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/**
* @file llvertexbuffer.cpp
* @brief LLVertexBuffer implementation
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
#include "linden_common.h"
#include <boost/static_assert.hpp>
#include "llsys.h"
#include "llvertexbuffer.h"
// #include "llrender.h"
#include "llglheaders.h"
#include "llmemtype.h"
#include "llrender.h"
#include "llglslshader.h"
//============================================================================
//static
LLVBOPool LLVertexBuffer::sStreamVBOPool;
LLVBOPool LLVertexBuffer::sDynamicVBOPool;
LLVBOPool LLVertexBuffer::sStreamIBOPool;
LLVBOPool LLVertexBuffer::sDynamicIBOPool;
LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
U32 LLVertexBuffer::sBindCount = 0;
U32 LLVertexBuffer::sSetCount = 0;
S32 LLVertexBuffer::sCount = 0;
S32 LLVertexBuffer::sGLCount = 0;
S32 LLVertexBuffer::sMappedCount = 0;
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BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
BOOL LLVertexBuffer::sEnableVBOs = TRUE;
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U32 LLVertexBuffer::sGLRenderBuffer = 0;
U32 LLVertexBuffer::sGLRenderArray = 0;
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U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
BOOL LLVertexBuffer::sVBOActive = FALSE;
BOOL LLVertexBuffer::sIBOActive = FALSE;
U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
std::vector<U32> LLVertexBuffer::sDeleteList;
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const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
class LLGLSyncFence : public LLGLFence
{
public:
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GLsync mSync;
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LLGLSyncFence()
{
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mSync = 0;
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}
~LLGLSyncFence()
{
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#ifdef GL_ARB_sync
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if (mSync)
{
glDeleteSync(mSync);
}
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#endif
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}
void placeFence()
{
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#ifdef GL_ARB_sync
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if (mSync)
{
glDeleteSync(mSync);
}
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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#endif
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}
void wait()
{
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#ifdef GL_ARB_sync
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if (mSync)
{
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
{ //track the number of times we've waited here
static S32 waits = 0;
waits++;
}
}
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}
};
S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector4), // TYPE_VERTEX,
sizeof(LLVector4), // TYPE_NORMAL,
sizeof(LLVector2), // TYPE_TEXCOORD0,
sizeof(LLVector2), // TYPE_TEXCOORD1,
sizeof(LLVector2), // TYPE_TEXCOORD2,
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
sizeof(U8), // TYPE_EMISSIVE
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
{
GL_TRIANGLES,
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN,
GL_POINTS,
GL_LINES,
GL_LINE_STRIP,
GL_QUADS,
GL_LINE_LOOP,
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void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& sLastMask)
{
llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl;
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if (sLastMask != data_mask)
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LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
U32 mask[] =
{
MAP_VERTEX,
MAP_NORMAL,
MAP_TEXCOORD0,
MAP_COLOR,
MAP_EMISSIVE,
MAP_WEIGHT,
MAP_WEIGHT4,
MAP_BINORMAL,
MAP_CLOTHWEIGHT,
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MAP_TEXTURE_INDEX,
U32 type[] =
{
TYPE_VERTEX,
TYPE_NORMAL,
TYPE_TEXCOORD0,
TYPE_COLOR,
TYPE_EMISSIVE,
TYPE_WEIGHT,
TYPE_WEIGHT4,
TYPE_BINORMAL,
TYPE_CLOTHWEIGHT,
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TYPE_TEXTURE_INDEX-1,
GLenum array[] =
{
GL_VERTEX_ARRAY,
GL_NORMAL_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_COLOR_ARRAY,
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