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    158a0104
    SL-11367 · 158a0104
    Graham Linden authored
    Use rotated lightnorm directly in water shader instead of forcing all shaders marked as water (including lighting) to get that norm
    (where it would only affect Mid as only that graphics mode has atmospherics on but isn't using deferred rendering).
    158a0104
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    SL-11367
    Graham Linden authored
    Use rotated lightnorm directly in water shader instead of forcing all shaders marked as water (including lighting) to get that norm
    (where it would only affect Mid as only that graphics mode has atmospherics on but isn't using deferred rendering).
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