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/**
* @file llcontrolavatar.cpp
* @brief Implementation for special dummy avatar used to drive rigged meshes.
*
* $LicenseInfo:firstyear=2017&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llcontrolavatar.h"
#include "llagent.h" // Get state values from here
#include "llviewerobjectlist.h"
#include "pipeline.h"
#include "llanimationstates.h"
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#include "llviewercontrol.h"
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LLControlAvatar::LLControlAvatar(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) :
LLVOAvatar(id, pcode, regionp),
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mPlaying(false),
mGlobalScale(1.0f)
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{
mIsControlAvatar = true;
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mEnableDefaultMotions = false;
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}
// virtual
LLControlAvatar::~LLControlAvatar()
{
}
void LLControlAvatar::matchTransform(LLVOVolume *obj)
{
setPositionAgent(obj->getRenderPosition());
//slamPosition();
LLQuaternion fix_axes_rot(-F_PI_BY_TWO, LLVector3(0,0,1));
LLQuaternion obj_rot = obj->getRotation();
LLQuaternion result_rot = fix_axes_rot * obj_rot;
setRotation(result_rot);
mRoot->setWorldRotation(result_rot);
mRoot->setPosition(obj->getRenderPosition());
}
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void LLControlAvatar::setGlobalScale(F32 scale)
{
if (scale <= 0.0)
{
LL_WARNS() << "invalid global scale " << scale << LL_ENDL;
return;
}
if (scale != mGlobalScale)
{
F32 adjust_scale = scale/mGlobalScale;
LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL;
// AXON - should we be scaling from the pelvis or the root?
recursiveScaleJoint(mPelvisp,adjust_scale);
mGlobalScale = scale;
}
}
void LLControlAvatar::recursiveScaleJoint(LLJoint* joint, F32 factor)
{
joint->setScale(factor * joint->getScale());
for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin();
iter != joint->mChildren.end(); ++iter)
{
LLJoint* child = *iter;
recursiveScaleJoint(child, factor);
}
}
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// Based on LLViewerJointAttachment::setupDrawable(), without the attaching part.
void LLControlAvatar::updateGeom(LLVOVolume *obj)
{
if (!obj->mDrawable)
return;
if (obj->mDrawable->isActive())
{
obj->mDrawable->makeStatic(FALSE);
}
obj->mDrawable->makeActive();
gPipeline.markMoved(obj->mDrawable);
gPipeline.markTextured(obj->mDrawable); // face may need to change draw pool to/from POOL_HUD
obj->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
LLViewerObject::const_child_list_t& child_list = obj->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); ++iter)
{
LLViewerObject* childp = *iter;
if (childp && childp->mDrawable.notNull())
{
childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD
gPipeline.markMoved(childp->mDrawable);
}
}
gPipeline.markRebuild(obj->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
obj->markForUpdate(TRUE);
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// Note that attachment overrides aren't needed here, have already
// been applied at the time the mControlAvatar was created, in
// llvovolume.cpp.
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matchTransform(obj);
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// AXON testing scale
// What should the scale be? What we really want is the ratio
// between the scale at which the object was originally designed
// and rigged, and the scale to which it has been subsequently
// modified - for example, if the object has been scaled down by a
// factor of 2 then we should use 0.5 as the global scale. But we
// don't have the original scale stored anywhere, just the current
// scale. Possibilities - 1) remember the original scale
// somewhere, 2) add another field to let the user specify the
// global scale, 3) approximate the original scale by looking at
// the proportions of the skeleton after joint positions have
// been applied
//LLVector3 obj_scale = obj->getScale();
//F32 obj_scale_z = llmax(obj_scale[2],0.1f);
//setGlobalScale(obj_scale_z/2.0f); // roughly fit avatar height range (2m) into object height
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}
LLControlAvatar *LLControlAvatar::createControlAvatar(LLVOVolume *obj)
{
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LLControlAvatar *cav = (LLControlAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), CO_FLAG_CONTROL_AVATAR);
cav->createDrawable(&gPipeline);
cav->mIsDummy = TRUE;
cav->mSpecialRenderMode = 1;
cav->updateJointLODs();
cav->updateGeometry(cav->mDrawable);
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//cav->startMotion(ANIM_AGENT_STAND, 5.0f);
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cav->hideSkirt();
// stop extraneous animations
cav->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE );
cav->stopMotion( ANIM_AGENT_EYE, TRUE );
cav->stopMotion( ANIM_AGENT_BODY_NOISE, TRUE );
cav->stopMotion( ANIM_AGENT_BREATHE_ROT, TRUE );
// Sync up position/rotation with object
cav->matchTransform(obj);
return cav;
}