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Dave Houlton authored
Character lights injected during render pass while in character edit mode (i.e. mSpecialRenderMode == 3) were causing discrepencies between deferred (ALM) and forward alpha blend lighting.
Dave Houlton authoredCharacter lights injected during render pass while in character edit mode (i.e. mSpecialRenderMode == 3) were causing discrepencies between deferred (ALM) and forward alpha blend lighting.
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