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llrendernavprim.h
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Todd Stinson authoredTodd Stinson authored
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llrendernavprim.h 1.47 KiB
/**
* @file llrendernavprim.h
* @brief Header file for llrendernavprim
* @author Prep@lindenlab.com
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLRENDERNAVPRIM_H
#define LL_LLRENDERNAVPRIM_H
#include "stdtypes.h"
class LLColor4U;
class LLVector3;
class LLVertexBuffer;
class LLRenderNavPrim
{
public:
//Draw simple tri
void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt );
private:
};
extern LLRenderNavPrim gRenderNav;
#endif // LL_LLRENDERNAVPRIM_H