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lscript_alloc.h 7.65 KiB
/**
* @file lscript_alloc.h
* @brief General heap management for scripting system
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LSCRIPT_ALLOC_H
#define LL_LSCRIPT_ALLOC_H
// #define at top of file accelerates gcc compiles
// Under gcc 2.9, the manual is unclear if comments can appear above #ifndef
// Under gcc 3, the manual explicitly states comments can appear above the #ifndef
#include "lscript_byteconvert.h"
#include "lscript_library.h"
void reset_hp_to_safe_spot(const U8 *buffer);
// supported data types
// basic types
// integer 4 bytes of integer data
// float 4 bytes of float data
// string data null terminated 1 byte string
// key data null terminated 1 byte string
// vector data 12 bytes of 3 floats
// quaternion data 16 bytes of 4 floats
// list type
// list data 4 bytes of number of entries followed by followed by pointer
// string pointer 4 bytes of address of string data on the heap (only used in list data)
// key pointer 4 bytes of address of key data on the heap (only used in list data)
// heap format
//
// 4 byte offset to next block (in bytes)
// 1 byte of type of variable or empty
// 2 bytes of reference count
// nn bytes of data
const S32 MAX_HEAP_SIZE = TOP_OF_MEMORY;
class LLScriptAllocEntry
{
public:
LLScriptAllocEntry() : mSize(0), mType(LST_NULL), mReferenceCount(0) {}
LLScriptAllocEntry(S32 offset, U8 type) : mSize(offset), mType(type), mReferenceCount(1) {}
friend std::ostream& operator<<(std::ostream& s, const LLScriptAllocEntry &a)
{
s << "Size: " << a.mSize << " Type: " << LSCRIPTTypeNames[a.mType] << " Count: " << a.mReferenceCount;
return s;
}
S32 mSize;
U8 mType;
S16 mReferenceCount;
};
// this is only OK because we only load/save via accessors below
const S32 SIZEOF_SCRIPT_ALLOC_ENTRY = 7;
inline void alloc_entry2bytestream(U8 *buffer, S32 &offset, const LLScriptAllocEntry &entry)
{
if ( (offset < 0)
||(offset > MAX_HEAP_SIZE))
{
set_fault(buffer, LSRF_BOUND_CHECK_ERROR);
}
else
{
integer2bytestream(buffer, offset, entry.mSize);
byte2bytestream(buffer, offset, entry.mType);
s162bytestream(buffer, offset, entry.mReferenceCount);
}
}
inline void bytestream2alloc_entry(LLScriptAllocEntry &entry, U8 *buffer, S32 &offset)
{
if ( (offset < 0)
||(offset > MAX_HEAP_SIZE))
{
set_fault(buffer, LSRF_BOUND_CHECK_ERROR);
reset_hp_to_safe_spot(buffer);
}
else
{
entry.mSize = bytestream2integer(buffer, offset);
entry.mType = bytestream2byte(buffer, offset);
entry.mReferenceCount = bytestream2s16(buffer, offset);
}
}
// create a heap from the HR to TM
BOOL lsa_create_heap(U8 *heap_start, S32 size);
void lsa_fprint_heap(U8 *buffer, LLFILE *fp);
void lsa_print_heap(U8 *buffer);
// adding to heap
// if block is empty
// if block is at least block size + 4 larger than data
// split block
// insert data into first part
// return address
// else
// insert data into block
// return address
// else
// if next block is >= SP
// set Stack-Heap collision
// return NULL
// if next block is empty
// merge next block with current block
// go to start of algorithm
// else
// move to next block
// go to start of algorithm
S32 lsa_heap_add_data(U8 *buffer, LLScriptLibData *data, S32 heapsize, BOOL b_delete);
S32 lsa_heap_top(U8 *heap_start, S32 maxsize);
// split block
// set offset to point to new block
// set offset of new block to point to original offset - block size - data size
// set new block to empty
// set new block reference count to 0
void lsa_split_block(U8 *buffer, S32 &offset, S32 size, LLScriptAllocEntry &entry);
// insert data
// if data is non-list type
// set type to basic type, set reference count to 1, copy data, return address
// else
// set type to list data type, set reference count to 1
// for each list entry
// insert data
// return address
void lsa_insert_data(U8 *buffer, S32 &offset, LLScriptLibData *data, LLScriptAllocEntry &entry, S32 heapsize);
S32 lsa_create_data_block(U8 **buffer, LLScriptLibData *data, S32 base_offset);
// increase reference count
// increase reference count by 1
void lsa_increase_ref_count(U8 *buffer, S32 offset);
// decrease reference count
// decrease reference count by 1
// if reference count == 0
// set type to empty
void lsa_decrease_ref_count(U8 *buffer, S32 offset);
inline S32 get_max_heap_size(U8 *buffer)
{
return get_register(buffer, LREG_SP) - get_register(buffer, LREG_HR);
}
LLScriptLibData *lsa_get_data(U8 *buffer, S32 &offset, BOOL b_dec_ref);
LLScriptLibData *lsa_get_list_ptr(U8 *buffer, S32 &offset, BOOL b_dec_ref);
S32 lsa_cat_strings(U8 *buffer, S32 offset1, S32 offset2, S32 heapsize);
S32 lsa_cmp_strings(U8 *buffer, S32 offset1, S32 offset2);
S32 lsa_cat_lists(U8 *buffer, S32 offset1, S32 offset2, S32 heapsize);
S32 lsa_cmp_lists(U8 *buffer, S32 offset1, S32 offset2);
S32 lsa_preadd_lists(U8 *buffer, LLScriptLibData *data, S32 offset2, S32 heapsize);
S32 lsa_postadd_lists(U8 *buffer, S32 offset1, LLScriptLibData *data, S32 heapsize);
// modifying a list
// insert new list that is modified
// store returned address in original list's variable
// decrease reference count on old list
// list l1 = [10];
// list l2 = l1;
// l1 = [11];
// we want l2 == [10];
// more complicated example:
// list l1 = [10, 11];
// list l2 = l1;
// l1[0] = 12
// I think that we want l2 = [10, 11];
// one option would be to use syntax like:
// l1 = llSetList(l1, 0, 12);
// but this would require variable argument list matching
// which maybe is ok, but would be work
// the other option would be changes to lists that have multiple references causes a copy to occur
// popl @l1, 0, integer, 12
//
// would cause l1 to be copied, 12 to replace the 0th entry, and the address of the new list to be saved in l1
//
inline LLScriptLibData *lsa_bubble_sort(LLScriptLibData *src, S32 stride, S32 ascending)
{
S32 number = src->getListLength();
if (number <= 0)
{
return NULL;
}
if (stride <= 0)
{
stride = 1;
}
S32 i = 0;
if (number % stride)
{
LLScriptLibData *retval = src->mListp;
src->mListp = NULL;
return retval;
}
LLScriptLibData **sortarray = new LLScriptLibData*[number];
LLScriptLibData *temp = src->mListp;
while (temp)
{
sortarray[i] = temp;
i++;
temp = temp->mListp;
}
S32 j, s;
for (i = 0; i < number; i += stride)
{
for (j = i; j < number; j += stride)
{
if ( ((*sortarray[i]) <= (*sortarray[j]))
!= (ascending == TRUE))
{
for (s = 0; s < stride; s++)
{
temp = sortarray[i + s];
sortarray[i + s] = sortarray[j + s];
sortarray[j + s] = temp;
}
}
}
}
i = 1;
temp = sortarray[0];
while (i < number)
{
temp->mListp = sortarray[i++];
temp = temp->mListp;
}
temp->mListp = NULL;
src->mListp = NULL;
temp = sortarray[0];
delete[] sortarray;
return temp;
}
LLScriptLibData* lsa_randomize(LLScriptLibData* src, S32 stride);
#endif