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David Parks authoredDavid Parks authored
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lltexturectrl.cpp 46.24 KiB
/**
* @file lltexturectrl.cpp
* @author Richard Nelson, James Cook
* @brief LLTextureCtrl class implementation including related functions
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltexturectrl.h"
#include "llrender.h"
#include "llagent.h"
#include "llviewertexturelist.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llbutton.h"
#include "lldraghandle.h"
#include "llfocusmgr.h"
#include "llviewertexture.h"
#include "llfolderview.h"
#include "llfoldervieweventlistener.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llfloaterinventory.h"
#include "lllineeditor.h"
#include "llui.h"
#include "llviewerinventory.h"
#include "llpermissions.h"
#include "llsaleinfo.h"
#include "llassetstorage.h"
#include "lltextbox.h"
#include "llresizehandle.h"
#include "llscrollcontainer.h"
#include "lltoolmgr.h"
#include "lltoolpipette.h"
#include "llfiltereditor.h"
#include "lltool.h"
#include "llviewerwindow.h"
#include "llviewerobject.h"
#include "llviewercontrol.h"
#include "llglheaders.h"
#include "lluictrlfactory.h"
#include "lltrans.h"
#include "llradiogroup.h"
#include "llfloaterreg.h"
#include "lllocalbitmaps.h"
static const S32 HPAD = 4;
static const S32 VPAD = 4;
static const S32 LINE = 16;
static const S32 FOOTER_HEIGHT = 100;
static const S32 BORDER_PAD = HPAD;
static const S32 TEXTURE_INVENTORY_PADDING = 30;
static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f;
static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f;
static const F32 CONTEXT_FADE_TIME = 0.08f;
static const S32 LOCAL_TRACKING_ID_COLUMN = 1;
//static const char CURRENT_IMAGE_NAME[] = "Current Texture";
//static const char WHITE_IMAGE_NAME[] = "Blank Texture";
//static const char NO_IMAGE_NAME[] = "None";
//////////////////////////////////////////////////////////////////////////////////////////
// LLFloaterTexturePicker
class LLFloaterTexturePicker : public LLFloater
{
public:
LLFloaterTexturePicker(
LLTextureCtrl* owner,
const std::string& label,
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
PermissionMask non_immediate_filter_perm_mask,
BOOL can_apply_immediately,
LLUIImagePtr fallback_image_name);
virtual ~LLFloaterTexturePicker();
// LLView overrides
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg);
/*virtual*/ void draw();
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
// LLFloater overrides
/*virtual*/ BOOL postBuild();
/*virtual*/ void onClose(bool app_settings);
// New functions
void setImageID( const LLUUID& image_asset_id);
void updateImageStats();
const LLUUID& getAssetID() { return mImageAssetID; }
const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only);
void setCanApplyImmediately(BOOL b);
void setActive( BOOL active );
LLTextureCtrl* getOwner() const { return mOwner; }
void setOwner(LLTextureCtrl* owner) { mOwner = owner; }
void stopUsingPipette();
PermissionMask getFilterPermMask();
void updateFilterPermMask();
void commitIfImmediateSet();
void onFilterEdit(const std::string& search_string );
void setCanApply(bool can_preview, bool can_apply);
void setTextureSelectedCallback(texture_selected_callback cb) {mTextureSelectedCallback = cb;}
static void onBtnSetToDefault( void* userdata );
static void onBtnSelect( void* userdata );
static void onBtnCancel( void* userdata );
void onBtnPipette( );
//static void onBtnRevert( void* userdata );
static void onBtnWhite( void* userdata );
static void onBtnNone( void* userdata );
static void onBtnClear( void* userdata );
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
static void onShowFolders(LLUICtrl* ctrl, void* userdata);
static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
void onTextureSelect( const LLTextureEntry& te );
static void onModeSelect(LLUICtrl* ctrl, void *userdata);
static void onBtnAdd(void* userdata);
static void onBtnRemove(void* userdata);
static void onBtnUpload(void* userdata);
static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata);
protected:
LLPointer<LLViewerTexture> mTexturep;
LLTextureCtrl* mOwner;
LLUUID mImageAssetID; // Currently selected texture
LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null.
LLUUID mWhiteImageAssetID;
LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
LLUUID mOriginalImageAssetID;
std::string mLabel;
LLTextBox* mTentativeLabel;
LLTextBox* mResolutionLabel;
std::string mPendingName;
BOOL mActive;
LLFilterEditor* mFilterEdit;
LLInventoryPanel* mInventoryPanel;
PermissionMask mImmediateFilterPermMask;
PermissionMask mDnDFilterPermMask;
PermissionMask mNonImmediateFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mNoCopyTextureSelected;
F32 mContextConeOpacity;
LLSaveFolderState mSavedFolderState;
BOOL mSelectedItemPinned;
LLRadioGroup* mModeSelector;
LLScrollListCtrl* mLocalScrollCtrl;
private:
bool mCanApply;
bool mCanPreview;
texture_selected_callback mTextureSelectedCallback;
};
LLFloaterTexturePicker::LLFloaterTexturePicker(
LLTextureCtrl* owner,
const std::string& label,
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
PermissionMask non_immediate_filter_perm_mask,
BOOL can_apply_immediately,
LLUIImagePtr fallback_image)
: LLFloater(LLSD()),
mOwner( owner ),
mImageAssetID( owner->getImageAssetID() ),
mFallbackImage( fallback_image ),
mWhiteImageAssetID( gSavedSettings.getString( "UIImgWhiteUUID" ) ),
mOriginalImageAssetID(owner->getImageAssetID()),
mLabel(label),
mTentativeLabel(NULL),
mResolutionLabel(NULL),
mActive( TRUE ),
mFilterEdit(NULL),
mImmediateFilterPermMask(immediate_filter_perm_mask),
mDnDFilterPermMask(dnd_filter_perm_mask),
mNonImmediateFilterPermMask(non_immediate_filter_perm_mask),
mContextConeOpacity(0.f),
mSelectedItemPinned( FALSE ),
mCanApply(true),
mCanPreview(true)
{
buildFromFile("floater_texture_ctrl.xml");
mCanApplyImmediately = can_apply_immediately;
setCanMinimize(FALSE);
}
LLFloaterTexturePicker::~LLFloaterTexturePicker()
{
}
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id)
{
if( mImageAssetID != image_id && mActive)
{
mNoCopyTextureSelected = FALSE;
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
mImageAssetID = image_id;
LLUUID item_id = findItemID(mImageAssetID, FALSE);
if (item_id.isNull())
{
mInventoryPanel->clearSelection();
}
else
{
LLInventoryItem* itemp = gInventory.getItem(image_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE);
mNoCopyTextureSelected = TRUE;
}
mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
}
}
}
void LLFloaterTexturePicker::setActive( BOOL active )
{
if (!active && getChild<LLUICtrl>("Pipette")->getValue().asBoolean())
{
stopUsingPipette();
}
mActive = active;
}
void LLFloaterTexturePicker::setCanApplyImmediately(BOOL b)
{
mCanApplyImmediately = b;
if (!mCanApplyImmediately)
{
getChild<LLUICtrl>("apply_immediate_check")->setValue(FALSE);
}
updateFilterPermMask();
}
void LLFloaterTexturePicker::stopUsingPipette()
{
if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
{
LLToolMgr::getInstance()->clearTransientTool();
}
}
void LLFloaterTexturePicker::updateImageStats()
{
if (mTexturep.notNull())
{
//RN: have we received header data for this image?
if (mTexturep->getFullWidth() > 0 && mTexturep->getFullHeight() > 0)
{
std::string formatted_dims = llformat("%d x %d", mTexturep->getFullWidth(),mTexturep->getFullHeight());
mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
}
else
{
mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
}
}
else
{
mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
}
}
// virtual
BOOL LLFloaterTexturePicker::handleDragAndDrop(
S32 x, S32 y, MASK mask,
BOOL drop,
EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg)
{
BOOL handled = FALSE;
bool is_mesh = cargo_type == DAD_MESH;
if ((cargo_type == DAD_TEXTURE) || is_mesh)
{
LLInventoryItem *item = (LLInventoryItem *)cargo_data;
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
PermissionMask item_perm_mask = 0;
if (copy) item_perm_mask |= PERM_COPY;
if (mod) item_perm_mask |= PERM_MODIFY;
if (xfer) item_perm_mask |= PERM_TRANSFER;
//PermissionMask filter_perm_mask = getFilterPermMask(); Commented out due to no-copy texture loss.
PermissionMask filter_perm_mask = mDnDFilterPermMask;
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
{
if (drop)
{
setImageID( item->getAssetUUID() );
commitIfImmediateSet();
}
*accept = ACCEPT_YES_SINGLE;
}
else
{
*accept = ACCEPT_NO;
}
}
else
{
*accept = ACCEPT_NO;
}
handled = TRUE;
lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << llendl;
return handled;
}
BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
{
LLFolderView* root_folder = mInventoryPanel->getRootFolder();
if (root_folder && mFilterEdit)
{
if (mFilterEdit->hasFocus()
&& (key == KEY_RETURN || key == KEY_DOWN)
&& mask == MASK_NONE)
{
if (!root_folder->getCurSelectedItem())
{
LLFolderViewItem* itemp = root_folder->getItemByID(gInventory.getRootFolderID());
if (itemp)
{
root_folder->setSelection(itemp, FALSE, FALSE);
}
}
root_folder->scrollToShowSelection();
// move focus to inventory proper
mInventoryPanel->setFocus(TRUE);
// treat this as a user selection of the first filtered result
commitIfImmediateSet();
return TRUE;
}
if (mInventoryPanel->hasFocus() && key == KEY_UP)
{
mFilterEdit->focusFirstItem(TRUE);
}
}
return LLFloater::handleKeyHere(key, mask);
}
void LLFloaterTexturePicker::onClose(bool app_quitting)
{
if (mOwner)
{
mOwner->onFloaterClose();
}
stopUsingPipette();
}
// virtual
BOOL LLFloaterTexturePicker::postBuild()
{
LLFloater::postBuild();
if (!mLabel.empty())
{
std::string pick = getString("pick title");
setTitle(pick + mLabel);
}
mTentativeLabel = getChild<LLTextBox>("Multiple");
mResolutionLabel = getChild<LLTextBox>("unknown");
childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this);
childSetCommitCallback("show_folders_check", onShowFolders, this);
getChildView("show_folders_check")->setVisible( FALSE);
mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
if(mInventoryPanel)
{
U32 filter_types = 0x0;
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
mInventoryPanel->setFilterTypes(filter_types);
//mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss.
mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
// Disable auto selecting first filtered item because it takes away
// selection from the item set by LLTextureCtrl owning this floater.
mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE);
// Commented out to scroll to currently selected texture. See EXT-5403.
// // store this filter as the default one
// mInventoryPanel->getRootFolder()->getFilter()->markDefault();
// Commented out to stop opening all folders with textures
// mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
}
mModeSelector = getChild<LLRadioGroup>("mode_selection");
mModeSelector->setCommitCallback(onModeSelect, this);
mModeSelector->setSelectedIndex(0, 0);
childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this);
childSetAction("l_rem_btn", LLFloaterTexturePicker::onBtnRemove, this);
childSetAction("l_upl_btn", LLFloaterTexturePicker::onBtnUpload, this);
mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list");
mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this);
LLLocalBitmapMgr::feedScrollList(mLocalScrollCtrl);
mNoCopyTextureSelected = FALSE;
getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("TextureLivePreview"));
childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
if (!mCanApplyImmediately)
{
getChildView("show_folders_check")->setEnabled(FALSE);
}
getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);
// update permission filter once UI is fully initialized
updateFilterPermMask();
mSavedFolderState.setApply(FALSE);
LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
return TRUE;
}
// virtual
void LLFloaterTexturePicker::draw()
{
if (mOwner)
{
// draw cone of context pointing back to texture swatch
LLRect owner_rect;
mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
LLRect local_rect = getLocalRect();
if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLEnable(GL_CULL_FACE);
gGL.begin(LLRender::QUADS);
{
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mTop);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
}
gGL.end();
}
}
if (gFocusMgr.childHasMouseCapture(getDragHandle()))
{
mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
}
else
{
mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
}
updateImageStats();
// if we're inactive, gray out "apply immediate" checkbox
getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
getChildView("Select")->setEnabled(mActive && mCanApply);
getChildView("Pipette")->setEnabled(mActive);
getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
//BOOL allow_copy = FALSE;
if( mOwner )
{
mTexturep = NULL;
if(mImageAssetID.notNull())
{
mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES);
mTexturep->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
}
if (mTentativeLabel)
{
mTentativeLabel->setVisible( FALSE );
}
getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID());
getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID );
getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() );
LLFloater::draw();
if( isMinimized() )
{
return;
}
// Border
LLRect border = getChildView("preview_widget")->getRect();
gl_rect_2d( border, LLColor4::black, FALSE );
// Interior
LLRect interior = border;
interior.stretch( -1 );
// If the floater is focused, don't apply its alpha to the texture (STORM-677).
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior, alpha );
}
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha );
// Pump the priority
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else if (!mFallbackImage.isNull())
{
mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
// Draw X
gl_draw_x(interior, LLColor4::black );
}
// Draw Tentative Label over the image
if( mOwner->getTentative() && !mViewModel->isDirty() )
{
mTentativeLabel->setVisible( TRUE );
drawChild(mTentativeLabel);
}
if (mSelectedItemPinned) return;
LLFolderView* folder_view = mInventoryPanel->getRootFolder();
if (!folder_view) return;
LLInventoryFilter* filter = folder_view->getFilter();
if (!filter) return;
bool is_filter_active = folder_view->getCompletedFilterGeneration() < filter->getCurrentGeneration() &&
filter->isNotDefault();
// After inventory panel filter is applied we have to update
// constraint rect for the selected item because of folder view
// AutoSelectOverride set to TRUE. We force PinningSelectedItem
// flag to FALSE state and setting filter "dirty" to update
// scroll container to show selected item (see LLFolderView::doIdle()).
if (!is_filter_active && !mSelectedItemPinned)
{
folder_view->setPinningSelectedItem(mSelectedItemPinned);
folder_view->dirtyFilter();
folder_view->arrangeFromRoot();
mSelectedItemPinned = TRUE;
}
}
}
// static
/*
void LLFloaterTexturePicker::onSaveAnotherCopyDialog( S32 option, void* userdata )
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if( 0 == option )
{
self->copyToInventoryFinal();
}
}
*/
const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL copyable_only)
{
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
if (items.count())
{
// search for copyable version first
for (S32 i = 0; i < items.count(); i++)
{
LLInventoryItem* itemp = items[i];
LLPermissions item_permissions = itemp->getPermissions();
if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
{
return itemp->getUUID();
}
}
// otherwise just return first instance, unless copyable requested
if (copyable_only)
{
return LLUUID::null;
}
else
{
return items[0]->getUUID();
}
}
return LLUUID::null;
}
PermissionMask LLFloaterTexturePicker::getFilterPermMask()
{
bool apply_immediate = getChild<LLUICtrl>("apply_immediate_check")->getValue().asBoolean();
return apply_immediate ? mImmediateFilterPermMask : mNonImmediateFilterPermMask;
}
void LLFloaterTexturePicker::commitIfImmediateSet()
{
if (!mNoCopyTextureSelected && mOwner && mCanApply)
{
mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE);
}
}
// static
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
if (self->mOwner)
{
self->setImageID( self->mOwner->getDefaultImageAssetID() );
}
self->commitIfImmediateSet();
}
// static
void LLFloaterTexturePicker::onBtnWhite(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
self->setImageID( self->mWhiteImageAssetID );
self->commitIfImmediateSet();
}
// static
void LLFloaterTexturePicker::onBtnNone(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( LLUUID::null );
self->commitIfImmediateSet();
}
/*
// static
void LLFloaterTexturePicker::onBtnRevert(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mOriginalImageAssetID );
// TODO: Change this to tell the owner to cancel. It needs to be
// smart enough to restore multi-texture selections.
self->mOwner->onFloaterCommit();
self->mViewModel->resetDirty();
}*/
// static
void LLFloaterTexturePicker::onBtnCancel(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mOriginalImageAssetID );
if (self->mOwner)
{
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL);
}
self->mViewModel->resetDirty();
self->closeFloater();
}
// static
void LLFloaterTexturePicker::onBtnSelect(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if (self->mOwner)
{
LLUUID local_id = LLUUID::null;
if (self->mLocalScrollCtrl->getVisible() && !self->mLocalScrollCtrl->getAllSelected().empty())
{
LLUUID temp_id = self->mLocalScrollCtrl->getFirstSelected()->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID();
local_id = LLLocalBitmapMgr::getWorldID(temp_id);
}
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_SELECT, local_id);
}
self->closeFloater();
}
void LLFloaterTexturePicker::onBtnPipette()
{
BOOL pipette_active = getChild<LLUICtrl>("Pipette")->getValue().asBoolean();
pipette_active = !pipette_active;
if (pipette_active)
{
LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
}
else
{
LLToolMgr::getInstance()->clearTransientTool();
}
}
void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action)
{
if (items.size())
{
LLFolderViewItem* first_item = items.front();
LLInventoryItem* itemp = gInventory.getItem(first_item->getListener()->getUUID());
mNoCopyTextureSelected = FALSE;
if (itemp)
{
if (!mTextureSelectedCallback.empty())
{
mTextureSelectedCallback(itemp);
}
if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
mNoCopyTextureSelected = TRUE;
}
mImageAssetID = itemp->getAssetUUID();
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
if (user_action && mCanPreview)
{
// only commit intentional selections, not implicit ones
commitIfImmediateSet();
}
}
}
}
// static
void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
bool mode = (self->mModeSelector->getSelectedIndex() == 0);
self->getChild<LLButton>("Default")->setVisible(mode);
self->getChild<LLButton>("Blank")->setVisible(mode);
self->getChild<LLButton>("None")->setVisible(mode);
self->getChild<LLButton>("Pipette")->setVisible(mode);
self->getChild<LLFilterEditor>("inventory search editor")->setVisible(mode);
self->getChild<LLInventoryPanel>("inventory panel")->setVisible(mode);
/*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode);
no idea under which conditions the above is even shown, needs testing. */
self->getChild<LLButton>("l_add_btn")->setVisible(!mode);
self->getChild<LLButton>("l_rem_btn")->setVisible(!mode);
self->getChild<LLButton>("l_upl_btn")->setVisible(!mode);
self->getChild<LLScrollListCtrl>("l_name_list")->setVisible(!mode);
}
// static
void LLFloaterTexturePicker::onBtnAdd(void* userdata)
{
if (LLLocalBitmapMgr::addUnit() == true)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl);
}
}
// static
void LLFloaterTexturePicker::onBtnRemove(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
if (!selected_items.empty())
{
for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin();
iter != selected_items.end(); iter++)
{
LLScrollListItem* list_item = *iter;
if (list_item)
{
LLUUID tracking_id = list_item->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID();
LLLocalBitmapMgr::delUnit(tracking_id);
}
}
self->getChild<LLButton>("l_rem_btn")->setEnabled(false);
self->getChild<LLButton>("l_upl_btn")->setEnabled(false);
LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl);
}
}
// static
void LLFloaterTexturePicker::onBtnUpload(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
if (selected_items.empty())
{
return;
}
/* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!)
in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */
LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN);
std::string filename = LLLocalBitmapMgr::getFilename(tracking_id);
if (!filename.empty())
{
LLFloaterReg::showInstance("upload_image", LLSD(filename));
}
}
//static
void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
bool has_selection = !selected_items.empty();
self->getChild<LLButton>("l_rem_btn")->setEnabled(has_selection);
self->getChild<LLButton>("l_upl_btn")->setEnabled(has_selection && (selected_items.size() < 2));
/* since multiple-localbitmap upload is not implemented, upl button gets disabled if more than one is selected. */
if (has_selection)
{
LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN);
LLUUID inworld_id = LLLocalBitmapMgr::getWorldID(tracking_id);
self->mOwner->setImageAssetID(inworld_id);
if (self->childGetValue("apply_immediate_check").asBoolean())
{
self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE, inworld_id);
}
}
}
// static
void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data)
{
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
if (check_box->get())
{
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
}
else
{
picker->mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NO_FOLDERS);
}
}
// static
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
{
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
gSavedSettings.setBOOL("TextureLivePreview", check_box->get());
picker->updateFilterPermMask();
picker->commitIfImmediateSet();
}
void LLFloaterTexturePicker::updateFilterPermMask()
{
//mInventoryPanel->setFilterPermMask( getFilterPermMask() ); Commented out due to no-copy texture loss.
}
void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply)
{
getChildRef<LLUICtrl>("Select").setEnabled(can_apply);
getChildRef<LLUICtrl>("preview_disabled").setVisible(!can_preview);
getChildRef<LLUICtrl>("apply_immediate_check").setVisible(can_preview);
mCanApply = can_apply;
mCanPreview = can_preview ? gSavedSettings.getBOOL("TextureLivePreview") : false;
}
void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
{
std::string upper_case_search_string = search_string;
LLStringUtil::toUpper(upper_case_search_string);
if (upper_case_search_string.empty())
{
if (mInventoryPanel->getFilterSubString().empty())
{
// current filter and new filter empty, do nothing
return;
}
mSavedFolderState.setApply(TRUE);
mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
// add folder with current item to list of previously opened folders
LLOpenFoldersWithSelection opener;
mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
mInventoryPanel->getRootFolder()->scrollToShowSelection();
}
else if (mInventoryPanel->getFilterSubString().empty())
{
// first letter in search term, save existing folder open state
if (!mInventoryPanel->getRootFolder()->isFilterModified())
{
mSavedFolderState.setApply(FALSE);
mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
}
}
mInventoryPanel->setFilterSubString(search_string);
}
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
{
LLUUID inventory_item_id = findItemID(te.getID(), TRUE);
if (inventory_item_id.notNull())
{
LLToolPipette::getInstance()->setResult(TRUE, "");
setImageID(te.getID());
mNoCopyTextureSelected = FALSE;
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
mNoCopyTextureSelected = TRUE;
}
commitIfImmediateSet();
}
else
{
LLToolPipette::getInstance()->setResult(FALSE, LLTrans::getString("InventoryNoTexture"));
}
}
///////////////////////////////////////////////////////////////////////
// LLTextureCtrl
static LLDefaultChildRegistry::Register<LLTextureCtrl> r("texture_picker");
LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
: LLUICtrl(p),
mDragCallback(NULL),
mDropCallback(NULL),
mOnCancelCallback(NULL),
mOnSelectCallback(NULL),
mBorderColor( p.border_color() ),
mAllowNoTexture( FALSE ),
mImmediateFilterPermMask( PERM_NONE ),
mNonImmediateFilterPermMask( PERM_NONE ),
mCanApplyImmediately( FALSE ),
mNeedsRawImageData( FALSE ),
mValid( TRUE ),
mShowLoadingPlaceholder( TRUE ),
mImageAssetID(p.image_id),
mDefaultImageAssetID(p.default_image_id),
mDefaultImageName(p.default_image_name),
mFallbackImage(p.fallback_image)
{
setAllowNoTexture(p.allow_no_texture);
setCanApplyImmediately(p.can_apply_immediately);
mCommitOnSelection = !p.no_commit_on_selection;
LLTextBox::Params params(p.caption_text);
params.name(p.label);
params.rect(LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ));
params.initial_value(p.label());
params.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
mCaption = LLUICtrlFactory::create<LLTextBox> (params);
addChild( mCaption );
S32 image_top = getRect().getHeight();
S32 image_bottom = BTN_HEIGHT_SMALL;
S32 image_middle = (image_top + image_bottom) / 2;
S32 line_height = LLFontGL::getFontSansSerifSmall()->getLineHeight();
LLTextBox::Params tentative_label_p(p.multiselect_text);
tentative_label_p.name("Multiple");
tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 ));
tentative_label_p.follows.flags(FOLLOWS_ALL);
mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p);
// It is no longer possible to associate a style with a textbox, so it has to be done in this fashion
LLStyle::Params style_params;
style_params.color = LLColor4::white;
mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params);
mTentativeLabel->setHAlign(LLFontGL::HCENTER);
addChild( mTentativeLabel );
LLRect border_rect = getLocalRect();
border_rect.mBottom += BTN_HEIGHT_SMALL;
LLViewBorder::Params vbparams(p.border);
vbparams.name("border");
vbparams.rect(border_rect);
mBorder = LLUICtrlFactory::create<LLViewBorder> (vbparams);
addChild(mBorder);
mLoadingPlaceholderString = LLTrans::getString("texture_loading");
}
LLTextureCtrl::~LLTextureCtrl()
{
closeDependentFloater();
}
void LLTextureCtrl::setShowLoadingPlaceholder(BOOL showLoadingPlaceholder)
{
mShowLoadingPlaceholder = showLoadingPlaceholder;
}
void LLTextureCtrl::setCaption(const std::string& caption)
{
mCaption->setText( caption );
}
void LLTextureCtrl::setCanApplyImmediately(BOOL b)
{
mCanApplyImmediately = b;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp )
{
floaterp->setCanApplyImmediately(b);
}
}
void LLTextureCtrl::setCanApply(bool can_preview, bool can_apply)
{
LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
if( floaterp )
{
floaterp->setCanApply(can_preview, can_apply);
}
}
void LLTextureCtrl::setVisible( BOOL visible )
{
if( !visible )
{
closeDependentFloater();
}
LLUICtrl::setVisible( visible );
}
void LLTextureCtrl::setEnabled( BOOL enabled )
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( enabled )
{
std::string tooltip;
if (floaterp) tooltip = floaterp->getString("choose_picture");
setToolTip( tooltip );
}
else
{
setToolTip( std::string() );
// *TODO: would be better to keep floater open and show
// disabled state.
closeDependentFloater();
}
if( floaterp )
{
floaterp->setActive(enabled);
}
mCaption->setEnabled( enabled );
LLView::setEnabled( enabled );
}
void LLTextureCtrl::setValid(BOOL valid )
{
mValid = valid;
if (!valid)
{
LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (pickerp)
{
pickerp->setActive(FALSE);
}
}
}
// virtual
void LLTextureCtrl::clear()
{
setImageAssetID(LLUUID::null);
}
void LLTextureCtrl::setLabel(const std::string& label)
{
mLabel = label;
mCaption->setText(label);
}
void LLTextureCtrl::showPicker(BOOL take_focus)
{
// show hourglass cursor when loading inventory window
// because inventory construction is slooow
getWindow()->setCursor(UI_CURSOR_WAIT);
LLFloater* floaterp = mFloaterHandle.get();
// Show the dialog
if( floaterp )
{
floaterp->openFloater();
}
else
{
floaterp = new LLFloaterTexturePicker(
this,
mLabel,
mImmediateFilterPermMask,
mDnDFilterPermMask,
mNonImmediateFilterPermMask,
mCanApplyImmediately,
mFallbackImage);
mFloaterHandle = floaterp->getHandle();
LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
if (texture_floaterp && mOnTextureSelectedCallback)
{
texture_floaterp->setTextureSelectedCallback(mOnTextureSelectedCallback);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
if (root_floater)
root_floater->addDependentFloater(floaterp);
floaterp->openFloater();
}
if (take_focus)
{
floaterp->setFocus(TRUE);
}
}
void LLTextureCtrl::closeDependentFloater()
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp )
{
floaterp->setOwner(NULL);
floaterp->closeFloater();
}
}
// Allow us to download textures quickly when floater is shown
class LLTextureFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
{
public:
virtual void done()
{
// We need to find textures in all folders, so get the main
// background download going.
LLInventoryModelBackgroundFetch::instance().start();
gInventory.removeObserver(this);
delete this;
}
};
BOOL LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask)
{
getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW);
return TRUE;
}
BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
BOOL handled = LLUICtrl::handleMouseDown( x, y , mask );
if (!handled && mBorder->parentPointInView(x, y))
{
showPicker(FALSE);
//grab textures first...
LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
LLInventoryModelBackgroundFetch::instance().start();
handled = TRUE;
}
return handled;
}
void LLTextureCtrl::onFloaterClose()
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
floaterp->setOwner(NULL);
}
mFloaterHandle.markDead();
}
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id)
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled())
{
if (op == TEXTURE_CANCEL)
mViewModel->resetDirty();
// If the "no_commit_on_selection" parameter is set
// we get dirty only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
else if (mCommitOnSelection || op == TEXTURE_SELECT)
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
if(floaterp->isDirty() || id.notNull()) // mModelView->setDirty does not work.
{
setTentative( FALSE );
if (id.notNull())
{
mImageItemID = id;
mImageAssetID = id;
}
else
{
mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE);
lldebugs << "mImageItemID: " << mImageItemID << llendl;
mImageAssetID = floaterp->getAssetID();
lldebugs << "mImageAssetID: " << mImageAssetID << llendl;
}
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
mOnSelectCallback( this, LLSD() );
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
mOnCancelCallback( this, LLSD() );
}
else
{
// If the "no_commit_on_selection" parameter is set
// we commit only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
if (mCommitOnSelection || op == TEXTURE_SELECT)
onCommit();
}
}
}
}
void LLTextureCtrl::setOnTextureSelectedCallback(texture_selected_callback cb)
{
mOnTextureSelectedCallback = cb;
LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
if (floaterp)
{
floaterp->setTextureSelectedCallback(cb);
}
}
void LLTextureCtrl::setImageAssetName(const std::string& name)
{
LLPointer<LLUIImage> imagep = LLUI::getUIImage(name);
if(imagep)
{
LLViewerFetchedTexture* pTexture = dynamic_cast<LLViewerFetchedTexture*>(imagep->getImage().get());
if(pTexture)
{
LLUUID id = pTexture->getID();
setImageAssetID(id);
}
}
}
void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
{
if( mImageAssetID != asset_id )
{
mImageItemID.setNull();
mImageAssetID = asset_id;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled() )
{
floaterp->setImageID( asset_id );
floaterp->resetDirty();
}
}
}
BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg)
{
BOOL handled = FALSE;
// this downcast may be invalid - but if the second test below
// returns true, then the cast was valid, and we can perform
// the third test without problems.
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
bool is_mesh = cargo_type == DAD_MESH;
if (getEnabled() &&
((cargo_type == DAD_TEXTURE) || is_mesh) &&
allowDrop(item))
{
if (drop)
{
if(doDrop(item))
{
if (!mCommitOnSelection)
mViewModel->setDirty();
// This removes the 'Multiple' overlay, since
// there is now only one texture selected.
setTentative( FALSE );
onCommit();
}
}
*accept = ACCEPT_YES_SINGLE;
}
else
{
*accept = ACCEPT_NO;
}
handled = TRUE;
lldebugst(LLERR_USER_INPUT) << "dragAndDrop handled by LLTextureCtrl " << getName() << llendl;
return handled;
}
void LLTextureCtrl::draw()
{
mBorder->setKeyboardFocusHighlight(hasFocus());
if (!mValid)
{
mTexturep = NULL;
}
else if (!mImageAssetID.isNull())
{
LLPointer<LLViewerFetchedTexture> texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES,LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
texture->setBoostLevel(LLViewerTexture::BOOST_PREVIEW);
texture->forceToSaveRawImage(0) ;
mTexturep = texture;
}
else//mImageAssetID == LLUUID::null
{
mTexturep = NULL;
}
// Border
LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
gl_rect_2d( border, mBorderColor.get(), FALSE );
// Interior
LLRect interior = border;
interior.stretch( -1 );
// If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677).
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
if( mTexturep )
{
if( mTexturep->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior, alpha );
}
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);
mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
}
else if (!mFallbackImage.isNull())
{
mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );
// Draw X
gl_draw_x( interior, LLColor4::black );
}
mTentativeLabel->setVisible( !mTexturep.isNull() && getTentative() );
// Show "Loading..." string on the top left corner while this texture is loading.
// Using the discard level, do not show the string if the texture is almost but not
// fully loaded.
if (mTexturep.notNull() &&
(!mTexturep->isFullyLoaded()) &&
(mShowLoadingPlaceholder == TRUE))
{
U32 v_offset = 25;
LLFontGL* font = LLFontGL::getFontSansSerif();
// Don't show as loaded if the texture is almost fully loaded (i.e. discard1) unless god
if ((mTexturep->getDiscardLevel() > 1) || gAgent.isGodlike())
{
font->renderUTF8(
mLoadingPlaceholderString,
0,
llfloor(interior.mLeft+3),
llfloor(interior.mTop-v_offset),
LLColor4::white,
LLFontGL::LEFT,
LLFontGL::BASELINE,
LLFontGL::DROP_SHADOW);
}
// Optionally show more detailed information.
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
LLFontGL* font = LLFontGL::getFontSansSerif();
std::string tdesc;
// Show what % the texture has loaded (0 to 100%, 100 is highest), and what level of detail (5 to 0, 0 is best).
v_offset += 12;
tdesc = llformat(" PK : %d%%", U32(mTexturep->getDownloadProgress()*100.0));
font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
v_offset += 12;
tdesc = llformat(" LVL: %d", mTexturep->getDiscardLevel());
font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
v_offset += 12;
tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str());
font->renderUTF8(tdesc, 0, llfloor(interior.mLeft+3), llfloor(interior.mTop-v_offset),
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
}
}
LLUICtrl::draw();
}
BOOL LLTextureCtrl::allowDrop(LLInventoryItem* item)
{
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
PermissionMask item_perm_mask = 0;
if (copy) item_perm_mask |= PERM_COPY;
if (mod) item_perm_mask |= PERM_MODIFY;
if (xfer) item_perm_mask |= PERM_TRANSFER;
// PermissionMask filter_perm_mask = mCanApplyImmediately ? commented out due to no-copy texture loss.
// mImmediateFilterPermMask : mNonImmediateFilterPermMask;
PermissionMask filter_perm_mask = mImmediateFilterPermMask;
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
{
if(mDragCallback)
{
return mDragCallback(this, item);
}
else
{
return TRUE;
}
}
else
{
return FALSE;
}
}
BOOL LLTextureCtrl::doDrop(LLInventoryItem* item)
{
// call the callback if it exists.
if(mDropCallback)
{
// if it returns TRUE, we return TRUE, and therefore the
// commit is called above.
return mDropCallback(this, item);
}
// no callback installed, so just set the image ids and carry on.
setImageAssetID( item->getAssetUUID() );
mImageItemID = item->getUUID();
return TRUE;
}
BOOL LLTextureCtrl::handleUnicodeCharHere(llwchar uni_char)
{
if( ' ' == uni_char )
{
showPicker(TRUE);
return TRUE;
}
return LLUICtrl::handleUnicodeCharHere(uni_char);
}
void LLTextureCtrl::setValue( const LLSD& value )
{
setImageAssetID(value.asUUID());
}
LLSD LLTextureCtrl::getValue() const
{
return LLSD(getImageAssetID());
}