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Graham Linden authoredGraham Linden authored
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llavatarappearance.cpp 65.51 KiB
/**
* @File llavatarappearance.cpp
* @brief Implementation of LLAvatarAppearance class
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if LL_MSVC
// disable warning about boost::lexical_cast returning uninitialized data
// when it fails to parse the string
#pragma warning (disable:4701)
#endif
#include "linden_common.h"
#include "llavatarappearance.h"
#include "llavatarappearancedefines.h"
#include "llavatarjointmesh.h"
#include "llstl.h"
#include "lldir.h"
#include "llpolymorph.h"
#include "llpolymesh.h"
#include "llpolyskeletaldistortion.h"
#include "llstl.h"
#include "lltexglobalcolor.h"
#include "llwearabledata.h"
#include "boost/bind.hpp"
#include "boost/tokenizer.hpp"
#if LL_MSVC
// disable boost::lexical_cast warning
#pragma warning (disable:4702)
#endif
#include <boost/lexical_cast.hpp>
using namespace LLAvatarAppearanceDefines;
//-----------------------------------------------------------------------------
// Constants
//-----------------------------------------------------------------------------
const std::string AVATAR_DEFAULT_CHAR = "avatar";
const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0);
/*********************************************************************************
** **
** Begin private LLAvatarAppearance Support classes
**
**/
//------------------------------------------------------------------------
// LLAvatarBoneInfo
// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton.
//------------------------------------------------------------------------
class LLAvatarBoneInfo
{
friend class LLAvatarAppearance;
friend class LLAvatarSkeletonInfo;
public:
LLAvatarBoneInfo() : mIsJoint(FALSE) {}
~LLAvatarBoneInfo()
{
std::for_each(mChildren.begin(), mChildren.end(), DeletePointer());
mChildren.clear();
}
BOOL parseXml(LLXmlTreeNode* node);
private:
std::string mName;
std::string mSupport;
std::string mAliases;
BOOL mIsJoint;
LLVector3 mPos;
LLVector3 mEnd;
LLVector3 mRot;
LLVector3 mScale;
LLVector3 mPivot;
typedef std::vector<LLAvatarBoneInfo*> bones_t;
bones_t mChildren;
};
//------------------------------------------------------------------------
// LLAvatarSkeletonInfo
// Overall avatar skeleton
//------------------------------------------------------------------------
class LLAvatarSkeletonInfo
{
friend class LLAvatarAppearance;
public:
LLAvatarSkeletonInfo() :
mNumBones(0), mNumCollisionVolumes(0) {}
~LLAvatarSkeletonInfo()
{
std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer());
mBoneInfoList.clear();
}
BOOL parseXml(LLXmlTreeNode* node);
S32 getNumBones() const { return mNumBones; }
S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; }
private:
S32 mNumBones;
S32 mNumCollisionVolumes;
LLAvatarAppearance::joint_alias_map_t mJointAliasMap;
typedef std::vector<LLAvatarBoneInfo*> bone_info_list_t;
bone_info_list_t mBoneInfoList;
};
//-----------------------------------------------------------------------------
// LLAvatarXmlInfo
//-----------------------------------------------------------------------------
LLAvatarAppearance::LLAvatarXmlInfo::LLAvatarXmlInfo()
: mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0)
{
}
LLAvatarAppearance::LLAvatarXmlInfo::~LLAvatarXmlInfo()
{
std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer());
mMeshInfoList.clear();
std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer());
mSkeletalDistortionInfoList.clear();
std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer());
mAttachmentInfoList.clear();
delete_and_clear(mTexSkinColorInfo);
delete_and_clear(mTexHairColorInfo);
delete_and_clear(mTexEyeColorInfo);
std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
mLayerInfoList.clear();
std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer());
mDriverInfoList.clear();
std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer());
mMorphMaskInfoList.clear();
}
/**
**
** End LLAvatarAppearance Support classes
** **
*********************************************************************************/
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
LLXmlTree LLAvatarAppearance::sXMLTree;
LLXmlTree LLAvatarAppearance::sSkeletonXMLTree;
LLAvatarSkeletonInfo* LLAvatarAppearance::sAvatarSkeletonInfo = NULL;
LLAvatarAppearance::LLAvatarXmlInfo* LLAvatarAppearance::sAvatarXmlInfo = NULL;
LLAvatarAppearance::LLAvatarAppearance(LLWearableData* wearable_data) :
LLCharacter(),
mIsDummy(FALSE),
mTexSkinColor( NULL ),
mTexHairColor( NULL ),
mTexEyeColor( NULL ),
mPelvisToFoot(0.f),
mHeadOffset(),
mRoot(NULL),
mWearableData(wearable_data),
mNumBones(0),
mNumCollisionVolumes(0),
mCollisionVolumes(NULL),
mIsBuilt(FALSE),
mInitFlags(0)
{
llassert_always(mWearableData);
mBakedTextureDatas.resize(LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
{
mBakedTextureDatas[i].mLastTextureID = IMG_DEFAULT_AVATAR;
mBakedTextureDatas[i].mTexLayerSet = NULL;
mBakedTextureDatas[i].mIsLoaded = false;
mBakedTextureDatas[i].mIsUsed = false;
mBakedTextureDatas[i].mMaskTexName = 0;
mBakedTextureDatas[i].mTextureIndex = LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::bakedToLocalTextureIndex((LLAvatarAppearanceDefines::EBakedTextureIndex)i);
}
}
// virtual
void LLAvatarAppearance::initInstance()
{
//-------------------------------------------------------------------------
// initialize joint, mesh and shape members
//-------------------------------------------------------------------------
mRoot = createAvatarJoint();
mRoot->setName( "mRoot" );
for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin();
iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end();
++iter)
{
const EMeshIndex mesh_index = iter->first;
const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second;
LLAvatarJoint* joint = createAvatarJoint();
joint->setName(mesh_dict->mName);
joint->setMeshID(mesh_index);
mMeshLOD.push_back(joint);
/* mHairLOD.setName("mHairLOD");
mHairMesh0.setName("mHairMesh0");
mHairMesh0.setMeshID(MESH_ID_HAIR);
mHairMesh1.setName("mHairMesh1"); */
for (U32 lod = 0; lod < mesh_dict->mLOD; lod++)
{
LLAvatarJointMesh* mesh = createAvatarJointMesh();
std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod);
// We pre-pended an m - need to capitalize first character for camelCase
mesh_name[1] = toupper(mesh_name[1]);
mesh->setName(mesh_name);
mesh->setMeshID(mesh_index);
mesh->setPickName(mesh_dict->mPickName);
mesh->setIsTransparent(FALSE);
switch((S32)mesh_index)
{
case MESH_ID_HAIR:
mesh->setIsTransparent(TRUE);
break;
case MESH_ID_SKIRT:
mesh->setIsTransparent(TRUE);
break;
case MESH_ID_EYEBALL_LEFT:
case MESH_ID_EYEBALL_RIGHT:
mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f );
break;
}
joint->mMeshParts.push_back(mesh);
}
}
//-------------------------------------------------------------------------
// associate baked textures with meshes
//-------------------------------------------------------------------------
for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin();
iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end();
++iter)
{
const EMeshIndex mesh_index = iter->first;
const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = iter->second;
const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID;
// Skip it if there's no associated baked texture.
if (baked_texture_index == BAKED_NUM_INDICES) continue;
for (avatar_joint_mesh_list_t::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin();
iter != mMeshLOD[mesh_index]->mMeshParts.end();
++iter)
{
LLAvatarJointMesh* mesh = (*iter);
mBakedTextureDatas[(S32)baked_texture_index].mJointMeshes.push_back(mesh);
}
}
buildCharacter();
mInitFlags |= 1<<0;
}
// virtual
LLAvatarAppearance::~LLAvatarAppearance()
{
delete_and_clear(mTexSkinColor);
delete_and_clear(mTexHairColor);
delete_and_clear(mTexEyeColor);
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
delete_and_clear(mBakedTextureDatas[i].mTexLayerSet);
mBakedTextureDatas[i].mJointMeshes.clear();
for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin();
iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++)
{
LLMaskedMorph* masked_morph = (*iter2);
delete masked_morph;
}
}
if (mRoot) mRoot->removeAllChildren();
mJointMap.clear();
clearSkeleton();
delete_and_clear_array(mCollisionVolumes);
std::for_each(mPolyMeshes.begin(), mPolyMeshes.end(), DeletePairedPointer());
mPolyMeshes.clear();
for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin();
jointIter != mMeshLOD.end();
++jointIter)
{
LLAvatarJoint* joint = *jointIter;
std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer());
joint->mMeshParts.clear();
}
std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer());
mMeshLOD.clear();
}
//static
void LLAvatarAppearance::initClass()
{
initClass("","");
}
//static
void LLAvatarAppearance::initClass(const std::string& avatar_file_name_arg, const std::string& skeleton_file_name_arg)
{
std::string avatar_file_name;
if (!avatar_file_name_arg.empty())
{
avatar_file_name = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,avatar_file_name_arg);
}
else
{
avatar_file_name = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR + "_lad.xml");
}
BOOL success = sXMLTree.parseFile( avatar_file_name, FALSE );
if (!success)
{
LL_ERRS() << "Problem reading avatar configuration file:" << avatar_file_name << LL_ENDL;
}
// now sanity check xml file
LLXmlTreeNode* root = sXMLTree.getRoot();
if (!root)
{
LL_ERRS() << "No root node found in avatar configuration file: " << avatar_file_name << LL_ENDL;
return;
}
//-------------------------------------------------------------------------
// <linden_avatar version="2.0"> (root)
//-------------------------------------------------------------------------
if( !root->hasName( "linden_avatar" ) )
{
LL_ERRS() << "Invalid avatar file header: " << avatar_file_name << LL_ENDL;
}
std::string version;
static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
if( !root->getFastAttributeString( version_string, version ) || ((version != "1.0") && (version != "2.0")))
{
LL_ERRS() << "Invalid avatar file version: " << version << " in file: " << avatar_file_name << LL_ENDL;
}
S32 wearable_def_version = 1;
static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version");
root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version );
LLWearable::setCurrentDefinitionVersion( wearable_def_version );
std::string mesh_file_name;
LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" );
if (!skeleton_node)
{
LL_ERRS() << "No skeleton in avatar configuration file: " << avatar_file_name << LL_ENDL;
return;
}
std::string skeleton_file_name = skeleton_file_name_arg;
if (skeleton_file_name.empty())
{
static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name))
{
LL_ERRS() << "No file name in skeleton node in avatar config file: " << avatar_file_name << LL_ENDL;
}
}
std::string skeleton_path;
skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name);
if (!parseSkeletonFile(skeleton_path))
{
LL_ERRS() << "Error parsing skeleton file: " << skeleton_path << LL_ENDL;
}
// Process XML data
// avatar_skeleton.xml
if (sAvatarSkeletonInfo)
{ //this can happen if a login attempt failed
delete sAvatarSkeletonInfo;
}
sAvatarSkeletonInfo = new LLAvatarSkeletonInfo;
if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot()))
{
LL_ERRS() << "Error parsing skeleton XML file: " << skeleton_path << LL_ENDL;
}
// parse avatar_lad.xml
if (sAvatarXmlInfo)
{ //this can happen if a login attempt failed
delete_and_clear(sAvatarXmlInfo);
}
sAvatarXmlInfo = new LLAvatarXmlInfo;
if (!sAvatarXmlInfo->parseXmlSkeletonNode(root))
{
LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL;
}
if (!sAvatarXmlInfo->parseXmlMeshNodes(root))
{
LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL;
}
if (!sAvatarXmlInfo->parseXmlColorNodes(root))
{
LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL;
}
if (!sAvatarXmlInfo->parseXmlLayerNodes(root))
{
LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL;
}
if (!sAvatarXmlInfo->parseXmlDriverNodes(root))
{
LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL;
}
if (!sAvatarXmlInfo->parseXmlMorphNodes(root))
{
LL_ERRS() << "Error parsing skeleton node in avatar XML file: " << skeleton_path << LL_ENDL;
}
}
void LLAvatarAppearance::cleanupClass()
{
delete_and_clear(sAvatarXmlInfo);
// *TODO: What about sAvatarSkeletonInfo ???
sSkeletonXMLTree.cleanup();
sXMLTree.cleanup();
}
using namespace LLAvatarAppearanceDefines;
void LLAvatarAppearance::compareJointStateMaps(joint_state_map_t& last_state,
joint_state_map_t& curr_state)
{
if (!last_state.empty() && (last_state != curr_state))
{
S32 diff_count = 0;
joint_state_map_t::iterator it;
for (it=last_state.begin(); it != last_state.end(); ++it)
{
const std::string& key = it->first;
if (last_state[key] != curr_state[key])
{
LL_DEBUGS("AvatarBodySize") << "BodySize change " << key << " " << last_state[key] << "->" << curr_state[key] << LL_ENDL;
diff_count++;
}
}
if (diff_count > 0)
{
LL_DEBUGS("AvatarBodySize") << "Total of BodySize changes " << diff_count << LL_ENDL;
}
}
}
//------------------------------------------------------------------------
// The viewer can only suggest a good size for the agent,
// the simulator will keep it inside a reasonable range.
void LLAvatarAppearance::computeBodySize()
{
mLastBodySizeState = mCurrBodySizeState;
mCurrBodySizeState["mPelvis scale"] = mPelvisp->getScale();
mCurrBodySizeState["mSkull pos"] = mSkullp->getPosition();
mCurrBodySizeState["mSkull scale"] = mSkullp->getScale();
mCurrBodySizeState["mNeck pos"] = mNeckp->getPosition();
mCurrBodySizeState["mNeck scale"] = mNeckp->getScale();
mCurrBodySizeState["mChest pos"] = mChestp->getPosition();
mCurrBodySizeState["mChest scale"] = mChestp->getScale();
mCurrBodySizeState["mHead pos"] = mHeadp->getPosition();
mCurrBodySizeState["mHead scale"] = mHeadp->getScale();
mCurrBodySizeState["mTorso pos"] = mTorsop->getPosition();
mCurrBodySizeState["mTorso scale"] = mTorsop->getScale();
mCurrBodySizeState["mHipLeft pos"] = mHipLeftp->getPosition();
mCurrBodySizeState["mHipLeft scale"] = mHipLeftp->getScale();
mCurrBodySizeState["mKneeLeft pos"] = mKneeLeftp->getPosition();
mCurrBodySizeState["mKneeLeft scale"] = mKneeLeftp->getScale();
mCurrBodySizeState["mAnkleLeft pos"] = mAnkleLeftp->getPosition();
mCurrBodySizeState["mAnkleLeft scale"] = mAnkleLeftp->getScale();
mCurrBodySizeState["mFootLeft pos"] = mFootLeftp->getPosition();
LLVector3 pelvis_scale = mPelvisp->getScale();
// some of the joints have not been cached
LLVector3 skull = mSkullp->getPosition();
//LLVector3 skull_scale = mSkullp->getScale();
LLVector3 neck = mNeckp->getPosition();
LLVector3 neck_scale = mNeckp->getScale();
LLVector3 chest = mChestp->getPosition();
LLVector3 chest_scale = mChestp->getScale();
// the rest of the joints have been cached
LLVector3 head = mHeadp->getPosition();
LLVector3 head_scale = mHeadp->getScale();
LLVector3 torso = mTorsop->getPosition();
LLVector3 torso_scale = mTorsop->getScale();
LLVector3 hip = mHipLeftp->getPosition();
LLVector3 hip_scale = mHipLeftp->getScale();
LLVector3 knee = mKneeLeftp->getPosition();
LLVector3 knee_scale = mKneeLeftp->getScale();
LLVector3 ankle = mAnkleLeftp->getPosition();
LLVector3 ankle_scale = mAnkleLeftp->getScale();
LLVector3 foot = mFootLeftp->getPosition();
F32 old_offset = mAvatarOffset.mV[VZ];
mAvatarOffset.mV[VZ] = getVisualParamWeight(AVATAR_HOVER);
mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
knee.mV[VZ] * hip_scale.mV[VZ] -
ankle.mV[VZ] * knee_scale.mV[VZ] -
foot.mV[VZ] * ankle_scale.mV[VZ];
LLVector3 new_body_size;
new_body_size.mV[VZ] = mPelvisToFoot +
// the sqrt(2) correction below is an approximate
// correction to get to the top of the head
F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
head.mV[VZ] * neck_scale.mV[VZ] +
neck.mV[VZ] * chest_scale.mV[VZ] +
chest.mV[VZ] * torso_scale.mV[VZ] +
torso.mV[VZ] * pelvis_scale.mV[VZ];
// TODO -- measure the real depth and width
new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;
new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH;
mAvatarOffset.mV[VX] = 0.0f;
mAvatarOffset.mV[VY] = 0.0f;
if (new_body_size != mBodySize || old_offset != mAvatarOffset.mV[VZ])
{
mBodySize = new_body_size;
compareJointStateMaps(mLastBodySizeState, mCurrBodySizeState);
}
}
//-----------------------------------------------------------------------------
// parseSkeletonFile()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::parseSkeletonFile(const std::string& filename)
{
//-------------------------------------------------------------------------
// parse the file
//-------------------------------------------------------------------------
BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE );
if (!parsesuccess)
{
LL_ERRS() << "Can't parse skeleton file: " << filename << LL_ENDL;
return FALSE;
}
// now sanity check xml file
LLXmlTreeNode* root = sSkeletonXMLTree.getRoot();
if (!root)
{
LL_ERRS() << "No root node found in avatar skeleton file: " << filename << LL_ENDL;
return FALSE;
}
if( !root->hasName( "linden_skeleton" ) )
{
LL_ERRS() << "Invalid avatar skeleton file header: " << filename << LL_ENDL;
return FALSE;
}
std::string version;
static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
if( !root->getFastAttributeString( version_string, version ) || ((version != "1.0") && (version != "2.0")))
{
LL_ERRS() << "Invalid avatar skeleton file version: " << version << " in file: " << filename << LL_ENDL;
return FALSE;
}
return TRUE;
}
//-----------------------------------------------------------------------------
// setupBone()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::setupBone(const LLAvatarBoneInfo* info, LLJoint* parent, S32 &volume_num, S32 &joint_num)
{
LLJoint* joint = NULL;
LL_DEBUGS("BVH") << "bone info: name " << info->mName
<< " isJoint " << info->mIsJoint
<< " volume_num " << volume_num
<< " joint_num " << joint_num
<< LL_ENDL;
if (info->mIsJoint)
{
joint = getCharacterJoint(joint_num);
if (!joint)
{
LL_WARNS() << "Too many bones" << LL_ENDL;
return FALSE;
}
joint->setName( info->mName );
}
else // collision volume
{
if (volume_num >= (S32)mNumCollisionVolumes)
{
LL_WARNS() << "Too many collision volumes" << LL_ENDL;
return FALSE;
}
joint = (&mCollisionVolumes[volume_num]);
joint->setName( info->mName );
}
// add to parent
if (parent && (joint->getParent()!=parent))
{
parent->addChild( joint );
}
// SL-315
joint->setPosition(info->mPos);
joint->setDefaultPosition(info->mPos);
joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY],
info->mRot.mV[VZ], LLQuaternion::XYZ));
joint->setScale(info->mScale);
joint->setDefaultScale(info->mScale);
joint->setSupport(info->mSupport);
joint->setEnd(info->mEnd);
if (info->mIsJoint)
{
joint->setSkinOffset( info->mPivot );
joint->setJointNum(joint_num);
joint_num++;
}
else // collision volume
{
joint->setJointNum(mNumBones+volume_num);
volume_num++;
}
// setup children
LLAvatarBoneInfo::bones_t::const_iterator iter;
for (iter = info->mChildren.begin(); iter != info->mChildren.end(); ++iter)
{
LLAvatarBoneInfo *child_info = *iter;
if (!setupBone(child_info, joint, volume_num, joint_num))
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// allocateCharacterJoints()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::allocateCharacterJoints( U32 num )
{
if (mSkeleton.size() != num)
{
clearSkeleton();
mSkeleton = avatar_joint_list_t(num,NULL);
mNumBones = num;
}
return TRUE;
}
//-----------------------------------------------------------------------------
// buildSkeleton()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::buildSkeleton(const LLAvatarSkeletonInfo *info)
{
LL_DEBUGS("BVH") << "numBones " << info->mNumBones << " numCollisionVolumes " << info->mNumCollisionVolumes << LL_ENDL;
// allocate joints
if (!allocateCharacterJoints(info->mNumBones))
{
LL_ERRS() << "Can't allocate " << info->mNumBones << " joints" << LL_ENDL;
return FALSE;
}
// allocate volumes
if (info->mNumCollisionVolumes)
{
if (!allocateCollisionVolumes(info->mNumCollisionVolumes))
{
LL_ERRS() << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << LL_ENDL;
return FALSE;
}
}
S32 current_joint_num = 0;
S32 current_volume_num = 0;
LLAvatarSkeletonInfo::bone_info_list_t::const_iterator iter;
for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter)
{
LLAvatarBoneInfo *bone_info = *iter;
if (!setupBone(bone_info, NULL, current_volume_num, current_joint_num))
{
LL_ERRS() << "Error parsing bone in skeleton file" << LL_ENDL;
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// clearSkeleton()
//-----------------------------------------------------------------------------
void LLAvatarAppearance::clearSkeleton()
{
std::for_each(mSkeleton.begin(), mSkeleton.end(), DeletePointer());
mSkeleton.clear();
}
//------------------------------------------------------------------------
// addPelvisFixup
//------------------------------------------------------------------------
void LLAvatarAppearance::addPelvisFixup( F32 fixup, const LLUUID& mesh_id )
{
LLVector3 pos(0.0,0.0,fixup);
mPelvisFixups.add(mesh_id,pos);
}
//------------------------------------------------------------------------
// addPelvisFixup
//------------------------------------------------------------------------
void LLAvatarAppearance::removePelvisFixup( const LLUUID& mesh_id )
{
mPelvisFixups.remove(mesh_id);
}
//------------------------------------------------------------------------
// hasPelvisFixup
//------------------------------------------------------------------------
bool LLAvatarAppearance::hasPelvisFixup( F32& fixup, LLUUID& mesh_id ) const
{
LLVector3 pos;
if (mPelvisFixups.findActiveOverride(mesh_id,pos))
{
fixup = pos[2];
return true;
}
return false;
}
bool LLAvatarAppearance::hasPelvisFixup( F32& fixup ) const
{
LLUUID mesh_id;
return hasPelvisFixup( fixup, mesh_id );
}
//-----------------------------------------------------------------------------
// LLAvatarAppearance::buildCharacter()
// Deferred initialization and rebuild of the avatar.
//-----------------------------------------------------------------------------
void LLAvatarAppearance::buildCharacter()
{
//-------------------------------------------------------------------------
// remove all references to our existing skeleton
// so we can rebuild it
//-------------------------------------------------------------------------
flushAllMotions();
//-------------------------------------------------------------------------
// remove all of mRoot's children
//-------------------------------------------------------------------------
mRoot->removeAllChildren();
mJointMap.clear();
mIsBuilt = FALSE;
//-------------------------------------------------------------------------
// clear mesh data
//-------------------------------------------------------------------------
for (avatar_joint_list_t::iterator jointIter = mMeshLOD.begin();
jointIter != mMeshLOD.end(); ++jointIter)
{
LLAvatarJoint* joint = *jointIter;
for (avatar_joint_mesh_list_t::iterator meshIter = joint->mMeshParts.begin();
meshIter != joint->mMeshParts.end(); ++meshIter)
{
LLAvatarJointMesh * mesh = *meshIter;
mesh->setMesh(NULL);
}
}
//-------------------------------------------------------------------------
// (re)load our skeleton and meshes
//-------------------------------------------------------------------------
LLTimer timer;
BOOL status = loadAvatar();
stop_glerror();
// gPrintMessagesThisFrame = TRUE;
LL_DEBUGS() << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << LL_ENDL;
if (!status)
{
if (isSelf())
{
LL_ERRS() << "Unable to load user's avatar" << LL_ENDL;
}
else
{
LL_WARNS() << "Unable to load other's avatar" << LL_ENDL;
}
return;
}
//-------------------------------------------------------------------------
// initialize "well known" joint pointers
//-------------------------------------------------------------------------
mPelvisp = mRoot->findJoint("mPelvis");
mTorsop = mRoot->findJoint("mTorso");
mChestp = mRoot->findJoint("mChest");
mNeckp = mRoot->findJoint("mNeck");
mHeadp = mRoot->findJoint("mHead");
mSkullp = mRoot->findJoint("mSkull");
mHipLeftp = mRoot->findJoint("mHipLeft");
mHipRightp = mRoot->findJoint("mHipRight");
mKneeLeftp = mRoot->findJoint("mKneeLeft");
mKneeRightp = mRoot->findJoint("mKneeRight");
mAnkleLeftp = mRoot->findJoint("mAnkleLeft");
mAnkleRightp = mRoot->findJoint("mAnkleRight");
mFootLeftp = mRoot->findJoint("mFootLeft");
mFootRightp = mRoot->findJoint("mFootRight");
mWristLeftp = mRoot->findJoint("mWristLeft");
mWristRightp = mRoot->findJoint("mWristRight");
mEyeLeftp = mRoot->findJoint("mEyeLeft");
mEyeRightp = mRoot->findJoint("mEyeRight");
//-------------------------------------------------------------------------
// Make sure "well known" pointers exist
//-------------------------------------------------------------------------
if (!(mPelvisp &&
mTorsop &&
mChestp &&
mNeckp &&
mHeadp &&
mSkullp &&
mHipLeftp &&
mHipRightp &&
mKneeLeftp &&
mKneeRightp &&
mAnkleLeftp &&
mAnkleRightp &&
mFootLeftp &&
mFootRightp &&
mWristLeftp &&
mWristRightp &&
mEyeLeftp &&
mEyeRightp))
{
LL_ERRS() << "Failed to create avatar." << LL_ENDL;
return;
}
//-------------------------------------------------------------------------
// initialize the pelvis
//-------------------------------------------------------------------------
// SL-315
mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) );
mIsBuilt = TRUE;
stop_glerror();
}
BOOL LLAvatarAppearance::loadAvatar()
{
// LL_RECORD_BLOCK_TIME(FTM_LOAD_AVATAR);
// avatar_skeleton.xml
if( !buildSkeleton(sAvatarSkeletonInfo) )
{
LL_ERRS() << "avatar file: buildSkeleton() failed" << LL_ENDL;
return FALSE;
}
// avatar_lad.xml : <skeleton>
if( !loadSkeletonNode() )
{
LL_ERRS() << "avatar file: loadNodeSkeleton() failed" << LL_ENDL;
return FALSE;
}
// avatar_lad.xml : <mesh>
if( !loadMeshNodes() )
{
LL_ERRS() << "avatar file: loadNodeMesh() failed" << LL_ENDL;
return FALSE;
}
// avatar_lad.xml : <global_color>
if( sAvatarXmlInfo->mTexSkinColorInfo )
{
mTexSkinColor = new LLTexGlobalColor( this );
if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) )
{
LL_ERRS() << "avatar file: mTexSkinColor->setInfo() failed" << LL_ENDL;
return FALSE;
}
}
else
{
LL_ERRS() << "<global_color> name=\"skin_color\" not found" << LL_ENDL;
return FALSE;
}
if( sAvatarXmlInfo->mTexHairColorInfo )
{
mTexHairColor = new LLTexGlobalColor( this );
if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) )
{
LL_ERRS() << "avatar file: mTexHairColor->setInfo() failed" << LL_ENDL;
return FALSE;
}
}
else
{
LL_ERRS() << "<global_color> name=\"hair_color\" not found" << LL_ENDL;
return FALSE;
}
if( sAvatarXmlInfo->mTexEyeColorInfo )
{
mTexEyeColor = new LLTexGlobalColor( this );
if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) )
{
LL_ERRS() << "avatar file: mTexEyeColor->setInfo() failed" << LL_ENDL;
return FALSE;
}
}
else
{
LL_ERRS() << "<global_color> name=\"eye_color\" not found" << LL_ENDL;
return FALSE;
}
// avatar_lad.xml : <layer_set>
if (sAvatarXmlInfo->mLayerInfoList.empty())
{
LL_ERRS() << "avatar file: missing <layer_set> node" << LL_ENDL;
return FALSE;
}
if (sAvatarXmlInfo->mMorphMaskInfoList.empty())
{
LL_ERRS() << "avatar file: missing <morph_masks> node" << LL_ENDL;
return FALSE;
}
// avatar_lad.xml : <morph_masks>
for (LLAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin();
iter != sAvatarXmlInfo->mMorphMaskInfoList.end();
++iter)
{
LLAvatarXmlInfo::LLAvatarMorphInfo *info = *iter;
EBakedTextureIndex baked = LLAvatarAppearanceDictionary::findBakedByRegionName(info->mRegion);
if (baked != BAKED_NUM_INDICES)
{
LLVisualParam* morph_param;
const std::string *name = &info->mName;
morph_param = getVisualParam(name->c_str());
if (morph_param)
{
BOOL invert = info->mInvert;
addMaskedMorph(baked, morph_param, invert, info->mLayer);
}
}
}
loadLayersets();
// avatar_lad.xml : <driver_parameters>
for (LLAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin();
iter != sAvatarXmlInfo->mDriverInfoList.end();
++iter)
{
LLDriverParamInfo *info = *iter;
LLDriverParam* driver_param = new LLDriverParam( this );
if (driver_param->setInfo(info))
{
addVisualParam( driver_param );
driver_param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER);
LLVisualParam*(LLAvatarAppearance::*avatar_function)(S32)const = &LLAvatarAppearance::getVisualParam;
if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLAvatarAppearance*)this,_1 ), false))
{
LL_WARNS() << "could not link driven params for avatar " << getID().asString() << " param id: " << driver_param->getID() << LL_ENDL;
continue;
}
}
else
{
delete driver_param;
LL_WARNS() << "avatar file: driver_param->parseData() failed" << LL_ENDL;
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// loadSkeletonNode(): loads <skeleton> node from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::loadSkeletonNode ()
{
mRoot->addChild( mSkeleton[0] );
// make meshes children before calling parent version of the function
for (avatar_joint_list_t::iterator iter = mMeshLOD.begin();
iter != mMeshLOD.end();
++iter)
{
LLAvatarJoint *joint = *iter;
joint->mUpdateXform = FALSE;
joint->setMeshesToChildren();
}
mRoot->addChild(mMeshLOD[MESH_ID_HEAD]);
mRoot->addChild(mMeshLOD[MESH_ID_EYELASH]);
mRoot->addChild(mMeshLOD[MESH_ID_UPPER_BODY]);
mRoot->addChild(mMeshLOD[MESH_ID_LOWER_BODY]);
mRoot->addChild(mMeshLOD[MESH_ID_SKIRT]);
mRoot->addChild(mMeshLOD[MESH_ID_HEAD]);
LLAvatarJoint *skull = (LLAvatarJoint*)mRoot->findJoint("mSkull");
if (skull)
{
skull->addChild(mMeshLOD[MESH_ID_HAIR] );
}
LLAvatarJoint *eyeL = (LLAvatarJoint*)mRoot->findJoint("mEyeLeft");
if (eyeL)
{
eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] );
}
LLAvatarJoint *eyeR = (LLAvatarJoint*)mRoot->findJoint("mEyeRight");
if (eyeR)
{
eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] );
}
// SKELETAL DISTORTIONS
{
LLAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter;
for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin();
iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end();
++iter)
{
LLPolySkeletalDistortionInfo *info = (LLPolySkeletalDistortionInfo*)*iter;
LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this);
if (!param->setInfo(info))
{
delete param;
return FALSE;
}
else
{
addVisualParam(param);
param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER);
}
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// loadMeshNodes(): loads <mesh> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::loadMeshNodes()
{
for (LLAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin();
meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end();
++meshinfo_iter)
{
const LLAvatarXmlInfo::LLAvatarMeshInfo *info = *meshinfo_iter;
const std::string &type = info->mType;
S32 lod = info->mLOD;
LLAvatarJointMesh* mesh = NULL;
U8 mesh_id = 0;
BOOL found_mesh_id = FALSE;
/* if (type == "hairMesh")
switch(lod)
case 0:
mesh = &mHairMesh0; */
for (LLAvatarAppearanceDictionary::MeshEntries::const_iterator mesh_iter = LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().begin();
mesh_iter != LLAvatarAppearanceDictionary::getInstance()->getMeshEntries().end();
++mesh_iter)
{
const EMeshIndex mesh_index = mesh_iter->first;
const LLAvatarAppearanceDictionary::MeshEntry *mesh_dict = mesh_iter->second;
if (type.compare(mesh_dict->mName) == 0)
{
mesh_id = mesh_index;
found_mesh_id = TRUE;
break;
}
}
if (found_mesh_id)
{
if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size())
{
mesh = mMeshLOD[mesh_id]->mMeshParts[lod];
}
else
{
LL_WARNS() << "Avatar file: <mesh> has invalid lod setting " << lod << LL_ENDL;
return FALSE;
}
}
else
{
LL_WARNS() << "Ignoring unrecognized mesh type: " << type << LL_ENDL;
return FALSE;
}
// LL_INFOS() << "Parsing mesh data for " << type << "..." << LL_ENDL;
// If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings.
// Do not touch!!!
mesh->setColor( LLColor4::white );
LLPolyMesh *poly_mesh = NULL;
if (!info->mReferenceMeshName.empty())
{
polymesh_map_t::const_iterator polymesh_iter = mPolyMeshes.find(info->mReferenceMeshName);
if (polymesh_iter != mPolyMeshes.end())
{
poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second);
poly_mesh->setAvatar(this);
}
else
{
// This should never happen
LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL;
return FALSE;
}
}
else
{
poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName);
poly_mesh->setAvatar(this);
}
if( !poly_mesh )
{
LL_WARNS() << "Failed to load mesh of type " << type << LL_ENDL;
return FALSE;
}
// Multimap insert
mPolyMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh));
mesh->setMesh( poly_mesh );
mesh->setLOD( info->mMinPixelArea );
for (LLAvatarXmlInfo::LLAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin();
xmlinfo_iter != info->mPolyMorphTargetInfoList.end();
++xmlinfo_iter)
{
const LLAvatarXmlInfo::LLAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter);
LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh());
if (!param->setInfo((LLPolyMorphTargetInfo*)info_pair->first))
{
delete param;
return FALSE;
}
else
{
if (info_pair->second)
{
addSharedVisualParam(param);
param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER);
}
else
{
addVisualParam(param);
param->setParamLocation(isSelf() ? LOC_AV_SELF : LOC_AV_OTHER);
}
}
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// loadLayerSets()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::loadLayersets()
{
BOOL success = TRUE;
for (LLAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin();
layerset_iter != sAvatarXmlInfo->mLayerInfoList.end();
++layerset_iter)
{
LLTexLayerSetInfo *layerset_info = *layerset_iter;
if (isSelf())
{
// Construct a layerset for each one specified in avatar_lad.xml and initialize it as such.
LLTexLayerSet* layer_set = createTexLayerSet();
if (!layer_set->setInfo(layerset_info))
{
stop_glerror();
delete layer_set;
LL_WARNS() << "avatar file: layer_set->setInfo() failed" << LL_ENDL;
return FALSE;
}
// scan baked textures and associate the layerset with the appropriate one
EBakedTextureIndex baked_index = BAKED_NUM_INDICES;
for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLAvatarAppearanceDictionary::getInstance()->getBakedTextures().end();
++baked_iter)
{
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
if (layer_set->isBodyRegion(baked_dict->mName))
{
baked_index = baked_iter->first;
// ensure both structures are aware of each other
mBakedTextureDatas[baked_index].mTexLayerSet = layer_set;
layer_set->setBakedTexIndex(baked_index);
break;
}
}
// if no baked texture was found, warn and cleanup
if (baked_index == BAKED_NUM_INDICES)
{
LL_WARNS() << "<layer_set> has invalid body_region attribute" << LL_ENDL;
delete layer_set;
return FALSE;
}
// scan morph masks and let any affected layers know they have an associated morph
for (LLAvatarAppearance::morph_list_t::const_iterator morph_iter = mBakedTextureDatas[baked_index].mMaskedMorphs.begin();
morph_iter != mBakedTextureDatas[baked_index].mMaskedMorphs.end();
++morph_iter)
{
LLMaskedMorph *morph = *morph_iter;
LLTexLayerInterface* layer = layer_set->findLayerByName(morph->mLayer);
if (layer)
{
layer->setHasMorph(TRUE);
}
else
{
LL_WARNS() << "Could not find layer named " << morph->mLayer << " to set morph flag" << LL_ENDL;
success = FALSE;
}
}
}
else // !isSelf()
{
// Construct a layerset for each one specified in avatar_lad.xml and initialize it as such.
LLTexLayerSetInfo *layerset_info = *layerset_iter;
layerset_info->createVisualParams(this);
}
}
return success;
}
//-----------------------------------------------------------------------------
// getCharacterJoint()
//-----------------------------------------------------------------------------
LLJoint *LLAvatarAppearance::getCharacterJoint( U32 num )
{
if ((S32)num >= mSkeleton.size()
|| (S32)num < 0)
{
return NULL;
}
if (!mSkeleton[num])
{
mSkeleton[num] = createAvatarJoint();
}
return mSkeleton[num];
}
//-----------------------------------------------------------------------------
// getVolumePos()
//-----------------------------------------------------------------------------
LLVector3 LLAvatarAppearance::getVolumePos(S32 joint_index, LLVector3& volume_offset)
{
if (joint_index > mNumCollisionVolumes)
{
return LLVector3::zero;
}
return mCollisionVolumes[joint_index].getVolumePos(volume_offset);
}
//-----------------------------------------------------------------------------
// findCollisionVolume()
//-----------------------------------------------------------------------------
LLJoint* LLAvatarAppearance::findCollisionVolume(S32 volume_id)
{
if ((volume_id < 0) || (volume_id >= mNumCollisionVolumes))
{
return NULL;
}
return &mCollisionVolumes[volume_id];
}
//-----------------------------------------------------------------------------
// findCollisionVolume()
//-----------------------------------------------------------------------------
S32 LLAvatarAppearance::getCollisionVolumeID(std::string &name)
{
for (S32 i = 0; i < mNumCollisionVolumes; i++)
{
if (mCollisionVolumes[i].getName() == name)
{
return i;
}
}
return -1;
}
//-----------------------------------------------------------------------------
// LLAvatarAppearance::getHeadMesh()
//-----------------------------------------------------------------------------
LLPolyMesh* LLAvatarAppearance::getHeadMesh()
{
return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh();
}
//-----------------------------------------------------------------------------
// LLAvatarAppearance::getUpperBodyMesh()
//-----------------------------------------------------------------------------
LLPolyMesh* LLAvatarAppearance::getUpperBodyMesh()
{
return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh();
}
// virtual
BOOL LLAvatarAppearance::isValid() const
{
// This should only be called on ourself.
if (!isSelf())
{
LL_ERRS() << "Called LLAvatarAppearance::isValid() on when isSelf() == false" << LL_ENDL;
}
return TRUE;
}
// adds a morph mask to the appropriate baked texture structure
void LLAvatarAppearance::addMaskedMorph(EBakedTextureIndex index, LLVisualParam* morph_target, BOOL invert, std::string layer)
{
if (index < BAKED_NUM_INDICES)
{
LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer);
mBakedTextureDatas[index].mMaskedMorphs.push_front(morph);
}
}
//static
BOOL LLAvatarAppearance::teToColorParams( ETextureIndex te, U32 *param_name )
{
switch( te )
{
case TEX_UPPER_SHIRT:
param_name[0] = 803; //"shirt_red";
param_name[1] = 804; //"shirt_green";
param_name[2] = 805; //"shirt_blue";
break;
case TEX_LOWER_PANTS:
param_name[0] = 806; //"pants_red";
param_name[1] = 807; //"pants_green";
param_name[2] = 808; //"pants_blue";
break;
case TEX_LOWER_SHOES:
param_name[0] = 812; //"shoes_red";
param_name[1] = 813; //"shoes_green";
param_name[2] = 817; //"shoes_blue";
break;
case TEX_LOWER_SOCKS:
param_name[0] = 818; //"socks_red";
param_name[1] = 819; //"socks_green";
param_name[2] = 820; //"socks_blue";
break;
case TEX_UPPER_JACKET:
case TEX_LOWER_JACKET:
param_name[0] = 834; //"jacket_red";
param_name[1] = 835; //"jacket_green";
param_name[2] = 836; //"jacket_blue";
break;
case TEX_UPPER_GLOVES:
param_name[0] = 827; //"gloves_red";
param_name[1] = 829; //"gloves_green";
param_name[2] = 830; //"gloves_blue";
break;
case TEX_UPPER_UNDERSHIRT:
param_name[0] = 821; //"undershirt_red";
param_name[1] = 822; //"undershirt_green";
param_name[2] = 823; //"undershirt_blue";
break;
case TEX_LOWER_UNDERPANTS:
param_name[0] = 824; //"underpants_red";
param_name[1] = 825; //"underpants_green";
param_name[2] = 826; //"underpants_blue";
break;
case TEX_SKIRT:
param_name[0] = 921; //"skirt_red";
param_name[1] = 922; //"skirt_green";
param_name[2] = 923; //"skirt_blue";
break;
case TEX_HEAD_TATTOO:
case TEX_LOWER_TATTOO:
case TEX_UPPER_TATTOO:
param_name[0] = 1071; //"tattoo_red";
param_name[1] = 1072; //"tattoo_green";
param_name[2] = 1073; //"tattoo_blue";
break;
case TEX_HEAD_UNIVERSAL_TATTOO:
case TEX_UPPER_UNIVERSAL_TATTOO:
case TEX_LOWER_UNIVERSAL_TATTOO:
case TEX_SKIRT_TATTOO:
case TEX_HAIR_TATTOO:
case TEX_EYES_TATTOO:
case TEX_LEFT_ARM_TATTOO:
case TEX_LEFT_LEG_TATTOO:
case TEX_AUX1_TATTOO:
case TEX_AUX2_TATTOO:
case TEX_AUX3_TATTOO:
param_name[0] = 1238; //"tattoo_universal_red";
param_name[1] = 1239; //"tattoo_universal_green";
param_name[2] = 1240; //"tattoo_universal_blue";
break;
default:
llassert(0);
return FALSE;
}
return TRUE;
}
void LLAvatarAppearance::setClothesColor( ETextureIndex te, const LLColor4& new_color)
{
U32 param_name[3];
if( teToColorParams( te, param_name ) )
{
setVisualParamWeight( param_name[0], new_color.mV[VX]);
setVisualParamWeight( param_name[1], new_color.mV[VY]);
setVisualParamWeight( param_name[2], new_color.mV[VZ]);
}
}
LLColor4 LLAvatarAppearance::getClothesColor( ETextureIndex te )
{
LLColor4 color;
U32 param_name[3];
if( teToColorParams( te, param_name ) )
{
color.mV[VX] = getVisualParamWeight( param_name[0] );
color.mV[VY] = getVisualParamWeight( param_name[1] );
color.mV[VZ] = getVisualParamWeight( param_name[2] );
}
return color;
}
// static
LLColor4 LLAvatarAppearance::getDummyColor()
{
return DUMMY_COLOR;
}
LLColor4 LLAvatarAppearance::getGlobalColor( const std::string& color_name ) const
{
if (color_name=="skin_color" && mTexSkinColor)
{
return mTexSkinColor->getColor();
}
else if(color_name=="hair_color" && mTexHairColor)
{
return mTexHairColor->getColor();
}
if(color_name=="eye_color" && mTexEyeColor)
{
return mTexEyeColor->getColor();
}
else
{
// return LLColor4( .5f, .5f, .5f, .5f );
return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color
}
}
// Unlike most wearable functions, this works for both self and other.
// virtual
BOOL LLAvatarAppearance::isWearingWearableType(LLWearableType::EType type) const
{
return mWearableData->getWearableCount(type) > 0;
}
LLTexLayerSet* LLAvatarAppearance::getAvatarLayerSet(EBakedTextureIndex baked_index) const
{
/* switch(index)
case TEX_HEAD_BAKED:
case TEX_HEAD_BODYPAINT:
return mHeadLayerSet; */
return mBakedTextureDatas[baked_index].mTexLayerSet;
}
//-----------------------------------------------------------------------------
// allocateCollisionVolumes()
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::allocateCollisionVolumes( U32 num )
{
if (mNumCollisionVolumes !=num)
{
delete_and_clear_array(mCollisionVolumes);
mNumCollisionVolumes = 0;
mCollisionVolumes = new(std::nothrow) LLAvatarJointCollisionVolume[num];
if (!mCollisionVolumes)
{
LL_WARNS() << "Failed to allocate collision volumes" << LL_ENDL;
return FALSE;
}
mNumCollisionVolumes = num;
}
return TRUE;
}
//-----------------------------------------------------------------------------
// LLAvatarBoneInfo::parseXml()
//-----------------------------------------------------------------------------
BOOL LLAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
{
if (node->hasName("bone"))
{
mIsJoint = TRUE;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!node->getFastAttributeString(name_string, mName))
{
LL_WARNS() << "Bone without name" << LL_ENDL;
return FALSE;
}
static LLStdStringHandle aliases_string = LLXmlTree::addAttributeString("aliases");
node->getFastAttributeString(aliases_string, mAliases ); //Aliases are not required.
}
else if (node->hasName("collision_volume"))
{
mIsJoint = FALSE;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!node->getFastAttributeString(name_string, mName))
{
mName = "Collision Volume";
}
}
else
{
LL_WARNS() << "Invalid node " << node->getName() << LL_ENDL;
return FALSE;
}
static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos");
if (!node->getFastAttributeVector3(pos_string, mPos))
{
LL_WARNS() << "Bone without position" << LL_ENDL;
return FALSE;
}
static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot");
if (!node->getFastAttributeVector3(rot_string, mRot))
{
LL_WARNS() << "Bone without rotation" << LL_ENDL;
return FALSE;
}
static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
if (!node->getFastAttributeVector3(scale_string, mScale))
{
LL_WARNS() << "Bone without scale" << LL_ENDL;
return FALSE;
}
static LLStdStringHandle end_string = LLXmlTree::addAttributeString("end");
if (!node->getFastAttributeVector3(end_string, mEnd))
{
LL_WARNS() << "Bone without end " << mName << LL_ENDL;
mEnd = LLVector3(0.0f, 0.0f, 0.0f);
}
static LLStdStringHandle support_string = LLXmlTree::addAttributeString("support");
if (!node->getFastAttributeString(support_string,mSupport))
{
LL_WARNS() << "Bone without support " << mName << LL_ENDL;
mSupport = "base";
}
if (mIsJoint)
{
static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot");
if (!node->getFastAttributeVector3(pivot_string, mPivot))
{
LL_WARNS() << "Bone without pivot" << LL_ENDL;
return FALSE;
}
}
// parse children
LLXmlTreeNode* child;
for( child = node->getFirstChild(); child; child = node->getNextChild() )
{
LLAvatarBoneInfo *child_info = new LLAvatarBoneInfo;
if (!child_info->parseXml(child))
{
delete child_info;
return FALSE;
}
mChildren.push_back(child_info);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// LLAvatarSkeletonInfo::parseXml()
//-----------------------------------------------------------------------------
BOOL LLAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
{
static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones");
if (!node->getFastAttributeS32(num_bones_string, mNumBones))
{
LL_WARNS() << "Couldn't find number of bones." << LL_ENDL;
return FALSE;
}
static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes");
node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes);
LLXmlTreeNode* child;
for( child = node->getFirstChild(); child; child = node->getNextChild() )
{
LLAvatarBoneInfo *info = new LLAvatarBoneInfo;
if (!info->parseXml(child))
{
delete info;
LL_WARNS() << "Error parsing bone in skeleton file" << LL_ENDL;
return FALSE;
}
mBoneInfoList.push_back(info);
}
return TRUE;
}
//Make aliases for joint and push to map.
void LLAvatarAppearance::makeJointAliases(LLAvatarBoneInfo *bone_info)
{
if (! bone_info->mIsJoint )
{
return;
}
std::string bone_name = bone_info->mName;
mJointAliasMap[bone_name] = bone_name; //Actual name is a valid alias.
std::string aliases = bone_info->mAliases;
boost::char_separator<char> sep(" ");
boost::tokenizer<boost::char_separator<char> > tok(aliases, sep);
for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
{
if ( mJointAliasMap.find(*i) != mJointAliasMap.end() )
{
LL_WARNS() << "avatar skeleton: Joint alias \"" << *i << "\" remapped from " << mJointAliasMap[*i] << " to " << bone_name << LL_ENDL;
}
mJointAliasMap[*i] = bone_name;
}
for (LLAvatarBoneInfo* bone : bone_info->mChildren)
{
makeJointAliases(bone);
}
}
const LLAvatarAppearance::joint_alias_map_t& LLAvatarAppearance::getJointAliases ()
{
LLAvatarAppearance::joint_alias_map_t alias_map;
if (mJointAliasMap.empty())
{
LLAvatarSkeletonInfo::bone_info_list_t::const_iterator iter;
for (iter = sAvatarSkeletonInfo->mBoneInfoList.begin();
iter != sAvatarSkeletonInfo->mBoneInfoList.end();
++iter)
{
//LLAvatarBoneInfo *bone_info = *iter;
makeJointAliases( *iter );
}
LLAvatarXmlInfo::attachment_info_list_t::iterator attach_iter;
for (attach_iter = sAvatarXmlInfo->mAttachmentInfoList.begin();
attach_iter != sAvatarXmlInfo->mAttachmentInfoList.end();
++attach_iter)
{
LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *attach_iter;
std::string bone_name = info->mName;
// Also accept the name with spaces substituted with
// underscores. This gives a mechanism for referencing such joints
// in daes, which don't allow spaces.
std::string sub_space_to_underscore = bone_name;
LLStringUtil::replaceChar(sub_space_to_underscore, ' ', '_');
if (sub_space_to_underscore != bone_name)
{
mJointAliasMap[sub_space_to_underscore] = bone_name;
}
}
}
return mJointAliasMap;
}
//-----------------------------------------------------------------------------
// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root)
{
LLXmlTreeNode* node = root->getChildByName( "skeleton" );
if( !node )
{
LL_WARNS() << "avatar file: missing <skeleton>" << LL_ENDL;
return FALSE;
}
LLXmlTreeNode* child;
// SKELETON DISTORTIONS
for (child = node->getChildByName( "param" );
child;
child = node->getNextNamedChild())
{
if (!child->getChildByName("param_skeleton"))
{
if (child->getChildByName("param_morph"))
{
LL_WARNS() << "Can't specify morph param in skeleton definition." << LL_ENDL;
}
else
{
LL_WARNS() << "Unknown param type." << LL_ENDL;
}
return FALSE;
}
LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo;
if (!info->parseXml(child))
{
delete info;
return FALSE;
}
mSkeletalDistortionInfoList.push_back(info);
}
// ATTACHMENT POINTS
for (child = node->getChildByName( "attachment_point" );
child;
child = node->getNextNamedChild())
{
LLAvatarAttachmentInfo* info = new LLAvatarAttachmentInfo();
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!child->getFastAttributeString(name_string, info->mName))
{
LL_WARNS() << "No name supplied for attachment point." << LL_ENDL;
delete info;
return FALSE;
}
static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint");
if (!child->getFastAttributeString(joint_string, info->mJointName))
{
LL_WARNS() << "No bone declared in attachment point " << info->mName << LL_ENDL;
delete info;
return FALSE;
}
static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position");
if (child->getFastAttributeVector3(position_string, info->mPosition))
{
info->mHasPosition = TRUE;
}
static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation");
if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler))
{
info->mHasRotation = TRUE;
}
static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group");
if (child->getFastAttributeS32(group_string, info->mGroup))
{
if (info->mGroup == -1)
info->mGroup = -1111; // -1 = none parsed, < -1 = bad value
}
static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id");
if (!child->getFastAttributeS32(id_string, info->mAttachmentID))
{
LL_WARNS() << "No id supplied for attachment point " << info->mName << LL_ENDL;
delete info;
return FALSE;
}
static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice");
child->getFastAttributeS32(slot_string, info->mPieMenuSlice);
static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person");
child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson);
static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud");
child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment);
mAttachmentInfoList.push_back(info);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlMeshNodes(): parses <mesh> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
{
for (LLXmlTreeNode* node = root->getChildByName( "mesh" );
node;
node = root->getNextNamedChild())
{
LLAvatarMeshInfo *info = new LLAvatarMeshInfo;
// attribute: type
static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type");
if( !node->getFastAttributeString( type_string, info->mType ) )
{
LL_WARNS() << "Avatar file: <mesh> is missing type attribute. Ignoring element. " << LL_ENDL;
delete info;
return FALSE; // Ignore this element
}
static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod");
if (!node->getFastAttributeS32( lod_string, info->mLOD ))
{
LL_WARNS() << "Avatar file: <mesh> is missing lod attribute. Ignoring element. " << LL_ENDL;
delete info;
return FALSE; // Ignore this element
}
static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) )
{
LL_WARNS() << "Avatar file: <mesh> is missing file_name attribute. Ignoring: " << info->mType << LL_ENDL;
delete info;
return FALSE; // Ignore this element
}
static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference");
node->getFastAttributeString( reference_string, info->mReferenceMeshName );
// attribute: min_pixel_area
static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area");
static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width");
if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea ))
{
F32 min_pixel_area = 0.1f;
if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area ))
{
// this is square root of pixel area (sensible to use linear space in defining lods)
min_pixel_area = min_pixel_area * min_pixel_area;
}
info->mMinPixelArea = min_pixel_area;
}
// Parse visual params for this node only if we haven't already
for (LLXmlTreeNode* child = node->getChildByName( "param" );
child;
child = node->getNextNamedChild())
{
if (!child->getChildByName("param_morph"))
{
if (child->getChildByName("param_skeleton"))
{
LL_WARNS() << "Can't specify skeleton param in a mesh definition." << LL_ENDL;
}
else
{
LL_WARNS() << "Unknown param type." << LL_ENDL;
}
return FALSE;
}
LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo();
if (!morphinfo->parseXml(child))
{
delete morphinfo;
delete info;
return -1;
}
BOOL shared = FALSE;
static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared");
child->getFastAttributeBOOL(shared_string, shared);
info->mPolyMorphTargetInfoList.push_back(LLAvatarMeshInfo::morph_info_pair_t(morphinfo, shared));
}
mMeshInfoList.push_back(info);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlColorNodes(): parses <global_color> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root)
{
for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" );
color_node;
color_node = root->getNextNamedChild())
{
std::string global_color_name;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (color_node->getFastAttributeString( name_string, global_color_name ) )
{
if( global_color_name == "skin_color" )
{
if (mTexSkinColorInfo)
{
LL_WARNS() << "avatar file: multiple instances of skin_color" << LL_ENDL;
return FALSE;
}
mTexSkinColorInfo = new LLTexGlobalColorInfo;
if( !mTexSkinColorInfo->parseXml( color_node ) )
{
delete_and_clear(mTexSkinColorInfo);
LL_WARNS() << "avatar file: mTexSkinColor->parseXml() failed" << LL_ENDL;
return FALSE;
}
}
else if( global_color_name == "hair_color" )
{
if (mTexHairColorInfo)
{
LL_WARNS() << "avatar file: multiple instances of hair_color" << LL_ENDL;
return FALSE;
}
mTexHairColorInfo = new LLTexGlobalColorInfo;
if( !mTexHairColorInfo->parseXml( color_node ) )
{
delete_and_clear(mTexHairColorInfo);
LL_WARNS() << "avatar file: mTexHairColor->parseXml() failed" << LL_ENDL;
return FALSE;
}
}
else if( global_color_name == "eye_color" )
{
if (mTexEyeColorInfo)
{
LL_WARNS() << "avatar file: multiple instances of eye_color" << LL_ENDL;
return FALSE;
}
mTexEyeColorInfo = new LLTexGlobalColorInfo;
if( !mTexEyeColorInfo->parseXml( color_node ) )
{
LL_WARNS() << "avatar file: mTexEyeColor->parseXml() failed" << LL_ENDL;
return FALSE;
}
}
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlLayerNodes(): parses <layer_set> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root)
{
for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" );
layer_node;
layer_node = root->getNextNamedChild())
{
LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo();
if( layer_info->parseXml( layer_node ) )
{
mLayerInfoList.push_back(layer_info);
}
else
{
delete layer_info;
LL_WARNS() << "avatar file: layer_set->parseXml() failed" << LL_ENDL;
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root)
{
LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" );
if( driver )
{
for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" );
grand_child;
grand_child = driver->getNextNamedChild())
{
if( grand_child->getChildByName( "param_driver" ) )
{
LLDriverParamInfo* driver_info = new LLDriverParamInfo();
if( driver_info->parseXml( grand_child ) )
{
mDriverInfoList.push_back(driver_info);
}
else
{
delete driver_info;
LL_WARNS() << "avatar file: driver_param->parseXml() failed" << LL_ENDL;
return FALSE;
}
}
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLAvatarAppearance::LLAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root)
{
LLXmlTreeNode* masks = root->getChildByName( "morph_masks" );
if( !masks )
{
return FALSE;
}
for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" );
grand_child;
grand_child = masks->getNextNamedChild())
{
LLAvatarMorphInfo* info = new LLAvatarMorphInfo();
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name");
if (!grand_child->getFastAttributeString(name_string, info->mName))
{
LL_WARNS() << "No name supplied for morph mask." << LL_ENDL;
delete info;
return FALSE;
}
static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region");
if (!grand_child->getFastAttributeString(region_string, info->mRegion))
{
LL_WARNS() << "No region supplied for morph mask." << LL_ENDL;
delete info;
return FALSE;
}
static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer");
if (!grand_child->getFastAttributeString(layer_string, info->mLayer))
{
LL_WARNS() << "No layer supplied for morph mask." << LL_ENDL;
delete info;
return FALSE;
}
// optional parameter. don't throw a warning if not present.
static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
grand_child->getFastAttributeBOOL(invert_string, info->mInvert);
mMorphMaskInfoList.push_back(info);
}
return TRUE;
}
//virtual
LLAvatarAppearance::LLMaskedMorph::LLMaskedMorph(LLVisualParam *morph_target, BOOL invert, std::string layer) :
mMorphTarget(morph_target),
mInvert(invert),
mLayer(layer)
{
LLPolyMorphTarget *target = dynamic_cast<LLPolyMorphTarget*>(morph_target);
if (target)
{
target->addPendingMorphMask();
}
}