"

#ifdef _DEBUG
//#define GL_STATE_VERIFY
#endif

BOOL gDebugGL = FALSE;
BOOL gClothRipple = FALSE;
BOOL gNoRender = FALSE;
LLMatrix4 gGLObliqueProjectionInverse;

LLGLNamePool::pool_list_t LLGLNamePool::sInstances;

#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
// ATI prototypes
// vertex blending prototypes
PFNGLWEIGHTPOINTERARBPROC			glWeightPointerARB = NULL;
PFNGLVERTEXBLENDARBPROC				glVertexBlendARB = NULL;
PFNGLWEIGHTFVARBPROC				glWeightfvARB = NULL;

// Vertex buffer object prototypes
PFNGLBINDBUFFERARBPROC				glBindBufferARB = NULL;
PFNGLDELETEBUFFERSARBPROC			glDeleteBuffersARB = NULL;
PFNGLGENBUFFERSARBPROC				glGenBuffersARB = NULL;
PFNGLISBUFFERARBPROC				glIsBufferARB = NULL;
PFNGLBUFFERDATAARBPROC				glBufferDataARB = NULL;
PFNGLBUFFERSUBDATAARBPROC			glBufferSubDataARB = NULL;
PFNGLGETBUFFERSUBDATAARBPROC		glGetBufferSubDataARB = NULL;
PFNGLMAPBUFFERARBPROC				glMapBufferARB = NULL;
PFNGLUNMAPBUFFERARBPROC				glUnmapBufferARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC	glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC		glGetBufferPointervARB = NULL;

// vertex object prototypes
PFNGLNEWOBJECTBUFFERATIPROC			glNewObjectBufferATI = NULL;
PFNGLISOBJECTBUFFERATIPROC			glIsObjectBufferATI = NULL;
PFNGLUPDATEOBJECTBUFFERATIPROC		glUpdateObjectBufferATI = NULL;
PFNGLGETOBJECTBUFFERFVATIPROC		glGetObjectBufferfvATI = NULL;
PFNGLGETOBJECTBUFFERIVATIPROC		glGetObjectBufferivATI = NULL;
PFNGLFREEOBJECTBUFFERATIPROC		glFreeObjectBufferATI = NULL;
PFNGLARRAYOBJECTATIPROC				glArrayObjectATI = NULL;
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC	glVertexAttribArrayObjectATI = NULL;
PFNGLGETARRAYOBJECTFVATIPROC		glGetArrayObjectfvATI = NULL;
PFNGLGETARRAYOBJECTIVATIPROC		glGetArrayObjectivATI = NULL;
PFNGLVARIANTARRAYOBJECTATIPROC		glVariantObjectArrayATI = NULL;
PFNGLGETVARIANTARRAYOBJECTFVATIPROC	glGetVariantArrayObjectfvATI = NULL;
PFNGLGETVARIANTARRAYOBJECTIVATIPROC	glGetVariantArrayObjectivATI = NULL;

// GL_ARB_occlusion_query
PFNGLGENQUERIESARBPROC glGenQueriesARB = NULL;
PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB = NULL;
PFNGLISQUERYARBPROC glIsQueryARB = NULL;
PFNGLBEGINQUERYARBPROC glBeginQueryARB = NULL;
PFNGLENDQUERYARBPROC glEndQueryARB = NULL;
PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;

// GL_ARB_point_parameters
PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;

// GL_EXT_framebuffer_object
PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL;
PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;

//shader object prototypes
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
PFNGLGETHANDLEARBPROC glGetHandleARB = NULL;
PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB = NULL;
PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL;
PFNGLUNIFORM2FARBPROC glUniform2fARB = NULL;
PFNGLUNIFORM3FARBPROC glUniform3fARB = NULL;
PFNGLUNIFORM4FARBPROC glUniform4fARB = NULL;
PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL;
PFNGLUNIFORM2IARBPROC glUniform2iARB = NULL;
PFNGLUNIFORM3IARBPROC glUniform3iARB = NULL;
PFNGLUNIFORM4IARBPROC glUniform4iARB = NULL;
PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL;
PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL;
PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL;
PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL;
PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL;
PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = NULL;
PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = NULL;
PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = NULL;
PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = NULL;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL;
PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB = NULL;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL;
PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL;

// vertex shader prototypes
#if LL_LINUX
PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL;
#endif // LL_LINUX
PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL;
#if LL_LINUX
PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL;
PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL;
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB = NULL;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMIVARBPROC glGetProgramivARB = NULL;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL;
PFNGLISPROGRAMARBPROC glIsProgramARB = NULL;
#endif // LL_LINUX
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL;

#if LL_WINDOWS
PFNWGLSWAPINTERVALEXTPROC			wglSwapIntervalEXT = NULL;
#endif

#if LL_LINUX
PFNGLCOLORTABLEEXTPROC glColorTableEXT = NULL;
#endif // LL_LINUX

#endif

LLGLManager gGLManager;

LLGLManager::LLGLManager() :
	mInited(FALSE),
	mIsDisabled(FALSE),

	mHasMultitexture(FALSE),
	mNumTextureUnits(1),
	mHasMipMapGeneration(FALSE),
	mHasPalettedTextures(FALSE),
	mHasCompressedTextures(FALSE),
	mHasFramebufferObject(FALSE),

	mHasVertexBufferObject(FALSE),
	mHasPBuffer(FALSE),
	mHasShaderObjects(FALSE),
	mHasVertexShader(FALSE),
	mHasFragmentShader(FALSE),
	mHasOcclusionQuery(FALSE),
	mHasPointParameters(FALSE),

	mHasAnisotropic(FALSE),
	mHasARBEnvCombine(FALSE),
	mHasCubeMap(FALSE),

	mIsATI(FALSE),
	mIsNVIDIA(FALSE),
	mIsIntel(FALSE),
	mIsGF2or4MX(FALSE),
	mIsGF3(FALSE),
	mIsGFFX(FALSE),
	mATIOffsetVerticalLines(FALSE),

	mHasRequirements(TRUE),

	mHasSeparateSpecularColor(FALSE),

	mDriverVersionMajor(1),
	mDriverVersionMinor(0),
	mDriverVersionRelease(0),
	mGLVersion(1.0f),
		
	mVRAM(0),
	mGLMaxVertexRange(0),
	mGLMaxIndexRange(0)
{
}

//---------------------------------------------------------------------
// Global initialization for GL
//---------------------------------------------------------------------
void LLGLManager::initWGL()
{
	mHasPBuffer = FALSE;
#if LL_WINDOWS && !LL_MESA_HEADLESS
	if (!glh_init_extensions("WGL_ARB_pixel_format"))
	{
		LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL;
	}

	if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
	{
        GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
	}

	if( !glh_init_extensions("WGL_ARB_pbuffer") )
	{
		LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL;
	}

	if( !glh_init_extensions("WGL_ARB_render_texture") )
	{
		LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
	}

	mHasPBuffer = ExtensionExists("WGL_ARB_pbuffer", gGLHExts.mSysExts) &&
					ExtensionExists("WGL_ARB_render_texture", gGLHExts.mSysExts) &&
					ExtensionExists("WGL_ARB_pixel_format", gGLHExts.mSysExts);
#endif
}

// return false if unable (or unwilling due to old drivers) to init GL
bool LLGLManager::initGL()
{
	if (mInited)
	{
		LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
	}

	GLint alpha_bits;
	glGetIntegerv( GL_ALPHA_BITS, &alpha_bits );
	if( 8 != alpha_bits )
	{
		LL_WARNS("RenderInit") << "Frame buffer has less than 8 bits of alpha.  Avatar texture compositing will fail." << LL_ENDL;
	}

	// Extract video card strings and convert to upper case to
	// work around driver-to-driver variation in capitalization.
	mGLVendor = std::string((const char *)glGetString(GL_VENDOR));
	LLStringUtil::toUpper(mGLVendor);

	mGLRenderer = std::string((const char *)glGetString(GL_RENDERER));
	LLStringUtil::toUpper(mGLRenderer);

	parse_gl_version( &mDriverVersionMajor, 
		&mDriverVersionMinor, 
		&mDriverVersionRelease, 
		&mDriverVersionVendorString );

	mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
	
	// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
	// from being recognized as ATI.
	if (mGLVendor.substr(0,4) == "ATI ")
	{
		mGLVendorShort = "ATI";
		BOOL mobile = FALSE;
		if (mGLRenderer.find("MOBILITY") != std::string::npos)
		{
			mobile = TRUE;
		}
		mIsATI = TRUE;

#if LL_WINDOWS && !LL_MESA_HEADLESS
		if (mDriverVersionRelease < 3842)
		{
			mATIOffsetVerticalLines = TRUE;
		}
#endif // LL_WINDOWS
	}
	else if (mGLVendor.find("NVIDIA ") != std::string::npos)
	{
		mGLVendorShort = "NVIDIA";
		mIsNVIDIA = TRUE;
		if (   mGLRenderer.find("GEFORCE4 MX") != std::string::npos
			|| mGLRenderer.find("GEFORCE2") != std::string::npos
			|| mGLRenderer.find("GEFORCE 2") != std::string::npos
			|| mGLRenderer.find("GEFORCE4 460 GO") != std::string::npos
			|| mGLRenderer.find("GEFORCE4 440 GO") != std::string::npos
			|| mGLRenderer.find("GEFORCE4 420 GO") != std::string::npos)
		{
			mIsGF2or4MX = TRUE;
		}
		else if (mGLRenderer.find("GEFORCE FX") != std::string::npos
				 || mGLRenderer.find("QUADRO FX") != std::string::npos
				 || mGLRenderer.find("NV34") != std::string::npos)
		{
			mIsGFFX = TRUE;
		}
		else if(mGLRenderer.find("GEFORCE3") != std::string::npos)
		{
			mIsGF3 = TRUE;
		}

	}
	else if (mGLVendor.find("INTEL") != std::string::npos
#if LL_LINUX
		 // The Mesa-based drivers put this in the Renderer string,
		 // not the Vendor string.
		 || mGLRenderer.find("INTEL") != std::string::npos
#endif //LL_LINUX
		 )
	{
		mGLVendorShort = "INTEL";
		mIsIntel = TRUE;
	}
	else
	{
		mGLVendorShort = "MISC";
	}
	
	// This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
	initExtensions();

	if (mHasMultitexture)
	{
		GLint num_tex_units;		
		glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units);
		mNumTextureUnits = llmin(num_tex_units, (GLint)MAX_GL_TEXTURE_UNITS);
		if (mIsIntel)
		{
			mNumTextureUnits = llmin(mNumTextureUnits, 2);
		}
	}
	else
	{
		mHasRequirements = FALSE;

		// We don't support cards that don't support the GL_ARB_multitexture extension
		LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_multitexture" << LL_ENDL;
		return false;
	}
	

	initGLStates();
	return true;
}

void LLGLManager::getGLInfo(LLSD& info)
{
	info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR));
	info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER));
	info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION));

#if !LL_MESA_HEADLESS
	std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts);
	boost::char_separator<char> sep(" ");
	boost::tokenizer<boost::char_separator<char> > tok(all_exts, sep);
	for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
	{
		info["GLInfo"]["GLExtensions"].append(*i);
	}
#endif
}

std::string LLGLManager::getGLInfoString()
{
	std::string info_str;
	std::string all_exts, line;

	info_str += std::string("GL_VENDOR      ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
	info_str += std::string("GL_RENDERER    ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
	info_str += std::string("GL_VERSION     ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");

#if !LL_MESA_HEADLESS
	all_exts = (const char *)gGLHExts.mSysExts;
	LLStringUtil::replaceChar(all_exts, ' ', '\n');
	info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n");
#endif
	
	return info_str;
}

void LLGLManager::printGLInfoString()
{
	std::string info_str;
	std::string all_exts, line;
	
	LL_INFOS("RenderInit") << "GL_VENDOR:     " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
	LL_INFOS("RenderInit") << "GL_RENDERER:   " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
	LL_INFOS("RenderInit") << "GL_VERSION:    " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL;

#if !LL_MESA_HEADLESS
	all_exts = std::string(gGLHExts.mSysExts);
	LLStringUtil::replaceChar(all_exts, ' ', '\n');
	LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL;
#endif
}

std::string LLGLManager::getRawGLString()
{
	std::string gl_string;
	gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
	return gl_string;
}

void LLGLManager::shutdownGL()
{
	if (mInited)
	{
		glFinish();
		stop_glerror();
		mInited = FALSE;
	}
}

// these are used to turn software blending on. They appear in the Debug/Avatar menu
// presence of vertex skinning/blending or vertex programs will set these to FALSE by default.

extern LLCPUInfo gSysCPU;

void LLGLManager::initExtensions()
{
#if LL_MESA_HEADLESS
# if GL_ARB_multitexture
	mHasMultitexture = TRUE;
# else
	mHasMultitexture = FALSE;
# endif
# if GL_ARB_texture_env_combine
	mHasARBEnvCombine = TRUE;	
# else
	mHasARBEnvCombine = FALSE;
# endif
# if GL_ARB_texture_compression
	mHasCompressedTextures = TRUE;
# else
	mHasCompressedTextures = FALSE;
# endif
# if GL_ARB_vertex_buffer_object
	mHasVertexBufferObject = TRUE;
# else
	mHasVertexBufferObject = FALSE;
# endif
# if GL_EXT_framebuffer_object
	mHasFramebufferObject = TRUE;
# else
	mHasFramebufferObject = FALSE;
# endif
	mHasMipMapGeneration = FALSE;
	mHasPalettedTextures = FALSE;
	mHasSeparateSpecularColor = FALSE;
	mHasAnisotropic = FALSE;
	mHasCubeMap = FALSE;
	mHasOcclusionQuery = FALSE;
	mHasPointParameters = FALSE;
	mHasShaderObjects = FALSE;
	mHasVertexShader = FALSE;
	mHasFragmentShader = FALSE;
#else // LL_MESA_HEADLESS
	mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
	mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap");
	mHasPalettedTextures = glh_init_extension("GL_EXT_paletted_texture");
	mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
	mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
	glh_init_extensions("GL_ARB_texture_cube_map");
	mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts);
	mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
	mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
	mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
	mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
	// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
	mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts)
		&& ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
#if !LL_DARWIN
	mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
	mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts);
	mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts)
						&& ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts);
	mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts);
#endif

#if LL_LINUX
	// Our extension support for the Linux Client is very young with some
	// potential driver gotchas, so offer a semi-secret way to turn it off.
	if (getenv("LL_GL_NOEXT"))	/* Flawfinder: ignore */
	{
		//mHasMultitexture = FALSE; // NEEDED!
		mHasARBEnvCombine = FALSE;
		mHasCompressedTextures = FALSE;
		mHasVertexBufferObject = FALSE;
		mHasFramebufferObject = FALSE;
		mHasMipMapGeneration = FALSE;
		mHasPalettedTextures = FALSE;
		mHasSeparateSpecularColor = FALSE;
		mHasAnisotropic = FALSE;
		mHasCubeMap = FALSE;
		mHasOcclusionQuery = FALSE;
		mHasPointParameters = FALSE;
		mHasShaderObjects = FALSE;
		mHasVertexShader = FALSE;
		mHasFragmentShader = FALSE;
		LL_WARNS("RenderInit") << "GL extension support DISABLED via LL_GL_NOEXT" << LL_ENDL;
	}
	else if (getenv("LL_GL_BASICEXT"))	/* Flawfinder: ignore */
	{
		// This switch attempts to turn off all support for exotic
		// extensions which I believe correspond to fatal driver
		// bug reports.  This should be the default until we get a
		// proper blacklist/whitelist on Linux.
		mHasMipMapGeneration = FALSE;
		mHasPalettedTextures = FALSE;
		mHasAnisotropic = FALSE;
		//mHasCubeMap = FALSE; // apparently fatal on Intel 915 & similar
		//mHasOcclusionQuery = FALSE; // source of many ATI system hangs
		mHasShaderObjects = FALSE;
		mHasVertexShader = FALSE;
		mHasFragmentShader = FALSE;
		LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
	}
	if (getenv("LL_GL_BLACKLIST"))	/* Flawfinder: ignore */
	{
		// This lets advanced troubleshooters disable specific
		// GL extensions to isolate problems with their hardware.
		// SL-28126
		const char *const blacklist = getenv("LL_GL_BLACKLIST");	/* Flawfinder: ignore */
		LL_WARNS("RenderInit") << "GL extension support partially disabled via LL_GL_BLACKLIST: " << blacklist << LL_ENDL;
		if (strchr(blacklist,'a')) mHasARBEnvCombine = FALSE;
		if (strchr(blacklist,'b')) mHasCompressedTextures = FALSE;
		if (strchr(blacklist,'c')) mHasVertexBufferObject = FALSE;
		if (strchr(blacklist,'d')) mHasMipMapGeneration = FALSE;//S
		if (strchr(blacklist,'e')) mHasPalettedTextures = FALSE;//S
// 		if (strchr(blacklist,'f')) mHasNVVertexArrayRange = FALSE;//S
// 		if (strchr(blacklist,'g')) mHasNVFence = FALSE;//S
		if (strchr(blacklist,'h')) mHasSeparateSpecularColor = FALSE;
		if (strchr(blacklist,'i')) mHasAnisotropic = FALSE;//S
		if (strchr(blacklist,'j')) mHasCubeMap = FALSE;//S
// 		if (strchr(blacklist,'k')) mHasATIVAO = FALSE;//S
		if (strchr(blacklist,'l')) mHasOcclusionQuery = FALSE;
		if (strchr(blacklist,'m')) mHasShaderObjects = FALSE;//S
		if (strchr(blacklist,'n')) mHasVertexShader = FALSE;//S
		if (strchr(blacklist,'o')) mHasFragmentShader = FALSE;//S
		if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
		if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
	}
#endif // LL_LINUX

#if LL_DARWIN || LL_LINUX
	// MBW -- 12/4/2003 -- Using paletted textures causes a bunch of avatar rendering problems on the Mac.
	// Not sure if this is due to driver problems or incorrect use of the extension, but I'm disabling it for now.
	// Tofu - 2006-10-03 -- Same problem on Linux.
	mHasPalettedTextures = false;
#endif
	
	if (!mHasMultitexture)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize multitexturing" << LL_ENDL;
	}
	if (!mHasMipMapGeneration)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize mipmap generation" << LL_ENDL;
	}
	if (!mHasARBEnvCombine)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_env_combine" << LL_ENDL;
	}
	if (!mHasPalettedTextures)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_paletted_texture" << LL_ENDL;
	}
	if (!mHasSeparateSpecularColor)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize separate specular color" << LL_ENDL;
	}
	if (!mHasAnisotropic)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize anisotropic filtering" << LL_ENDL;
	}
	if (!mHasCompressedTextures)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_compression" << LL_ENDL;
	}
	if (!mHasOcclusionQuery)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL;
	}
	if (!mHasPointParameters)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
	}
	if (!mHasShaderObjects)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_shader_objects" << LL_ENDL;
	}
	if (!mHasVertexShader)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_vertex_shader" << LL_ENDL;
	}
	if (!mHasFragmentShader)
	{
		LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL;
	}

	// Disable certain things due to known bugs
	if (mIsIntel && mHasMipMapGeneration)
	{
		LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL;
		mHasMipMapGeneration = FALSE;
	}
	if (mIsATI && mHasMipMapGeneration)
	{
		LL_INFOS("RenderInit") << "Disabling mip-map generation for ATI GPUs (performance opt)" << LL_ENDL;
		mHasMipMapGeneration = FALSE;
	}
	
	// Misc
	glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
	glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
	
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
	LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
	if (mHasVertexBufferObject)
	{
		glBindBufferARB = (PFNGLBINDBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferARB");
		if (glBindBufferARB)
		{
			glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffersARB");
			glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffersARB");
			glIsBufferARB = (PFNGLISBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBufferARB");
			glBufferDataARB = (PFNGLBUFFERDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferDataARB");
			glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubDataARB");
			glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubDataARB");
			glMapBufferARB = (PFNGLMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferARB");
			glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBufferARB");
			glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameterivARB");
			glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointervARB");
		}
		else
		{
			mHasVertexBufferObject = FALSE;
		}
	}
	if (mHasFramebufferObject)
	{
		glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT");
		glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT");
		glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT");
		glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT");
		glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT");
		glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT");
		glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT");
		glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT");
		glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT");
		glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT");
		glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT");
		glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT");
		glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT");
		glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT");
		glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT");
		glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT");
		glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT");
	}
#if !LL_LINUX
	// This is expected to be a static symbol on Linux GL implementations
	glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
	if (!glDrawRangeElements)
	{
		mGLMaxVertexRange = 0;
		mGLMaxIndexRange = 0;
	}
#endif // !LL_LINUX
#if LL_LINUX
	// On Linux we need to get glColorTableEXT dynamically.
	if (mHasPalettedTextures)
	{
		glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT");
	}
#endif // LL_LINUX
	if (mHasOcclusionQuery)
	{
		glGenQueriesARB = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB");
		glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB");
		glIsQueryARB = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB");
		glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryARB");
		glEndQueryARB = (PFNGLENDQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryARB");
		glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryivARB");
		glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB");
		glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB");
	}
	if (mHasPointParameters)
	{
		glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB");
		glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB");
	}
	if (mHasShaderObjects)
	{
		glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB");
		glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB");
		glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB");
		glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB");
		glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB");
		glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB");
		glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB");
		glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB");
		glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB");
		glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB");
		glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB");
		glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB");
		glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB");
		glUniform3fARB = (PFNGLUNIFORM3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB");
		glUniform4fARB = (PFNGLUNIFORM4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB");
		glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB");
		glUniform2iARB = (PFNGLUNIFORM2IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB");
		glUniform3iARB = (PFNGLUNIFORM3IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB");
		glUniform4iARB = (PFNGLUNIFORM4IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB");
		glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB");
		glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB");
		glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB");
		glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB");
		glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB");
		glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB");
		glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB");
		glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB");
		glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB");
		glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB");
		glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB");
		glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB");
		glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB");
		glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB");
		glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB");
		glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB");
		glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB");
		glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB");
		glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB");
		glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB");
	}
	if (mHasVertexShader)
	{
		glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
		glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
		glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB");
		glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB");
		glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB");
		glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB");
		glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB");
		glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB");
		glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB");
		glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB");
		glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB");
		glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB");
		glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB");
		glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB");
		glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB");
		glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB");
		glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB");
		glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB");
		glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB");
		glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB");
		glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB");
		glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nbvARB");
		glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nivARB");
		glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nsvARB");
		glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubARB");
		glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubvARB");
		glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nuivARB");
		glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nusvARB");
		glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB");
		glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB");
		glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB");
		glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB");
		glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB");
		glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB");
		glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB");
		glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB");
		glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB");
		glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB");
		glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB");
		glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB");
		glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB");
		glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB");
		glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB");
		glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB");
		glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB");
		glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB");
		glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB");
		glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB");
		glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB");
		glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB");
		glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB");
		glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB");
		glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB");
		glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB");
		glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB");
		glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB");
		glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB");
		glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB");
		glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB");
		glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB");
		glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB");
		glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB");
		glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB");
		glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glgetVertexAttribPointervARB");
		glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB");
	}
	LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL;
#endif

	mInited = TRUE;
}

void rotate_quat(LLQuaternion& rotation)
{
	F32 angle_radians, x, y, z;
	rotation.getAngleAxis(&angle_radians, &x, &y, &z);
	glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
}

void flush_glerror()
{
	glGetError();
}

void assert_glerror()
{
	if (gNoRender || !gDebugGL) 
	{
		return;
	}
	if (!gGLManager.mInited)
	{
		LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL;
	}
	//  Create or update texture to be used with this data 
	GLenum error;
	error = glGetError();
	BOOL quit = FALSE;
	while (error)
	{
		quit = TRUE;
#ifndef LL_LINUX // *FIX: !  This should be an error for linux as well.
		GLubyte const * gl_error_msg = gluErrorString(error);
		if (NULL != gl_error_msg)
		{
			LL_WARNS("RenderState") << "GL Error:" << gl_error_msg << LL_ENDL;
		}
		else
		{
			// gluErrorString returns NULL for some extensions' error codes.
			// you'll probably have to grep for the number in glext.h.
			LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << LL_ENDL;
		}
		error = glGetError();
#endif
	}

	if (quit)
	{
		llerrs << "One or more unhandled GL errors." << llendl;
	}
}

void clear_glerror()
{
	//  Create or update texture to be used with this data 
	GLenum error;
	error = glGetError();
}

///////////////////////////////////////////////////////////////
//
// LLGLState
//

// Static members
std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap;

GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
GLboolean LLGLDepthTest::sWriteEnabled = GL_TRUE; // OpenGL default

//static
void LLGLState::initClass() 
{
	sStateMap[GL_DITHER] = GL_TRUE;
	sStateMap[GL_TEXTURE_2D] = GL_TRUE;
}

//static
void LLGLState::restoreGL()
{
	sStateMap.clear();
	initClass();
}

//static