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LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
if (advanced)
{
advanced->refresh();
}
void LLFloaterPreference::onClickClearCache()
{
LLNotificationsUtil::add("ConfirmClearCache", LLSD(), LLSD(), callback_clear_cache);
}
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void LLFloaterPreference::onClickBrowserClearCache()
LLNotificationsUtil::add("ConfirmClearBrowserCache", LLSD(), LLSD(), callback_clear_browser_cache);
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// Called when user changes language via the combobox.
void LLFloaterPreference::onLanguageChange()
{
// Let the user know that the change will only take effect after restart.
// Do it only once so that we're not too irritating.
if (!mLanguageChanged)
{
LLNotificationsUtil::add("ChangeLanguage");
mLanguageChanged = true;
}
}
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void LLFloaterPreference::onNotificationsChange(const std::string& OptionName)
{
mNotificationOptions[OptionName] = getChild<LLComboBox>(OptionName)->getSelectedItemLabel();
bool show_notifications_alert = true;
for (notifications_map::iterator it_notification = mNotificationOptions.begin(); it_notification != mNotificationOptions.end(); it_notification++)
{
if(it_notification->second != "No action")
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{
show_notifications_alert = false;
break;
}
}
getChild<LLTextBox>("notifications_alert")->setVisible(show_notifications_alert);
}
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void LLFloaterPreference::onNameTagOpacityChange(const LLSD& newvalue)
{
LLColorSwatchCtrl* color_swatch = findChild<LLColorSwatchCtrl>("background");
if (color_swatch)
{
LLColor4 new_color = color_swatch->get();
color_swatch->set( new_color.setAlpha(newvalue.asReal()) );
}
}
void LLFloaterPreference::onClickSetCache()
std::string cur_name(gSavedSettings.getString("CacheLocation"));
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// std::string cur_top_folder(gDirUtilp->getBaseFileName(cur_name));
std::string proposed_name(cur_name);
LLDirPicker& picker = LLDirPicker::instance();
if (! picker.getDir(&proposed_name ) )
return; //Canceled!
std::string dir_name = picker.getDirName();
if (!dir_name.empty() && dir_name != cur_name)
{
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std::string new_top_folder(gDirUtilp->getBaseFileName(dir_name));
LLNotificationsUtil::add("CacheWillBeMoved");
gSavedSettings.setString("NewCacheLocation", dir_name);
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gSavedSettings.setString("NewCacheLocationTopFolder", new_top_folder);
}
else
{
std::string cache_location = gDirUtilp->getCacheDir();
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gSavedSettings.setString("CacheLocation", cache_location);
std::string top_folder(gDirUtilp->getBaseFileName(cache_location));
gSavedSettings.setString("CacheLocationTopFolder", top_folder);
void LLFloaterPreference::onClickResetCache()
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if (gDirUtilp->getCacheDir(false) == gDirUtilp->getCacheDir(true))
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// The cache location was already the default.
return;
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gSavedSettings.setString("NewCacheLocation", "");
gSavedSettings.setString("NewCacheLocationTopFolder", "");
LLNotificationsUtil::add("CacheWillBeMoved");
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std::string cache_location = gDirUtilp->getCacheDir(false);
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gSavedSettings.setString("CacheLocation", cache_location);
std::string top_folder(gDirUtilp->getBaseFileName(cache_location));
gSavedSettings.setString("CacheLocationTopFolder", top_folder);
void LLFloaterPreference::onClickSkin(LLUICtrl* ctrl, const LLSD& userdata)
gSavedSettings.setString("SkinCurrent", userdata.asString());
ctrl->setValue(userdata.asString());
void LLFloaterPreference::onSelectSkin()
std::string skin_selection = getChild<LLRadioGroup>("skin_selection")->getValue().asString();
gSavedSettings.setString("SkinCurrent", skin_selection);
void LLFloaterPreference::refreshSkin(void* data)
{
LLPanel*self = (LLPanel*)data;
sSkin = gSavedSettings.getString("SkinCurrent");
self->getChild<LLRadioGroup>("skin_selection", true)->setValue(sSkin);
}
void LLFloaterPreference::buildPopupLists()
LLScrollListCtrl& disabled_popups =
getChildRef<LLScrollListCtrl>("disabled_popups");
LLScrollListCtrl& enabled_popups =
getChildRef<LLScrollListCtrl>("enabled_popups");
disabled_popups.deleteAllItems();
enabled_popups.deleteAllItems();
for (LLNotifications::TemplateMap::const_iterator iter = LLNotifications::instance().templatesBegin();
iter != LLNotifications::instance().templatesEnd();
++iter)
LLNotificationTemplatePtr templatep = iter->second;
LLNotificationFormPtr formp = templatep->mForm;
LLNotificationForm::EIgnoreType ignore = formp->getIgnoreType();
if (ignore == LLNotificationForm::IGNORE_NO)
continue;
LLSD row;
row["columns"][0]["value"] = formp->getIgnoreMessage();
row["columns"][0]["font"] = "SANSSERIF_SMALL";
row["columns"][0]["width"] = 400;
LLScrollListItem* item = NULL;
bool show_popup = !formp->getIgnored();
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if (!show_popup)
{
if (ignore == LLNotificationForm::IGNORE_WITH_LAST_RESPONSE)
{
LLSD last_response = LLUI::sSettingGroups["config"]->getLLSD("Default" + templatep->mName);
if (!last_response.isUndefined())
{
for (LLSD::map_const_iterator it = last_response.beginMap();
it != last_response.endMap();
++it)
{
if (it->second.asBoolean())
{
row["columns"][1]["value"] = formp->getElement(it->first)["ignore"].asString();
break;
}
}
}
row["columns"][1]["font"] = "SANSSERIF_SMALL";
row["columns"][1]["width"] = 360;
}
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item = disabled_popups.addElement(row);
}
else
{
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item = enabled_popups.addElement(row);
}
if (item)
{
item->setUserdata((void*)&iter->first);
}
void LLFloaterPreference::refreshEnabledState()
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{
LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
// if vertex shaders off, disable all shader related products
if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") ||
!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
{
ctrl_wind_light->setEnabled(FALSE);
ctrl_wind_light->setValue(FALSE);
}
else
{
ctrl_wind_light->setEnabled(gSavedSettings.getBOOL("VertexShaderEnable"));
}
//Deferred/SSAO/Shadows
BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders") && gSavedSettings.getBOOL("VertexShaderEnable");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
bumpshiny &&
shaders &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
(ctrl_wind_light->get()) ? TRUE : FALSE;
ctrl_deferred->setEnabled(enabled);
}
void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
{
LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
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LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
// Reflections
BOOL reflections = gSavedSettings.getBOOL("VertexShaderEnable")
&& gGLManager.mHasCubeMap
&& LLCubeMap::sUseCubeMaps;
ctrl_reflections->setEnabled(reflections);
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reflections_text->setEnabled(reflections);
// Bump & Shiny
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LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
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bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
// Avatar Mode
// Enable Avatar Shaders
LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
// Avatar Render Mode
LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP");
if (LLViewerShaderMgr::sInitialized)
{
S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE;
}
ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
if (gSavedSettings.getBOOL("VertexShaderEnable") == FALSE ||
gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
{
ctrl_avatar_cloth->setEnabled(FALSE);
}
else
{
ctrl_avatar_cloth->setEnabled(TRUE);
}
// Vertex Shaders
// Global Shader Enable
LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
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LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"));
BOOL shaders = ctrl_shader_enable->get();
if (shaders)
{
terrain_detail->setValue(1);
terrain_detail->setEnabled(FALSE);
terrain_text->setEnabled(FALSE);
}
else
{
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terrain_detail->setEnabled(TRUE);
terrain_text->setEnabled(TRUE);
}
// WindLight
LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
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LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
// *HACK just checks to see if we can use shaders...
// maybe some cards that use shaders, but don't support windlight
ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders);
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sky->setEnabled(ctrl_wind_light->get() && shaders);
sky_text->setEnabled(ctrl_wind_light->get() && shaders);
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
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BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
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((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
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shaders &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
(ctrl_wind_light->get()) ? TRUE : FALSE;
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ctrl_deferred->setEnabled(enabled);
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LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
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LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
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LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
// note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
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enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
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ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
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ctrl_ssao->setEnabled(enabled);
ctrl_dof->setEnabled(enabled);
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enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
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ctrl_shadow->setEnabled(enabled);
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shadow_text->setEnabled(enabled);
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// Hardware settings
F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier);
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value());
getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value());
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
!gGLManager.mHasVertexBufferObject)
{
getChildView("vbo")->setEnabled(FALSE);
}
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
!gGLManager.mHasVertexBufferObject)
{
getChildView("texture compression")->setEnabled(FALSE);
}
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma");
gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
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getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"));
// now turn off any features that are unavailable
disableUnavailableSettings();
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getChildView("block_list")->setEnabled(LLLoginInstance::getInstance()->authSuccess());
// Cannot have floater active until caps have been received
getChild<LLButton>("default_creation_permissions")->setEnabled(LLStartUp::getStartupState() < STATE_STARTED ? false : true);
void LLFloaterPreferenceGraphicsAdvanced::setIndirectControls()
{
/*
* We have controls that have an indirect relationship between the control
* values and adjacent text and the underlying setting they influence.
* In each case, the control and its associated setting are named Indirect<something>
* This method interrogates the controlled setting and establishes the
* appropriate value for the indirect control. It must be called whenever the
* underlying setting may have changed other than through the indirect control,
* such as when the 'Reset all to recommended settings' button is used...
*/
setIndirectMaxNonImpostors();
setIndirectMaxArc();
}
// static
void LLFloaterPreferenceGraphicsAdvanced::setIndirectMaxNonImpostors()
{
U32 max_non_impostors = gSavedSettings.getU32("RenderAvatarMaxNonImpostors");
// for this one, we just need to make zero, which means off, the max value of the slider
U32 indirect_max_non_impostors = (0 == max_non_impostors) ? LLVOAvatar::IMPOSTORS_OFF : max_non_impostors;
gSavedSettings.setU32("IndirectMaxNonImpostors", indirect_max_non_impostors);
}
void LLFloaterPreferenceGraphicsAdvanced::setIndirectMaxArc()
{
U32 max_arc = gSavedSettings.getU32("RenderAvatarMaxComplexity");
U32 indirect_max_arc;
if (0 == max_arc)
{
// the off position is all the way to the right, so set to control max
indirect_max_arc = INDIRECT_MAX_ARC_OFF;
}
else
{
// This is the inverse of the calculation in updateMaxComplexity
indirect_max_arc = (U32)((log(max_arc) - MIN_ARC_LOG) / ARC_LIMIT_MAP_SCALE) + MIN_INDIRECT_ARC_LIMIT;
}
gSavedSettings.setU32("IndirectMaxComplexity", indirect_max_arc);
}
void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
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LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders");
LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
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LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText");
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
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LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
// if vertex shaders off, disable all shader related products
if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"))
{
ctrl_shader_enable->setEnabled(FALSE);
ctrl_shader_enable->setValue(FALSE);
ctrl_wind_light->setEnabled(FALSE);
ctrl_wind_light->setValue(FALSE);
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sky->setEnabled(FALSE);
sky_text->setEnabled(FALSE);
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ctrl_reflections->setEnabled(FALSE);
reflections_text->setEnabled(FALSE);
ctrl_avatar_vp->setEnabled(FALSE);
ctrl_avatar_vp->setValue(FALSE);
ctrl_avatar_cloth->setEnabled(FALSE);
ctrl_avatar_cloth->setValue(FALSE);
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
shadows_text->setEnabled(FALSE);
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
ctrl_dof->setEnabled(FALSE);
ctrl_dof->setValue(FALSE);
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
// disabled windlight
if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
{
ctrl_wind_light->setEnabled(FALSE);
ctrl_wind_light->setValue(FALSE);
sky->setEnabled(FALSE);
sky_text->setEnabled(FALSE);
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//deferred needs windlight, disable deferred
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
shadows_text->setEnabled(FALSE);
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
ctrl_dof->setEnabled(FALSE);
ctrl_dof->setValue(FALSE);
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
// disabled deferred
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if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") ||
!gGLManager.mHasFramebufferObject)
{
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
shadows_text->setEnabled(FALSE);
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
ctrl_dof->setEnabled(FALSE);
ctrl_dof->setValue(FALSE);
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
}
// disabled deferred SSAO
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"))
{
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"))
{
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
shadows_text->setEnabled(FALSE);
// disabled reflections
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
{
ctrl_reflections->setEnabled(FALSE);
ctrl_reflections->setValue(FALSE);
reflections_text->setEnabled(FALSE);
}
// disabled av
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
{
ctrl_avatar_vp->setEnabled(FALSE);
ctrl_avatar_vp->setValue(FALSE);
ctrl_avatar_cloth->setEnabled(FALSE);
ctrl_avatar_cloth->setValue(FALSE);
//deferred needs AvatarVP, disable deferred
ctrl_shadows->setEnabled(FALSE);
ctrl_shadows->setValue(0);
shadows_text->setEnabled(FALSE);
ctrl_ssao->setEnabled(FALSE);
ctrl_ssao->setValue(FALSE);
ctrl_dof->setEnabled(FALSE);
ctrl_dof->setValue(FALSE);
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
// disabled cloth
if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
{
ctrl_avatar_cloth->setEnabled(FALSE);
ctrl_avatar_cloth->setValue(FALSE);
}
}
void LLFloaterPreference::refresh()
{
LLPanel::refresh();
refreshEnabledState();
LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
if (advanced)
{
advanced->refresh();
}
}
void LLFloaterPreferenceGraphicsAdvanced::refresh()
{
getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples"));
// sliders and their text boxes
// mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow");
// slider text boxes
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updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
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updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true));
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updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true));
setMaxNonImpostorsText(gSavedSettings.getU32("RenderAvatarMaxNonImpostors"),getChild<LLTextBox>("IndirectMaxNonImpostorsText", true));
setMaxComplexityText(gSavedSettings.getU32("RenderAvatarMaxComplexity"),getChild<LLTextBox>("IndirectMaxComplexityText", true));
refreshEnabledState();
}
void LLFloaterPreference::onCommitWindowedMode()
{
refresh();
}
void LLFloaterPreference::onChangeQuality(const LLSD& data)
{
U32 level = (U32)(data.asReal());
LLFeatureManager::getInstance()->setGraphicsLevel(level, true);
refreshEnabledGraphics();
refresh();
}
void LLFloaterPreference::onClickSetKey()
{
LLVoiceSetKeyDialog* dialog = LLFloaterReg::showTypedInstance<LLVoiceSetKeyDialog>("voice_set_key", LLSD(), TRUE);
if (dialog)
{
dialog->setParent(this);
}
void LLFloaterPreference::setKey(KEY key)
{
getChild<LLUICtrl>("modifier_combo")->setValue(LLKeyboard::stringFromKey(key));
// update the control right away since we no longer wait for apply
getChild<LLUICtrl>("modifier_combo")->onCommit();
void LLFloaterPreference::onClickSetMiddleMouse()
LLUICtrl* p2t_line_editor = getChild<LLUICtrl>("modifier_combo");
// update the control right away since we no longer wait for apply
p2t_line_editor->setControlValue(MIDDLE_MOUSE_CV);
//push2talk button "middle mouse" control value is in English, need to localize it for presentation
LLPanel* advanced_preferences = dynamic_cast<LLPanel*>(p2t_line_editor->getParent());
if (advanced_preferences)
{
p2t_line_editor->setValue(advanced_preferences->getString("middle_mouse"));
}
void LLFloaterPreference::onClickSetSounds()
{
// Disable Enable gesture sounds checkbox if the master sound is disabled
// or if sound effects are disabled.
getChild<LLCheckBoxCtrl>("gesture_audio_play_btn")->setEnabled(!gSavedSettings.getBOOL("MuteSounds"));
}
/*
void LLFloaterPreference::onClickSkipDialogs()
{
LLNotificationsUtil::add("SkipShowNextTimeDialogs", LLSD(), LLSD(), boost::bind(&callback_skip_dialogs, _1, _2, this));
void LLFloaterPreference::onClickResetDialogs()
LLNotificationsUtil::add("ResetShowNextTimeDialogs", LLSD(), LLSD(), boost::bind(&callback_reset_dialogs, _1, _2, this));
*/
void LLFloaterPreference::onClickEnablePopup()
{
LLScrollListCtrl& disabled_popups = getChildRef<LLScrollListCtrl>("disabled_popups");
std::vector<LLScrollListItem*> items = disabled_popups.getAllSelected();
std::vector<LLScrollListItem*>::iterator itor;
for (itor = items.begin(); itor != items.end(); ++itor)
LLNotificationTemplatePtr templatep = LLNotifications::instance().getTemplate(*(std::string*)((*itor)->getUserdata()));
//gSavedSettings.setWarning(templatep->mName, TRUE);
std::string notification_name = templatep->mName;
LLUI::sSettingGroups["ignores"]->setBOOL(notification_name, TRUE);
}
buildPopupLists();
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void LLFloaterPreference::onClickDisablePopup()
{
LLScrollListCtrl& enabled_popups = getChildRef<LLScrollListCtrl>("enabled_popups");
std::vector<LLScrollListItem*> items = enabled_popups.getAllSelected();
std::vector<LLScrollListItem*>::iterator itor;
for (itor = items.begin(); itor != items.end(); ++itor)
{
LLNotificationTemplatePtr templatep = LLNotifications::instance().getTemplate(*(std::string*)((*itor)->getUserdata()));
templatep->mForm->setIgnored(true);
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}
buildPopupLists();
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}
void LLFloaterPreference::resetAllIgnored()
{
for (LLNotifications::TemplateMap::const_iterator iter = LLNotifications::instance().templatesBegin();
iter != LLNotifications::instance().templatesEnd();
++iter)
{
if (iter->second->mForm->getIgnoreType() != LLNotificationForm::IGNORE_NO)
iter->second->mForm->setIgnored(false);
}
}
}
void LLFloaterPreference::setAllIgnored()
{
for (LLNotifications::TemplateMap::const_iterator iter = LLNotifications::instance().templatesBegin();
iter != LLNotifications::instance().templatesEnd();
++iter)
{
if (iter->second->mForm->getIgnoreType() != LLNotificationForm::IGNORE_NO)
{
iter->second->mForm->setIgnored(true);
void LLFloaterPreference::onClickLogPath()
{
std::string proposed_name(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
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mPriorInstantMessageLogPath.clear();
LLDirPicker& picker = LLDirPicker::instance();
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//Launches a directory picker and waits for feedback
if (!picker.getDir(&proposed_name ) )
return; //Canceled!
}
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//Gets the path from the directory picker
std::string dir_name = picker.getDirName();
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//Path changed
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if(proposed_name != dir_name)
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{
gSavedPerAccountSettings.setString("InstantMessageLogPath", dir_name);
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mPriorInstantMessageLogPath = proposed_name;
// enable/disable 'Delete transcripts button
updateDeleteTranscriptsButton();
}
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}
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bool LLFloaterPreference::moveTranscriptsAndLog()
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{
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std::string instantMessageLogPath(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
std::string chatLogPath = gDirUtilp->add(instantMessageLogPath, gDirUtilp->getUserName());
bool madeDirectory = false;
//Does the directory really exist, if not then make it
if(!LLFile::isdir(chatLogPath))
{
//mkdir success is defined as zero
if(LLFile::mkdir(chatLogPath) != 0)
{
return false;
}
madeDirectory = true;
}
std::string originalConversationLogDir = LLConversationLog::instance().getFileName();
std::string targetConversationLogDir = gDirUtilp->add(chatLogPath, "conversation.log");
//Try to move the conversation log
if(!LLConversationLog::instance().moveLog(originalConversationLogDir, targetConversationLogDir))
{
//Couldn't move the log and created a new directory so remove the new directory
if(madeDirectory)
{
LLFile::rmdir(chatLogPath);
}
return false;
}
//Attempt to move transcripts
std::vector<std::string> listOfTranscripts;
std::vector<std::string> listOfFilesMoved;
LLLogChat::getListOfTranscriptFiles(listOfTranscripts);
if(!LLLogChat::moveTranscripts(gDirUtilp->getChatLogsDir(),
instantMessageLogPath,
listOfTranscripts,
listOfFilesMoved))
{
//Couldn't move all the transcripts so restore those that moved back to their old location
LLLogChat::moveTranscripts(instantMessageLogPath,
gDirUtilp->getChatLogsDir(),
listOfFilesMoved);
//Move the conversation log back
LLConversationLog::instance().moveLog(targetConversationLogDir, originalConversationLogDir);
if(madeDirectory)
{
LLFile::rmdir(chatLogPath);
}
return false;
}
gDirUtilp->setChatLogsDir(instantMessageLogPath);
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gDirUtilp->updatePerAccountChatLogsDir();
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return true;
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void LLFloaterPreference::setPersonalInfo(const std::string& visibility, bool im_via_email)
mGotPersonalInfo = true;
mOriginalIMViaEmail = im_via_email;
mDirectoryVisibility = visibility;
if (visibility == VISIBILITY_DEFAULT)
mOriginalHideOnlineStatus = false;
getChildView("online_visibility")->setEnabled(TRUE);
else if (visibility == VISIBILITY_HIDDEN)
{
mOriginalHideOnlineStatus = true;
getChildView("online_visibility")->setEnabled(TRUE);
else
{
mOriginalHideOnlineStatus = true;
}
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getChild<LLUICtrl>("online_searchresults")->setEnabled(TRUE);
getChildView("friends_online_notify_checkbox")->setEnabled(TRUE);
getChild<LLUICtrl>("online_visibility")->setValue(mOriginalHideOnlineStatus);
getChild<LLUICtrl>("online_visibility")->setLabelArg("[DIR_VIS]", mDirectoryVisibility);
getChildView("send_im_to_email")->setEnabled(TRUE);
getChild<LLUICtrl>("send_im_to_email")->setValue(im_via_email);
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getChildView("favorites_on_login_check")->setEnabled(TRUE);
getChildView("log_path_button")->setEnabled(TRUE);
getChildView("chat_font_size")->setEnabled(TRUE);
getChildView("conversation_log_combo")->setEnabled(TRUE);
}
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void LLFloaterPreference::refreshUI()
void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box)
if (text_box == NULL || ctrl== NULL)
// get range and points when text should change
F32 value = (F32)ctrl->getValue().asReal();
F32 min = ctrl->getMinValue();
F32 max = ctrl->getMaxValue();
F32 range = max - min;
llassert(range > 0);
F32 midPoint = min + range / 3.0f;
F32 highPoint = min + (2.0f * range / 3.0f);
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// choose the right text
{
text_box->setText(LLTrans::getString("GraphicsQualityLow"));
}
else if (value < highPoint)
{
text_box->setText(LLTrans::getString("GraphicsQualityMid"));
}
else
{
text_box->setText(LLTrans::getString("GraphicsQualityHigh"));
}
}
void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors()
// Called when the IndirectMaxNonImpostors control changes
// Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors
LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true);
U32 value = ctrl->getValue().asInteger();
if (0 == value || LLVOAvatar::IMPOSTORS_OFF <= value)
gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value);
LLVOAvatar::updateImpostorRendering(value); // make it effective immediately
setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box)
{
text_box->setText(LLTrans::getString("no_limit"));
}
else
{
text_box->setText(llformat("%d", value));
void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
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{
// Called when the IndirectMaxComplexity control changes
// Responsible for fixing the slider label (IndirectMaxComplexityText) and setting RenderAvatarMaxComplexity
LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxComplexity");
U32 indirect_value = ctrl->getValue().asInteger();
U32 max_arc;
if (INDIRECT_MAX_ARC_OFF == indirect_value)
{
// The 'off' position is when the slider is all the way to the right,
// which is a value of INDIRECT_MAX_ARC_OFF,
// so it is necessary to set max_arc to 0 disable muted avatars.
max_arc = 0;
}
else
{
// if this is changed, the inverse calculation in setIndirectMaxArc
// must be changed to match
max_arc = (U32)exp(MIN_ARC_LOG + (ARC_LIMIT_MAP_SCALE * (indirect_value - MIN_INDIRECT_ARC_LIMIT)));
}
gSavedSettings.setU32("RenderAvatarMaxComplexity", (U32)max_arc);
setMaxComplexityText(max_arc, getChild<LLTextBox>("IndirectMaxComplexityText"));
}
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void LLFloaterPreferenceGraphicsAdvanced::setMaxComplexityText(U32 value, LLTextBox* text_box)
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{
text_box->setText(LLTrans::getString("no_limit"));
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}
else
{
text_box->setText(llformat("%d", value));
}
void LLFloaterPreference::onChangeMaturity()
{
U8 sim_access = gSavedSettings.getU32("PreferredMaturity");
getChild<LLIconCtrl>("rating_icon_general")->setVisible(sim_access == SIM_ACCESS_PG
|| sim_access == SIM_ACCESS_MATURE
|| sim_access == SIM_ACCESS_ADULT);
getChild<LLIconCtrl>("rating_icon_moderate")->setVisible(sim_access == SIM_ACCESS_MATURE
|| sim_access == SIM_ACCESS_ADULT);
getChild<LLIconCtrl>("rating_icon_adult")->setVisible(sim_access == SIM_ACCESS_ADULT);
}
// FIXME: this will stop you from spawning the sidetray from preferences dialog on login screen
// but the UI for this will still be enabled
void LLFloaterPreference::onClickBlockList()
{
LLFloaterSidePanelContainer::showPanel("people", "panel_people",
LLSD().with("people_panel_tab_name", "blocked_panel"));
}
void LLFloaterPreference::onClickProxySettings()
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{
LLFloaterReg::showInstance("prefs_proxy");
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}
void LLFloaterPreference::onClickTranslationSettings()
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{
LLFloaterReg::showInstance("prefs_translation");
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}
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void LLFloaterPreference::onClickAutoReplace()
{
LLFloaterReg::showInstance("prefs_autoreplace");
}
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void LLFloaterPreference::onClickSpellChecker()
{
LLFloaterReg::showInstance("prefs_spellchecker");
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}
void LLFloaterPreference::onClickAdvanced()
{
LLFloaterReg::showInstance("prefs_graphics_advanced");
}
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void LLFloaterPreference::onClickActionChange()
{
mClickActionDirty = true;
}
void LLFloaterPreference::onClickPermsDefault()
{
LLFloaterReg::showInstance("perms_default");
}
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void LLFloaterPreference::onDeleteTranscripts()
{
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LLSD args;
args["FOLDER"] = gDirUtilp->getUserName();
LLNotificationsUtil::add("PreferenceChatDeleteTranscripts", args, LLSD(), boost::bind(&LLFloaterPreference::onDeleteTranscriptsResponse, this, _1, _2));
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}
void LLFloaterPreference::onDeleteTranscriptsResponse(const LLSD& notification, const LLSD& response)
{
if (0 == LLNotificationsUtil::getSelectedOption(notification, response))
{
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LLLogChat::deleteTranscripts();
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updateDeleteTranscriptsButton();
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}
}
void LLFloaterPreference::onLogChatHistorySaved()