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llkeyframemotion.cpp 75.54 KiB
/**
* @file llkeyframemotion.cpp
* @brief Implementation of LLKeyframeMotion class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "linden_common.h"
#include "llmath.h"
#include "llanimationstates.h"
#include "llassetstorage.h"
#include "lldatapacker.h"
#include "llcharacter.h"
#include "llcriticaldamp.h"
#include "lldir.h"
#include "llendianswizzle.h"
#include "llkeyframemotion.h"
#include "llquantize.h"
#include "m3math.h"
#include "message.h"
#include "llfilesystem.h"
//-----------------------------------------------------------------------------
// Static Definitions
//-----------------------------------------------------------------------------
LLKeyframeDataCache::keyframe_data_map_t LLKeyframeDataCache::sKeyframeDataMap;
//-----------------------------------------------------------------------------
// Globals
//-----------------------------------------------------------------------------
static F32 JOINT_LENGTH_K = 0.7f;
static S32 MAX_ITERATIONS = 20;
static S32 MIN_ITERATIONS = 1;
static S32 MIN_ITERATION_COUNT = 2;
static F32 MAX_PIXEL_AREA_CONSTRAINTS = 80000.f;
static F32 MIN_PIXEL_AREA_CONSTRAINTS = 1000.f;
static F32 MIN_ACCELERATION_SQUARED = 0.0005f * 0.0005f;
static F32 MAX_CONSTRAINTS = 10;
//-----------------------------------------------------------------------------
// JointMotionList
//-----------------------------------------------------------------------------
LLKeyframeMotion::JointMotionList::JointMotionList()
: mDuration(0.f),
mLoop(FALSE),
mLoopInPoint(0.f),
mLoopOutPoint(0.f),
mEaseInDuration(0.f),
mEaseOutDuration(0.f),
mBasePriority(LLJoint::LOW_PRIORITY),
mHandPose(LLHandMotion::HAND_POSE_SPREAD),
mMaxPriority(LLJoint::LOW_PRIORITY)
{
}
LLKeyframeMotion::JointMotionList::~JointMotionList()
{
for_each(mConstraints.begin(), mConstraints.end(), DeletePointer());
mConstraints.clear();
for_each(mJointMotionArray.begin(), mJointMotionArray.end(), DeletePointer());
mJointMotionArray.clear();
}
U32 LLKeyframeMotion::JointMotionList::dumpDiagInfo()
{
S32 total_size = sizeof(JointMotionList);
for (U32 i = 0; i < getNumJointMotions(); i++)
{
LLKeyframeMotion::JointMotion* joint_motion_p = mJointMotionArray[i];
LL_INFOS() << "\tJoint " << joint_motion_p->mJointName << LL_ENDL;
if (joint_motion_p->mUsage & LLJointState::SCALE)
{
LL_INFOS() << "\t" << joint_motion_p->mScaleCurve.mNumKeys << " scale keys at "
<< joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey) << " bytes" << LL_ENDL;
total_size += joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey);
}
if (joint_motion_p->mUsage & LLJointState::ROT)
{
LL_INFOS() << "\t" << joint_motion_p->mRotationCurve.mNumKeys << " rotation keys at "
<< joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey) << " bytes" << LL_ENDL;
total_size += joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey);
}
if (joint_motion_p->mUsage & LLJointState::POS)
{
LL_INFOS() << "\t" << joint_motion_p->mPositionCurve.mNumKeys << " position keys at "
<< joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey) << " bytes" << LL_ENDL;
total_size += joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey);
}
}
LL_INFOS() << "Size: " << total_size << " bytes" << LL_ENDL;
return total_size;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// JointMotion class
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// JointMotion::update()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time, F32 duration)
{
// this value being 0 is the cause of https://jira.lindenlab.com/browse/SL-22678 but I haven't
// managed to get a stack to see how it got here. Testing for 0 here will stop the crash.
if ( joint_state == NULL )
{
return;
}
U32 usage = joint_state->getUsage();
//-------------------------------------------------------------------------
// update scale component of joint state
//-------------------------------------------------------------------------
if ((usage & LLJointState::SCALE) && mScaleCurve.mNumKeys)
{
joint_state->setScale( mScaleCurve.getValue( time, duration ) );
}
//-------------------------------------------------------------------------
// update rotation component of joint state
//-------------------------------------------------------------------------
if ((usage & LLJointState::ROT) && mRotationCurve.mNumKeys)
{
joint_state->setRotation( mRotationCurve.getValue( time, duration ) );
}
//-------------------------------------------------------------------------
// update position component of joint state
//-------------------------------------------------------------------------
if ((usage & LLJointState::POS) && mPositionCurve.mNumKeys)
{
joint_state->setPosition( mPositionCurve.getValue( time, duration ) );
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLKeyframeMotion class
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLKeyframeMotion()
// Class Constructor
//-----------------------------------------------------------------------------
LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id)
: LLMotion(id),
mJointMotionList(NULL),
mPelvisp(NULL),
mCharacter(NULL),
mLastSkeletonSerialNum(0),
mLastUpdateTime(0.f),
mLastLoopedTime(0.f),
mAssetStatus(ASSET_UNDEFINED)
{
}
//-----------------------------------------------------------------------------
// ~LLKeyframeMotion()
// Class Destructor
//-----------------------------------------------------------------------------
LLKeyframeMotion::~LLKeyframeMotion()
{
for_each(mConstraints.begin(), mConstraints.end(), DeletePointer());
mConstraints.clear();
}
//-----------------------------------------------------------------------------
// create()
//-----------------------------------------------------------------------------
LLMotion *LLKeyframeMotion::create(const LLUUID &id)
{
return new LLKeyframeMotion(id);
}
//-----------------------------------------------------------------------------
// getJointState()
//-----------------------------------------------------------------------------
LLPointer<LLJointState>& LLKeyframeMotion::getJointState(U32 index)
{
llassert_always (index < mJointStates.size());
return mJointStates[index];
}
//-----------------------------------------------------------------------------
// getJoint()
//-----------------------------------------------------------------------------
LLJoint* LLKeyframeMotion::getJoint(U32 index)
{
llassert_always (index < mJointStates.size());
LLJoint* joint = mJointStates[index]->getJoint();
//Commented out 06-28-11 by Aura.
//llassert_always (joint);
return joint;
}
//-----------------------------------------------------------------------------
// LLKeyframeMotion::onInitialize(LLCharacter *character)
//-----------------------------------------------------------------------------
LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *character)
{
mCharacter = character;
LLUUID* character_id;
// asset already loaded?
switch(mAssetStatus)
{
case ASSET_NEEDS_FETCH:
// request asset
mAssetStatus = ASSET_FETCHED;
#ifdef SHOW_DEBUG
LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL;
#endif
character_id = new LLUUID(mCharacter->getID());
gAssetStorage->getAssetData(mID,
LLAssetType::AT_ANIMATION,
onLoadComplete,
(void *)character_id,
FALSE);
return STATUS_HOLD;
case ASSET_FETCHED:
return STATUS_HOLD;
case ASSET_FETCH_FAILED:
return STATUS_FAILURE;
case ASSET_LOADED:
return STATUS_SUCCESS;
default:
// we don't know what state the asset is in yet, so keep going
// check keyframe cache first then file cache then asset request
break;
}
LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(getID());
if(joint_motion_list)
{
// motion already existed in cache, so grab it
mJointMotionList = joint_motion_list;
mJointStates.reserve(mJointMotionList->getNumJointMotions());
// don't forget to allocate joint states
// set up joint states to point to character joints
for(U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
if (LLJoint *joint = mCharacter->getJoint(joint_motion->mJointName))
{
LLPointer<LLJointState> joint_state = new LLJointState;
mJointStates.push_back(joint_state);
joint_state->setJoint(joint);
joint_state->setUsage(joint_motion->mUsage);
joint_state->setPriority(joint_motion->mPriority);
}
else
{
// add dummy joint state with no associated joint
mJointStates.push_back(new LLJointState);
}
}
mAssetStatus = ASSET_LOADED;
setupPose();
return STATUS_SUCCESS;
}
//-------------------------------------------------------------------------
// Load named file by concatenating the character prefix with the motion name.
// Load data into a buffer to be parsed.
//-------------------------------------------------------------------------
BOOL success = FALSE;
U8* anim_data = nullptr;
S32 anim_file_size = 0;
{
LLFileSystem anim_file(mID, LLAssetType::AT_ANIMATION);
if (!anim_file.open() || !anim_file.getSize())
{
// request asset over network on next call to load
mAssetStatus = ASSET_NEEDS_FETCH;
return STATUS_HOLD;
}
else
{
anim_file_size = anim_file.getSize();
anim_data = new(std::nothrow) U8[anim_file_size];
if (anim_data)
{
success = anim_file.read(anim_data, anim_file_size);
if (!success)
{
delete[] anim_data;
anim_data = nullptr;
LL_WARNS() << "Failed to read animation from cache. ID: " << mID << LL_ENDL;
}
}
else
{
LL_WARNS() << "Failed to allocate buffer: " << anim_file_size << " " << mID << LL_ENDL;
}
}
}
if (!success)
{
LL_WARNS() << "Can't open animation file " << mID << LL_ENDL;
mAssetStatus = ASSET_FETCH_FAILED;
return STATUS_FAILURE;
}
#ifdef SHOW_DEBUG
LL_DEBUGS() << "Loading keyframe data for: " << getName() << ":" << getID() << " (" << anim_file_size << " bytes)" << LL_ENDL;
#endif
LLDataPackerBinaryBuffer dp(anim_data, anim_file_size);
if (!deserialize(dp, getID()))
{
LL_WARNS() << "Failed to decode asset for animation " << getName() << ":" << getID() << LL_ENDL;
mAssetStatus = ASSET_FETCH_FAILED;
return STATUS_FAILURE;
}
delete []anim_data;
mAssetStatus = ASSET_LOADED;
return STATUS_SUCCESS;
}
//-----------------------------------------------------------------------------
// setupPose()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::setupPose()
{
// add all valid joint states to the pose
for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
{
LLPointer<LLJointState> joint_state = getJointState(jm);
if ( joint_state->getJoint() )
{
addJointState( joint_state );
}
}
// initialize joint constraints
for (JointMotionList::constraint_list_t::iterator iter = mJointMotionList->mConstraints.begin();
iter != mJointMotionList->mConstraints.end(); ++iter)
{
JointConstraintSharedData* shared_constraintp = *iter;
JointConstraint* constraintp = new JointConstraint(shared_constraintp);
initializeConstraint(constraintp);
mConstraints.push_front(constraintp);
}
if (mJointMotionList->mConstraints.size())
{
mPelvisp = mCharacter->getJoint("mPelvis");
if (!mPelvisp)
{
return FALSE;
}
}
// setup loop keys
setLoopIn(mJointMotionList->mLoopInPoint);
setLoopOut(mJointMotionList->mLoopOutPoint);
return TRUE;
}
//-----------------------------------------------------------------------------
// LLKeyframeMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::onActivate()
{
// If the keyframe anim has an associated emote, trigger it.
if( mJointMotionList->mEmoteName.length() > 0 )
{
LLUUID emote_anim_id = gAnimLibrary.stringToAnimState(mJointMotionList->mEmoteName);
// don't start emote if already active to avoid recursion
if (!mCharacter->isMotionActive(emote_anim_id))
{
mCharacter->startMotion( emote_anim_id );
}
}
mLastLoopedTime = 0.f;
return TRUE;
}
//-----------------------------------------------------------------------------
// LLKeyframeMotion::onUpdate()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
{
// llassert(time >= 0.f); // This will fire
time = llmax(0.f, time);
if (mJointMotionList->mLoop)
{
if (mJointMotionList->mDuration == 0.0f)
{
time = 0.f;
mLastLoopedTime = 0.0f;
}
else if (mStopped)
{
mLastLoopedTime = llmin(mJointMotionList->mDuration, mLastLoopedTime + time - mLastUpdateTime);
}
else if (time > mJointMotionList->mLoopOutPoint)
{
if ((mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint) == 0.f)
{
mLastLoopedTime = mJointMotionList->mLoopOutPoint;
}
else
{
mLastLoopedTime = mJointMotionList->mLoopInPoint +
fmod(time - mJointMotionList->mLoopOutPoint,
mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint);
}
}
else
{
mLastLoopedTime = time;
}
}
else
{
mLastLoopedTime = time;
}
applyKeyframes(mLastLoopedTime);
applyConstraints(mLastLoopedTime, joint_mask);
mLastUpdateTime = time;
return mLastLoopedTime <= mJointMotionList->mDuration;
}
//-----------------------------------------------------------------------------
// applyKeyframes()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::applyKeyframes(F32 time)
{
llassert_always (mJointMotionList->getNumJointMotions() <= mJointStates.size());
for (U32 i=0; i<mJointMotionList->getNumJointMotions(); i++)
{
mJointMotionList->getJointMotion(i)->update(mJointStates[i],
time,
mJointMotionList->mDuration );
}
LLJoint::JointPriority* pose_priority = (LLJoint::JointPriority* )mCharacter->getAnimationData("Hand Pose Priority");
if (pose_priority)
{
if (mJointMotionList->mMaxPriority >= *pose_priority)
{
mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose);
mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority);
}
}
else
{
mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose);
mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority);
}
}
//-----------------------------------------------------------------------------
// applyConstraints()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::applyConstraints(F32 time, U8* joint_mask)
{
//TODO: investigate replacing spring simulation with critically damped motion
// re-init constraints if skeleton has changed
if (mCharacter->getSkeletonSerialNum() != mLastSkeletonSerialNum)
{
mLastSkeletonSerialNum = mCharacter->getSkeletonSerialNum();
for (constraint_list_t::iterator iter = mConstraints.begin();
iter != mConstraints.end(); ++iter)
{
JointConstraint* constraintp = *iter;
initializeConstraint(constraintp);
}
}
// apply constraints
for (constraint_list_t::iterator iter = mConstraints.begin();
iter != mConstraints.end(); ++iter)
{
JointConstraint* constraintp = *iter;
applyConstraint(constraintp, time, joint_mask);
}
}
//-----------------------------------------------------------------------------
// LLKeyframeMotion::onDeactivate()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::onDeactivate()
{
for (constraint_list_t::iterator iter = mConstraints.begin();
iter != mConstraints.end(); ++iter)
{
JointConstraint* constraintp = *iter;
deactivateConstraint(constraintp);
}
}
//-----------------------------------------------------------------------------
// setStopTime()
//-----------------------------------------------------------------------------
// time is in seconds since character creation
void LLKeyframeMotion::setStopTime(F32 time)
{
LLMotion::setStopTime(time);
if (mJointMotionList->mLoop && mJointMotionList->mLoopOutPoint != mJointMotionList->mDuration)
{
F32 start_loop_time = mActivationTimestamp + mJointMotionList->mLoopInPoint;
F32 loop_fraction_time;
if (mJointMotionList->mLoopOutPoint == mJointMotionList->mLoopInPoint)
{
loop_fraction_time = 0.f;
}
else
{
loop_fraction_time = fmod(time - start_loop_time,
mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint);
}
mStopTimestamp = llmax(time,
(time - loop_fraction_time) + (mJointMotionList->mDuration - mJointMotionList->mLoopInPoint) - getEaseOutDuration());
}
}
//-----------------------------------------------------------------------------
// initializeConstraint()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint)
{
JointConstraintSharedData *shared_data = constraint->mSharedData;
S32 joint_num;
LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[0]);
if ( !cur_joint )
{
return;
}
F32 source_pos_offset = dist_vec(source_pos, cur_joint->getWorldPosition());
constraint->mTotalLength = constraint->mJointLengths[0] = dist_vec(cur_joint->getParent()->getWorldPosition(), source_pos);
// grab joint lengths
for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
{
cur_joint = getJointState(shared_data->mJointStateIndices[joint_num])->getJoint();
if (!cur_joint)
{
return;
}
constraint->mJointLengths[joint_num] = dist_vec(cur_joint->getWorldPosition(), cur_joint->getParent()->getWorldPosition());
constraint->mTotalLength += constraint->mJointLengths[joint_num];
}
// store fraction of total chain length so we know how to shear the entire chain towards the goal position
for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
{
constraint->mJointLengthFractions[joint_num] = constraint->mJointLengths[joint_num] / constraint->mTotalLength;
}
// add last step in chain, from final joint to constraint position
constraint->mTotalLength += source_pos_offset;
constraint->mSourceVolume = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume);
constraint->mTargetVolume = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume);
}
//-----------------------------------------------------------------------------
// activateConstraint()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::activateConstraint(JointConstraint* constraint)
{
JointConstraintSharedData *shared_data = constraint->mSharedData;
constraint->mActive = TRUE;
S32 joint_num;
// grab ground position if we need to
if (shared_data->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND)
{
LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
LLVector3 ground_pos_agent;
mCharacter->getGround(source_pos, ground_pos_agent, constraint->mGroundNorm);
constraint->mGroundPos = mCharacter->getPosGlobalFromAgent(ground_pos_agent + shared_data->mTargetConstraintOffset);
}
for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
{
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
if ( !cur_joint )
{
return;
}
constraint->mPositions[joint_num] = (cur_joint->getWorldPosition() - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation();
}
constraint->mWeight = 1.f;
}
//-----------------------------------------------------------------------------
// deactivateConstraint()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::deactivateConstraint(JointConstraint *constraintp)
{
if (constraintp->mSourceVolume)
{
constraintp->mSourceVolume->mUpdateXform = FALSE;
}
if (constraintp->mSharedData->mConstraintTargetType != CONSTRAINT_TARGET_TYPE_GROUND)
{
if (constraintp->mTargetVolume)
{
constraintp->mTargetVolume->mUpdateXform = FALSE;
}
}
constraintp->mActive = FALSE;
}
//-----------------------------------------------------------------------------
// applyConstraint()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8* joint_mask)
{
JointConstraintSharedData *shared_data = constraint->mSharedData;
if (!shared_data) return;
LLVector3 positions[MAX_CHAIN_LENGTH];
const F32* joint_lengths = constraint->mJointLengths;
LLVector3 velocities[MAX_CHAIN_LENGTH - 1];
LLQuaternion old_rots[MAX_CHAIN_LENGTH];
S32 joint_num;
if (time < shared_data->mEaseInStartTime)
{
return;
}
if (time > shared_data->mEaseOutStopTime)
{
if (constraint->mActive)
{
deactivateConstraint(constraint);
}
return;
}
if (!constraint->mActive || time < shared_data->mEaseInStopTime)
{
activateConstraint(constraint);
}
LLJoint* root_joint = getJoint(shared_data->mJointStateIndices[shared_data->mChainLength]);
if (! root_joint)
{
return;
}
LLVector3 root_pos = root_joint->getWorldPosition();
// LLQuaternion root_rot =
root_joint->getParent()->getWorldRotation();
// LLQuaternion inv_root_rot = ~root_rot;
// LLVector3 current_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
//apply underlying keyframe animation to get nominal "kinematic" joint positions
for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
{
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
if (!cur_joint)
{
return;
}
if (joint_mask[cur_joint->getJointNum()] >= (0xff >> (7 - getPriority())))
{
// skip constraint
return;
}
old_rots[joint_num] = cur_joint->getRotation();
cur_joint->setRotation(getJointState(shared_data->mJointStateIndices[joint_num])->getRotation());
}
LLVector3 keyframe_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
LLVector3 target_pos;
switch(shared_data->mConstraintTargetType)
{
case CONSTRAINT_TARGET_TYPE_GROUND:
target_pos = mCharacter->getPosAgentFromGlobal(constraint->mGroundPos);
// LL_INFOS() << "Target Pos " << constraint->mGroundPos << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
break;
case CONSTRAINT_TARGET_TYPE_BODY:
target_pos = mCharacter->getVolumePos(shared_data->mTargetConstraintVolume, shared_data->mTargetConstraintOffset);
break;
default:
break;
}
LLVector3 norm;
LLJoint *source_jointp = NULL;
LLJoint *target_jointp = NULL;
if (shared_data->mConstraintType == CONSTRAINT_TYPE_PLANE)
{
switch(shared_data->mConstraintTargetType)
{
case CONSTRAINT_TARGET_TYPE_GROUND:
norm = constraint->mGroundNorm;
break;
case CONSTRAINT_TARGET_TYPE_BODY:
target_jointp = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume);
if (target_jointp)
{
// *FIX: do proper normal calculation for stretched
// spheres (inverse transpose)
norm = target_pos - target_jointp->getWorldPosition();
}
if (norm.isExactlyZero())
{
source_jointp = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume);
norm = -1.f * shared_data->mSourceConstraintOffset;
if (source_jointp)
{
norm = norm * source_jointp->getWorldRotation();
}
}
norm.normVec();
break;
default:
norm.clearVec();
break;
}
target_pos = keyframe_source_pos + (norm * ((target_pos - keyframe_source_pos) * norm));
}
if (constraint->mSharedData->mChainLength != 0 &&
dist_vec_squared(root_pos, target_pos) * 0.95f > constraint->mTotalLength * constraint->mTotalLength)
{
constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 0.f, 0.1f);
}
else
{
constraint->mWeight = LLSmoothInterpolation::lerp(constraint->mWeight, 1.f, 0.3f);
}
F32 weight = constraint->mWeight * ((shared_data->mEaseOutStopTime == 0.f) ? 1.f :
llmin(clamp_rescale(time, shared_data->mEaseInStartTime, shared_data->mEaseInStopTime, 0.f, 1.f),
clamp_rescale(time, shared_data->mEaseOutStartTime, shared_data->mEaseOutStopTime, 1.f, 0.f)));
LLVector3 source_to_target = target_pos - keyframe_source_pos;
S32 max_iteration_count = ll_round(clamp_rescale(
mCharacter->getPixelArea(),
MAX_PIXEL_AREA_CONSTRAINTS,
MIN_PIXEL_AREA_CONSTRAINTS,
(F32)MAX_ITERATIONS,
(F32)MIN_ITERATIONS));
if (shared_data->mChainLength)
{
LLJoint* end_joint = getJoint(shared_data->mJointStateIndices[0]);
if (!end_joint)
{
return;
}
LLQuaternion end_rot = end_joint->getWorldRotation();
// slam start and end of chain to the proper positions (rest of chain stays put)
positions[0] = lerp(keyframe_source_pos, target_pos, weight);
positions[shared_data->mChainLength] = root_pos;
// grab keyframe-specified positions of joints
for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
{
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
if (!cur_joint)
{
return;
}
LLVector3 kinematic_position = cur_joint->getWorldPosition() +
(source_to_target * constraint->mJointLengthFractions[joint_num]);
// convert intermediate joint positions to world coordinates
positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition();
F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f);
// LL_INFOS() << "Interpolant " << LLSmoothInterpolation::getInterpolant(time_constant, FALSE) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
positions[joint_num] = lerp(positions[joint_num], kinematic_position,
LLSmoothInterpolation::getInterpolant(time_constant, FALSE));
}
S32 iteration_count;
for (iteration_count = 0; iteration_count < max_iteration_count; iteration_count++)
{
S32 num_joints_finished = 0;
for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
{
// constraint to child
LLVector3 acceleration = (positions[joint_num - 1] - positions[joint_num]) *
(dist_vec(positions[joint_num], positions[joint_num - 1]) - joint_lengths[joint_num - 1]) * JOINT_LENGTH_K;
// constraint to parent
acceleration += (positions[joint_num + 1] - positions[joint_num]) *
(dist_vec(positions[joint_num + 1], positions[joint_num]) - joint_lengths[joint_num]) * JOINT_LENGTH_K;
if (acceleration.magVecSquared() < MIN_ACCELERATION_SQUARED)
{
num_joints_finished++;
}
velocities[joint_num - 1] = velocities[joint_num - 1] * 0.7f;
positions[joint_num] += velocities[joint_num - 1] + (acceleration * 0.5f);
velocities[joint_num - 1] += acceleration;
}
if ((iteration_count >= MIN_ITERATION_COUNT) &&
(num_joints_finished == shared_data->mChainLength - 1))
{
// LL_INFOS() << iteration_count << " iterations on " <<
// mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << LL_ENDL;
break;
}
}
for (joint_num = shared_data->mChainLength; joint_num > 0; joint_num--)
{
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
if (!cur_joint)
{
return;
}
LLJoint* child_joint = getJoint(shared_data->mJointStateIndices[joint_num - 1]);
if (!child_joint)
{
return;
}
LLQuaternion parent_rot = cur_joint->getParent()->getWorldRotation();
LLQuaternion cur_rot = cur_joint->getWorldRotation();
LLQuaternion fixup_rot;
LLVector3 target_at = positions[joint_num - 1] - positions[joint_num];
LLVector3 current_at;
// at bottom of chain, use point on collision volume, not joint position
if (joint_num == 1)
{
current_at = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset) -
cur_joint->getWorldPosition();
}
else
{
current_at = child_joint->getPosition() * cur_rot;
}
fixup_rot.shortestArc(current_at, target_at);
LLQuaternion target_rot = cur_rot * fixup_rot;
target_rot = target_rot * ~parent_rot;
if (weight != 1.f)
{
LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[joint_num])->getRotation();
target_rot = nlerp(weight, cur_rot, target_rot);
}
getJointState(shared_data->mJointStateIndices[joint_num])->setRotation(target_rot);
cur_joint->setRotation(target_rot);
}
LLQuaternion end_local_rot = end_rot * ~end_joint->getParent()->getWorldRotation();
if (weight == 1.f)
{
getJointState(shared_data->mJointStateIndices[0])->setRotation(end_local_rot);
}
else
{
LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[0])->getRotation();
getJointState(shared_data->mJointStateIndices[0])->setRotation(nlerp(weight, cur_rot, end_local_rot));
}
// save simulated positions in pelvis-space and calculate total fixup distance
constraint->mFixupDistanceRMS = 0.f;
F32 delta_time = llmax(0.02f, llabs(time - mLastUpdateTime));
for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
{
LLVector3 new_pos = (positions[joint_num] - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation();
constraint->mFixupDistanceRMS += dist_vec_squared(new_pos, constraint->mPositions[joint_num]) / delta_time;
constraint->mPositions[joint_num] = new_pos;
}
constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1));
constraint->mFixupDistanceRMS = (F32) sqrt(constraint->mFixupDistanceRMS);
//reset old joint rots
for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
{
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
if (!cur_joint)
{
return;
}
cur_joint->setRotation(old_rots[joint_num]);
}
}
// simple positional constraint (pelvis only)
else if (getJointState(shared_data->mJointStateIndices[0])->getUsage() & LLJointState::POS)
{
LLVector3 delta = source_to_target * weight;
LLPointer<LLJointState> current_joint_state = getJointState(shared_data->mJointStateIndices[0]);
LLQuaternion parent_rot = current_joint_state->getJoint()->getParent()->getWorldRotation();
delta = delta * ~parent_rot;
current_joint_state->setPosition(current_joint_state->getJoint()->getPosition() + delta);
}
}
//-----------------------------------------------------------------------------
// deserialize()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp, const LLUUID& asset_id)
{
BOOL old_version = FALSE;
auto joint_motion_list = std::make_unique<LLKeyframeMotion::JointMotionList>();
//-------------------------------------------------------------------------
// get base priority
//-------------------------------------------------------------------------
S32 temp_priority;
U16 version;
U16 sub_version;
if (!dp.unpackU16(version, "version"))
{
LL_WARNS() << "can't read version number for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackU16(sub_version, "sub_version"))
{
LL_WARNS() << "can't read sub version number for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (version == 0 && sub_version == 1)
{
old_version = TRUE;
}
else if (version != KEYFRAME_MOTION_VERSION || sub_version != KEYFRAME_MOTION_SUBVERSION)
{
#if LL_RELEASE
LL_WARNS() << "Bad animation version " << version << "." << sub_version
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
#else
LL_ERRS() << "Bad animation version " << version << "." << sub_version
<< " for animation " << asset_id << LL_ENDL;
#endif
}
if (!dp.unpackS32(temp_priority, "base_priority"))
{
LL_WARNS() << "can't read animation base_priority"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
joint_motion_list->mBasePriority = (LLJoint::JointPriority) temp_priority;
if (joint_motion_list->mBasePriority >= LLJoint::ADDITIVE_PRIORITY)
{
joint_motion_list->mBasePriority = (LLJoint::JointPriority)((S32)LLJoint::ADDITIVE_PRIORITY-1);
joint_motion_list->mMaxPriority = joint_motion_list->mBasePriority;
}
else if (joint_motion_list->mBasePriority < LLJoint::USE_MOTION_PRIORITY)
{
LL_WARNS() << "bad animation base_priority " << joint_motion_list->mBasePriority
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
//-------------------------------------------------------------------------
// get duration
//-------------------------------------------------------------------------
if (!dp.unpackF32(joint_motion_list->mDuration, "duration"))
{
LL_WARNS() << "can't read duration"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (joint_motion_list->mDuration > MAX_ANIM_DURATION ||
!llfinite(joint_motion_list->mDuration))
{
LL_WARNS() << "invalid animation duration"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
//-------------------------------------------------------------------------
// get emote (optional)
//-------------------------------------------------------------------------
if (!dp.unpackString(joint_motion_list->mEmoteName, "emote_name"))
{
LL_WARNS() << "can't read optional_emote_animation"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if(joint_motion_list->mEmoteName==mID.asString())
{
LL_WARNS() << "Malformed animation mEmoteName==mID"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
//-------------------------------------------------------------------------
// get loop
//-------------------------------------------------------------------------
if (!dp.unpackF32(joint_motion_list->mLoopInPoint, "loop_in_point") ||
!llfinite(joint_motion_list->mLoopInPoint))
{
LL_WARNS() << "can't read loop point"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackF32(joint_motion_list->mLoopOutPoint, "loop_out_point") ||
!llfinite(joint_motion_list->mLoopOutPoint))
{
LL_WARNS() << "can't read loop point"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackS32(joint_motion_list->mLoop, "loop"))
{
LL_WARNS() << "can't read loop"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
//-------------------------------------------------------------------------
// get easeIn and easeOut
//-------------------------------------------------------------------------
if (!dp.unpackF32(joint_motion_list->mEaseInDuration, "ease_in_duration") ||
!llfinite(joint_motion_list->mEaseInDuration))
{
LL_WARNS() << "can't read easeIn"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackF32(joint_motion_list->mEaseOutDuration, "ease_out_duration") ||
!llfinite(joint_motion_list->mEaseOutDuration))
{
LL_WARNS() << "can't read easeOut"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
//-------------------------------------------------------------------------
// get hand pose
//-------------------------------------------------------------------------
U32 word;
if (!dp.unpackU32(word, "hand_pose"))
{
LL_WARNS() << "can't read hand pose"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if(word > LLHandMotion::NUM_HAND_POSES)
{
LL_WARNS() << "invalid LLHandMotion::eHandPose index: " << word
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
joint_motion_list->mHandPose = (LLHandMotion::eHandPose)word;
//-------------------------------------------------------------------------
// get number of joint motions
//-------------------------------------------------------------------------
U32 num_motions = 0;
if (!dp.unpackU32(num_motions, "num_joints"))
{
LL_WARNS() << "can't read number of joints"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (num_motions == 0)
{
LL_WARNS() << "no joints"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
else if (num_motions > LL_CHARACTER_MAX_ANIMATED_JOINTS)
{
LL_WARNS() << "too many joints"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
joint_motion_list->mJointMotionArray.clear();
joint_motion_list->mJointMotionArray.reserve(num_motions);
mJointStates.clear();
mJointStates.reserve(num_motions);
//-------------------------------------------------------------------------
// initialize joint motions
//-------------------------------------------------------------------------
for(U32 i=0; i<num_motions; ++i)
{
JointMotion* joint_motion = new JointMotion;
joint_motion_list->mJointMotionArray.push_back(joint_motion);
std::string joint_name;
if (!dp.unpackString(joint_name, "joint_name"))
{
LL_WARNS() << "can't read joint name"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (joint_name == "mScreen" || joint_name == "mRoot")
{
LL_WARNS() << "attempted to animate special " << joint_name << " joint"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
//---------------------------------------------------------------------
// find the corresponding joint
//---------------------------------------------------------------------
LLJoint *joint = mCharacter->getJoint( joint_name );
if (joint)
{
S32 joint_num = joint->getJointNum();
// LL_INFOS() << " joint: " << joint_name << LL_ENDL;
if ((joint_num >= (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS) || (joint_num < 0))
{
LL_WARNS() << "Joint will be omitted from animation: joint_num " << joint_num
<< " is outside of legal range [0-"
<< LL_CHARACTER_MAX_ANIMATED_JOINTS << ") for joint " << joint->getName()
<< " for animation " << asset_id << LL_ENDL;
joint = nullptr;
}
}
else
{
LL_WARNS() << "invalid joint name: " << joint_name
<< " for animation " << asset_id << LL_ENDL;
//return FALSE;
}
joint_motion->mJointName = std::move(joint_name); // Do not use joint_name after this point.
LLPointer<LLJointState> joint_state = new LLJointState;
mJointStates.push_back(joint_state);
joint_state->setJoint( joint ); // note: can accept NULL
joint_state->setUsage( 0 );
//---------------------------------------------------------------------
// get joint priority
//---------------------------------------------------------------------
S32 joint_priority;
if (!dp.unpackS32(joint_priority, "joint_priority"))
{
LL_WARNS() << "can't read joint priority."
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (joint_priority < LLJoint::USE_MOTION_PRIORITY)
{
LL_WARNS() << "joint priority unknown - too low."
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
joint_motion->mPriority = (LLJoint::JointPriority)joint_priority;
if (joint_priority != LLJoint::USE_MOTION_PRIORITY &&
joint_priority > joint_motion_list->mMaxPriority)
{
joint_motion_list->mMaxPriority = (LLJoint::JointPriority)joint_priority;
}
joint_state->setPriority((LLJoint::JointPriority)joint_priority);
//---------------------------------------------------------------------
// scan rotation curve header
//---------------------------------------------------------------------
if (!dp.unpackS32(joint_motion->mRotationCurve.mNumKeys, "num_rot_keys") || joint_motion->mRotationCurve.mNumKeys < 0)
{
LL_WARNS() << "can't read number of rotation keys"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
joint_motion->mRotationCurve.mInterpolationType = IT_LINEAR;
if (joint_motion->mRotationCurve.mNumKeys != 0)
{
joint_state->setUsage(joint_state->getUsage() | LLJointState::ROT );
}
//---------------------------------------------------------------------
// scan rotation curve keys
//---------------------------------------------------------------------
RotationCurve *rCurve = &joint_motion->mRotationCurve;
for (S32 k = 0; k < joint_motion->mRotationCurve.mNumKeys; k++)
{
F32 time;
U16 time_short;
if (old_version)
{
if (!dp.unpackF32(time, "time") ||
!llfinite(time))
{
LL_WARNS() << "can't read rotation key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
}
else
{
if (!dp.unpackU16(time_short, "time"))
{
LL_WARNS() << "can't read rotation key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
time = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration);
if (time < 0 || time > joint_motion_list->mDuration)
{
LL_WARNS() << "invalid frame time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
}
RotationKey rot_key;
rot_key.mTime = time;
LLVector3 rot_angles;
U16 x, y, z;
if (old_version)
{
if (!dp.unpackVector3(rot_angles, "rot_angles"))
{
LL_WARNS() << "can't read rot_angles in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
}
if (!rot_angles.isFinite())
{
LL_WARNS() << "non-finite angle in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
}
LLQuaternion::Order ro = StringToOrder("ZYX");
rot_key.mValue = mayaQ(rot_angles.mV[VX], rot_angles.mV[VY], rot_angles.mV[VZ], ro);
}
else
{
if (!dp.unpackU16(x, "rot_angle_x"))
{
LL_WARNS() << "can't read rot_angle_x in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
}
if (!dp.unpackU16(y, "rot_angle_y"))
{
LL_WARNS() << "can't read rot_angle_y in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
}
if (!dp.unpackU16(z, "rot_angle_z"))
{
LL_WARNS() << "can't read rot_angle_z in rotation key (" << k << ")" << LL_ENDL;
return FALSE;
}
LLVector3 rot_vec;
rot_vec.mV[VX] = U16_to_F32(x, -1.f, 1.f);
rot_vec.mV[VY] = U16_to_F32(y, -1.f, 1.f);
rot_vec.mV[VZ] = U16_to_F32(z, -1.f, 1.f);
if (!rot_vec.isFinite())
{
LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
rot_key.mValue.unpackFromVector3(rot_vec);
}
if( !(rot_key.mValue.isFinite()) )
{
LL_WARNS() << "non-finite angle in rotation key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
rCurve->mKeys.emplace_back(time, rot_key);
}
std::sort(rCurve->mKeys.begin(), rCurve->mKeys.end(), [](const auto& a, const auto& b) { return a.first < b.first; });
//---------------------------------------------------------------------
// scan position curve header
//---------------------------------------------------------------------
if (!dp.unpackS32(joint_motion->mPositionCurve.mNumKeys, "num_pos_keys") || joint_motion->mPositionCurve.mNumKeys < 0)
{
LL_WARNS() << "can't read number of position keys"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
joint_motion->mPositionCurve.mInterpolationType = IT_LINEAR;
if (joint_motion->mPositionCurve.mNumKeys != 0)
{
joint_state->setUsage(joint_state->getUsage() | LLJointState::POS );
}
//---------------------------------------------------------------------
// scan position curve keys
//---------------------------------------------------------------------
PositionCurve *pCurve = &joint_motion->mPositionCurve;
BOOL is_pelvis = joint_motion->mJointName == "mPelvis";
for (S32 k = 0; k < joint_motion->mPositionCurve.mNumKeys; k++)
{
U16 time_short;
PositionKey pos_key;
if (old_version)
{
if (!dp.unpackF32(pos_key.mTime, "time") ||
!llfinite(pos_key.mTime))
{
LL_WARNS() << "can't read position key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
}
else
{
if (!dp.unpackU16(time_short, "time"))
{
LL_WARNS() << "can't read position key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
pos_key.mTime = U16_to_F32(time_short, 0.f, joint_motion_list->mDuration);
}
if (old_version)
{
if (!dp.unpackVector3(pos_key.mValue, "pos"))
{
LL_WARNS() << "can't read pos in position key (" << k << ")" << LL_ENDL;
return FALSE;
}
//MAINT-6162
pos_key.mValue.mV[VX] = llclamp( pos_key.mValue.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
pos_key.mValue.mV[VY] = llclamp( pos_key.mValue.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
pos_key.mValue.mV[VZ] = llclamp( pos_key.mValue.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
}
else
{
U16 x, y, z;
if (!dp.unpackU16(x, "pos_x"))
{
LL_WARNS() << "can't read pos_x in position key (" << k << ")" << LL_ENDL;
return FALSE;
}
if (!dp.unpackU16(y, "pos_y"))
{
LL_WARNS() << "can't read pos_y in position key (" << k << ")" << LL_ENDL;
return FALSE;
}
if (!dp.unpackU16(z, "pos_z"))
{
LL_WARNS() << "can't read pos_z in position key (" << k << ")" << LL_ENDL;
return FALSE;
}
pos_key.mValue.mV[VX] = U16_to_F32(x, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
pos_key.mValue.mV[VY] = U16_to_F32(y, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
pos_key.mValue.mV[VZ] = U16_to_F32(z, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
}
if( !(pos_key.mValue.isFinite()) )
{
LL_WARNS() << "non-finite position in key (" << k << ")"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
pCurve->mKeys.emplace_back(pos_key.mTime, pos_key);
if (is_pelvis)
{
joint_motion_list->mPelvisBBox.addPoint(pos_key.mValue);
}
}
std::sort(pCurve->mKeys.begin(), pCurve->mKeys.end(), [](const auto& a, const auto& b) { return a.first < b.first; });
joint_motion->mUsage = joint_state->getUsage();
}
//-------------------------------------------------------------------------
// get number of constraints
//-------------------------------------------------------------------------
S32 num_constraints = 0;
if (!dp.unpackS32(num_constraints, "num_constraints"))
{
LL_WARNS() << "can't read number of constraints"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (num_constraints > MAX_CONSTRAINTS || num_constraints < 0)
{
LL_WARNS() << "Bad number of constraints... ignoring: " << num_constraints
<< " for animation " << asset_id << LL_ENDL;
}
else
{
//-------------------------------------------------------------------------
// get constraints
//-------------------------------------------------------------------------
std::string str;
for(S32 i = 0; i < num_constraints; ++i)
{
// read in constraint data
auto constraintp = std::make_unique<JointConstraintSharedData>();
U8 byte = 0;
if (!dp.unpackU8(byte, "chain_length"))
{
LL_WARNS() << "can't read constraint chain length"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
constraintp->mChainLength = (S32) byte;
if((U32)constraintp->mChainLength > joint_motion_list->getNumJointMotions())
{
LL_WARNS() << "invalid constraint chain length"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackU8(byte, "constraint_type"))
{
LL_WARNS() << "can't read constraint type"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if( byte >= NUM_CONSTRAINT_TYPES )
{
LL_WARNS() << "invalid constraint type"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
constraintp->mConstraintType = (EConstraintType)byte;
const S32 BIN_DATA_LENGTH = 16;
U8 bin_data[BIN_DATA_LENGTH+1];
if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "source_volume"))
{
LL_WARNS() << "can't read source volume name"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination
str = (char*)bin_data;
constraintp->mSourceConstraintVolume = mCharacter->getCollisionVolumeID(str);
if (constraintp->mSourceConstraintVolume == -1)
{
LL_WARNS() << "not a valid source constraint volume " << str
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackVector3(constraintp->mSourceConstraintOffset, "source_offset"))
{
LL_WARNS() << "can't read constraint source offset"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if( !(constraintp->mSourceConstraintOffset.isFinite()) )
{
LL_WARNS() << "non-finite constraint source offset"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "target_volume"))
{
LL_WARNS() << "can't read target volume name"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
bin_data[BIN_DATA_LENGTH] = 0; // Ensure null termination
str = (char*)bin_data;
if (str == "GROUND")
{
// constrain to ground
constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_GROUND;
}
else
{
constraintp->mConstraintTargetType = CONSTRAINT_TARGET_TYPE_BODY;
constraintp->mTargetConstraintVolume = mCharacter->getCollisionVolumeID(str);
if (constraintp->mTargetConstraintVolume == -1)
{
LL_WARNS() << "not a valid target constraint volume " << str
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
}
if (!dp.unpackVector3(constraintp->mTargetConstraintOffset, "target_offset"))
{
LL_WARNS() << "can't read constraint target offset"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if( !(constraintp->mTargetConstraintOffset.isFinite()) )
{
LL_WARNS() << "non-finite constraint target offset"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackVector3(constraintp->mTargetConstraintDir, "target_dir"))
{
LL_WARNS() << "can't read constraint target direction"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if( !(constraintp->mTargetConstraintDir.isFinite()) )
{
LL_WARNS() << "non-finite constraint target direction"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!constraintp->mTargetConstraintDir.isExactlyZero())
{
constraintp->mUseTargetOffset = TRUE;
// constraintp->mTargetConstraintDir *= constraintp->mSourceConstraintOffset.magVec();
}
if (!dp.unpackF32(constraintp->mEaseInStartTime, "ease_in_start") || !llfinite(constraintp->mEaseInStartTime))
{
LL_WARNS() << "can't read constraint ease in start time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackF32(constraintp->mEaseInStopTime, "ease_in_stop") || !llfinite(constraintp->mEaseInStopTime))
{
LL_WARNS() << "can't read constraint ease in stop time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackF32(constraintp->mEaseOutStartTime, "ease_out_start") || !llfinite(constraintp->mEaseOutStartTime))
{
LL_WARNS() << "can't read constraint ease out start time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if (!dp.unpackF32(constraintp->mEaseOutStopTime, "ease_out_stop") || !llfinite(constraintp->mEaseOutStopTime))
{
LL_WARNS() << "can't read constraint ease out stop time"
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
LLJoint* joint = mCharacter->findCollisionVolume(constraintp->mSourceConstraintVolume);
// get joint to which this collision volume is attached
if (!joint)
{
return FALSE;
}
constraintp->mJointStateIndices = new S32[constraintp->mChainLength + 1]; // note: mChainLength is size-limited - comes from a byte
for (S32 i = 0; i < constraintp->mChainLength + 1; i++)
{
LLJoint* parent = joint->getParent();
if (!parent)
{
LL_WARNS() << "Joint with no parent: " << joint->getName()
<< " Emote: " << joint_motion_list->mEmoteName
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
joint = parent;
constraintp->mJointStateIndices[i] = -1;
for (U32 j = 0; j < joint_motion_list->getNumJointMotions(); j++)
{
LLJoint* constraint_joint = getJoint(j);
if ( !constraint_joint )
{
LL_WARNS() << "Invalid joint " << j
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
if(constraint_joint == joint)
{
constraintp->mJointStateIndices[i] = (S32)j;
break;
}
}
if (constraintp->mJointStateIndices[i] < 0 )
{
LL_WARNS() << "No joint index for constraint " << i
<< " for animation " << asset_id << LL_ENDL;
return FALSE;
}
}
joint_motion_list->mConstraints.push_front(constraintp.release());
}
}
// *FIX: support cleanup of old keyframe data
mJointMotionList = joint_motion_list.release();
LLKeyframeDataCache::addKeyframeData(getID(), mJointMotionList);
mAssetStatus = ASSET_LOADED;
setupPose();
return TRUE;
}
//-----------------------------------------------------------------------------
// serialize()
//-----------------------------------------------------------------------------
BOOL LLKeyframeMotion::serialize(LLDataPacker& dp) const
{
BOOL success = TRUE;
LL_DEBUGS("BVH") << "serializing" << LL_ENDL;
success &= dp.packU16(KEYFRAME_MOTION_VERSION, "version");
success &= dp.packU16(KEYFRAME_MOTION_SUBVERSION, "sub_version");
success &= dp.packS32(mJointMotionList->mBasePriority, "base_priority");
success &= dp.packF32(mJointMotionList->mDuration, "duration");
success &= dp.packString(mJointMotionList->mEmoteName, "emote_name");
success &= dp.packF32(mJointMotionList->mLoopInPoint, "loop_in_point");
success &= dp.packF32(mJointMotionList->mLoopOutPoint, "loop_out_point");
success &= dp.packS32(mJointMotionList->mLoop, "loop");
success &= dp.packF32(mJointMotionList->mEaseInDuration, "ease_in_duration");
success &= dp.packF32(mJointMotionList->mEaseOutDuration, "ease_out_duration");
success &= dp.packU32(mJointMotionList->mHandPose, "hand_pose");
success &= dp.packU32(mJointMotionList->getNumJointMotions(), "num_joints");
LL_DEBUGS("BVH") << "version " << KEYFRAME_MOTION_VERSION << LL_ENDL;
LL_DEBUGS("BVH") << "sub_version " << KEYFRAME_MOTION_SUBVERSION << LL_ENDL;
LL_DEBUGS("BVH") << "base_priority " << mJointMotionList->mBasePriority << LL_ENDL;
LL_DEBUGS("BVH") << "duration " << mJointMotionList->mDuration << LL_ENDL;
LL_DEBUGS("BVH") << "emote_name " << mJointMotionList->mEmoteName << LL_ENDL;
LL_DEBUGS("BVH") << "loop_in_point " << mJointMotionList->mLoopInPoint << LL_ENDL;
LL_DEBUGS("BVH") << "loop_out_point " << mJointMotionList->mLoopOutPoint << LL_ENDL;
LL_DEBUGS("BVH") << "loop " << mJointMotionList->mLoop << LL_ENDL;
LL_DEBUGS("BVH") << "ease_in_duration " << mJointMotionList->mEaseInDuration << LL_ENDL;
LL_DEBUGS("BVH") << "ease_out_duration " << mJointMotionList->mEaseOutDuration << LL_ENDL;
LL_DEBUGS("BVH") << "hand_pose " << mJointMotionList->mHandPose << LL_ENDL;
LL_DEBUGS("BVH") << "num_joints " << mJointMotionList->getNumJointMotions() << LL_ENDL;
for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
JointMotion* joint_motionp = mJointMotionList->getJointMotion(i);
success &= dp.packString(joint_motionp->mJointName, "joint_name");
success &= dp.packS32(joint_motionp->mPriority, "joint_priority");
success &= dp.packS32(joint_motionp->mRotationCurve.mNumKeys, "num_rot_keys");
LL_DEBUGS("BVH") << "Joint " << joint_motionp->mJointName << LL_ENDL;
for (RotationCurve::key_map_t::iterator iter = joint_motionp->mRotationCurve.mKeys.begin();
iter != joint_motionp->mRotationCurve.mKeys.end(); ++iter)
{
RotationKey& rot_key = iter->second;
U16 time_short = F32_to_U16(rot_key.mTime, 0.f, mJointMotionList->mDuration);
success &= dp.packU16(time_short, "time");
LLVector3 rot_angles = rot_key.mValue.packToVector3();
U16 x, y, z;
rot_angles.quantize16(-1.f, 1.f, -1.f, 1.f);
x = F32_to_U16(rot_angles.mV[VX], -1.f, 1.f);
y = F32_to_U16(rot_angles.mV[VY], -1.f, 1.f);
z = F32_to_U16(rot_angles.mV[VZ], -1.f, 1.f);
success &= dp.packU16(x, "rot_angle_x");
success &= dp.packU16(y, "rot_angle_y");
success &= dp.packU16(z, "rot_angle_z");
LL_DEBUGS("BVH") << " rot: t " << rot_key.mTime << " angles " << rot_angles.mV[VX] <<","<< rot_angles.mV[VY] <<","<< rot_angles.mV[VZ] << LL_ENDL;
}
success &= dp.packS32(joint_motionp->mPositionCurve.mNumKeys, "num_pos_keys");
for (PositionCurve::key_map_t::iterator iter = joint_motionp->mPositionCurve.mKeys.begin();
iter != joint_motionp->mPositionCurve.mKeys.end(); ++iter)
{
PositionKey& pos_key = iter->second;
U16 time_short = F32_to_U16(pos_key.mTime, 0.f, mJointMotionList->mDuration);
success &= dp.packU16(time_short, "time");
U16 x, y, z;
pos_key.mValue.quantize16(-LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
x = F32_to_U16(pos_key.mValue.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
y = F32_to_U16(pos_key.mValue.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
z = F32_to_U16(pos_key.mValue.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET);
success &= dp.packU16(x, "pos_x");
success &= dp.packU16(y, "pos_y");
success &= dp.packU16(z, "pos_z");
LL_DEBUGS("BVH") << " pos: t " << pos_key.mTime << " pos " << pos_key.mValue.mV[VX] <<","<< pos_key.mValue.mV[VY] <<","<< pos_key.mValue.mV[VZ] << LL_ENDL;
}
}
success &= dp.packS32(mJointMotionList->mConstraints.size(), "num_constraints");
LL_DEBUGS("BVH") << "num_constraints " << mJointMotionList->mConstraints.size() << LL_ENDL;
for (JointMotionList::constraint_list_t::const_iterator iter = mJointMotionList->mConstraints.begin();
iter != mJointMotionList->mConstraints.end(); ++iter)
{
JointConstraintSharedData* shared_constraintp = *iter;
success &= dp.packU8(shared_constraintp->mChainLength, "chain_length");
success &= dp.packU8(shared_constraintp->mConstraintType, "constraint_type");
char source_volume[16]; /* Flawfinder: ignore */
snprintf(source_volume, sizeof(source_volume), "%s", /* Flawfinder: ignore */
mCharacter->findCollisionVolume(shared_constraintp->mSourceConstraintVolume)->getName().c_str());
success &= dp.packBinaryDataFixed((U8*)source_volume, 16, "source_volume");
success &= dp.packVector3(shared_constraintp->mSourceConstraintOffset, "source_offset");
char target_volume[16]; /* Flawfinder: ignore */
if (shared_constraintp->mConstraintTargetType == CONSTRAINT_TARGET_TYPE_GROUND)
{
snprintf(target_volume,sizeof(target_volume), "%s", "GROUND"); /* Flawfinder: ignore */
}
else
{
snprintf(target_volume, sizeof(target_volume),"%s", /* Flawfinder: ignore */
mCharacter->findCollisionVolume(shared_constraintp->mTargetConstraintVolume)->getName().c_str());
}
success &= dp.packBinaryDataFixed((U8*)target_volume, 16, "target_volume");
success &= dp.packVector3(shared_constraintp->mTargetConstraintOffset, "target_offset");
success &= dp.packVector3(shared_constraintp->mTargetConstraintDir, "target_dir");
success &= dp.packF32(shared_constraintp->mEaseInStartTime, "ease_in_start");
success &= dp.packF32(shared_constraintp->mEaseInStopTime, "ease_in_stop");
success &= dp.packF32(shared_constraintp->mEaseOutStartTime, "ease_out_start");
success &= dp.packF32(shared_constraintp->mEaseOutStopTime, "ease_out_stop");
LL_DEBUGS("BVH") << " chain_length " << shared_constraintp->mChainLength << LL_ENDL;
LL_DEBUGS("BVH") << " constraint_type " << (S32)shared_constraintp->mConstraintType << LL_ENDL;
LL_DEBUGS("BVH") << " source_volume " << source_volume << LL_ENDL;
LL_DEBUGS("BVH") << " source_offset " << shared_constraintp->mSourceConstraintOffset << LL_ENDL;
LL_DEBUGS("BVH") << " target_volume " << target_volume << LL_ENDL;
LL_DEBUGS("BVH") << " target_offset " << shared_constraintp->mTargetConstraintOffset << LL_ENDL;
LL_DEBUGS("BVH") << " target_dir " << shared_constraintp->mTargetConstraintDir << LL_ENDL;
LL_DEBUGS("BVH") << " ease_in_start " << shared_constraintp->mEaseInStartTime << LL_ENDL;
LL_DEBUGS("BVH") << " ease_in_stop " << shared_constraintp->mEaseInStopTime << LL_ENDL;
LL_DEBUGS("BVH") << " ease_out_start " << shared_constraintp->mEaseOutStartTime << LL_ENDL;
LL_DEBUGS("BVH") << " ease_out_stop " << shared_constraintp->mEaseOutStopTime << LL_ENDL;
}
return success;
}
//-----------------------------------------------------------------------------
// getFileSize()
//-----------------------------------------------------------------------------
U32 LLKeyframeMotion::getFileSize()
{
// serialize into a dummy buffer to calculate required size
LLDataPackerBinaryBuffer dp;
serialize(dp);
return dp.getCurrentSize();
}
//-----------------------------------------------------------------------------
// dumpToFile()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::dumpToFile(const std::string& name)
{
if (isLoaded())
{
std::string outfile_base;
if (!name.empty())
{
outfile_base = name;
}
else if (!getName().empty())
{
outfile_base = getName();
}
else
{
const LLUUID& id = getID();
outfile_base = id.asString();
}
std::string outfilename = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,outfile_base + ".anim");
if (LLFile::isfile(outfilename))
{
return;
}
S32 file_size = getFileSize();
U8* buffer = new U8[file_size];
LL_DEBUGS("BVH") << "Dumping " << outfilename << LL_ENDL;
LLDataPackerBinaryBuffer dp(buffer, file_size);
if (serialize(dp))
{
LLAPRFile outfile;
outfile.open(outfilename, LL_APR_WPB);
if (outfile.getFileHandle())
{
outfile.write(buffer, file_size);
}
}
delete [] buffer;
}
}
//-----------------------------------------------------------------------------
// getPelvisBBox()
//-----------------------------------------------------------------------------
const LLBBoxLocal &LLKeyframeMotion::getPelvisBBox()
{
return mJointMotionList->mPelvisBBox;
}
//-----------------------------------------------------------------------------
// setPriority()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::setPriority(S32 priority)
{
if (mJointMotionList)
{
S32 priority_delta = priority - mJointMotionList->mBasePriority;
mJointMotionList->mBasePriority = (LLJoint::JointPriority)priority;
mJointMotionList->mMaxPriority = mJointMotionList->mBasePriority;
for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
joint_motion->mPriority = (LLJoint::JointPriority)llclamp(
(S32)joint_motion->mPriority + priority_delta,
(S32)LLJoint::LOW_PRIORITY,
(S32)LLJoint::HIGHEST_PRIORITY);
getJointState(i)->setPriority(joint_motion->mPriority);
}
}
}
//-----------------------------------------------------------------------------
// setEmote()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::setEmote(const LLUUID& emote_id)
{
const char* emote_name = gAnimLibrary.animStateToString(emote_id);
if (emote_name)
{
mJointMotionList->mEmoteName = emote_name;
}
else
{
mJointMotionList->mEmoteName.clear();
}
}
//-----------------------------------------------------------------------------
// setEaseIn()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::setEaseIn(F32 ease_in)
{
if (mJointMotionList)
{
mJointMotionList->mEaseInDuration = llmax(ease_in, 0.f);
}
}
//-----------------------------------------------------------------------------
// setEaseOut()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::setEaseOut(F32 ease_in)
{
if (mJointMotionList)
{
mJointMotionList->mEaseOutDuration = llmax(ease_in, 0.f);
}
}
//-----------------------------------------------------------------------------
// flushKeyframeCache()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::flushKeyframeCache()
{
// TODO: Make this safe to do
// LLKeyframeDataCache::clear();
}
//-----------------------------------------------------------------------------
// setLoop()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::setLoop(BOOL loop)
{
if (mJointMotionList)
{
mJointMotionList->mLoop = loop;
mSendStopTimestamp = F32_MAX;
}
}
//-----------------------------------------------------------------------------
// setLoopIn()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::setLoopIn(F32 in_point)
{
if (mJointMotionList)
{
mJointMotionList->mLoopInPoint = in_point;
// set up loop keys
for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
PositionCurve* pos_curve = &joint_motion->mPositionCurve;
RotationCurve* rot_curve = &joint_motion->mRotationCurve;
ScaleCurve* scale_curve = &joint_motion->mScaleCurve;
pos_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
rot_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
scale_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
pos_curve->mLoopInKey.mValue = pos_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration);
rot_curve->mLoopInKey.mValue = rot_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration);
scale_curve->mLoopInKey.mValue = scale_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration);
}
}
}
//-----------------------------------------------------------------------------
// setLoopOut()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::setLoopOut(F32 out_point)
{
if (mJointMotionList)
{
mJointMotionList->mLoopOutPoint = out_point;
// set up loop keys
for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
PositionCurve* pos_curve = &joint_motion->mPositionCurve;
RotationCurve* rot_curve = &joint_motion->mRotationCurve;
ScaleCurve* scale_curve = &joint_motion->mScaleCurve;
pos_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
rot_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
scale_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
pos_curve->mLoopOutKey.mValue = pos_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration);
rot_curve->mLoopOutKey.mValue = rot_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration);
scale_curve->mLoopOutKey.mValue = scale_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration);
}
}
}
//-----------------------------------------------------------------------------
// onLoadComplete()
//-----------------------------------------------------------------------------
void LLKeyframeMotion::onLoadComplete(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLUUID* id = (LLUUID*)user_data;
std::vector<LLCharacter* >::iterator char_iter = LLCharacter::sInstances.begin();
while(char_iter != LLCharacter::sInstances.end() &&
(*char_iter)->getID() != *id)
{
++char_iter;
}
delete id;
if (char_iter == LLCharacter::sInstances.end())
{
return;
}
LLCharacter* character = *char_iter;
// look for an existing instance of this motion
LLKeyframeMotion* motionp = static_cast<LLKeyframeMotion*> (character->findMotion(asset_uuid));
if (motionp)
{
if (0 == status)
{
if (motionp->mAssetStatus == ASSET_LOADED)
{
// asset already loaded
return;
}
LLFileSystem file(asset_uuid, type, LLFileSystem::READ);
if (!file.open())
{
return;
}
S32 size = file.getSize();
std::unique_ptr<U8[]> buffer(new U8[size]);
if (!file.read((U8*)buffer.get(), size)) /*Flawfinder: ignore*/
{
LL_WARNS() << "Failed to load asset for animation from cache " << motionp->getName() << ":" << motionp->getID() << LL_ENDL;
motionp->mAssetStatus = ASSET_FETCH_FAILED;
return;
}
#ifdef SHOW_DEBUG
LL_DEBUGS("Animation") << "Loading keyframe data for: " << motionp->getName() << ":" << motionp->getID() << " (" << size << " bytes)" << LL_ENDL;
#endif
LLDataPackerBinaryBuffer dp(buffer.get(), size);
if (motionp->deserialize(dp, asset_uuid))
{
motionp->mAssetStatus = ASSET_LOADED;
}
else
{
LL_WARNS() << "Failed to decode asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL;
motionp->mAssetStatus = ASSET_FETCH_FAILED;
return;
}
}
else
{
LL_WARNS() << "Failed to load asset for animation " << motionp->getName() << ":" << motionp->getID() << LL_ENDL;
motionp->mAssetStatus = ASSET_FETCH_FAILED;
}
}
else
{
LL_WARNS() << "No existing motion for asset data. UUID: " << asset_uuid << LL_ENDL;
}
}
//--------------------------------------------------------------------
// LLKeyframeDataCache::dumpDiagInfo()
//--------------------------------------------------------------------
void LLKeyframeDataCache::dumpDiagInfo()
{
// keep track of totals
U32 total_size = 0;
char buf[1024]; /* Flawfinder: ignore */
LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
LL_INFOS() << " Global Motion Table (DEBUG only)" << LL_ENDL;
LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
// print each loaded mesh, and it's memory usage
for (keyframe_data_map_t::iterator map_it = sKeyframeDataMap.begin();
map_it != sKeyframeDataMap.end(); ++map_it)
{
U32 joint_motion_kb;
LLKeyframeMotion::JointMotionList *motion_list_p = map_it->second;
LL_INFOS() << "Motion: " << map_it->first << LL_ENDL;
joint_motion_kb = motion_list_p->dumpDiagInfo();
total_size += joint_motion_kb;
}
LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
LL_INFOS() << "Motions\tTotal Size" << LL_ENDL;
snprintf(buf, sizeof(buf), "%d\t\t%d bytes", (S32)sKeyframeDataMap.size(), total_size ); /* Flawfinder: ignore */
LL_INFOS() << buf << LL_ENDL;
LL_INFOS() << "-----------------------------------------------------" << LL_ENDL;
}
//--------------------------------------------------------------------
// LLKeyframeDataCache::addKeyframeData()
//--------------------------------------------------------------------
void LLKeyframeDataCache::addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList* joint_motion_listp)
{
sKeyframeDataMap[id] = joint_motion_listp;
}
//--------------------------------------------------------------------
// LLKeyframeDataCache::removeKeyframeData()
//--------------------------------------------------------------------
void LLKeyframeDataCache::removeKeyframeData(const LLUUID& id)
{
keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id);
if (found_data != sKeyframeDataMap.end())
{
delete found_data->second;
sKeyframeDataMap.erase(found_data);
}
}
//--------------------------------------------------------------------
// LLKeyframeDataCache::getKeyframeData()
//--------------------------------------------------------------------
LLKeyframeMotion::JointMotionList* LLKeyframeDataCache::getKeyframeData(const LLUUID& id)
{
keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id);
if (found_data == sKeyframeDataMap.end())
{
return NULL;
}
return found_data->second;
}
//--------------------------------------------------------------------
// ~LLKeyframeDataCache::LLKeyframeDataCache()
//--------------------------------------------------------------------
LLKeyframeDataCache::~LLKeyframeDataCache()
{
clear();
}
//-----------------------------------------------------------------------------
// clear()
//-----------------------------------------------------------------------------
void LLKeyframeDataCache::clear()
{
std::for_each(sKeyframeDataMap.begin(), sKeyframeDataMap.end(), DeletePairedPointer());
sKeyframeDataMap.clear();
}
//-----------------------------------------------------------------------------
// JointConstraint()
//-----------------------------------------------------------------------------
LLKeyframeMotion::JointConstraint::JointConstraint(JointConstraintSharedData* shared_data) : mSharedData(shared_data)
{
mWeight = 0.f;
mTotalLength = 0.f;
mActive = FALSE;
mSourceVolume = NULL;
mTargetVolume = NULL;
mFixupDistanceRMS = 0.f;
for (S32 i=0; i<MAX_CHAIN_LENGTH; ++i)
{
mJointLengths[i] = 0.f;
mJointLengthFractions[i] = 0.f;
}
}
// End