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llagentui.cpp 5.97 KiB
/**
* @file llagentui.cpp
* @brief Utility methods to process agent's data as slurl's etc. before displaying
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagentui.h"
// Library includes
#include "llparcel.h"
// Viewer includes
#include "llagent.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
#include "llviewerparcelmgr.h"
#include "llvoavatarself.h"
#include "llslurl.h"
// [RLVa:KB] - Checked: 2010-04-04 (RLVa-1.2.0d)
#include "rlvhandler.h"
// [/RLVa:KB]
//static
void LLAgentUI::buildFullname(std::string& name)
{
if (isAgentAvatarValid())
name = gAgentAvatarp->getFullname();
}
//static
void LLAgentUI::buildSLURL(LLSLURL& slurl, const bool escaped /*= true*/)
{
LLSLURL return_slurl;
LLViewerRegion *regionp = gAgent.getRegion();
if (regionp)
{
return_slurl = LLSLURL(regionp->getName(), gAgent.getPositionGlobal());
}
slurl = return_slurl;
}
//static
BOOL LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius)
{
F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX];
F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY];
return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius;
}
BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region)
{
LLViewerRegion* region = gAgent.getRegion();
LLViewerParcelMgr& parcelMGr = LLViewerParcelMgr::instance();
LLParcel* parcel = parcelMGr.getAgentParcel();
if (!region || !parcel) return FALSE;
S32 pos_x = S32(agent_pos_region.mV[VX]);
S32 pos_y = S32(agent_pos_region.mV[VY]);
S32 pos_z = S32(agent_pos_region.mV[VZ]);
// Round the numbers based on the velocity
F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared();
const F32 FLY_CUTOFF = 6.f; // meters/sec
const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
const F32 WALK_CUTOFF = 1.5f; // meters/sec
const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
if (velocity_mag_sq > FLY_CUTOFF_SQ)
{
pos_x -= pos_x % 4;
pos_y -= pos_y % 4;
}
else if (velocity_mag_sq > WALK_CUTOFF_SQ)
{
pos_x -= pos_x % 2;
pos_y -= pos_y % 2;
}
// create a default name and description for the landmark
bool rlva_has_showloc = gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
const std::string& parcel_name = rlva_has_showloc ? RlvStrings::getString(RlvStringKeys::Hidden::Parcel) : parcelMGr.getAgentParcelName();
const std::string& region_name = rlva_has_showloc ? RlvStrings::getString(RlvStringKeys::Hidden::Region) : region->getName();
// [RLVa:KB] - Checked: 2010-04-04 (RLVa-1.2.0d) | Modified: RLVa-1.2.0d
// RELEASE-RLVa: [SL-2.0.0] Check ELocationFormat to make sure our switch still makes sense
if (rlva_has_showloc)
{
if (LOCATION_FORMAT_NO_MATURITY == fmt)
fmt = LOCATION_FORMAT_LANDMARK;
else if (LOCATION_FORMAT_FULL == fmt)
fmt = LOCATION_FORMAT_NO_COORDS;
}
// [/RLVa:KB]
const std::string& sim_access_string = region->getSimAccessString();
std::string buffer;
if( parcel_name.empty() )
{
// the parcel doesn't have a name
switch (fmt)
{
case LOCATION_FORMAT_LANDMARK:
buffer = llformat("%.100s", region_name.c_str());
break;
case LOCATION_FORMAT_NORMAL:
buffer = llformat("%s", region_name.c_str());
break;
case LOCATION_FORMAT_NORMAL_COORDS:
buffer = llformat("%s (%d, %d, %d)",
region_name.c_str(),
pos_x, pos_y, pos_z);
break;
case LOCATION_FORMAT_NO_COORDS:
buffer = llformat("%s%s%s",
region_name.c_str(),
sim_access_string.empty() ? "" : " - ",
sim_access_string.c_str());
break;
case LOCATION_FORMAT_NO_MATURITY:
buffer = llformat("%s (%d, %d, %d)",
region_name.c_str(),
pos_x, pos_y, pos_z);
break;
case LOCATION_FORMAT_FULL:
buffer = llformat("%s (%d, %d, %d)%s%s",
region_name.c_str(),
pos_x, pos_y, pos_z,
sim_access_string.empty() ? "" : " - ",
sim_access_string.c_str());
break;
}
}
else
{
// the parcel has a name, so include it in the landmark name
switch (fmt)
{
case LOCATION_FORMAT_LANDMARK:
buffer = llformat("%.100s", parcel_name.c_str());
break;
case LOCATION_FORMAT_NORMAL:
buffer = llformat("%s, %s", parcel_name.c_str(), region_name.c_str());
break;
case LOCATION_FORMAT_NORMAL_COORDS:
buffer = llformat("%s (%d, %d, %d)",
parcel_name.c_str(),
pos_x, pos_y, pos_z);
break;
case LOCATION_FORMAT_NO_MATURITY:
buffer = llformat("%s, %s (%d, %d, %d)",
parcel_name.c_str(),
region_name.c_str(),
pos_x, pos_y, pos_z);
break;
case LOCATION_FORMAT_NO_COORDS:
buffer = llformat("%s, %s%s%s",
parcel_name.c_str(),
region_name.c_str(),
sim_access_string.empty() ? "" : " - ",
sim_access_string.c_str());
break;
case LOCATION_FORMAT_FULL:
buffer = llformat("%s, %s (%d, %d, %d)%s%s",
parcel_name.c_str(),
region_name.c_str(),
pos_x, pos_y, pos_z,
sim_access_string.empty() ? "" : " - ",
sim_access_string.c_str());
break;
}
}
str = std::move(buffer);
return TRUE;
}
BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt)
{
return buildLocationString(str,fmt, gAgent.getPositionAgent());
}