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Monty Brandenberg authored
The TextureFetch thread was still stalling out due to a different path that determines whether there is work or not in the thread (uses getPending()) and that had to be harmonized with the changes to runCondition(). I'm not happy with this solution but a refactor of the LLThread tree isn't in the cards right now.
Monty Brandenberg authoredThe TextureFetch thread was still stalling out due to a different path that determines whether there is work or not in the thread (uses getPending()) and that had to be harmonized with the changes to runCondition(). I'm not happy with this solution but a refactor of the LLThread tree isn't in the cards right now.
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