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Andrey Kleshchev authoredAndrey Kleshchev authored
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llaudioengine_fmodstudio.cpp 22.04 KiB
/**
* @file audioengine_fmodstudio.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodstudio.h"
#include "llaudioengine_fmodstudio.h"
#include "lllistener_fmodstudio.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmodstudio/fmod.hpp"
#include "fmodstudio/fmod_errors.h"
#include "lldir.h"
#include "llapr.h"
#include "sound_ids.h"
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler)
: mInited(false),
mWindGen(NULL),
mWindDSP(NULL),
mSystem(NULL),
mEnableProfiler(enable_profiler),
mWindDSPDesc(NULL)
{
}
LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
{
// mWindDSPDesc, mWindGen and mWindDSP get cleaned up on cleanupWind in LLAudioEngine::shutdown()
// mSystem gets cleaned up at shutdown()
}
static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if (result == FMOD_OK)
return false;
LL_DEBUGS("FMOD") << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
return true;
}
bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, const std::string &app_title)
{
U32 version;
FMOD_RESULT result;
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
result = FMOD::System_Create(&mSystem);
if (Check_FMOD_Error(result, "FMOD::System_Create"))
return false;
//will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
LLAudioEngine::init(num_channels, userdata, app_title);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
<< " expected:" << FMOD_VERSION << LL_ENDL;
}
// In this case, all sounds, PLUS wind and stream will be software.
result = mSystem->setSoftwareChannels(num_channels + 2);
Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
FMOD_ADVANCEDSETTINGS settings;
memset(&settings, 0, sizeof(settings));
settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
result = mSystem->setAdvancedSettings(&settings);
Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
// FMOD_INIT_THREAD_UNSAFE Disables thread safety for API calls.
// Only use this if FMOD is being called from a single thread, and if Studio API is not being used.
U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
if (mEnableProfiler)
{
fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
}
#if LL_LINUX
bool audio_ok = false;
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, const_cast<char*>(app_title.c_str()))) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_ALSA");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// We're interested in logging which output method we
// ended up with, for QA purposes.
FMOD_OUTPUTTYPE output_type;
mSystem->getOutput(&output_type);
switch (output_type)
{
case FMOD_OUTPUTTYPE_NOSOUND:
LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_PULSEAUDIO:
LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_ALSA:
LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
default:
LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
#else // LL_LINUX
// initialize the FMOD engine
// number of channel in this case looks to be identiacal to number of max simultaneously
// playing objects and we can set practically any number
result = mSystem->init(num_channels + 2, fmod_flags, 0);
if (Check_FMOD_Error(result, "Error initializing FMOD Studio with default settins, retrying with other format"))
{
result = mSystem->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0/*- ignore*/);
if (Check_FMOD_Error(result, "Error setting sotware format. Can't init."))
{
return false;
}
result = mSystem->init(num_channels + 2, fmod_flags, 0);
}
if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
{
// If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER),
// we can retry with other settings
return false;
}
#endif
// set up our favourite FMOD-native streaming audio implementation if none has already been added
if (!getStreamingAudioImpl()) // no existing implementation added
setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem));
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
int r_numbuffers, r_samplerate, r_channels;
unsigned int r_bufferlength;
char r_name[512];
int latency = 100;
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
r_name[511] = '\0';
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
if (r_samplerate != 0)
latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
return true;
}
std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
{
llassert_always(mSystem);
if (verbose)
{
U32 version;
if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
{
return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
}
}
return "FMOD STUDIO";
}
void LLAudioEngine_FMODSTUDIO::allocateListener(void)
{
mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
if (!mListenerp)
{
LL_WARNS("FMOD") << "Listener creation failed" << LL_ENDL;
}
}
void LLAudioEngine_FMODSTUDIO::shutdown()
{
stopInternetStream();
LL_INFOS("FMOD") << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
if (mSystem)
{
mSystem->close();
mSystem->release();
}
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
{
return new LLAudioBufferFMODSTUDIO(mSystem);
}
LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
{
return new LLAudioChannelFMODSTUDIO(mSystem);
}
bool LLAudioEngine_FMODSTUDIO::initWind()
{
mNextWindUpdate = 0.0;
if (!mWindDSPDesc)
{
mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
}
if (!mWindDSP)
{
memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
return false;
if (mWindGen)
delete mWindGen;
int frequency = 44100;
FMOD_SPEAKERMODE mode;
if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
{
cleanupWind();
return false;
}
mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
{
cleanupWind();
return false;
}
if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
{
cleanupWind();
return false;
}
}
// *TODO: Should this guard against multiple plays?
if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
{
cleanupWind();
return false;
}
return true;
}
void LLAudioEngine_FMODSTUDIO::cleanupWind()
{
if (mWindDSP)
{
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
master_group->removeDSP(mWindDSP);
}
mWindDSP->release();
mWindDSP = NULL;
}
delete mWindDSPDesc;
mWindDSPDesc = NULL;
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp(gain, 0.0f, 1.0f);
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
master_group->setVolume(gain);
}
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if (saimpl)
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}
LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
{
cleanup();
}
bool LLAudioChannelFMODSTUDIO::updateBuffer()
{
if (!mCurrentSourcep)
{
// This channel isn't associated with any source, nothing
// to be updated
return false;
}
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FMOD::Sound *soundp = bufferp->getSound();
if (!soundp)
{
// This is bad, there should ALWAYS be a sound associated with a legit
// buffer.
LL_ERRS() << "No FMOD sound!" << LL_ENDL;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
if (!mChannelp)
{
FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
Check_FMOD_Error(result, "FMOD::System::playSound");
}
// Setting up channel mChannelID
}
// If we have a source for the channel, we need to update its gain.
if (mCurrentSourcep)
{
// SJB: warnings can spam and hurt framerate, disabling
//FMOD_RESULT result;
mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
{
S32 index;
mChannelp->getIndex(&index);
LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
<< " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
}*/
}
return true;
}
void LLAudioChannelFMODSTUDIO::update3DPosition()
{
if (!mChannelp)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isAmbient())
{
// Ambient sound, don't need to do any positional updates.
set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
}
}
void LLAudioChannelFMODSTUDIO::updateLoop()
{
if (!mChannelp)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos;
mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES);
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMODSTUDIO::cleanup()
{
if (!mChannelp)
{
// Aborting cleanup with no channel handle.
return;
}
//Cleaning up channel mChannelID
Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");
mCurrentBufferp = NULL;
mChannelp = NULL;
}
void LLAudioChannelFMODSTUDIO::play()
{
if (!mChannelp)
{
LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
return;
}
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
getSource()->setPlayedOnce(true);
if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]);
}
void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
if (!(fmod_channelp->mChannelp && mChannelp))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 cur_pos;
if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
return;
cur_pos %= mCurrentBufferp->getLength();
// Try to match the position of our sync master
Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");
// Start us playing
play();
}
bool LLAudioChannelFMODSTUDIO::isPlaying()
{
if (!mChannelp)
{
return false;
}
bool paused, playing;
mChannelp->getPaused(&paused);
mChannelp->isPlaying(&playing);
return !paused && playing;
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}
LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
{
if (mSoundp)
{
mSoundp->release();
mSoundp = NULL;
}
}
bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
{
// File not found, abort.
return false;
}
if (mSoundp)
{
// If there's already something loaded in this buffer, clean it up.
mSoundp->release();
mSoundp = NULL;
}
FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo, 0, sizeof(exinfo));
exinfo.cbsize = sizeof(exinfo);
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
// Load up the wav file into an fmod sample (since 1.05 fmod studio expects everything in UTF-8)
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
if (result != FMOD_OK)
{
// We failed to load the file for some reason.
LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMODSTUDIO::getLength()
{
if (!mSoundp)
{
return 0;
}
U32 length;
mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
return length;
}
void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
{
FMOD_MODE current_mode;
if (mChannelp->getMode(¤t_mode) != FMOD_OK)
return;
FMOD_MODE new_mode = current_mode;
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
new_mode |= use3d ? FMOD_3D : FMOD_2D;
if (current_mode != new_mode)
{
mChannelp->setMode(new_mode);
}
}
// *NOTE: This is almost certainly being called on the mixer thread,
// not the main thread. May have implications for callees or audio
// engine shutdown.
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
{
// inbuffer = fmod's original mixbuffer.
// outbuffer = the buffer passed from the previous DSP unit.
// length = length in samples at this mix time.
LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen = NULL;
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
thisdsp->getUserData((void **)&windgen);
if (windgen)
{
windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
}
return FMOD_OK;
}