Code owners
Assign users and groups as approvers for specific file changes. Learn more.
llfloater.cpp 93.45 KiB
/**
* @file llfloater.cpp
* @brief LLFloater base class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Floating "windows" within the GL display, like the inventory floater,
// mini-map floater, etc.
#include "linden_common.h"
#include "llviewereventrecorder.h"
#include "llfloater.h"
#include "llfocusmgr.h"
#include "lluictrlfactory.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llcriticaldamp.h" // LLSmoothInterpolation
#include "lldir.h"
#include "lldraghandle.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llresizebar.h"
#include "llresizehandle.h"
#include "llkeyboard.h"
#include "llmenugl.h" // MENU_BAR_HEIGHT
#include "llmodaldialog.h"
#include "lltextbox.h"
#include "llresmgr.h"
#include "llui.h"
#include "llwindow.h"
#include "llstl.h"
#include "llcontrol.h"
#include "lltabcontainer.h"
#include "v2math.h"
#include "lltrans.h"
#include "llhelp.h"
#include "llmultifloater.h"
#include "llsdutil.h"
// use this to control "jumping" behavior when Ctrl-Tabbing
const S32 TABBED_FLOATER_OFFSET = 0;
const F32 LLFloater::CONTEXT_CONE_IN_ALPHA = 0.0f;
const F32 LLFloater::CONTEXT_CONE_OUT_ALPHA = 1.f;
const F32 LLFloater::CONTEXT_CONE_FADE_TIME = 0.08f;
namespace LLInitParam
{
void TypeValues<LLFloaterEnums::EOpenPositioning>::declareValues()
{
declare("relative", LLFloaterEnums::POSITIONING_RELATIVE);
declare("cascading", LLFloaterEnums::POSITIONING_CASCADING);
declare("centered", LLFloaterEnums::POSITIONING_CENTERED);
declare("specified", LLFloaterEnums::POSITIONING_SPECIFIED);
}
}
std::string LLFloater::sButtonNames[BUTTON_COUNT] =
{
"llfloater_close_btn", //BUTTON_CLOSE
"llfloater_restore_btn", //BUTTON_RESTORE
"llfloater_minimize_btn", //BUTTON_MINIMIZE
"llfloater_tear_off_btn", //BUTTON_TEAR_OFF
"llfloater_dock_btn", //BUTTON_DOCK
"llfloater_help_btn" //BUTTON_HELP
};
std::string LLFloater::sButtonToolTips[BUTTON_COUNT];
std::string LLFloater::sButtonToolTipsIndex[BUTTON_COUNT]=
{
#ifdef LL_DARWIN
"BUTTON_CLOSE_DARWIN", //"Close (Cmd-W)", //BUTTON_CLOSE
#else
"BUTTON_CLOSE_WIN", //"Close (Ctrl-W)", //BUTTON_CLOSE
#endif
"BUTTON_RESTORE", //"Restore", //BUTTON_RESTORE
"BUTTON_MINIMIZE", //"Minimize", //BUTTON_MINIMIZE
"BUTTON_TEAR_OFF", //"Tear Off", //BUTTON_TEAR_OFF
"BUTTON_DOCK",
"BUTTON_HELP"
};
LLFloater::click_callback LLFloater::sButtonCallbacks[BUTTON_COUNT] =
{
LLFloater::onClickClose, //BUTTON_CLOSE
LLFloater::onClickMinimize, //BUTTON_RESTORE
LLFloater::onClickMinimize, //BUTTON_MINIMIZE
LLFloater::onClickTearOff, //BUTTON_TEAR_OFF
LLFloater::onClickDock, //BUTTON_DOCK
LLFloater::onClickHelp //BUTTON_HELP
};
LLMultiFloater* LLFloater::sHostp = NULL;
BOOL LLFloater::sQuitting = FALSE; // Flag to prevent storing visibility controls while quitting
LLFloaterView* gFloaterView = NULL;
/*==========================================================================*|
// DEV-38598: The fundamental problem with this operation is that it can only
// support a subset of LLSD values. While it's plausible to compare two arrays
// lexicographically, what strict ordering can you impose on maps?
// (LLFloaterTOS's current key is an LLSD map.)
// Of course something like this is necessary if you want to build a std::set
// or std::map with LLSD keys. Fortunately we're getting by with other
// container types for now.
//static
bool LLFloater::KeyCompare::compare(const LLSD& a, const LLSD& b)
{
if (a.type() != b.type())
{
//LL_ERRS() << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << LL_ENDL;
return false;
}
else if (a.isUndefined())
return false;
else if (a.isInteger())
return a.asInteger() < b.asInteger();
else if (a.isReal())
return a.asReal() < b.asReal();
else if (a.isString())
return a.asString() < b.asString();
else if (a.isUUID())
return a.asUUID() < b.asUUID();
else if (a.isDate())
return a.asDate() < b.asDate();
else if (a.isURI())
return a.asString() < b.asString(); // compare URIs as strings
else if (a.isBoolean())
return a.asBoolean() < b.asBoolean();
else
return false; // no valid operation for Binary
}
|*==========================================================================*/
bool LLFloater::KeyCompare::equate(const LLSD& a, const LLSD& b)
{
return llsd_equals(a, b);
}
//************************************
LLFloater::Params::Params()
: title("title"),
short_title("short_title"),
single_instance("single_instance", false),
reuse_instance("reuse_instance", false),
can_resize("can_resize", false),
can_resize_height("can_resize_height", true),
can_resize_width("can_resize_width", true),
can_minimize("can_minimize", true),
can_close("can_close", true),
can_drag_on_left("can_drag_on_left", false),
can_tear_off("can_tear_off", true),
save_dock_state("save_dock_state", false),
save_rect("save_rect", false),
save_visibility("save_visibility", false),
can_dock("can_dock", false),
show_title("show_title", true),
show_help("show_help", false),
positioning("positioning", LLFloaterEnums::POSITIONING_RELATIVE),
header_height("header_height", 0),
legacy_header_height("legacy_header_height", 0),
close_image("close_image"),
restore_image("restore_image"),
minimize_image("minimize_image"),
tear_off_image("tear_off_image"),
dock_image("dock_image"),
help_image("help_image"),
close_pressed_image("close_pressed_image"),
restore_pressed_image("restore_pressed_image"),
minimize_pressed_image("minimize_pressed_image"),
tear_off_pressed_image("tear_off_pressed_image"),
dock_pressed_image("dock_pressed_image"),
help_pressed_image("help_pressed_image"),
open_callback("open_callback"),
close_callback("close_callback"),
follows("follows")
{
changeDefault(visible, false);
}
//static
const LLFloater::Params& LLFloater::getDefaultParams()
{
return LLUICtrlFactory::getDefaultParams<LLFloater>();
}
//static
void LLFloater::initClass()
{
// translate tooltips for floater buttons
for (S32 i = 0; i < BUTTON_COUNT; i++)
{
sButtonToolTips[i] = LLTrans::getString( sButtonToolTipsIndex[i] );
}
LLControlVariable* ctrl = LLUI::getInstance()->mSettingGroups["config"]->getControl("ActiveFloaterTransparency").get();
if (ctrl)
{
ctrl->getSignal()->connect(boost::bind(&LLFloater::updateActiveFloaterTransparency));
updateActiveFloaterTransparency();
}
ctrl = LLUI::getInstance()->mSettingGroups["config"]->getControl("InactiveFloaterTransparency").get();
if (ctrl)
{
ctrl->getSignal()->connect(boost::bind(&LLFloater::updateInactiveFloaterTransparency));
updateInactiveFloaterTransparency();
}
}
// defaults for floater param block pulled from widgets/floater.xml
static LLWidgetNameRegistry::StaticRegistrar sRegisterFloaterParams(&typeid(LLFloater::Params), "floater");
LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p)
: LLPanel(), // intentionally do not pass params here, see initFromParams
mDragHandle(NULL),
mTitle(p.title),
mShortTitle(p.short_title),
mSingleInstance(p.single_instance),
mReuseInstance(p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance), // reuse single-instance floaters by default
mIsReuseInitialized(p.reuse_instance.isProvided()),
mKey(key),
mCanTearOff(p.can_tear_off),
mCanMinimize(p.can_minimize),
mCanClose(p.can_close),
mDragOnLeft(p.can_drag_on_left),
mResizable(p.can_resize),
mResizableHeight(p.can_resize_height),
mResizableWidth(p.can_resize_width),
mShowHelp(p.show_help),
mPositioning(p.positioning),
mMinWidth(p.min_width),
mMinHeight(p.min_height),
mHeaderHeight(p.header_height),
mLegacyHeaderHeight(p.legacy_header_height),
mDefaultRectForGroup(true),
mMinimized(FALSE),
mForeground(FALSE),
mFirstLook(TRUE),
mButtonScale(1.0f),
mAutoFocus(TRUE), // automatically take focus when opened
mCanDock(false),
mDocked(false),
mTornOff(false),
mHasBeenDraggedWhileMinimized(FALSE),
mPreviousMinimizedBottom(0),
mPreviousMinimizedLeft(0),
mMinimizeSignal(NULL)
// mNotificationContext(NULL)
{
mPosition.setFloater(*this);
// mNotificationContext = new LLFloaterNotificationContext(getHandle());
// Clicks stop here.
setMouseOpaque(TRUE);
// Floaters always draw their background, unlike every other panel.
setBackgroundVisible(TRUE);
// Floaters start not minimized. When minimized, they save their
// prior rectangle to be used on restore.
mExpandedRect.set(0,0,0,0);
memset(mButtonsEnabled, 0, BUTTON_COUNT * sizeof(bool));
memset(mButtons, 0, BUTTON_COUNT * sizeof(LLButton*));
addDragHandle();
addResizeCtrls();
initFromParams(p);
initFloater(p);
}
// Note: Floaters constructed from XML call init() twice!
void LLFloater::initFloater(const Params& p)
{
// Close button.
if (mCanClose)
{
mButtonsEnabled[BUTTON_CLOSE] = TRUE;
}
// Help button: '?'
if ( !mHelpTopic.empty() && mShowHelp)
{
mButtonsEnabled[BUTTON_HELP] = TRUE;
}
// Minimize button only for top draggers
if ( !mDragOnLeft && mCanMinimize )
{
mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
}
if(mCanDock)
{
mButtonsEnabled[BUTTON_DOCK] = TRUE;
}
buildButtons(p);
// Floaters are created in the invisible state
setVisible(FALSE);
if (!getParent())
{
gFloaterView->addChild(this);
}
}
void LLFloater::addDragHandle()
{
if (!mDragHandle)
{
if (mDragOnLeft)
{
LLDragHandleLeft::Params p;
p.name("drag");
p.follows.flags(FOLLOWS_ALL);
p.label(mTitle);
mDragHandle = LLUICtrlFactory::create<LLDragHandleLeft>(p);
}
else // drag on top
{
LLDragHandleTop::Params p;
p.name("Drag Handle");
p.follows.flags(FOLLOWS_ALL);
p.label(mTitle);
mDragHandle = LLUICtrlFactory::create<LLDragHandleTop>(p);
}
addChild(mDragHandle);
}
layoutDragHandle();
applyTitle();
}
void LLFloater::layoutDragHandle()
{
static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
S32 close_box_size = mCanClose ? floater_close_box_size : 0;
LLRect rect;
if (mDragOnLeft)
{
rect.setLeftTopAndSize(0, 0, DRAG_HANDLE_WIDTH, getRect().getHeight() - LLPANEL_BORDER_WIDTH - close_box_size);
}
else // drag on top
{
rect = getLocalRect();
}
mDragHandle->setShape(rect);
updateTitleButtons();
}
// static
void LLFloater::updateActiveFloaterTransparency()
{
static LLCachedControl<F32> active_transparency(*LLUI::getInstance()->mSettingGroups["config"], "ActiveFloaterTransparency", 1.f);
sActiveControlTransparency = active_transparency;
}
// static
void LLFloater::updateInactiveFloaterTransparency()
{
static LLCachedControl<F32> inactive_transparency(*LLUI::getInstance()->mSettingGroups["config"], "InactiveFloaterTransparency", 0.95f);
sInactiveControlTransparency = inactive_transparency;
}
void LLFloater::addResizeCtrls()
{
// Resize bars (sides)
LLResizeBar::Params p;
p.name("resizebar_left");
p.resizing_view(this);
p.min_size(mMinWidth);
p.side(LLResizeBar::LEFT);
mResizeBar[LLResizeBar::LEFT] = LLUICtrlFactory::create<LLResizeBar>(p);
addChild( mResizeBar[LLResizeBar::LEFT] );
p.name("resizebar_top");
p.min_size(mMinHeight);
p.side(LLResizeBar::TOP);
mResizeBar[LLResizeBar::TOP] = LLUICtrlFactory::create<LLResizeBar>(p);
addChild( mResizeBar[LLResizeBar::TOP] );
p.name("resizebar_right");
p.min_size(mMinWidth);
p.side(LLResizeBar::RIGHT);
mResizeBar[LLResizeBar::RIGHT] = LLUICtrlFactory::create<LLResizeBar>(p);
addChild( mResizeBar[LLResizeBar::RIGHT] );
p.name("resizebar_bottom");
p.min_size(mMinHeight);
p.side(LLResizeBar::BOTTOM);
mResizeBar[LLResizeBar::BOTTOM] = LLUICtrlFactory::create<LLResizeBar>(p);
addChild( mResizeBar[LLResizeBar::BOTTOM] );
// Resize handles (corners)
LLResizeHandle::Params handle_p;
// handles must not be mouse-opaque, otherwise they block hover events
// to other buttons like the close box. JC
handle_p.mouse_opaque(false);
handle_p.min_width(mMinWidth);
handle_p.min_height(mMinHeight);
handle_p.corner(LLResizeHandle::RIGHT_BOTTOM);
mResizeHandle[0] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
addChild(mResizeHandle[0]);
handle_p.corner(LLResizeHandle::RIGHT_TOP);
mResizeHandle[1] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
addChild(mResizeHandle[1]);
handle_p.corner(LLResizeHandle::LEFT_BOTTOM);
mResizeHandle[2] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
addChild(mResizeHandle[2]);
handle_p.corner(LLResizeHandle::LEFT_TOP);
mResizeHandle[3] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
addChild(mResizeHandle[3]);
layoutResizeCtrls();
}
void LLFloater::layoutResizeCtrls()
{
LLRect rect;
// Resize bars (sides)
const S32 RESIZE_BAR_THICKNESS = 3;
rect = LLRect( 0, getRect().getHeight(), RESIZE_BAR_THICKNESS, 0);
mResizeBar[LLResizeBar::LEFT]->setRect(rect);
rect = LLRect( 0, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_BAR_THICKNESS);
mResizeBar[LLResizeBar::TOP]->setRect(rect);
rect = LLRect(getRect().getWidth() - RESIZE_BAR_THICKNESS, getRect().getHeight(), getRect().getWidth(), 0);
mResizeBar[LLResizeBar::RIGHT]->setRect(rect);
rect = LLRect(0, RESIZE_BAR_THICKNESS, getRect().getWidth(), 0);
mResizeBar[LLResizeBar::BOTTOM]->setRect(rect);
// Resize handles (corners)
rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT, getRect().getWidth(), 0);
mResizeHandle[0]->setRect(rect);
rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_HANDLE_HEIGHT);
mResizeHandle[1]->setRect(rect);
rect = LLRect( 0, RESIZE_HANDLE_HEIGHT, RESIZE_HANDLE_WIDTH, 0 );
mResizeHandle[2]->setRect(rect);
rect = LLRect( 0, getRect().getHeight(), RESIZE_HANDLE_WIDTH, getRect().getHeight() - RESIZE_HANDLE_HEIGHT );
mResizeHandle[3]->setRect(rect);
}
void LLFloater::enableResizeCtrls(bool enable, bool width, bool height)
{
mResizeBar[LLResizeBar::LEFT]->setVisible(enable && width);
mResizeBar[LLResizeBar::LEFT]->setEnabled(enable && width);
mResizeBar[LLResizeBar::TOP]->setVisible(enable && height);
mResizeBar[LLResizeBar::TOP]->setEnabled(enable && height);
mResizeBar[LLResizeBar::RIGHT]->setVisible(enable && width);
mResizeBar[LLResizeBar::RIGHT]->setEnabled(enable && width);
mResizeBar[LLResizeBar::BOTTOM]->setVisible(enable && height);
mResizeBar[LLResizeBar::BOTTOM]->setEnabled(enable && height);
for (S32 i = 0; i < 4; ++i)
{
mResizeHandle[i]->setVisible(enable && width && height);
mResizeHandle[i]->setEnabled(enable && width && height);
}
}
void LLFloater::destroy()
{
// LLFloaterReg should be synchronized with "dead" floater to avoid returning dead instance before
// it was deleted via LLMortician::updateClass(). See EXT-8458.
LLFloaterReg::removeInstance(mInstanceName, mKey);
die();
}
// virtual
LLFloater::~LLFloater()
{
LLFloaterReg::removeInstance(mInstanceName, mKey);
if( gFocusMgr.childHasKeyboardFocus(this))
{
// Just in case we might still have focus here, release it.
releaseFocus();
}
// This is important so that floaters with persistent rects (i.e., those
// created with rect control rather than an LLRect) are restored in their
// correct, non-minimized positions.
setMinimized( FALSE );
delete mDragHandle;
for (S32 i = 0; i < 4; i++)
{
delete mResizeBar[i];
delete mResizeHandle[i];
}
setVisible(false); // We're not visible if we're destroyed
storeVisibilityControl();
storeDockStateControl();
delete mMinimizeSignal;
}
void LLFloater::storeRectControl()
{
if (!mRectControl.empty())
{
getControlGroup()->setRect( mRectControl, getRect() );
}
if (!mPosXControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE)
{
getControlGroup()->setF32( mPosXControl, mPosition.mX );
}
if (!mPosYControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE)
{
getControlGroup()->setF32( mPosYControl, mPosition.mY );
}
}
void LLFloater::storeVisibilityControl()
{
if( !sQuitting && mVisibilityControl.size() > 1 )
{
getControlGroup()->setBOOL( mVisibilityControl, getVisible() );
}
}
void LLFloater::storeDockStateControl()
{
if( !sQuitting && mDocStateControl.size() > 1 )
{
getControlGroup()->setBOOL( mDocStateControl, isDocked() );
}
}
// static
std::string LLFloater::getControlName(const std::string& name, const LLSD& key)
{
std::string ctrl_name = name;
// Add the key to the control name if appropriate.
if (key.isString() && !key.asString().empty())
{
ctrl_name += "_" + key.asString();
}
return ctrl_name;
}
// static
LLControlGroup* LLFloater::getControlGroup()
{
// Floater size, position, visibility, etc are saved in per-account settings.
return LLUI::getInstance()->mSettingGroups["account"];
}
void LLFloater::setVisible( BOOL visible )
{
LLPanel::setVisible(visible); // calls onVisibilityChange()
if( visible && mFirstLook )
{
mFirstLook = FALSE;
}
if( !visible )
{
LLUI::getInstance()->removePopup(this);
if( gFocusMgr.childHasMouseCapture( this ) )
{
gFocusMgr.setMouseCapture(NULL);
}
}
for (const auto& dependent_handle : mDependents)
{
LLFloater* floaterp = dependent_handle.get();
if (floaterp)
{
floaterp->setVisible(visible);
}
}
storeVisibilityControl();
}
void LLFloater::setIsSingleInstance(BOOL is_single_instance)
{
mSingleInstance = is_single_instance;
if (!mIsReuseInitialized)
{
mReuseInstance = is_single_instance; // reuse single-instance floaters by default
}
}
// virtual
void LLFloater::onVisibilityChange ( BOOL new_visibility )
{
if (new_visibility)
{
if (getHost())
getHost()->setFloaterFlashing(this, FALSE);
}
LLPanel::onVisibilityChange ( new_visibility );
}
void LLFloater::openFloater(const LLSD& key)
{
LL_INFOS() << "Opening floater " << getName() << " full path: " << getPathname() << LL_ENDL;
#if AL_VIEWER_EVENT_RECORDER
if(LLViewerEventRecorder::getLoggingStatus())
{
LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), true,"floater"); // Last param is event subtype or empty string
}
#endif
mKey = key; // in case we need to open ourselves again
if (getSoundFlags() != SILENT
// don't play open sound for hosted (tabbed) windows
&& !getHost()
&& !getFloaterHost()
&& (!getVisible() || isMinimized()))
{
make_ui_sound("UISndWindowOpen");
}
//RN: for now, we don't allow rehosting from one multifloater to another
// just need to fix the bugs
if (getFloaterHost() != NULL && getHost() == NULL)
{
// needs a host
// only select tabs if window they are hosted in is visible
getFloaterHost()->addFloater(this, getFloaterHost()->getVisible());
}
if (getHost() != NULL)
{
getHost()->setMinimized(FALSE);
getHost()->setVisibleAndFrontmost(mAutoFocus);
getHost()->showFloater(this);
}
else
{
LLFloater* floater_to_stack = LLFloaterReg::getLastFloaterInGroup(mInstanceName);
if (!floater_to_stack)
{
floater_to_stack = LLFloaterReg::getLastFloaterCascading();
}
applyControlsAndPosition(floater_to_stack);
setMinimized(FALSE);
setVisibleAndFrontmost(mAutoFocus);
}
mOpenSignal(this, key);
onOpen(key);
dirtyRect();
}
void LLFloater::closeFloater(bool app_quitting)
{
LL_INFOS() << "Closing floater " << getName() << LL_ENDL;
#if AL_VIEWER_EVENT_RECORDER
if(LLViewerEventRecorder::getLoggingStatus())
{
LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), false,"floater"); // Last param is event subtype or empty string
}
#endif
if (app_quitting)
{
LLFloater::sQuitting = true;
}
// Always unminimize before trying to close.
// Most of the time the user will never see this state.
setMinimized(FALSE);
if (canClose())
{
if (getHost())
{
((LLMultiFloater*)getHost())->removeFloater(this);
gFloaterView->addChild(this);
}
if (getSoundFlags() != SILENT
&& getVisible()
&& !getHost()
&& !app_quitting)
{
make_ui_sound("UISndWindowClose");
}
gFocusMgr.clearLastFocusForGroup(this);
if (hasFocus())
{
// Do this early, so UI controls will commit before the
// window is taken down.
releaseFocus();
// give focus to dependee floater if it exists, and we had focus first
if (isDependent())
{
LLFloater* dependee = mDependeeHandle.get();
if (dependee && !dependee->isDead())
{
dependee->setFocus(TRUE);
}
}
}
//If floater is a dependent, remove it from parent (dependee)
LLFloater* dependee = mDependeeHandle.get();
if (dependee)
{
dependee->removeDependentFloater(this);
}
// now close dependent floater
for(handle_set_iter_t dependent_it = mDependents.begin();
dependent_it != mDependents.end(); )
{
LLFloater* floaterp = dependent_it->get();
if (floaterp)
{
++dependent_it;
floaterp->closeFloater(app_quitting);
}
else
{
mDependents.erase(dependent_it++);
}
}
cleanupHandles();
dirtyRect();
// Close callbacks
onClose(app_quitting);
mCloseSignal(this, LLSD(app_quitting));
// Hide or Destroy
if (mSingleInstance)
{
// Hide the instance
if (getHost())
{
getHost()->setVisible(FALSE);
}
else
{
setVisible(FALSE);
if (!mReuseInstance)
{
destroy();
}
}
}
else
{
setVisible(FALSE); // hide before destroying (so onVisibilityChange() gets called)
if (!mReuseInstance)
{
destroy();
}
}
}
}
/*virtual*/
void LLFloater::closeHostedFloater()
{
// When toggling *visibility*, close the host instead of the floater when hosted
if (getHost())
{
getHost()->closeFloater();
}
else
{
closeFloater();
}
}
/*virtual*/
void LLFloater::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLPanel::reshape(width, height, called_from_parent);
}
void LLFloater::releaseFocus()
{
LLUI::getInstance()->removePopup(this);
setFocus(FALSE);
if( gFocusMgr.childHasMouseCapture( this ) )
{
gFocusMgr.setMouseCapture(NULL);
}
}
void LLFloater::setResizeLimits( S32 min_width, S32 min_height )
{
mMinWidth = min_width;
mMinHeight = min_height;
for( S32 i = 0; i < 4; i++ )
{
if( mResizeBar[i] )
{
if (i == LLResizeBar::LEFT || i == LLResizeBar::RIGHT)
{
mResizeBar[i]->setResizeLimits( min_width, S32_MAX );
}
else
{
mResizeBar[i]->setResizeLimits( min_height, S32_MAX );
}
}
if( mResizeHandle[i] )
{
mResizeHandle[i]->setResizeLimits( min_width, min_height );
}
}
}
void LLFloater::center()
{
if(getHost())
{
// hosted floaters can't move
return;
}
centerWithin(gFloaterView->getRect());
}
LLMultiFloater* LLFloater::getHost()
{
return (LLMultiFloater*)mHostHandle.get();
}
void LLFloater::applyControlsAndPosition(LLFloater* other)
{
if (!applyDockState())
{
if (!applyRectControl())
{
applyPositioning(other, true);
}
}
}
bool LLFloater::applyRectControl()
{
bool saved_rect = false;
LLRect screen_rect = calcScreenRect();
mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
LLFloater* last_in_group = LLFloaterReg::getLastFloaterInGroup(mInstanceName);
if (last_in_group && last_in_group != this)
{
// other floaters in our group, position ourselves relative to them and don't save the rect
if (mDefaultRectForGroup)
{
mRectControl.clear();
}
mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP;
}
else
{
bool rect_specified = false;
if (!mRectControl.empty())
{
// If we have a saved rect, use it
const LLRect& rect = getControlGroup()->getRect(mRectControl);
if (rect.notEmpty()) saved_rect = true;
if (saved_rect)
{
setOrigin(rect.mLeft, rect.mBottom);
if (mResizable)
{
reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight()));
}
mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
LLRect screen_rect = calcScreenRect();
mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
rect_specified = true;
}
}
LLControlVariablePtr x_control = getControlGroup()->getControl(mPosXControl);
LLControlVariablePtr y_control = getControlGroup()->getControl(mPosYControl);
if (x_control.notNull()
&& y_control.notNull()
&& !x_control->isDefault()
&& !y_control->isDefault())
{
mPosition.mX = x_control->getValue().asReal();
mPosition.mY = y_control->getValue().asReal();
mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
applyRelativePosition();
saved_rect = true;
}
// remember updated position
if (rect_specified)
{
storeRectControl();
}
}
if (saved_rect)
{
// propagate any derived positioning data back to settings file
storeRectControl();
}
return saved_rect;
}
bool LLFloater::applyDockState()
{
bool docked = false;
if (mDocStateControl.size() > 1)
{
docked = getControlGroup()->getBOOL(mDocStateControl);
setDocked(docked);
}
return docked;
}
void LLFloater::applyPositioning(LLFloater* other, bool on_open)
{
// Otherwise position according to the positioning code
switch (mPositioning)
{
case LLFloaterEnums::POSITIONING_CENTERED:
center();
break;
case LLFloaterEnums::POSITIONING_SPECIFIED:
break;
case LLFloaterEnums::POSITIONING_CASCADING:
if (!on_open)
{
applyRelativePosition();
}
// fall through
case LLFloaterEnums::POSITIONING_CASCADE_GROUP:
if (on_open)
{
if (other != NULL && other != this)
{
stackWith(*other);
}
else
{
static const U32 CASCADING_FLOATER_HOFFSET = 0;
static const U32 CASCADING_FLOATER_VOFFSET = 0;
const LLRect& snap_rect = gFloaterView->getSnapRect();
const S32 horizontal_offset = CASCADING_FLOATER_HOFFSET;
const S32 vertical_offset = snap_rect.getHeight() - CASCADING_FLOATER_VOFFSET;
S32 rect_height = getRect().getHeight();
setOrigin(horizontal_offset, vertical_offset - rect_height);
translate(snap_rect.mLeft, snap_rect.mBottom);
}
setFollows(FOLLOWS_TOP | FOLLOWS_LEFT);
}
break;
case LLFloaterEnums::POSITIONING_RELATIVE:
{
applyRelativePosition();
break;
}
default:
// Do nothing
break;
}
}
void LLFloater::applyTitle()
{
if (!mDragHandle)
{
return;
}
if (isMinimized() && !mShortTitle.empty())
{
mDragHandle->setTitle( mShortTitle );
}
else
{
mDragHandle->setTitle ( mTitle );
}
if (getHost())
{
getHost()->updateFloaterTitle(this);
}
}
std::string LLFloater::getCurrentTitle() const
{
return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
}
void LLFloater::setTitle( const std::string& title )
{
mTitle = title;
applyTitle();
}
std::string LLFloater::getTitle() const
{
if (mTitle.empty())
{
return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
}
else
{
return mTitle;
}
}
void LLFloater::setShortTitle( const std::string& short_title )
{
mShortTitle = short_title;
applyTitle();
}
std::string LLFloater::getShortTitle() const
{
if (mShortTitle.empty())
{
return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
}
else
{
return mShortTitle;
}
}
BOOL LLFloater::canSnapTo(const LLView* other_view)
{
if (NULL == other_view)
{
LL_WARNS() << "other_view is NULL" << LL_ENDL;
return FALSE;
}
if (other_view != getParent())
{
const LLFloater* other_floaterp = dynamic_cast<const LLFloater*>(other_view);
if (other_floaterp
&& other_floaterp->getSnapTarget() == getHandle()
&& mDependents.find(other_floaterp->getHandle()) != mDependents.end())
{
// this is a dependent that is already snapped to us, so don't snap back to it
return FALSE;
}
}
return LLPanel::canSnapTo(other_view);
}
void LLFloater::setSnappedTo(const LLView* snap_view)
{
if (!snap_view || snap_view == getParent())
{
clearSnapTarget();
}
else
{
//RN: assume it's a floater as it must be a sibling to our parent floater
const LLFloater* floaterp = dynamic_cast<const LLFloater*>(snap_view);
if (floaterp)
{
setSnapTarget(floaterp->getHandle());
}
}
}
void LLFloater::handleReshape(const LLRect& new_rect, bool by_user)
{
const LLRect old_rect = getRect();
LLView::handleReshape(new_rect, by_user);
if (by_user && !getHost())
{
LLFloaterView * floaterVp = dynamic_cast<LLFloaterView*>(getParent());
if (floaterVp)
{
floaterVp->adjustToFitScreen(this, !isMinimized());
}
}
// if not minimized, adjust all snapped dependents to new shape
if (!isMinimized())
{
if (by_user)
{
if (isDocked())
{
setDocked( false, false);
}
mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
LLRect screen_rect = calcScreenRect();
mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
}
storeRectControl();
// gather all snapped dependents
for(handle_set_iter_t dependent_it = mDependents.begin();
dependent_it != mDependents.end(); ++dependent_it)
{
LLFloater* floaterp = dependent_it->get();
// is a dependent snapped to us?
if (floaterp && floaterp->getSnapTarget() == getHandle())
{
S32 delta_x = 0;
S32 delta_y = 0;
// check to see if it snapped to right or top, and move if dependee floater is resizing
LLRect dependent_rect = floaterp->getRect();
if (dependent_rect.mLeft - getRect().mLeft >= old_rect.getWidth() || // dependent on my right?
dependent_rect.mRight == getRect().mLeft + old_rect.getWidth()) // dependent aligned with my right
{
// was snapped directly onto right side or aligned with it
delta_x += new_rect.getWidth() - old_rect.getWidth();
}
if (dependent_rect.mBottom - getRect().mBottom >= old_rect.getHeight() ||
dependent_rect.mTop == getRect().mBottom + old_rect.getHeight())
{
// was snapped directly onto top side or aligned with it
delta_y += new_rect.getHeight() - old_rect.getHeight();
}
// take translation of dependee floater into account as well
delta_x += new_rect.mLeft - old_rect.mLeft;
delta_y += new_rect.mBottom - old_rect.mBottom;
dependent_rect.translate(delta_x, delta_y);
floaterp->setShape(dependent_rect, by_user);
}
}
}
else
{
// If minimized, and origin has changed, set
// mHasBeenDraggedWhileMinimized to TRUE
if ((new_rect.mLeft != old_rect.mLeft) ||
(new_rect.mBottom != old_rect.mBottom))
{
mHasBeenDraggedWhileMinimized = TRUE;
}
}
}
void LLFloater::setMinimized(BOOL minimize)
{
const LLFloater::Params& default_params = LLFloater::getDefaultParams();
S32 floater_header_size = default_params.header_height;
static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
if (minimize == mMinimized) return;
if (mMinimizeSignal)
{
(*mMinimizeSignal)(this, LLSD(minimize));
}
if (minimize)
{
// minimized flag should be turned on before release focus
mMinimized = TRUE;
mExpandedRect = getRect();
// If the floater has been dragged while minimized in the
// past, then locate it at its previous minimized location.
// Otherwise, ask the view for a minimize position.
if (mHasBeenDraggedWhileMinimized)
{
setOrigin(mPreviousMinimizedLeft, mPreviousMinimizedBottom);
}
else
{
S32 left, bottom;
gFloaterView->getMinimizePosition(&left, &bottom);
setOrigin( left, bottom );
}
if (mButtonsEnabled[BUTTON_MINIMIZE])
{
mButtonsEnabled[BUTTON_MINIMIZE] = FALSE;
mButtonsEnabled[BUTTON_RESTORE] = TRUE;
}
setBorderVisible(TRUE);
for(handle_set_iter_t dependent_it = mDependents.begin();
dependent_it != mDependents.end();
++dependent_it)
{
LLFloater* floaterp = dependent_it->get();
if (floaterp)
{
if (floaterp->isMinimizeable())
{
floaterp->setMinimized(TRUE);
}
else if (!floaterp->isMinimized())
{
floaterp->setVisible(FALSE);
}
}
}
// Lose keyboard focus when minimized
releaseFocus();
for (S32 i = 0; i < 4; i++)
{
if (mResizeBar[i] != NULL)
{
mResizeBar[i]->setEnabled(FALSE);
}
if (mResizeHandle[i] != NULL)
{
mResizeHandle[i]->setEnabled(FALSE);
}
}
// Reshape *after* setting mMinimized
reshape( minimized_width, floater_header_size, TRUE);
}
else
{
// If this window has been dragged while minimized (at any time),
// remember its position for the next time it's minimized.
if (mHasBeenDraggedWhileMinimized)
{
const LLRect& currentRect = getRect();
mPreviousMinimizedLeft = currentRect.mLeft;
mPreviousMinimizedBottom = currentRect.mBottom;
}
setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom );
if (mButtonsEnabled[BUTTON_RESTORE])
{
mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
mButtonsEnabled[BUTTON_RESTORE] = FALSE;
}
// show dependent floater
for(handle_set_iter_t dependent_it = mDependents.begin();
dependent_it != mDependents.end();
++dependent_it)
{
LLFloater* floaterp = dependent_it->get();
if (floaterp)
{
floaterp->setMinimized(FALSE);
floaterp->setVisible(TRUE);
}
}
for (S32 i = 0; i < 4; i++)
{
if (mResizeBar[i] != NULL)
{
mResizeBar[i]->setEnabled(isResizable());
}
if (mResizeHandle[i] != NULL)
{
mResizeHandle[i]->setEnabled(isResizable());
}
}
mMinimized = FALSE;
setFrontmost();
// Reshape *after* setting mMinimized
reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE );
}
make_ui_sound("UISndWindowClose");
updateTitleButtons();
applyTitle ();
}
void LLFloater::setFocus( BOOL b )
{
if (b && getIsChrome())
{
return;
}
LLView* last_focus = gFocusMgr.getLastFocusForGroup(this);
// a descendent already has focus
BOOL child_had_focus = hasFocus();
// give focus to first valid descendent
LLPanel::setFocus(b);
if (b)
{
// only push focused floaters to front of stack if not in midst of ctrl-tab cycle
LLFloaterView * parent = dynamic_cast<LLFloaterView *>(getParent());
if (!getHost() && parent && !parent->getCycleMode())
{
if (!isFrontmost())
{
setFrontmost();
}
}
// when getting focus, delegate to last descendent which had focus
if (last_focus && !child_had_focus &&
last_focus->isInEnabledChain() &&
last_focus->isInVisibleChain())
{
// *FIX: should handle case where focus doesn't stick
last_focus->setFocus(TRUE);
}
}
updateTransparency(b ? TT_ACTIVE : TT_INACTIVE);
}
// virtual
void LLFloater::setRect(const LLRect &rect)
{
LLPanel::setRect(rect);
layoutDragHandle();
layoutResizeCtrls();
}
// virtual
void LLFloater::setIsChrome(BOOL is_chrome)
{
// chrome floaters don't take focus at all
if (is_chrome)
{
// remove focus if we're changing to chrome
setFocus(FALSE);
// can't Ctrl-Tab to "chrome" floaters
setFocusRoot(FALSE);
mButtons[BUTTON_CLOSE]->setToolTip(LLStringExplicit(getButtonTooltip(Params(), BUTTON_CLOSE, is_chrome)));
}
LLPanel::setIsChrome(is_chrome);
}
// Change the draw style to account for the foreground state.
void LLFloater::setForeground(BOOL front)
{
if (front != mForeground)
{
mForeground = front;
if (mDragHandle)
mDragHandle->setForeground( front );
if (!front)
{
releaseFocus();
}
setBackgroundOpaque( front );
}
}
void LLFloater::cleanupHandles()
{
// remove handles to non-existent dependents
for(handle_set_iter_t dependent_it = mDependents.begin();
dependent_it != mDependents.end(); )
{
LLFloater* floaterp = dependent_it->get();
if (!floaterp)
{
mDependents.erase(dependent_it++);
}
else
{
++dependent_it;
}
}
}
void LLFloater::setHost(LLMultiFloater* host)
{
if (mHostHandle.isDead() && host)
{
// make buttons smaller for hosted windows to differentiate from parent
mButtonScale = 0.9f;
// add tear off button
if (mCanTearOff)
{
mButtonsEnabled[BUTTON_TEAR_OFF] = TRUE;
}
}
else if (!mHostHandle.isDead() && !host)
{
mButtonScale = 1.f;
//mButtonsEnabled[BUTTON_TEAR_OFF] = FALSE;
}
if (host)
{
mHostHandle = host->getHandle();
mLastHostHandle = host->getHandle();
}
else
{
mHostHandle.markDead();
}
updateTitleButtons();
}
void LLFloater::moveResizeHandlesToFront()
{
for( S32 i = 0; i < 4; i++ )
{
if( mResizeBar[i] )
{
sendChildToFront(mResizeBar[i]);
}
}
for( S32 i = 0; i < 4; i++ )
{
if( mResizeHandle[i] )
{
sendChildToFront(mResizeHandle[i]);
}
}
}
/*virtual*/
BOOL LLFloater::isFrontmost()
{
LLFloaterView* floater_view = getParentByType<LLFloaterView>();
return getVisible()
&& (floater_view
&& floater_view->getFrontmost() == this);
}
void LLFloater::addDependentFloater(LLFloater* floaterp, BOOL reposition)
{
mDependents.insert(floaterp->getHandle());
floaterp->mDependeeHandle = getHandle();
if (reposition)
{
floaterp->setRect(gFloaterView->findNeighboringPosition(this, floaterp));
floaterp->setSnapTarget(getHandle());
}
gFloaterView->adjustToFitScreen(floaterp, FALSE, TRUE);
if (floaterp->isFrontmost())
{
// make sure to bring self and sibling floaters to front
gFloaterView->bringToFront(floaterp);
}
}
void LLFloater::addDependentFloater(LLHandle<LLFloater> dependent, BOOL reposition)
{
LLFloater* dependent_floaterp = dependent.get();
if(dependent_floaterp)
{
addDependentFloater(dependent_floaterp, reposition);
}
}
void LLFloater::removeDependentFloater(LLFloater* floaterp)
{
mDependents.erase(floaterp->getHandle());
floaterp->mDependeeHandle = LLHandle<LLFloater>();
}
BOOL LLFloater::offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButton index)
{
if( mButtonsEnabled[index] )
{
LLButton* my_butt = mButtons[index];
S32 local_x = x - my_butt->getRect().mLeft;
S32 local_y = y - my_butt->getRect().mBottom;
if (
my_butt->pointInView(local_x, local_y) &&
my_butt->handleMouseDown(local_x, local_y, mask))
{
// the button handled it
return TRUE;
}
}
return FALSE;
}
BOOL LLFloater::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
LLPanel::handleScrollWheel(x,y,clicks);
return TRUE;//always
}
// virtual
BOOL LLFloater::handleMouseUp(S32 x, S32 y, MASK mask)
{
LL_DEBUGS() << "LLFloater::handleMouseUp calling LLPanel (really LLView)'s handleMouseUp (first initialized xui to: " << getPathname() << " )" << LL_ENDL;
BOOL handled = LLPanel::handleMouseUp(x,y,mask); // Not implemented in LLPanel so this actually calls LLView
#if AL_VIEWER_EVENT_RECORDER
if (handled && LLViewerEventRecorder::getLoggingStatus()) {
LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
}
#endif
return handled;
}
// virtual
BOOL LLFloater::handleMouseDown(S32 x, S32 y, MASK mask)
{
if( mMinimized )
{
// Offer the click to titlebar buttons.
// Note: this block and the offerClickToButton helper method can be removed
// because the parent container will handle it for us but we'll keep it here
// for safety until after reworking the panel code to manage hidden children.
if(offerClickToButton(x, y, mask, BUTTON_CLOSE)) return TRUE;
if(offerClickToButton(x, y, mask, BUTTON_RESTORE)) return TRUE;
if(offerClickToButton(x, y, mask, BUTTON_TEAR_OFF)) return TRUE;
if(offerClickToButton(x, y, mask, BUTTON_DOCK)) return TRUE;
setFrontmost(TRUE, FALSE);
// Otherwise pass to drag handle for movement
return mDragHandle->handleMouseDown(x, y, mask);
}
else
{
bringToFront( x, y );
BOOL handled = LLPanel::handleMouseDown( x, y, mask );
#if AL_VIEWER_EVENT_RECORDER
if (handled && LLViewerEventRecorder::getLoggingStatus()) {
LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
}
#endif
return handled;
}
}
// virtual
BOOL LLFloater::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
BOOL was_minimized = mMinimized;
bringToFront( x, y );
return was_minimized || LLPanel::handleRightMouseDown( x, y, mask );
}
BOOL LLFloater::handleMiddleMouseDown(S32 x, S32 y, MASK mask)
{
bringToFront( x, y );
return LLPanel::handleMiddleMouseDown( x, y, mask );
}
// virtual
BOOL LLFloater::handleDoubleClick(S32 x, S32 y, MASK mask)
{
BOOL was_minimized = mMinimized;
setMinimized(FALSE);
return was_minimized || LLPanel::handleDoubleClick(x, y, mask);
}
void LLFloater::bringToFront( S32 x, S32 y )
{
if (getVisible() && pointInView(x, y))
{
LLMultiFloater* hostp = getHost();
if (hostp)
{
hostp->showFloater(this);
}
else
{
LLFloaterView* parent = dynamic_cast<LLFloaterView*>( getParent() );
if (parent)
{
parent->bringToFront( this );
}
}
}
}
// virtual
void LLFloater::setVisibleAndFrontmost(BOOL take_focus,const LLSD& key)
{
LLMultiFloater* hostp = getHost();
if (hostp)
{
hostp->setVisible(TRUE);
hostp->setFrontmost(take_focus);
}
else
{
setVisible(TRUE);
setFrontmost(take_focus);
}
}
void LLFloater::setFrontmost(BOOL take_focus, BOOL restore)
{
LLMultiFloater* hostp = getHost();
if (hostp)
{
// this will bring the host floater to the front and select
// the appropriate panel
hostp->showFloater(this);
}
else
{
// there are more than one floater view
// so we need to query our parent directly
LLFloaterView * parent = dynamic_cast<LLFloaterView*>( getParent() );
if (parent)
{
parent->bringToFront(this, take_focus, restore);
}
// Make sure to set the appropriate transparency type (STORM-732).
updateTransparency(hasFocus() || getIsChrome() ? TT_ACTIVE : TT_INACTIVE);
}
}
void LLFloater::setCanDock(bool b)
{
if(b != mCanDock)
{
mCanDock = b;
if(mCanDock)
{
mButtonsEnabled[BUTTON_DOCK] = !mDocked;
}
else
{
mButtonsEnabled[BUTTON_DOCK] = FALSE;
}
}
updateTitleButtons();
}
void LLFloater::setDocked(bool docked, bool pop_on_undock)
{
if(docked != mDocked && mCanDock)
{
mDocked = docked;
mButtonsEnabled[BUTTON_DOCK] = !mDocked;
if (mDocked)
{
setMinimized(FALSE);
mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
}
updateTitleButtons();
storeDockStateControl();
}
}
// static
void LLFloater::onClickMinimize(LLFloater* self)
{
if (!self)
return;
self->setMinimized( !self->isMinimized() );
}
void LLFloater::onClickTearOff(LLFloater* self)
{
if (!self)
return;
S32 floater_header_size = self->mHeaderHeight;
LLMultiFloater* host_floater = self->getHost();
if (host_floater) //Tear off
{
LLRect new_rect;
host_floater->removeFloater(self);
// reparent to floater view
gFloaterView->addChild(self);
self->openFloater(self->getKey());
if (self->mSaveRect && !self->mRectControl.empty())
{
self->applyRectControl();
}
else
{ // only force position for floaters that don't have that data saved
new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight());
self->setRect(new_rect);
}
gFloaterView->adjustToFitScreen(self, FALSE);
// give focus to new window to keep continuity for the user
self->setFocus(TRUE);
self->setTornOff(true);
}
else //Attach to parent.
{
LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get();
if (new_host)
{
if (self->mSaveRect)
{
self->storeRectControl();
}
self->setMinimized(FALSE); // to reenable minimize button if it was minimized
new_host->showFloater(self);
// make sure host is visible
new_host->openFloater(new_host->getKey());
}
self->setTornOff(false);
}
self->updateTitleButtons();
self->setOpenPositioning(LLFloaterEnums::POSITIONING_RELATIVE);
}
// static
void LLFloater::onClickDock(LLFloater* self)
{
if(self && self->mCanDock)
{
self->setDocked(!self->mDocked, true);
}
}
// static
void LLFloater::onClickHelp( LLFloater* self )
{
if (self && LLUI::getInstance()->mHelpImpl)
{
// find the current help context for this floater
std::string help_topic;
if (self->findHelpTopic(help_topic))
{
LLUI::getInstance()->mHelpImpl->showTopic(help_topic);
}
}
}
void LLFloater::initRectControl()
{
// save_rect and save_visibility only apply to registered floaters
if (mSaveRect)
{
std::string ctrl_name = getControlName(mInstanceName, mKey);
mRectControl = LLFloaterReg::declareRectControl(ctrl_name);
mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name);
mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name);
}
}
// static
void LLFloater::closeFrontmostFloater()
{
LLFloater* floater_to_close = gFloaterView->getFrontmostClosableFloater();
if(floater_to_close)
{
floater_to_close->closeFloater();
}
// if nothing took focus after closing focused floater
// give it to next floater (to allow closing multiple windows via keyboard in rapid succession)
if (gFocusMgr.getKeyboardFocus() == NULL)
{
// HACK: use gFloaterView directly in case we are using Ctrl-W to close snapshot window
// which sits in gSnapshotFloaterView, and needs to pass focus on to normal floater view
gFloaterView->focusFrontFloater();
}
}
// static
void LLFloater::onClickClose( LLFloater* self )
{
if (!self)
return;
self->onClickCloseBtn();
}
void LLFloater::onClickCloseBtn(bool app_quitting)
{
closeFloater(false);
}
// virtual
void LLFloater::draw()
{
// draw background
if( isBackgroundVisible() )
{
drawShadow(this);
S32 left = LLPANEL_BORDER_WIDTH;
S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH;
S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH;
S32 bottom = LLPANEL_BORDER_WIDTH;
LLUIImage* image = NULL;
LLColor4 color;
LLColor4 overlay_color;
if (isBackgroundOpaque())
{
// NOTE: image may not be set
image = getBackgroundImage();
color = getBackgroundColor();
overlay_color = getBackgroundImageOverlay();
}
else
{
image = getTransparentImage();
color = getTransparentColor();
overlay_color = getTransparentImageOverlay();
}
const F32 alpha = getCurrentTransparency();
if (image)
{
// We're using images for this floater's backgrounds
image->draw(getLocalRect(), overlay_color % alpha);
}
else
{
// We're not using images, use old-school flat colors
gl_rect_2d( left, top, right, bottom, color % alpha );
// draw highlight on title bar to indicate focus. RDW
if(hasFocus()
&& !getIsChrome()
&& !getCurrentTitle().empty())
{
static LLUIColor titlebar_focus_color = LLUIColorTable::instance().getColor("TitleBarFocusColor");
const LLFontGL* font = LLFontGL::getFontSansSerif();
LLRect r = getRect();
gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - font->getLineHeight() - 1,
titlebar_focus_color % alpha, 0, TRUE);
}
}
}
LLPanel::updateDefaultBtn();
if( getDefaultButton() )
{
if (hasFocus() && getDefaultButton()->getEnabled())
{
LLButton* focus_ctrl = dynamic_cast<LLButton*>(gFocusMgr.getKeyboardFocus());
// is this button a direct descendent and not a nested widget (e.g. checkbox)?
BOOL focus_is_child_button = focus_ctrl != NULL && focus_ctrl->getParent() == this;
// only enable default button when current focus is not a button
getDefaultButton()->setBorderEnabled(!focus_is_child_button);
}
else
{
getDefaultButton()->setBorderEnabled(FALSE);
}
}
if (isMinimized())
{
for (S32 i = 0; i < BUTTON_COUNT; i++)
{
drawChild(mButtons[i]);
}
drawChild(mDragHandle, 0, 0, TRUE);
}
else
{
// don't call LLPanel::draw() since we've implemented custom background rendering
LLView::draw();
}
// update tearoff button for torn off floaters
// when last host goes away
if (mCanTearOff && !getHost())
{
LLFloater* old_host = mLastHostHandle.get();
if (!old_host)
{
setCanTearOff(FALSE);
}
}
}
void LLFloater::drawShadow(LLPanel* panel)
{
S32 left = LLPANEL_BORDER_WIDTH;
S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH;
S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH;
S32 bottom = LLPANEL_BORDER_WIDTH;
static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
LLColor4 shadow_color = shadow_color_cached;
F32 shadow_offset = (F32)shadow_offset_S32;
if (!panel->isBackgroundOpaque())
{
shadow_offset *= 0.2f;
shadow_color.mV[VALPHA] *= 0.5f;
}
gl_drop_shadow(left, top, right, bottom,
shadow_color % getCurrentTransparency(),
ll_round(shadow_offset));
}
void LLFloater::updateTransparency(LLView* view, ETypeTransparency transparency_type)
{
if (view)
{
if (view->isCtrl())
{
static_cast<LLUICtrl*>(view)->setTransparencyType(transparency_type);
}
for (LLView* pChild : *view->getChildList())
{
if ((pChild->getChildCount()) || (pChild->isCtrl()))
updateTransparency(pChild, transparency_type);
}
}
}
void LLFloater::updateTransparency(ETypeTransparency transparency_type)
{
updateTransparency(this, transparency_type);
}
void LLFloater::setCanMinimize(BOOL can_minimize)
{
// if removing minimize/restore button programmatically,
// go ahead and unminimize floater
mCanMinimize = can_minimize;
if (!can_minimize)
{
setMinimized(FALSE);
}
mButtonsEnabled[BUTTON_MINIMIZE] = can_minimize && !isMinimized();
mButtonsEnabled[BUTTON_RESTORE] = can_minimize && isMinimized();
updateTitleButtons();
}
void LLFloater::setCanClose(BOOL can_close)
{
mCanClose = can_close;
mButtonsEnabled[BUTTON_CLOSE] = can_close;
updateTitleButtons();
}
void LLFloater::setCanTearOff(BOOL can_tear_off)
{
mCanTearOff = can_tear_off;
mButtonsEnabled[BUTTON_TEAR_OFF] = mCanTearOff && !mHostHandle.isDead();
updateTitleButtons();
}
void LLFloater::setCanResize(BOOL can_resize)
{
mResizable = can_resize;
enableResizeCtrls(can_resize, mResizableWidth, mResizableHeight);
}
void LLFloater::setCanDrag(BOOL can_drag)
{
// if we delete drag handle, we no longer have access to the floater's title
// so just enable/disable it
if (!can_drag && mDragHandle->getEnabled())
{
mDragHandle->setEnabled(FALSE);
}
else if (can_drag && !mDragHandle->getEnabled())
{
mDragHandle->setEnabled(TRUE);
}
}
bool LLFloater::getCanDrag()
{
return mDragHandle->getEnabled();
}
void LLFloater::updateTitleButtons()
{
static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
LLRect buttons_rect;
S32 button_count = 0;
for (S32 i = 0; i < BUTTON_COUNT; i++)
{
if (!mButtons[i])
{
continue;
}
bool enabled = mButtonsEnabled[i];
if (i == BUTTON_HELP)
{
// don't show the help button if the floater is minimized
// or if it is a docked tear-off floater
if (isMinimized() || (mButtonsEnabled[BUTTON_TEAR_OFF] && ! mTornOff))
{
enabled = false;
}
}
if (i == BUTTON_CLOSE && mButtonScale != 1.f)
{
//*HACK: always render close button for hosted floaters so
//that users don't accidentally hit the button when
//closing multiple windows in the chatterbox
enabled = true;
}
mButtons[i]->setEnabled(enabled);
if (enabled)
{
button_count++;
LLRect btn_rect;
if (mDragOnLeft)
{
btn_rect.setLeftTopAndSize(
LLPANEL_BORDER_WIDTH,
getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * button_count,
ll_round((F32)floater_close_box_size * mButtonScale),
ll_round((F32)floater_close_box_size * mButtonScale));
}
else
{
btn_rect.setLeftTopAndSize(
getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * button_count,
getRect().getHeight() - close_box_from_top,
ll_round((F32)floater_close_box_size * mButtonScale),
ll_round((F32)floater_close_box_size * mButtonScale));
}
// first time here, init 'buttons_rect'
if(1 == button_count)
{
buttons_rect = btn_rect;
}
else
{
// if mDragOnLeft=true then buttons are on top-left side vertically aligned
// title is not displayed in this case, calculating 'buttons_rect' for future use
mDragOnLeft ? buttons_rect.mBottom -= btn_rect.mBottom :
buttons_rect.mLeft = btn_rect.mLeft;
}
mButtons[i]->setRect(btn_rect);
mButtons[i]->setVisible(TRUE);
// the restore button should have a tab stop so that it takes action when you Ctrl-Tab to a minimized floater
mButtons[i]->setTabStop(i == BUTTON_RESTORE);
}
else
{
mButtons[i]->setVisible(FALSE);
}
}
if (mDragHandle)
{
localRectToOtherView(buttons_rect, &buttons_rect, mDragHandle);
mDragHandle->setButtonsRect(buttons_rect);
}
}
void LLFloater::drawConeToOwner(F32 &context_cone_opacity,
F32 max_cone_opacity,
LLView *owner_view,
F32 fade_time,
F32 contex_cone_in_alpha,
F32 contex_cone_out_alpha)
{
if (owner_view
&& owner_view->isInVisibleChain()
&& hasFocus()
&& context_cone_opacity > 0.001f
&& gFocusMgr.childHasKeyboardFocus(this))
{
// draw cone of context pointing back to owner (e.x. texture swatch)
LLRect owner_rect;
owner_view->localRectToOtherView(owner_view->getLocalRect(), &owner_rect, this);
LLRect local_rect = getLocalRect();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable(GL_CULL_FACE);
gGL.begin(LLRender::QUADS);
{
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
}
gGL.end();
}
if (gFocusMgr.childHasMouseCapture(getDragHandle()))
{
context_cone_opacity = lerp(context_cone_opacity, max_cone_opacity, LLSmoothInterpolation::getInterpolant(fade_time));
}
else
{
context_cone_opacity = lerp(context_cone_opacity, 0.f, LLSmoothInterpolation::getInterpolant(fade_time));
}
}
void LLFloater::buildButtons(const Params& floater_params)
{
static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
for (S32 i = 0; i < BUTTON_COUNT; i++)
{
if (mButtons[i])
{
removeChild(mButtons[i]);
delete mButtons[i];
mButtons[i] = NULL;
}
LLRect btn_rect;
if (mDragOnLeft)
{
btn_rect.setLeftTopAndSize(
LLPANEL_BORDER_WIDTH,
getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * (i + 1),
ll_round(floater_close_box_size * mButtonScale),
ll_round(floater_close_box_size * mButtonScale));
}
else
{
btn_rect.setLeftTopAndSize(
getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * (i + 1),
getRect().getHeight() - close_box_from_top,
ll_round(floater_close_box_size * mButtonScale),
ll_round(floater_close_box_size * mButtonScale));
}
LLButton::Params p;
p.name(sButtonNames[i]);
p.rect(btn_rect);
p.image_unselected = getButtonImage(floater_params, (EFloaterButton)i);
// Selected, no matter if hovered or not, is "pressed"
LLUIImage* pressed_image = getButtonPressedImage(floater_params, (EFloaterButton)i);
p.image_selected = pressed_image;
p.image_hover_selected = pressed_image;
// Use a glow effect when the user hovers over the button
// These icons are really small, need glow amount increased
p.hover_glow_amount( 0.33f );
p.click_callback.function(boost::bind(sButtonCallbacks[i], this));
p.tab_stop(false);
p.follows.flags(FOLLOWS_TOP|FOLLOWS_RIGHT);
p.tool_tip = getButtonTooltip(floater_params, (EFloaterButton)i, getIsChrome());
p.scale_image(true);
p.chrome(true);
LLButton* buttonp = LLUICtrlFactory::create<LLButton>(p);
addChild(buttonp);
mButtons[i] = buttonp;
}
updateTitleButtons();
}
// static
LLUIImage* LLFloater::getButtonImage(const Params& p, EFloaterButton e)
{
switch(e)
{
default:
case BUTTON_CLOSE:
return p.close_image;
case BUTTON_RESTORE:
return p.restore_image;
case BUTTON_MINIMIZE:
return p.minimize_image;
case BUTTON_TEAR_OFF:
return p.tear_off_image;
case BUTTON_DOCK:
return p.dock_image;
case BUTTON_HELP:
return p.help_image;
}
}
// static
LLUIImage* LLFloater::getButtonPressedImage(const Params& p, EFloaterButton e)
{
switch(e)
{
default:
case BUTTON_CLOSE:
return p.close_pressed_image;
case BUTTON_RESTORE:
return p.restore_pressed_image;
case BUTTON_MINIMIZE:
return p.minimize_pressed_image;
case BUTTON_TEAR_OFF:
return p.tear_off_pressed_image;
case BUTTON_DOCK:
return p.dock_pressed_image;
case BUTTON_HELP:
return p.help_pressed_image;
}
}
// static
std::string LLFloater::getButtonTooltip(const Params& p, EFloaterButton e, bool is_chrome)
{
// EXT-4081 (Lag Meter: Ctrl+W does not close floater)
// If floater is chrome set 'Close' text for close button's tooltip
if(is_chrome && BUTTON_CLOSE == e)
{
static std::string close_tooltip_chrome = LLTrans::getString("BUTTON_CLOSE_CHROME");
return close_tooltip_chrome;
}
// TODO: per-floater localizable tooltips set in XML
return sButtonToolTips[e];
}
/////////////////////////////////////////////////////
// LLFloaterView
static LLDefaultChildRegistry::Register<LLFloaterView> r("floater_view");
LLFloaterView::LLFloaterView (const Params& p)
: LLUICtrl (p),
mFocusCycleMode(FALSE),
mMinimizePositionVOffset(0),
mSnapOffsetBottom(0),
mSnapOffsetRight(0),
mFrontChild(NULL)
{
mSnapView = getHandle();
}
// By default, adjust vertical.
void LLFloaterView::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLView::reshape(width, height, called_from_parent);
mLastSnapRect = getSnapRect();
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
LLView* viewp = *child_it;
LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp);
if (floaterp->isDependent())
{
// dependents are moved with their "dependee"
continue;
}
if (!floaterp->isMinimized() && floaterp->getCanDrag())
{
LLRect old_rect = floaterp->getRect();
floaterp->applyPositioning(NULL, false);
LLRect new_rect = floaterp->getRect();
//LLRect r = floaterp->getRect();
//// Compute absolute distance from each edge of screen
//S32 left_offset = llabs(r.mLeft - 0);
//S32 right_offset = llabs(old_right - r.mRight);
//S32 top_offset = llabs(old_top - r.mTop);
//S32 bottom_offset = llabs(r.mBottom - 0);
S32 translate_x = new_rect.mLeft - old_rect.mLeft;
S32 translate_y = new_rect.mBottom - old_rect.mBottom;
//if (left_offset > right_offset)
//{
// translate_x = new_right - old_right;
//}
//if (top_offset < bottom_offset)
//{
// translate_y = new_top - old_top;
//}
// don't reposition immovable floaters
//if (floaterp->getCanDrag())
//{
// floaterp->translate(translate_x, translate_y);
//}
for (LLHandle<LLFloater> dependent_floater : floaterp->mDependents)
{
if (dependent_floater.get())
{
dependent_floater.get()->translate(translate_x, translate_y);
}
}
}
}
}
void LLFloaterView::restoreAll()
{
// make sure all subwindows aren't minimized
child_list_t child_list = *(getChildList());
for (child_list_const_iter_t child_it = child_list.begin(); child_it != child_list.end(); ++child_it)
{
LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
if (floaterp)
{
floaterp->setMinimized(FALSE);
}
}
// *FIX: make sure dependents are restored
// children then deleted by default view constructor
}
LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor )
{
LLRect base_rect = reference_floater->getRect();
LLRect::tCoordType width = neighbor->getRect().getWidth();
LLRect::tCoordType height = neighbor->getRect().getHeight();
LLRect new_rect = neighbor->getRect();
LLRect expanded_base_rect = base_rect;
expanded_base_rect.stretch(10);
for(LLFloater::handle_set_iter_t dependent_it = reference_floater->mDependents.begin();
dependent_it != reference_floater->mDependents.end(); ++dependent_it)
{
LLFloater* sibling = dependent_it->get();
// check for dependents within 10 pixels of base floater
if (sibling &&
sibling != neighbor &&
sibling->getVisible() &&
expanded_base_rect.overlaps(sibling->getRect()))
{
base_rect.unionWith(sibling->getRect());
}
}
LLRect::tCoordType left_margin = llmax(0, base_rect.mLeft);
LLRect::tCoordType right_margin = llmax(0, getRect().getWidth() - base_rect.mRight);
LLRect::tCoordType top_margin = llmax(0, getRect().getHeight() - base_rect.mTop);
LLRect::tCoordType bottom_margin = llmax(0, base_rect.mBottom);
// find position for floater in following order
// right->left->bottom->top
for (S32 i = 0; i < 5; i++)
{
if (right_margin > width)
{
new_rect.translate(base_rect.mRight - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mTop);
return new_rect;
}
else if (left_margin > width)
{
new_rect.translate(base_rect.mLeft - neighbor->getRect().mRight, base_rect.mTop - neighbor->getRect().mTop);
return new_rect;
}
else if (bottom_margin > height)
{
new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mBottom - neighbor->getRect().mTop);
return new_rect;
}
else if (top_margin > height)
{
new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mBottom);
return new_rect;
}
// keep growing margins to find "best" fit
left_margin += 20;
right_margin += 20;
top_margin += 20;
bottom_margin += 20;
}
// didn't find anything, return initial rect
return new_rect;
}
void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus, BOOL restore)
{
if (!child)
return;
if (mFrontChild == child)
{
if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
{
child->setFocus(TRUE);
}
return;
}
mFrontChild = child;
// *TODO: make this respect floater's mAutoFocus value, instead of
// using parameter
if (child->getHost())
{
// this floater is hosted elsewhere and hence not one of our children, abort
return;
}
std::vector<LLFloater*> floaters_to_move;
// Look at all floaters...tab
for (child_list_const_iter_t child_it = beginChild(); child_it != endChild(); ++child_it)
{
LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
// ...but if I'm a dependent floater...
if (floater && child->isDependent())
{
// ...look for floaters that have me as a dependent...
LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle());
if (found_dependent != floater->mDependents.end())
{
// ...and make sure all children of that floater (including me) are brought to front...
for (LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
dependent_it != floater->mDependents.end(); ++dependent_it)
{
LLFloater* sibling = dependent_it->get();
if (sibling)
{
floaters_to_move.push_back(sibling);
}
}
//...before bringing my parent to the front...
floaters_to_move.push_back(floater);
}
}
}
std::vector<LLFloater*>::iterator floater_it;
for(floater_it = floaters_to_move.begin(); floater_it != floaters_to_move.end(); ++floater_it)
{
LLFloater* floaterp = *floater_it;
sendChildToFront(floaterp);
// always unminimize dependee, but allow dependents to stay minimized
if (!floaterp->isDependent())
{
floaterp->setMinimized(FALSE);
}
}
floaters_to_move.clear();
// ...then bringing my own dependents to the front...
for (LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
dependent_it != child->mDependents.end(); ++dependent_it)
{
LLFloater* dependent = dependent_it->get();
if (dependent)
{
sendChildToFront(dependent);
}
}
// ...and finally bringing myself to front
// (do this last, so that I'm left in front at end of this call)
if (*beginChild() != child)
{
sendChildToFront(child);
}
if(restore)
{
child->setMinimized(FALSE);
}
if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
{
child->setFocus(TRUE);
// floater did not take focus, so relinquish focus to world
if (!child->hasFocus())
{
gFocusMgr.setKeyboardFocus(NULL);
}
}
}
void LLFloaterView::highlightFocusedFloater()
{
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
LLFloater *floater = (LLFloater *)(*child_it);
// skip dependent floaters, as we'll handle them in a batch along with their dependee(?)
if (floater->isDependent())
{
continue;
}
BOOL floater_or_dependent_has_focus = gFocusMgr.childHasKeyboardFocus(floater);
for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
dependent_it != floater->mDependents.end();
++dependent_it)
{
LLFloater* dependent_floaterp = dependent_it->get();
if (dependent_floaterp && gFocusMgr.childHasKeyboardFocus(dependent_floaterp))
{
floater_or_dependent_has_focus = TRUE;
}
}
// now set this floater and all its dependents
floater->setForeground(floater_or_dependent_has_focus);
for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
dependent_it != floater->mDependents.end(); )
{
LLFloater* dependent_floaterp = dependent_it->get();
if (dependent_floaterp)
{
dependent_floaterp->setForeground(floater_or_dependent_has_focus);
}
++dependent_it;
}
floater->cleanupHandles();
}
}
LLFloater* LLFloaterView::getFrontmostClosableFloater()
{
child_list_const_iter_t child_it;
LLFloater* frontmost_floater = NULL;
for ( child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
frontmost_floater = (LLFloater *)(*child_it);
if (frontmost_floater->isInVisibleChain() && frontmost_floater->isCloseable())
{
return frontmost_floater;
}
}
return NULL;
}
void LLFloaterView::unhighlightFocusedFloater()
{
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
LLFloater *floater = (LLFloater *)(*child_it);
floater->setForeground(FALSE);
}
}
void LLFloaterView::focusFrontFloater()
{
LLFloater* floaterp = getFrontmost();
if (floaterp)
{
floaterp->setFocus(TRUE);
}
}
void LLFloaterView::getMinimizePosition(S32 *left, S32 *bottom)
{
const LLFloater::Params& default_params = LLFloater::getDefaultParams();
S32 floater_header_size = default_params.header_height;
static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
LLRect snap_rect_local = getLocalSnapRect();
snap_rect_local.mTop += mMinimizePositionVOffset;
for(S32 col = snap_rect_local.mLeft;
col < snap_rect_local.getWidth() - minimized_width;
col += minimized_width)
{
for(S32 row = snap_rect_local.mTop - floater_header_size;
row > floater_header_size;
row -= floater_header_size ) //loop rows
{
bool foundGap = TRUE;
for(child_list_const_iter_t child_it = getChildList()->begin();
child_it != getChildList()->end();
++child_it) //loop floaters
{
// Examine minimized children.
LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
if(floater->isMinimized())
{
LLRect r = floater->getRect();
if((r.mBottom < (row + floater_header_size))
&& (r.mBottom > (row - floater_header_size))
&& (r.mLeft < (col + minimized_width))
&& (r.mLeft > (col - minimized_width)))
{
// needs the check for off grid. can't drag,
// but window resize makes them off
foundGap = FALSE;
break;
}
}
} //done floaters
if(foundGap)
{
*left = col;
*bottom = row;
return; //done
}
} //done this col
}
// crude - stack'em all at 0,0 when screen is full of minimized
// floaters.
*left = snap_rect_local.mLeft;
*bottom = snap_rect_local.mBottom;
}
void LLFloaterView::destroyAllChildren()
{
LLView::deleteAllChildren();
}
void LLFloaterView::closeAllChildren(bool app_quitting)
{
// iterate over a copy of the list, because closing windows will destroy
// some windows on the list.
child_list_t child_list = *(getChildList());
for (child_list_const_iter_t it = child_list.begin(); it != child_list.end(); ++it)
{
LLView* viewp = *it;
child_list_const_iter_t exists = std::find(getChildList()->begin(), getChildList()->end(), viewp);
if (exists == getChildList()->end())
{
// this floater has already been removed
continue;
}
LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp);
// Attempt to close floater. This will cause the "do you want to save"
// dialogs to appear.
// Skip invisible floaters if we're not quitting (STORM-192).
if (floaterp->canClose() && !floaterp->isDead() &&
(app_quitting || floaterp->getVisible()))
{
floaterp->closeFloater(app_quitting);
}
}
}
void LLFloaterView::hiddenFloaterClosed(LLFloater* floater)
{
for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end();
it != end_it;
++it)
{
if (it->first.get() == floater)
{
it->second.disconnect();
mHiddenFloaters.erase(it);
break;
}
}
}
void LLFloaterView::hideAllFloaters()
{
child_list_t child_list = *(getChildList());
for (child_list_iter_t it = child_list.begin(); it != child_list.end(); ++it)
{
LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
if (floaterp && floaterp->getVisible())
{
floaterp->setVisible(false);
boost::signals2::connection connection = floaterp->mCloseSignal.connect(boost::bind(&LLFloaterView::hiddenFloaterClosed, this, floaterp));
mHiddenFloaters.push_back(std::make_pair(floaterp->getHandle(), connection));
}
}
}
void LLFloaterView::showHiddenFloaters()
{
for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end();
it != end_it;
++it)
{
LLFloater* floaterp = it->first.get();
if (floaterp)
{
floaterp->setVisible(true);
}
it->second.disconnect();
}
mHiddenFloaters.clear();
}
BOOL LLFloaterView::allChildrenClosed()
{
// see if there are any visible floaters (some floaters "close"
// by setting themselves invisible)
for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
{
LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
if (floaterp->getVisible() && !floaterp->isDead() && floaterp->isCloseable())
{
return false;
}
}
return true;
}
void LLFloaterView::shiftFloaters(S32 x_offset, S32 y_offset)
{
for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
{
LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
if (floaterp && floaterp->isMinimized())
{
floaterp->translate(x_offset, y_offset);
}
}
}
void LLFloaterView::refresh()
{
LLRect snap_rect = getSnapRect();
if (snap_rect != mLastSnapRect)
{
reshape(getRect().getWidth(), getRect().getHeight(), TRUE);
}
// Constrain children to be entirely on the screen
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
if (floaterp && floaterp->getVisible() )
{
// minimized floaters are kept fully onscreen
adjustToFitScreen(floaterp, !floaterp->isMinimized());
}
}
}
void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside, BOOL snap_in_toolbars/* = false*/)
{
if (floater->getParent() != this)
{
// floater is hosted elsewhere, so ignore
return;
}
LLRect::tCoordType screen_width = getSnapRect().getWidth();
LLRect::tCoordType screen_height = getSnapRect().getHeight();
// only automatically resize non-minimized, resizable floaters
if( floater->isResizable() && !floater->isMinimized() )
{
LLRect view_rect = floater->getRect();
S32 old_width = view_rect.getWidth();
S32 old_height = view_rect.getHeight();
S32 min_width;
S32 min_height;
floater->getResizeLimits( &min_width, &min_height );
// Make sure floater isn't already smaller than its min height/width?
S32 new_width = llmax( min_width, old_width );
S32 new_height = llmax( min_height, old_height);
if((new_width > screen_width) || (new_height > screen_height))
{
// We have to make this window able to fit on screen
new_width = llmin(new_width, screen_width);
new_height = llmin(new_height, screen_height);
// ...while respecting minimum width/height
new_width = llmax(new_width, min_width);
new_height = llmax(new_height, min_height);
LLRect new_rect;
new_rect.setLeftTopAndSize(view_rect.mLeft,view_rect.mTop,new_width, new_height);
floater->setShape(new_rect);
if (floater->followsRight())
{
floater->translate(old_width - new_width, 0);
}
if (floater->followsTop())
{
floater->translate(0, old_height - new_height);
}
}
}
const LLRect& floater_rect = floater->getRect();
S32 delta_left = mToolbarLeftRect.notEmpty() ? mToolbarLeftRect.mRight - floater_rect.mRight : 0;
S32 delta_bottom = mToolbarBottomRect.notEmpty() ? mToolbarBottomRect.mTop - floater_rect.mTop : 0;
S32 delta_right = mToolbarRightRect.notEmpty() ? mToolbarRightRect.mLeft - floater_rect.mLeft : 0;
// move window fully onscreen
if (floater->translateIntoRect( snap_in_toolbars ? getSnapRect() : gFloaterView->getRect(), allow_partial_outside ? FLOATER_MIN_VISIBLE_PIXELS : S32_MAX ))
{
floater->clearSnapTarget();
}
else if (delta_left > 0 && floater_rect.mTop < mToolbarLeftRect.mTop && floater_rect.mBottom > mToolbarLeftRect.mBottom)
{
floater->translate(delta_left, 0);
}
else if (delta_bottom > 0 && floater_rect.mLeft > mToolbarBottomRect.mLeft && floater_rect.mRight < mToolbarBottomRect.mRight)
{
floater->translate(0, delta_bottom);
}
else if (delta_right < 0 && floater_rect.mTop < mToolbarRightRect.mTop && floater_rect.mBottom > mToolbarRightRect.mBottom)
{
floater->translate(delta_right, 0);
}
}
void LLFloaterView::draw()
{
refresh();
// hide focused floater if in cycle mode, so that it can be drawn on top
LLFloater* focused_floater = getFocusedFloater();
if (mFocusCycleMode && focused_floater)
{
child_list_const_iter_t child_it = getChildList()->begin();
for (;child_it != getChildList()->end(); ++child_it)
{
if ((*child_it) != focused_floater)
{
drawChild(*child_it);
}
}
drawChild(focused_floater, -TABBED_FLOATER_OFFSET, TABBED_FLOATER_OFFSET);
}
else
{
LLView::draw();
}
}
LLRect LLFloaterView::getSnapRect() const
{
LLRect snap_rect = getLocalRect();
LLView* snap_view = mSnapView.get();
if (snap_view)
{
snap_view->localRectToOtherView(snap_view->getLocalRect(), &snap_rect, this);
}
return snap_rect;
}
LLFloater *LLFloaterView::getFocusedFloater() const
{
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
if ((*child_it)->isCtrl())
{
LLFloater* ctrlp = dynamic_cast<LLFloater*>(*child_it);
if ( ctrlp && ctrlp->hasFocus() )
{
return ctrlp;
}
}
}
return NULL;
}
LLFloater *LLFloaterView::getFrontmost() const
{
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
LLView* viewp = *child_it;
if ( viewp->getVisible() && !viewp->isDead())
{
return (LLFloater *)viewp;
}
}
return NULL;
}
LLFloater *LLFloaterView::getBackmost() const
{
LLFloater* back_most = NULL;
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
LLView* viewp = *child_it;
if ( viewp->getVisible() )
{
back_most = (LLFloater *)viewp;
}
}
return back_most;
}
void LLFloaterView::syncFloaterTabOrder()
{
// look for a visible modal dialog, starting from first
LLModalDialog* modal_dialog = NULL;
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
LLModalDialog* dialog = dynamic_cast<LLModalDialog*>(*child_it);
if (dialog && dialog->isModal() && dialog->getVisible())
{
modal_dialog = dialog;
break;
}
}
if (modal_dialog)
{
// If we have a visible modal dialog, make sure that it has focus
LLUI::getInstance()->addPopup(modal_dialog);
if( !gFocusMgr.childHasKeyboardFocus( modal_dialog ) )
{
modal_dialog->setFocus(TRUE);
}
if( !gFocusMgr.childHasMouseCapture( modal_dialog ) )
{
gFocusMgr.setMouseCapture( modal_dialog );
}
}
else
{
// otherwise, make sure the focused floater is in the front of the child list
for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it)
{
LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
if (gFocusMgr.childHasKeyboardFocus(floaterp))
{
bringToFront(floaterp, FALSE);
break;
}
}
}
}
LLFloater* LLFloaterView::getParentFloater(LLView* viewp) const
{
LLView* parentp = viewp->getParent();
while(parentp && parentp != this)
{
viewp = parentp;
parentp = parentp->getParent();
}
if (parentp == this)
{
return dynamic_cast<LLFloater*>(viewp);
}
return NULL;
}
S32 LLFloaterView::getZOrder(LLFloater* child)
{
S32 rv = 0;
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
{
LLView* viewp = *child_it;
if(viewp == child)
{
break;
}
++rv;
}
return rv;
}
void LLFloaterView::pushVisibleAll(BOOL visible, const skip_list_t& skip_list)
{
for (child_list_const_iter_t child_iter = getChildList()->begin();
child_iter != getChildList()->end(); ++child_iter)
{
LLView *view = *child_iter;
if (skip_list.find(view) == skip_list.end())
{
view->pushVisible(visible);
}
}
LLFloaterReg::blockShowFloaters(true);
}
void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
{
// make a copy of the list since some floaters change their
// order in the childList when changing visibility.
child_list_t child_list_copy = *getChildList();
for (child_list_const_iter_t child_iter = child_list_copy.begin();
child_iter != child_list_copy.end(); ++child_iter)
{
LLView *view = *child_iter;
if (skip_list.find(view) == skip_list.end())
{
view->popVisible();
}
}
LLFloaterReg::blockShowFloaters(false);
}
void LLFloaterView::setToolbarRect(LLToolBarEnums::EToolBarLocation tb, const LLRect& toolbar_rect)
{
switch (tb)
{
case LLToolBarEnums::TOOLBAR_LEFT:
mToolbarLeftRect = toolbar_rect;
break;
case LLToolBarEnums::TOOLBAR_BOTTOM:
mToolbarBottomRect = toolbar_rect;
break;
case LLToolBarEnums::TOOLBAR_RIGHT:
mToolbarRightRect = toolbar_rect;
break;
case LLToolBarEnums::TOOLBAR_TOP:
mToolbarTopRect = toolbar_rect;
break;
default:
LL_WARNS() << "setToolbarRect() passed odd toolbar number " << (S32) tb << LL_ENDL;
break;
}
}
void LLFloater::setInstanceName(const std::string& name)
{
if (name != mInstanceName)
{
llassert_always(mInstanceName.empty());
mInstanceName = name;
if (!mInstanceName.empty())
{
std::string ctrl_name = getControlName(mInstanceName, mKey);
initRectControl();
if (!mVisibilityControl.empty())
{
mVisibilityControl = LLFloaterReg::declareVisibilityControl(ctrl_name);
}
if(!mDocStateControl.empty())
{
mDocStateControl = LLFloaterReg::declareDockStateControl(ctrl_name);
}
}
}
}
void LLFloater::setKey(const LLSD& newkey)
{
// Note: We don't have to do anything special with registration when we change keys
mKey = newkey;
}
//static
void LLFloater::setupParamsForExport(Params& p, LLView* parent)
{
// Do rectangle munging to topleft layout first
LLPanel::setupParamsForExport(p, parent);
// Copy the rectangle out to apply layout constraints
LLRect rect = p.rect;
// Null out other settings
p.rect.left.setProvided(false);
p.rect.top.setProvided(false);
p.rect.right.setProvided(false);
p.rect.bottom.setProvided(false);
// Explicitly set width/height
p.rect.width.set( rect.getWidth(), true );
p.rect.height.set( rect.getHeight(), true );
// If you can't resize this floater, don't export min_height
// and min_width
bool can_resize = p.can_resize;
if (!can_resize)
{
p.min_height.setProvided(false);
p.min_width.setProvided(false);
}
}
void LLFloater::initFromParams(const LLFloater::Params& p)
{
// *NOTE: We have too many classes derived from LLFloater to retrofit them
// all to pass in params via constructors. So we use this method.
// control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible
LLPanel::initFromParams(p);
// override any follows flags
if (mPositioning != LLFloaterEnums::POSITIONING_SPECIFIED)
{
setFollows(FOLLOWS_NONE);
}
mTitle = p.title;
mShortTitle = p.short_title;
applyTitle();
setCanTearOff(p.can_tear_off);
setCanMinimize(p.can_minimize);
setCanClose(p.can_close);
setCanDock(p.can_dock);
mResizableWidth = p.can_resize_width;
mResizableHeight = p.can_resize_height;
setCanResize(p.can_resize);
setResizeLimits(p.min_width, p.min_height);
mDragOnLeft = p.can_drag_on_left;
mHeaderHeight = p.header_height;
mLegacyHeaderHeight = p.legacy_header_height;
mSingleInstance = p.single_instance;
mReuseInstance = p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance;
mIsReuseInitialized = p.reuse_instance.isProvided();
mPositioning = p.positioning;
mSaveRect = p.save_rect;
if (p.save_visibility)
{
mVisibilityControl = "t"; // flag to build mVisibilityControl name once mInstanceName is set
}
if(p.save_dock_state)
{
mDocStateControl = "t"; // flag to build mDocStateControl name once mInstanceName is set
}
// open callback
if (p.open_callback.isProvided())
{
setOpenCallback(initCommitCallback(p.open_callback));
}
// close callback
if (p.close_callback.isProvided())
{
setCloseCallback(initCommitCallback(p.close_callback));
}
if (mDragHandle)
{
mDragHandle->setTitleVisible(p.show_title);
}
}
boost::signals2::connection LLFloater::setMinimizeCallback( const commit_signal_t::slot_type& cb )
{
if (!mMinimizeSignal) mMinimizeSignal = new commit_signal_t();
return mMinimizeSignal->connect(cb);
}
boost::signals2::connection LLFloater::setOpenCallback( const commit_signal_t::slot_type& cb )
{
return mOpenSignal.connect(cb);
}
boost::signals2::connection LLFloater::setCloseCallback( const commit_signal_t::slot_type& cb )
{
return mCloseSignal.connect(cb);
}
LLTrace::BlockTimerStatHandle POST_BUILD("Floater Post Build");
static LLTrace::BlockTimerStatHandle FTM_EXTERNAL_FLOATER_LOAD("Load Extern Floater Reference");
bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::string& filename, LLXMLNodePtr output_node)
{
Params default_params(LLUICtrlFactory::getDefaultParams<LLFloater>());
Params params(default_params);
LLXUIParser parser;
parser.readXUI(node, params, filename); // *TODO: Error checking
std::string xml_filename = params.filename;
if (!xml_filename.empty())
{
LLXMLNodePtr referenced_xml;
if (output_node)
{
//if we are exporting, we want to export the current xml
//not the referenced xml
Params output_params;
parser.readXUI(node, output_params, LLUICtrlFactory::getInstance()->getCurFileName());
setupParamsForExport(output_params, parent);
output_node->setName(node->getName()->mString);
parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params);
return TRUE;
}
LLUICtrlFactory::instance().pushFileName(xml_filename);
LL_RECORD_BLOCK_TIME(FTM_EXTERNAL_FLOATER_LOAD);
if (!LLUICtrlFactory::getLayeredXMLNode(xml_filename, referenced_xml))
{
LL_WARNS() << "Couldn't parse panel from: " << xml_filename << LL_ENDL;
return FALSE;
}
Params referenced_params;
parser.readXUI(referenced_xml, referenced_params, LLUICtrlFactory::getInstance()->getCurFileName());
params.fillFrom(referenced_params);
// add children using dimensions from referenced xml for consistent layout
setShape(params.rect);
LLUICtrlFactory::createChildren(this, referenced_xml, child_registry_t::instance());
LLUICtrlFactory::instance().popFileName();
}
if (output_node)
{
Params output_params(params);
setupParamsForExport(output_params, parent);
output_node->setName(node->getName()->mString);
parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params);
}
// Default floater position to top-left corner of screen
// However, some legacy floaters have explicit top or bottom
// coordinates set, so respect their wishes.
if (!params.rect.top.isProvided() && !params.rect.bottom.isProvided())
{
params.rect.top.set(0);
}
if (!params.rect.left.isProvided() && !params.rect.right.isProvided())
{
params.rect.left.set(0);
}
params.from_xui = true;
applyXUILayout(params, parent, parent == gFloaterView ? gFloaterView->getSnapRect() : parent->getLocalRect());
initFromParams(params);
initFloater(params);
LLMultiFloater* last_host = LLFloater::getFloaterHost();
if (node->hasName("multi_floater"))
{
LLFloater::setFloaterHost((LLMultiFloater*) this);
}
LLUICtrlFactory::createChildren(this, node, child_registry_t::instance(), output_node);
if (node->hasName("multi_floater"))
{
LLFloater::setFloaterHost(last_host);
}
// HACK: When we changed the header height to 25 pixels in Viewer 2, rather
// than re-layout all the floaters we use this value in pixels to make the
// whole floater bigger and change the top-left coordinate for widgets.
// The goal is to eventually set mLegacyHeaderHeight to zero, which would
// make the top-left corner for widget layout the same as the top-left
// corner of the window's content area. James
S32 header_stretch = (mHeaderHeight - mLegacyHeaderHeight);
if (header_stretch > 0)
{
// Stretch the floater vertically, don't move widgets
LLRect rect = getRect();
rect.mTop += header_stretch;
// This will also update drag handle, title bar, close box, etc.
setRect(rect);
}
BOOL result;
{
LL_RECORD_BLOCK_TIME(POST_BUILD);
result = postBuild();
}
if (!result)
{
LL_ERRS() << "Failed to construct floater " << getName() << LL_ENDL;
}
applyRectControl(); // If we have a saved rect control, apply it
gFloaterView->adjustToFitScreen(this, FALSE); // Floaters loaded from XML should all fit on screen
moveResizeHandlesToFront();
applyDockState();
return true; // *TODO: Error checking
}
bool LLFloater::isShown() const
{
return ! isMinimized() && isInVisibleChain();
}
bool LLFloater::isDetachedAndNotMinimized()
{
return !getHost() && !isMinimized();
}
/* static */
bool LLFloater::isShown(const LLFloater* floater)
{
return floater && floater->isShown();
}
/* static */
bool LLFloater::isMinimized(const LLFloater* floater)
{
return floater && floater->isMinimized();
}
/* static */
bool LLFloater::isVisible(const LLFloater* floater)
{
return floater && floater->getVisible();
}
static LLTrace::BlockTimerStatHandle FTM_BUILD_FLOATERS("Build Floaters");
bool LLFloater::buildFromFile(const std::string& filename)
{
LL_RECORD_BLOCK_TIME(FTM_BUILD_FLOATERS);
LLXMLNodePtr root;
if (!LLUICtrlFactory::getLayeredXMLNode(filename, root))
{
LL_WARNS() << "Couldn't find (or parse) floater from: " << filename << LL_ENDL;
return false;
}
// root must be called floater
if( !(root->hasName("floater") || root->hasName("multi_floater")) )
{
LL_WARNS() << "Root node should be named floater in: " << filename << LL_ENDL;
return false;
}
bool res = true;
LL_DEBUGS() << "Building floater " << filename << LL_ENDL;
LLUICtrlFactory::instance().pushFileName(filename);
{
if (!getFactoryMap().empty())
{
LLPanel::sFactoryStack.push_front(&getFactoryMap());
}
// for local registry callbacks; define in constructor, referenced in XUI or postBuild
getCommitCallbackRegistrar().pushScope();
getEnableCallbackRegistrar().pushScope();
res = initFloaterXML(root, getParent(), filename, NULL);
setXMLFilename(filename);
getCommitCallbackRegistrar().popScope();
getEnableCallbackRegistrar().popScope();
if (!getFactoryMap().empty())
{
LLPanel::sFactoryStack.pop_front();
}
}
LLUICtrlFactory::instance().popFileName();
return res;
}
void LLFloater::stackWith(LLFloater& other)
{
static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16);
LLRect next_rect;
if (other.getHost())
{
next_rect = other.getHost()->getRect();
}
else
{
next_rect = other.getRect();
}
next_rect.translate(floater_offset, -floater_offset);
const LLRect& rect = getControlGroup()->getRect(mRectControl);
if (rect.notEmpty() && !mDefaultRectForGroup && mResizable)
{
next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight()));
}
else
{
next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, getRect().getWidth(), getRect().getHeight());
}
setShape(next_rect);
if (!other.getHost())
{
other.mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP;
other.setFollows(FOLLOWS_LEFT | FOLLOWS_TOP);
}
}
void LLFloater::applyRelativePosition()
{
LLRect snap_rect = gFloaterView->getSnapRect();
LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
LLRect floater_screen_rect = calcScreenRect();
LLCoordGL new_center = mPosition.convert();
LLCoordGL cur_center(floater_screen_rect.getCenterX(), floater_screen_rect.getCenterY());
translate(new_center.mX - cur_center.mX, new_center.mY - cur_center.mY);
}
LLCoordFloater::LLCoordFloater(F32 x, F32 y, LLFloater& floater)
: coord_t((S32)x, (S32)y)
{
mFloater = floater.getHandle();
}
LLCoordFloater::LLCoordFloater(const LLCoordCommon& other, LLFloater& floater)
{
mFloater = floater.getHandle();
convertFromCommon(other);
}
void LLCoordFloater::setFloater(LLFloater& floater)
{
mFloater = floater.getHandle();
}
bool LLCoordFloater::operator==(const LLCoordFloater& other) const
{
return mX == other.mX && mY == other.mY && mFloater == other.mFloater;
}
LLCoordCommon LL_COORD_FLOATER::convertToCommon() const
{
const LLCoordFloater& self = static_cast<const LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this));
LLRect snap_rect = gFloaterView->getSnapRect();
LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
LLFloater* floaterp = mFloater.get();
S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0;
S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0;
LLCoordCommon out;
if (self.mX < -0.5f)
{
out.mX = ll_round(rescale(self.mX, -1.f, -0.5f, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft));
}
else if (self.mX > 0.5f)
{
out.mX = ll_round(rescale(self.mX, 0.5f, 1.f, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS));
}
else
{
out.mX = ll_round(rescale(self.mX, -0.5f, 0.5f, snap_rect.mLeft, snap_rect.mRight - floater_width));
}
if (self.mY < -0.5f)
{
out.mY = ll_round(rescale(self.mY, -1.f, -0.5f, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom));
}
else if (self.mY > 0.5f)
{
out.mY = ll_round(rescale(self.mY, 0.5f, 1.f, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS));
}
else
{
out.mY = ll_round(rescale(self.mY, -0.5f, 0.5f, snap_rect.mBottom, snap_rect.mTop - floater_height));
}
// return center point instead of lower left
out.mX += floater_width / 2;
out.mY += floater_height / 2;
return out;
}
void LL_COORD_FLOATER::convertFromCommon(const LLCoordCommon& from)
{
LLCoordFloater& self = static_cast<LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this));
LLRect snap_rect = gFloaterView->getSnapRect();
LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
LLFloater* floaterp = mFloater.get();
S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0;
S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0;
S32 from_x = from.mX - floater_width / 2;
S32 from_y = from.mY - floater_height / 2;
if (from_x < snap_rect.mLeft)
{
self.mX = rescale(from_x, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft, -1.f, -0.5f);
}
else if (from_x + floater_width > snap_rect.mRight)
{
self.mX = rescale(from_x, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f);
}
else
{
self.mX = rescale(from_x, snap_rect.mLeft, snap_rect.mRight - floater_width, -0.5f, 0.5f);
}
if (from_y < snap_rect.mBottom)
{
self.mY = rescale(from_y, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom, -1.f, -0.5f);
}
else if (from_y + floater_height > snap_rect.mTop)
{
self.mY = rescale(from_y, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f);
}
else
{
self.mY = rescale(from_y, snap_rect.mBottom, snap_rect.mTop - floater_height, -0.5f, 0.5f);
}
}