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void LLViewerObjectList::renderObjectBeacons()
{
if (mDebugBeacons.empty())
{
return;
}
//const LLFontGL *font = LLResMgr::getInstance()->getRes(LLFONT_SANSSERIF);
LLGLSUIDefault gls_ui;
{
LLGLSNoTexture gls_ui_no_texture;
S32 last_line_width = -1;
// gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width)
for (S32 i = 0; i < mDebugBeacons.count(); i++)
{
const LLDebugBeacon &debug_beacon = mDebugBeacons[i];
LLColor4 color = debug_beacon.mColor;
color.mV[3] *= 0.25f;
S32 line_width = debug_beacon.mLineWidth;
if (line_width != last_line_width)
{
if (i > 0)
{
gGL.end();
gGL.flush();
}
glLineWidth( (F32)line_width );
last_line_width = line_width;
}
const LLVector3 &thisline = debug_beacon.mPositionAgent;
gGL.color4fv(color.mV);
gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 50.f);
gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 50.f);
gGL.vertex3f(thisline.mV[VX] - 2.f,thisline.mV[VY],thisline.mV[VZ]);
gGL.vertex3f(thisline.mV[VX] + 2.f,thisline.mV[VY],thisline.mV[VZ]);
gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] - 2.f,thisline.mV[VZ]);
gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 2.f,thisline.mV[VZ]);
gGL.end();
}
{
LLGLSNoTexture gls_ui_no_texture;
LLGLDepthTest gls_depth(GL_TRUE);
// gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width)
for (S32 i = 0; i < mDebugBeacons.count(); i++)
{
const LLDebugBeacon &debug_beacon = mDebugBeacons[i];
S32 line_width = debug_beacon.mLineWidth;
if (line_width != last_line_width)
{
if (i > 0)
{
gGL.end();
gGL.flush();
}
glLineWidth( (F32)line_width );
last_line_width = line_width;
}
const LLVector3 &thisline = debug_beacon.mPositionAgent;
gGL.color4fv(debug_beacon.mColor.mV);
gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 0.5f);
gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 0.5f);
gGL.vertex3f(thisline.mV[VX] - 0.5f,thisline.mV[VY],thisline.mV[VZ]);
gGL.vertex3f(thisline.mV[VX] + 0.5f,thisline.mV[VY],thisline.mV[VZ]);
gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] - 0.5f,thisline.mV[VZ]);
gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 0.5f,thisline.mV[VZ]);
gGL.end();
gGL.flush();
for (S32 i = 0; i < mDebugBeacons.count(); i++)
{
LLDebugBeacon &debug_beacon = mDebugBeacons[i];
if (debug_beacon.mString == "")
{
continue;
}
LLHUDText *hud_textp = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
hud_textp->setZCompare(FALSE);
LLColor4 color;
color = debug_beacon.mTextColor;
color.mV[3] *= 1.f;
hud_textp->setString(utf8str_to_wstring(debug_beacon.mString));
hud_textp->setColor(color);
hud_textp->setPositionAgent(debug_beacon.mPositionAgent);
debug_beacon.mHUDObject = hud_textp;
}
}
}