-
Yuri Chebotarev authored
reviewed by Mike Antipov, Loren Shih at https://codereview.productengine.com/secondlife/r/599/ --HG-- branch : product-engine
Yuri Chebotarev authoredreviewed by Mike Antipov, Loren Shih at https://codereview.productengine.com/secondlife/r/599/ --HG-- branch : product-engine
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llinventoryfunctions.cpp 18.49 KiB
/**
* @file llinventoryfunctions.cpp
* @brief Implementation of the inventory view and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <utility> // for std::pair<>
#include "llinventoryfunctions.h"
// library includes
#include "llagent.h"
#include "llagentwearables.h"
#include "llcallingcard.h"
#include "llfloaterreg.h"
#include "llinventorydefines.h"
#include "llsdserialize.h"
#include "llfiltereditor.h"
#include "llspinctrl.h"
#include "llui.h"
#include "message.h"
// newview includes
#include "llappearancemgr.h"
#include "llappviewer.h"
//#include "llfirstuse.h"
#include "llfloaterinventory.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "lliconctrl.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llinventoryclipboard.h"
#include "llinventorymodel.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "llmenugl.h"
#include "llpanelmaininventory.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llresmgr.h"
#include "llscrollbar.h"
#include "llscrollcontainer.h"
#include "llselectmgr.h"
#include "llsidetray.h"
#include "llsidepanelinventory.h"
#include "lltabcontainer.h"
#include "lltooldraganddrop.h"
#include "lluictrlfactory.h"
#include "llviewermessage.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llwearablelist.h"
BOOL LLInventoryState::sWearNewClothing = FALSE;
LLUUID LLInventoryState::sWearNewClothingTransactionID;
// Generates a string containing the path to the item specified by
// item_id.
void append_path(const LLUUID& id, std::string& path)
{
std::string temp;
const LLInventoryObject* obj = gInventory.getObject(id);
LLUUID parent_id;
if(obj) parent_id = obj->getParentUUID();
std::string forward_slash("/");
while(obj)
{
obj = gInventory.getCategory(parent_id);
if(obj)
{
temp.assign(forward_slash + obj->getName() + temp);
parent_id = obj->getParentUUID();
}
}
path.append(temp);
}
void change_item_parent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent_id,
BOOL restamp)
{
if (item->getParentUUID() != new_parent_id)
{
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setParent(new_parent_id);
new_item->updateParentOnServer(restamp);
model->updateItem(new_item);
model->notifyObservers();
}
}
void change_category_parent(LLInventoryModel* model,
LLViewerInventoryCategory* cat,
const LLUUID& new_parent_id,
BOOL restamp)
{
if (!model || !cat)
{
return;
}
// Can't move a folder into a child of itself.
if (model->isObjectDescendentOf(new_parent_id, cat->getUUID()))
{
return;
}
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
update.push_back(new_folder);
model->accountForUpdate(update);
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
new_cat->setParent(new_parent_id);
new_cat->updateParentOnServer(restamp);
model->updateCategory(new_cat);
model->notifyObservers();
}
void remove_category(LLInventoryModel* model, const LLUUID& cat_id)
{
if (!model || !get_is_category_removable(model, cat_id))
{
return;
}
// Look for any gestures and deactivate them
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
gInventory.collectDescendents(cat_id, descendent_categories, descendent_items, FALSE);
for (LLInventoryModel::item_array_t::const_iterator iter = descendent_items.begin();
iter != descendent_items.end();
++iter)
{
const LLViewerInventoryItem* item = (*iter);
const LLUUID& item_id = item->getUUID();
if (item->getType() == LLAssetType::AT_GESTURE
&& LLGestureMgr::instance().isGestureActive(item_id))
{
LLGestureMgr::instance().deactivateGesture(item_id);
}
}
LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
if (cat)
{
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
change_category_parent(model, cat, trash_id, TRUE);
}
}
void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name)
{
LLViewerInventoryCategory* cat;
if (!model ||
!get_is_category_renameable(model, cat_id) ||
(cat = model->getCategory(cat_id)) == NULL ||
cat->getName() == new_name)
{
return;
}
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
new_cat->rename(new_name);
new_cat->updateServer(FALSE);
model->updateCategory(new_cat);
model->notifyObservers();
}
BOOL get_is_item_worn(const LLUUID& id)
{
const LLViewerInventoryItem* item = gInventory.getItem(id);
if (!item)
return FALSE;
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
{
if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
return TRUE;
break;
}
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
return TRUE;
break;
case LLAssetType::AT_GESTURE:
if (LLGestureMgr::instance().isGestureActive(item->getLinkedUUID()))
return TRUE;
break;
default:
break;
}
return FALSE;
}
BOOL get_is_item_removable(const LLInventoryModel* model, const LLUUID& id)
{
if (!model)
{
return FALSE;
}
// Can't delete an item that's in the library.
if (!model->isObjectDescendentOf(id, gInventory.getRootFolderID()))
{
return FALSE;
}
// Disable delete from COF folder; have users explicitly choose "detach/take off",
// unless the item is not worn but in the COF (i.e. is bugged).
if (LLAppearanceMgr::instance().getIsProtectedCOFItem(id))
{
if (get_is_item_worn(id))
{
return FALSE;
}
}
const LLInventoryObject *obj = model->getItem(id);
if (obj && obj->getIsLinkType())
{
return TRUE;
}
if (get_is_item_worn(id))
{
return FALSE;
}
return TRUE;
}
BOOL get_is_category_removable(const LLInventoryModel* model, const LLUUID& id)
{
// This function doesn't check the folder's children.
if (!model)
{
return FALSE;
}
if (!model->isObjectDescendentOf(id, gInventory.getRootFolderID()))
{
return FALSE;
}
if (!isAgentAvatarValid()) return FALSE;
LLInventoryCategory* category = model->getCategory(id);
if (!category)
{
return FALSE;
}
if (LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
return FALSE;
}
return TRUE;
}
BOOL get_is_category_renameable(const LLInventoryModel* model, const LLUUID& id)
{
if (!model)
{
return FALSE;
}
LLViewerInventoryCategory* cat = model->getCategory(id);
if (cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType()) &&
cat->getOwnerID() == gAgent.getID())
{
return TRUE;
}
return FALSE;
}
void show_item_profile(const LLUUID& item_uuid)
{
LLUUID linked_uuid = gInventory.getLinkedItemID(item_uuid);
LLSideTray::getInstance()->showPanel("sidepanel_inventory", LLSD().with("id", linked_uuid));
}
void show_item_original(const LLUUID& item_uuid)
{
//sidetray inventory panel
LLSidepanelInventory *sidepanel_inventory =
dynamic_cast<LLSidepanelInventory *>(LLSideTray::getInstance()->getPanel("sidepanel_inventory"));
bool reset_inventory_filter = !LLSideTray::getInstance()->isPanelActive("sidepanel_inventory");
LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (!active_panel)
{
//this may happen when there is no floatera and other panel is active in inventory tab
if (sidepanel_inventory)
{
sidepanel_inventory->showInventoryPanel();
}
}
active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (!active_panel)
{
return;
}
active_panel->setSelection(gInventory.getLinkedItemID(item_uuid), TAKE_FOCUS_NO);
if(reset_inventory_filter)
{
//inventory floater
bool floater_inventory_visible = false;
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
{
LLFloaterInventory* floater_inventory = dynamic_cast<LLFloaterInventory*>(*iter);
if (floater_inventory)
{
LLPanelMainInventory* main_inventory = floater_inventory->getMainInventoryPanel();
main_inventory->onFilterEdit("");
}
if(floater_inventory->getVisible())
{
floater_inventory_visible = true;
}
}
if(sidepanel_inventory && !floater_inventory_visible)
{
LLPanelMainInventory* main_inventory = sidepanel_inventory->getMainInventoryPanel();
main_inventory->onFilterEdit("");
}
}
}
///----------------------------------------------------------------------------
/// LLInventoryCollectFunctor implementations
///----------------------------------------------------------------------------
// static
bool LLInventoryCollectFunctor::itemTransferCommonlyAllowed(const LLInventoryItem* item)
{
if (!item)
return false;
switch(item->getType())
{
case LLAssetType::AT_CALLINGCARD:
return false;
break;
case LLAssetType::AT_OBJECT:
if (isAgentAvatarValid() && !gAgentAvatarp->isWearingAttachment(item->getUUID()))
return true;
break;
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if(!gAgentWearables.isWearingItem(item->getUUID()))
return true;
break;
default:
return true;
break;
}
return false;
}
bool LLIsType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return TRUE;
}
if(item)
{
if(item->getType() == mType) return TRUE;
}
return FALSE;
}
bool LLIsNotType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return FALSE;
}
if(item)
{
if(item->getType() == mType) return FALSE;
else return TRUE;
}
return TRUE;
}
bool LLIsTypeWithPermissions::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat)
{
return TRUE;
}
}
if(item)
{
if(item->getType() == mType)
{
LLPermissions perm = item->getPermissions();
if ((perm.getMaskBase() & mPerm) == mPerm)
{
return TRUE;
}
}
}
return FALSE;
}
bool LLBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (!item->getCreatorUUID().isNull())
&& (item->getCreatorUUID() != gAgent.getID()))
{
return true;
}
}
return false;
}
bool LLUniqueBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (item->getCreatorUUID().notNull())
&& (item->getCreatorUUID() != gAgent.getID()))
{
mSeen.insert(item->getCreatorUUID());
return true;
}
}
return false;
}
bool LLParticularBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (item->getCreatorUUID() == mBuddyID))
{
return TRUE;
}
}
return FALSE;
}
bool LLNameCategoryCollector::operator()(
LLInventoryCategory* cat, LLInventoryItem* item)
{
if(cat)
{
if (!LLStringUtil::compareInsensitive(mName, cat->getName()))
{
return true;
}
}
return false;
}
bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
// Valid COF items are:
// - links to wearables (body parts or clothing)
// - links to attachments
// - links to gestures
// - links to ensemble folders
LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem();
if (linked_item)
{
LLAssetType::EType type = linked_item->getType();
return (type == LLAssetType::AT_CLOTHING ||
type == LLAssetType::AT_BODYPART ||
type == LLAssetType::AT_GESTURE ||
type == LLAssetType::AT_OBJECT);
}
else
{
LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory();
// BAP remove AT_NONE support after ensembles are fully working?
return (linked_category &&
((linked_category->getPreferredType() == LLFolderType::FT_NONE) ||
(LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType()))));
}
}
bool LLFindWearables::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((item->getType() == LLAssetType::AT_CLOTHING)
|| (item->getType() == LLAssetType::AT_BODYPART))
{
return TRUE;
}
}
return FALSE;
}
bool LLFindWearablesOfType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (!item) return false;
if (item->getType() != LLAssetType::AT_CLOTHING &&
item->getType() != LLAssetType::AT_BODYPART)
{
return false;
}
LLViewerInventoryItem *vitem = dynamic_cast<LLViewerInventoryItem*>(item);
if (!vitem || vitem->getWearableType() != mWearableType) return false;
return true;
}
void LLFindWearablesOfType::setType(LLWearableType::EType type)
{
mWearableType = type;
}
bool LLFindWorn::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return item && get_is_item_worn(item->getUUID());
}
bool LLFindNonRemovableObjects::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (item)
{
return !get_is_item_removable(&gInventory, item->getUUID());
}
if (cat)
{
return !get_is_category_removable(&gInventory, cat->getUUID());
}
llwarns << "Not a category and not an item?" << llendl;
return false;
}
///----------------------------------------------------------------------------
/// LLAssetIDMatches
///----------------------------------------------------------------------------
bool LLAssetIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return (item && item->getAssetUUID() == mAssetID);
}
///----------------------------------------------------------------------------
/// LLLinkedItemIDMatches
///----------------------------------------------------------------------------
bool LLLinkedItemIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return (item &&
(item->getIsLinkType()) &&
(item->getLinkedUUID() == mBaseItemID)); // A linked item's assetID will be the compared-to item's itemID.
}
void LLSaveFolderState::setApply(BOOL apply)
{
mApply = apply;
// before generating new list of open folders, clear the old one
if(!apply)
{
clearOpenFolders();
}
}
void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER);
if(mApply)
{
// we're applying the open state
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
if(!bridge) return;
LLUUID id(bridge->getUUID());
if(mOpenFolders.find(id) != mOpenFolders.end())
{
folder->setOpen(TRUE);
}
else
{
// keep selected filter in its current state, this is less jarring to user
if (!folder->isSelected())
{
folder->setOpen(FALSE);
}
}
}
else
{
// we're recording state at this point
if(folder->isOpen())
{
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
if(!bridge) return;
mOpenFolders.insert(bridge->getUUID());
}
}
}
void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
{
if (item->getFiltered())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
{
if (folder->getFiltered() && folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
// if this folder didn't pass the filter, and none of its descendants did
else if (!folder->getFiltered() && !folder->hasFilteredDescendants())
{
folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
}
}
void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
{
if (item->getFiltered() && !mItemSelected)
{
item->getRoot()->setSelection(item, FALSE, FALSE);
if (item->getParentFolder())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
item->getRoot()->scrollToShowSelection();
mItemSelected = TRUE;
}
}
void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
{
if (folder->getFiltered() && !mItemSelected)
{
folder->getRoot()->setSelection(folder, FALSE, FALSE);
if (folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
folder->getRoot()->scrollToShowSelection();
mItemSelected = TRUE;
}
}
void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
{
if (item->getParentFolder() && item->isSelected())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
{
if (folder->getParentFolder() && folder->isSelected())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}