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    09e179b2
    param block cleanup · 09e179b2
    Richard Nelson authored
    added Flag as value type
    moved Batch to BatchBlock
    renamed Choice to ChoiceBlock
    made merging of parameters for ValueParams consistent (fillFrom and overwriteFrom are inverses of each other now)
    made iteration over Multiple<T> type params easier
    initial schema param blocks
    09e179b2
    History
    param block cleanup
    Richard Nelson authored
    added Flag as value type
    moved Batch to BatchBlock
    renamed Choice to ChoiceBlock
    made merging of parameters for ValueParams consistent (fillFrom and overwriteFrom are inverses of each other now)
    made iteration over Multiple<T> type params easier
    initial schema param blocks
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llnotifications.h 31.57 KiB
/**
* @file llnotifications.h
* @brief Non-UI manager and support for keeping a prioritized list of notifications
* @author Q (with assistance from Richard and Coco)
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* 
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
* 
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
* 
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
* 
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/

#ifndef LL_LLNOTIFICATIONS_H
#define LL_LLNOTIFICATIONS_H

/**
 * This system is intended to provide a singleton mechanism for adding
 * notifications to one of an arbitrary set of event channels.
 * 
 * Controlling JIRA: DEV-9061
 *
 * Every notification has (see code for full list):
 *  - a textual name, which is used to look up its template in the XML files
 *  - a payload, which is a block of LLSD
 *  - a channel, which is normally extracted from the XML files but
 *	  can be overridden.
 *  - a timestamp, used to order the notifications
 *  - expiration time -- if nonzero, specifies a time after which the
 *    notification will no longer be valid.
 *  - a callback name and a couple of status bits related to callbacks (see below)
 * 
 * There is a management class called LLNotifications, which is an LLSingleton.
 * The class maintains a collection of all of the notifications received
 * or processed during this session, and also manages the persistence
 * of those notifications that must be persisted.
 * 
 * We also have Channels. A channel is a view on a collection of notifications;
 * The collection is defined by a filter function that controls which
 * notifications are in the channel, and its ordering is controlled by 
 * a comparator. 
 *
 * There is a hierarchy of channels; notifications flow down from
 * the management class (LLNotifications, which itself inherits from
 * The channel base class) to the individual channels.
 * Any change to notifications (add, delete, modify) is 
 * automatically propagated through the channel hierarchy.
 * 
 * We provide methods for adding a new notification, for removing
 * one, and for managing channels. Channels are relatively cheap to construct
 * and maintain, so in general, human interfaces should use channels to
 * select and manage their lists of notifications.
 * 
 * We also maintain a collection of templates that are loaded from the 
 * XML file of template translations. The system supports substitution
 * of named variables from the payload into the XML file.
 * 
 * By default, only the "unknown message" template is built into the system.
 * It is not an error to add a notification that's not found in the 
 * template system, but it is logged.
 *
 */

#include <string>
#include <list>
#include <vector>
#include <map>
#include <set>
#include <iomanip>
#include <sstream>

#include <boost/utility.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/type_traits.hpp>

// we want to minimize external dependencies, but this one is important
#include "llsd.h"

// and we need this to manage the notification callbacks
#include "llevents.h"
#include "llfunctorregistry.h"
#include "llpointer.h"
#include "llinitparam.h"
#include "llnotificationslistener.h"
#include "llnotificationptr.h"

class LLAvatarName;
typedef enum e_notification_priority
{
	NOTIFICATION_PRIORITY_UNSPECIFIED,
	NOTIFICATION_PRIORITY_LOW,
	NOTIFICATION_PRIORITY_NORMAL,
	NOTIFICATION_PRIORITY_HIGH,
	NOTIFICATION_PRIORITY_CRITICAL
} ENotificationPriority;

struct NotificationPriorityValues : public LLInitParam::TypeValuesHelper<ENotificationPriority, NotificationPriorityValues>
{
	static void declareValues();
};

class LLNotificationResponderInterface
{
public:
	LLNotificationResponderInterface(){};
	virtual ~LLNotificationResponderInterface(){};

	virtual void handleRespond(const LLSD& notification, const LLSD& response) = 0;

	virtual LLSD asLLSD() = 0;

	virtual void fromLLSD(const LLSD& params) = 0;
};

typedef boost::function<void (const LLSD&, const LLSD&)> LLNotificationResponder;

typedef boost::shared_ptr<LLNotificationResponderInterface> LLNotificationResponderPtr;

typedef LLFunctorRegistry<LLNotificationResponder> LLNotificationFunctorRegistry;
typedef LLFunctorRegistration<LLNotificationResponder> LLNotificationFunctorRegistration;

// context data that can be looked up via a notification's payload by the display logic
// derive from this class to implement specific contexts
class LLNotificationContext : public LLInstanceTracker<LLNotificationContext, LLUUID>
{
public:
	LLNotificationContext() : LLInstanceTracker<LLNotificationContext, LLUUID>(LLUUID::generateNewID())
	{
	}

	virtual ~LLNotificationContext() {}

	LLSD asLLSD() const
	{
		return getKey();
	}

private:

};

// Contains notification form data, such as buttons and text fields along with
// manipulator functions
class LLNotificationForm
{
	LOG_CLASS(LLNotificationForm);

public:
	struct FormElementBase : public LLInitParam::Block<FormElementBase>
	{
		Optional<std::string>	name;

		FormElementBase();
	};

	struct FormIgnore : public LLInitParam::Block<FormIgnore, FormElementBase>
	{
		Optional<std::string>	text;
		Optional<bool>			save_option;
		Optional<std::string>	control;
		Optional<bool>			invert_control;

		FormIgnore();
	};

	struct FormButton : public LLInitParam::Block<FormButton, FormElementBase>
	{
		Mandatory<S32>			index;
		Mandatory<std::string>	text;
		Optional<std::string>	ignore;
		Optional<bool>			is_default;

		Mandatory<std::string>	type;

		FormButton();
	};

	struct FormInput : public LLInitParam::Block<FormInput, FormElementBase>
	{
		Mandatory<std::string>	type;
		Optional<S32>			width;
		Optional<S32>			max_length_chars;
		Optional<std::string>	text;

		Optional<std::string>	value;
		FormInput();
	};

	struct FormElement : public LLInitParam::ChoiceBlock<FormElement>
	{
		Alternative<FormButton> button;
		Alternative<FormInput>	input;

		FormElement();
	};

	struct FormElements : public LLInitParam::Block<FormElements>
	{
		Multiple<FormElement> elements;
		FormElements();
	};

	struct Params : public LLInitParam::Block<Params>
	{
		Optional<std::string>	name;
		Optional<FormIgnore>	ignore;
		Optional<FormElements>	form_elements;

		Params();
	};

	typedef enum e_ignore_type
	{ 
		IGNORE_NO,
		IGNORE_WITH_DEFAULT_RESPONSE, 
		IGNORE_WITH_LAST_RESPONSE, 
		IGNORE_SHOW_AGAIN 
	} EIgnoreType;

	LLNotificationForm();
	LLNotificationForm(const LLSD& sd);
	LLNotificationForm(const std::string& name, const Params& p);

	LLSD asLLSD() const;

	S32 getNumElements() { return mFormData.size(); }
	LLSD getElement(S32 index) { return mFormData.get(index); }
	LLSD getElement(const std::string& element_name);
	bool hasElement(const std::string& element_name);
	void addElement(const std::string& type, const std::string& name, const LLSD& value = LLSD());
	void formatElements(const LLSD& substitutions);
	// appends form elements from another form serialized as LLSD
	void append(const LLSD& sub_form);
	std::string getDefaultOption();
	LLPointer<class LLControlVariable> getIgnoreSetting();
	bool getIgnored();
	void setIgnored(bool ignored);

	EIgnoreType getIgnoreType() { return mIgnore; }
	std::string getIgnoreMessage() { return mIgnoreMsg; }

private:
	LLSD								mFormData;
	EIgnoreType							mIgnore;
	std::string							mIgnoreMsg;
	LLPointer<class LLControlVariable>	mIgnoreSetting;
	bool								mInvertSetting;
};

typedef boost::shared_ptr<LLNotificationForm> LLNotificationFormPtr;


struct LLNotificationTemplate;

// we want to keep a map of these by name, and it's best to manage them
// with smart pointers
typedef boost::shared_ptr<LLNotificationTemplate> LLNotificationTemplatePtr;


struct LLNotificationVisibilityRule;

typedef boost::shared_ptr<LLNotificationVisibilityRule> LLNotificationVisibilityRulePtr;

/**
 * @class LLNotification
 * @brief The object that expresses the details of a notification
 * 
 * We make this noncopyable because
 * we want to manage these through LLNotificationPtr, and only
 * ever create one instance of any given notification.
 * 
 * The enable_shared_from_this flag ensures that if we construct
 * a smart pointer from a notification, we'll always get the same
 * shared pointer.
 */
class LLNotification  : 
	boost::noncopyable,
	public boost::enable_shared_from_this<LLNotification>
{
LOG_CLASS(LLNotification);
friend class LLNotifications;

public:
	// parameter object used to instantiate a new notification
	struct Params : public LLInitParam::Block<Params>
	{
		friend class LLNotification;
	
		Mandatory<std::string>					name;

		// optional
		Optional<LLSD>							substitutions;
		Optional<LLSD>							payload;
		Optional<ENotificationPriority, NotificationPriorityValues>	priority;
		Optional<LLSD>							form_elements;
		Optional<LLDate>						time_stamp;
		Optional<LLNotificationContext*>		context;
		Optional<void*>							responder;

		struct Functor : public LLInitParam::ChoiceBlock<Functor>
		{
			Alternative<std::string>										name;
			Alternative<LLNotificationFunctorRegistry::ResponseFunctor>	function;
			Alternative<LLNotificationResponderPtr>						responder;

			Functor()
			:	name("functor_name"),
				function("functor"),
				responder("responder")
			{}
		};
		Optional<Functor>						functor;

		Params()
		:	name("name"),
			priority("priority", NOTIFICATION_PRIORITY_UNSPECIFIED),
			time_stamp("time_stamp"),
			payload("payload"),
			form_elements("form_elements")
		{
			time_stamp = LLDate::now();
			responder = NULL;
		}

		Params(const std::string& _name) 
		:	name("name"),
			priority("priority", NOTIFICATION_PRIORITY_UNSPECIFIED),
			time_stamp("time_stamp"),
			payload("payload"),
			form_elements("form_elements")
		{
			functor.name = _name;
			name = _name;
			time_stamp = LLDate::now();
			responder = NULL;
		}
	};

	LLNotificationResponderPtr getResponderPtr() { return mResponder; }

private:
	
	LLUUID mId;
	LLSD mPayload;
	LLSD mSubstitutions;
	LLDate mTimestamp;
	LLDate mExpiresAt;
	bool mCancelled;
	bool mRespondedTo; 	// once the notification has been responded to, this becomes true
	LLSD mResponse;
	bool mIgnored;
	ENotificationPriority mPriority;
	LLNotificationFormPtr mForm;
	void* mResponderObj; // TODO - refactor/remove this field
	bool mIsReusable;
	LLNotificationResponderPtr mResponder;

	// a reference to the template
	LLNotificationTemplatePtr mTemplatep;

	/*
	 We want to be able to store and reload notifications so that they can survive
	 a shutdown/restart of the client. So we can't simply pass in callbacks;
	 we have to specify a callback mechanism that can be used by name rather than 
	 by some arbitrary pointer -- and then people have to initialize callbacks 
	 in some useful location. So we use LLNotificationFunctorRegistry to manage them.
	 */
	 std::string mResponseFunctorName;
	
	/*
	 In cases where we want to specify an explict, non-persisted callback, 
	 we store that in the callback registry under a dynamically generated
	 key, and store the key in the notification, so we can still look it up
	 using the same mechanism.
	 */
	bool mTemporaryResponder;

	void init(const std::string& template_name, const LLSD& form_elements);

	LLNotification(const Params& p);

	// this is just for making it easy to look things up in a set organized by UUID -- DON'T USE IT
	// for anything real!
 LLNotification(LLUUID uuid) : mId(uuid), mCancelled(false), mRespondedTo(false), mIgnored(false), mPriority(NOTIFICATION_PRIORITY_UNSPECIFIED), mTemporaryResponder(false) {}

	void cancel();

public:

	// constructor from a saved notification
	LLNotification(const LLSD& sd);

	void setResponseFunctor(std::string const &responseFunctorName);

	void setResponseFunctor(const LLNotificationFunctorRegistry::ResponseFunctor& cb);

	void setResponseFunctor(const LLNotificationResponderPtr& responder);

	typedef enum e_response_template_type
	{
		WITHOUT_DEFAULT_BUTTON,
		WITH_DEFAULT_BUTTON
	} EResponseTemplateType;

	// return response LLSD filled in with default form contents and (optionally) the default button selected
	LLSD getResponseTemplate(EResponseTemplateType type = WITHOUT_DEFAULT_BUTTON);

	// returns index of first button with value==TRUE
	// usually this the button the user clicked on
	// returns -1 if no button clicked (e.g. form has not been displayed)
	static S32 getSelectedOption(const LLSD& notification, const LLSD& response);
	// returns name of first button with value==TRUE
	static std::string getSelectedOptionName(const LLSD& notification);

	// after someone responds to a notification (usually by clicking a button,
	// but sometimes by filling out a little form and THEN clicking a button),
    // the result of the response (the name and value of the button clicked,
	// plus any other data) should be packaged up as LLSD, then passed as a
	// parameter to the notification's respond() method here. This will look up
	// and call the appropriate responder.
	//
	// response is notification serialized as LLSD:
	// ["name"] = notification name
	// ["form"] = LLSD tree that includes form description and any prefilled form data
	// ["response"] = form data filled in by user
	// (including, but not limited to which button they clicked on)
	// ["payload"] = transaction specific data, such as ["source_id"] (originator of notification),  
	//				["item_id"] (attached inventory item), etc.
	// ["substitutions"] = string substitutions used to generate notification message
    // from the template
	// ["time"] = time at which notification was generated;
	// ["expiry"] = time at which notification expires;
	// ["responseFunctor"] = name of registered functor that handles responses to notification;
	LLSD asLLSD();

	void respond(const LLSD& sd);
	void respondWithDefault();

	void* getResponder() { return mResponderObj; }

	void setResponder(void* responder) { mResponderObj = responder; }

	void setIgnored(bool ignore);

	bool isCancelled() const
	{
		return mCancelled;
	}

	bool isRespondedTo() const
	{
		return mRespondedTo;
	}

	bool isActive() const
	{
		return !isRespondedTo()
			&& !isCancelled()
			&& !isExpired();
	}

	const LLSD& getResponse() { return mResponse; }

	bool isIgnored() const
	{
		return mIgnored;
	}

	const std::string& getName() const;

	const std::string& getIcon() const;

	bool isPersistent() const;

	const LLUUID& id() const
	{
		return mId;
	}
	
	const LLSD& getPayload() const
	{
		return mPayload;
	}

	const LLSD& getSubstitutions() const
	{
		return mSubstitutions;
	}

	const LLDate& getDate() const
	{
		return mTimestamp;
	}

	std::string getType() const;
	std::string getMessage() const;
	std::string getLabel() const;
	std::string getURL() const;
	S32 getURLOption() const;
    S32 getURLOpenExternally() const;
	
	const LLNotificationFormPtr getForm();

	const LLDate getExpiration() const
	{
		return mExpiresAt;
	}

	ENotificationPriority getPriority() const
	{
		return mPriority;
	}

	const LLUUID getID() const
	{
		return mId;
	}

	bool isReusable() { return mIsReusable; }

	void setReusable(bool reusable) { mIsReusable = reusable; }
	
	// comparing two notifications normally means comparing them by UUID (so we can look them
	// up quickly this way)
	bool operator<(const LLNotification& rhs) const
	{
		return mId < rhs.mId;
	}

	bool operator==(const LLNotification& rhs) const
	{
		return mId == rhs.mId;
	}

	bool operator!=(const LLNotification& rhs) const
	{
		return !operator==(rhs);
	}

	bool isSameObjectAs(const LLNotification* rhs) const
	{
		return this == rhs;
	}
	
	// this object has been updated, so tell all our clients
	void update();

	void updateFrom(LLNotificationPtr other);
	
	// A fuzzy equals comparator.
	// true only if both notifications have the same template and 
	//     1) flagged as unique (there can be only one of these) OR 
	//     2) all required payload fields of each also exist in the other.
	bool isEquivalentTo(LLNotificationPtr that) const;
	
	// if the current time is greater than the expiration, the notification is expired
	bool isExpired() const
	{
		if (mExpiresAt.secondsSinceEpoch() == 0)
		{
			return false;
		}
		
		LLDate rightnow = LLDate::now();
		return rightnow > mExpiresAt;
	}
	
	std::string summarize() const;

	bool hasUniquenessConstraints() const;

	bool matchesTag(const std::string& tag);

	virtual ~LLNotification() {}
};

std::ostream& operator<<(std::ostream& s, const LLNotification& notification);

namespace LLNotificationFilters
{
	// a sample filter
	bool includeEverything(LLNotificationPtr p);

	typedef enum e_comparison 
	{ 
		EQUAL, 
		LESS, 
		GREATER, 
		LESS_EQUAL, 
		GREATER_EQUAL 
	} EComparison;

	// generic filter functor that takes method or member variable reference
	template<typename T>
	struct filterBy
	{
		typedef boost::function<T (LLNotificationPtr)>	field_t;
		typedef typename boost::remove_reference<T>::type		value_t;
		
		filterBy(field_t field, value_t value, EComparison comparison = EQUAL) 
			:	mField(field), 
				mFilterValue(value),
				mComparison(comparison)
		{
		}		
		
		bool operator()(LLNotificationPtr p)
		{
			switch(mComparison)
			{
			case EQUAL:
				return mField(p) == mFilterValue;
			case LESS:
				return mField(p) < mFilterValue;
			case GREATER:
				return mField(p) > mFilterValue;
			case LESS_EQUAL:
				return mField(p) <= mFilterValue;
			case GREATER_EQUAL:
				return mField(p) >= mFilterValue;
			default:
				return false;
			}
		}

		field_t mField;
		value_t	mFilterValue;
		EComparison mComparison;
	};
};

namespace LLNotificationComparators
{
	typedef enum e_direction { ORDER_DECREASING, ORDER_INCREASING } EDirection;

	// generic order functor that takes method or member variable reference
	template<typename T>
	struct orderBy
	{
		typedef boost::function<T (LLNotificationPtr)> field_t;
        	orderBy(field_t field, EDirection direction = ORDER_INCREASING) : mField(field), mDirection(direction) {}
		bool operator()(LLNotificationPtr lhs, LLNotificationPtr rhs)
		{
			if (mDirection == ORDER_DECREASING)
			{
				return mField(lhs) > mField(rhs);
			}
			else
			{
				return mField(lhs) < mField(rhs);
			}
		}

		field_t mField;
		EDirection mDirection;
	};

	struct orderByUUID : public orderBy<const LLUUID&>
	{
		orderByUUID(EDirection direction = ORDER_INCREASING) : orderBy<const LLUUID&>(&LLNotification::id, direction) {}
	};

	struct orderByDate : public orderBy<const LLDate&>
	{
		orderByDate(EDirection direction = ORDER_INCREASING) : orderBy<const LLDate&>(&LLNotification::getDate, direction) {}
	};
};

typedef boost::function<bool (LLNotificationPtr)> LLNotificationFilter;
typedef boost::function<bool (LLNotificationPtr, LLNotificationPtr)> LLNotificationComparator;
typedef std::set<LLNotificationPtr, LLNotificationComparator> LLNotificationSet;
typedef std::multimap<std::string, LLNotificationPtr> LLNotificationMap;

// ========================================================
// Abstract base class (interface) for a channel; also used for the master container.
// This lets us arrange channels into a call hierarchy.

// We maintain a heirarchy of notification channels; events are always started at the top
// and propagated through the hierarchy only if they pass a filter.
// Any channel can be created with a parent. A null parent (empty string) means it's
// tied to the root of the tree (the LLNotifications class itself).
// The default hierarchy looks like this:
//
// LLNotifications --+-- Expiration --+-- Mute --+-- Ignore --+-- Visible --+-- History
//                                                                          +-- Alerts
//                                                                          +-- Notifications
//
// In general, new channels that want to only see notifications that pass through 
// all of the built-in tests should attach to the "Visible" channel
//
class LLNotificationChannelBase :
	public LLEventTrackable
{
	LOG_CLASS(LLNotificationChannelBase);
public:
	LLNotificationChannelBase(LLNotificationFilter filter, LLNotificationComparator comp) : 
		mFilter(filter), mItems(comp) 
	{}
	virtual ~LLNotificationChannelBase() {}
	// you can also connect to a Channel, so you can be notified of
	// changes to this channel
	template <typename LISTENER>
    LLBoundListener connectChanged(const LISTENER& slot)
    {
        // Examine slot to see if it binds an LLEventTrackable subclass, or a
        // boost::shared_ptr to something, or a boost::weak_ptr to something.
        // Call this->connectChangedImpl() to actually connect it.
        return LLEventDetail::visit_and_connect(slot,
                                  boost::bind(&LLNotificationChannelBase::connectChangedImpl,
                                              this,
                                              _1));
    }
	template <typename LISTENER>
    LLBoundListener connectAtFrontChanged(const LISTENER& slot)
    {
        return LLEventDetail::visit_and_connect(slot,
                                  boost::bind(&LLNotificationChannelBase::connectAtFrontChangedImpl,
                                              this,
                                              _1));
    }
    template <typename LISTENER>
	LLBoundListener connectPassedFilter(const LISTENER& slot)
    {
        // see comments in connectChanged()
        return LLEventDetail::visit_and_connect(slot,
                                  boost::bind(&LLNotificationChannelBase::connectPassedFilterImpl,
                                              this,
                                              _1));
    }
    template <typename LISTENER>
	LLBoundListener connectFailedFilter(const LISTENER& slot)
    {
        // see comments in connectChanged()
        return LLEventDetail::visit_and_connect(slot,
                                  boost::bind(&LLNotificationChannelBase::connectFailedFilterImpl,
                                              this,
                                              _1));
    }

	// use this when items change or to add a new one
	bool updateItem(const LLSD& payload);
	const LLNotificationFilter& getFilter() { return mFilter; }

protected:
    LLBoundListener connectChangedImpl(const LLEventListener& slot);
    LLBoundListener connectAtFrontChangedImpl(const LLEventListener& slot);
    LLBoundListener connectPassedFilterImpl(const LLEventListener& slot);
    LLBoundListener connectFailedFilterImpl(const LLEventListener& slot);

	LLNotificationSet mItems;
	LLStandardSignal mChanged;
	LLStandardSignal mPassedFilter;
	LLStandardSignal mFailedFilter;
	
	// these are action methods that subclasses can override to take action 
	// on specific types of changes; the management of the mItems list is
	// still handled by the generic handler.
	virtual void onLoad(LLNotificationPtr p) {}
	virtual void onAdd(LLNotificationPtr p) {}
	virtual void onDelete(LLNotificationPtr p) {}
	virtual void onChange(LLNotificationPtr p) {}

	bool updateItem(const LLSD& payload, LLNotificationPtr pNotification);
	LLNotificationFilter mFilter;
};

// The type of the pointers that we're going to manage in the NotificationQueue system
// Because LLNotifications is a singleton, we don't actually expect to ever 
// destroy it, but if it becomes necessary to do so, the shared_ptr model
// will ensure that we don't leak resources.
class LLNotificationChannel;
typedef boost::shared_ptr<LLNotificationChannel> LLNotificationChannelPtr;

// manages a list of notifications
// Note that if this is ever copied around, we might find ourselves with multiple copies
// of a queue with notifications being added to different nonequivalent copies. So we 
// make it inherit from boost::noncopyable, and then create a map of shared_ptr to manage it.
// 
// NOTE: LLNotificationChannel is self-registering. The *correct* way to create one is to 
// do something like:
//		LLNotificationChannel::buildChannel("name", "parent"...);
// This returns an LLNotificationChannelPtr, which you can store, or
// you can then retrieve the channel by using the registry:
//		LLNotifications::instance().getChannel("name")...
//
class LLNotificationChannel : 
	boost::noncopyable, 
	public LLNotificationChannelBase
{
	LOG_CLASS(LLNotificationChannel);

public:  
	virtual ~LLNotificationChannel() {}
	typedef LLNotificationSet::iterator Iterator;
    
	std::string getName() const { return mName; }
	std::string getParentChannelName() { return mParent; }
    
    bool isEmpty() const;
    
    Iterator begin();
    Iterator end();

    // Channels have a comparator to control sort order;
	// the default sorts by arrival date
    void setComparator(LLNotificationComparator comparator);
	
	std::string summarize();

	// factory method for constructing these channels; since they're self-registering,
	// we want to make sure that you can't use new to make them
	static LLNotificationChannelPtr buildChannel(const std::string& name, const std::string& parent,
						LLNotificationFilter filter=LLNotificationFilters::includeEverything, 
						LLNotificationComparator comparator=LLNotificationComparators::orderByUUID());
	
protected:
    // Notification Channels have a filter, which determines which notifications
	// will be added to this channel. 
	// Channel filters cannot change.
	// Channels have a protected constructor so you can't make smart pointers that don't 
	// come from our internal reference; call NotificationChannel::build(args)
	LLNotificationChannel(const std::string& name, const std::string& parent,
						  LLNotificationFilter filter, LLNotificationComparator comparator);

private:
	std::string mName;
	std::string mParent;
	LLNotificationComparator mComparator;
};

// An interface class to provide a clean linker seam to the LLNotifications class.
// Extend this interface as needed for your use of LLNotifications.
class LLNotificationsInterface
{
public:
	virtual LLNotificationPtr add(const std::string& name, 
						const LLSD& substitutions, 
						const LLSD& payload, 
						LLNotificationFunctorRegistry::ResponseFunctor functor) = 0;
};

class LLNotifications : 
	public LLNotificationsInterface,
	public LLSingleton<LLNotifications>, 
	public LLNotificationChannelBase
{
	LOG_CLASS(LLNotifications);

	friend class LLSingleton<LLNotifications>;
public:
	// load all notification descriptions from file
	// calling more than once will overwrite existing templates
	// but never delete a template
	bool loadTemplates();

	// load visibility rules from file; 
	// OK to call more than once because it will reload
	bool loadVisibilityRules();  
	
	// Add a simple notification (from XUI)
	void addFromCallback(const LLSD& name);
	
	// *NOTE: To add simple notifications, #include "llnotificationsutil.h"
	// and use LLNotificationsUtil::add("MyNote") or add("MyNote", args)
	LLNotificationPtr add(const std::string& name, 
						const LLSD& substitutions,
						const LLSD& payload);
	LLNotificationPtr add(const std::string& name, 
						const LLSD& substitutions, 
						const LLSD& payload, 
						const std::string& functor_name);
	/* virtual */ LLNotificationPtr add(const std::string& name, 
						const LLSD& substitutions, 
						const LLSD& payload, 
						LLNotificationFunctorRegistry::ResponseFunctor functor);
	LLNotificationPtr add(const LLNotification::Params& p);

	void add(const LLNotificationPtr pNotif);
	void cancel(LLNotificationPtr pNotif);
	void cancelByName(const std::string& name);
	void update(const LLNotificationPtr pNotif);

	LLNotificationPtr find(LLUUID uuid);
	
	typedef boost::function<void (LLNotificationPtr)> NotificationProcess;
	
	void forEachNotification(NotificationProcess process);

	// This is all stuff for managing the templates
	// take your template out
	LLNotificationTemplatePtr getTemplate(const std::string& name);
	
	// get the whole collection
	typedef std::vector<std::string> TemplateNames;
	TemplateNames getTemplateNames() const;  // returns a list of notification names
	
	typedef std::map<std::string, LLNotificationTemplatePtr> TemplateMap;

	TemplateMap::const_iterator templatesBegin() { return mTemplates.begin(); }
	TemplateMap::const_iterator templatesEnd() { return mTemplates.end(); }

	// test for existence
	bool templateExists(const std::string& name);

	typedef std::list<LLNotificationVisibilityRulePtr> VisibilityRuleList;
	
	void forceResponse(const LLNotification::Params& params, S32 option);

	void createDefaultChannels();

	typedef std::map<std::string, LLNotificationChannelPtr> ChannelMap;
	ChannelMap mChannels;

	void addChannel(LLNotificationChannelPtr pChan);
	LLNotificationChannelPtr getChannel(const std::string& channelName);
	
	std::string getGlobalString(const std::string& key) const;

	void setIgnoreAllNotifications(bool ignore);
	bool getIgnoreAllNotifications();

	bool isVisibleByRules(LLNotificationPtr pNotification);
	
private:
	// we're a singleton, so we don't have a public constructor
	LLNotifications();
	/*virtual*/ void initSingleton();
	
	void loadPersistentNotifications();

	bool expirationFilter(LLNotificationPtr pNotification);
	bool expirationHandler(const LLSD& payload);
	bool uniqueFilter(LLNotificationPtr pNotification);
	bool uniqueHandler(const LLSD& payload);
	bool failedUniquenessTest(const LLSD& payload);
	LLNotificationChannelPtr pHistoryChannel;
	LLNotificationChannelPtr pExpirationChannel;
	
	TemplateMap mTemplates;

	VisibilityRuleList mVisibilityRules;

	std::string mFileName;
	
	LLNotificationMap mUniqueNotifications;
	
	typedef std::map<std::string, std::string> GlobalStringMap;
	GlobalStringMap mGlobalStrings;

	bool mIgnoreAllNotifications;

    boost::scoped_ptr<LLNotificationsListener> mListener;
};

/**
 * Abstract class for postponed notifications.
 * Provides possibility to add notification after specified by id avatar or group will be
 * received from cache name. The object of this type automatically well be deleted
 * by cleanup method after respond will be received from cache name.
 *
 * To add custom postponed notification to the notification system client should:
 *  1 create class derived from LLPostponedNotification;
 *  2 call LLPostponedNotification::add method;
 */
class LLPostponedNotification
{
public:
	/**
	 * Performs hooking cache name callback which will add notification to notifications system.
	 * Type of added notification should be specified by template parameter T
	 * and non-private derived from LLPostponedNotification class,
	 * otherwise compilation error will occur.
	 */
	template<class T>
	static void add(const LLNotification::Params& params,
			const LLUUID& id, bool is_group)
	{
		// upcast T to the base type to restrict T derivation from LLPostponedNotification
		LLPostponedNotification* thiz = new T();
		thiz->mParams = params;

		// Avoid header file dependency on llcachename.h
		lookupName(thiz, id, is_group);
	}

private:
	static void lookupName(LLPostponedNotification* thiz, const LLUUID& id, bool is_group);
	// only used for groups
	void onGroupNameCache(const LLUUID& id, const std::string& full_name, bool is_group);
	// only used for avatars
	void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name);
	// used for both group and avatar names
	void finalizeName(const std::string& name);

	void cleanup()
	{
		delete this;
	}

protected:
	LLPostponedNotification() {}
	virtual ~LLPostponedNotification() {}

	/**
	 * Abstract method provides possibility to modify notification parameters and
	 * will be called after cache name retrieve information about avatar or group
	 * and before notification will be added to the notification system.
	 */
	virtual void modifyNotificationParams() = 0;

	LLNotification::Params mParams;
	std::string mName;
};

#endif//LL_LLNOTIFICATIONS_H