-
Aaron Stone authored
EXP-625 Speed up initial outfit copy and avatar bake by moving initial gesture copy to LLAppearangeMgr::onFirstFullyVisible().
Aaron Stone authoredEXP-625 Speed up initial outfit copy and avatar bake by moving initial gesture copy to LLAppearangeMgr::onFirstFullyVisible().
Code owners
Assign users and groups as approvers for specific file changes. Learn more.
llagentwearables.h 12.05 KiB
/**
* @file llagentwearables.h
* @brief LLAgentWearables class header file
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAGENTWEARABLES_H
#define LL_LLAGENTWEARABLES_H
// libraries
#include "llmemory.h"
#include "llui.h"
#include "lluuid.h"
#include "llinventory.h"
// newview
#include "llinventorymodel.h"
#include "llviewerinventory.h"
#include "llvoavatardefines.h"
class LLInventoryItem;
class LLVOAvatarSelf;
class LLWearable;
class LLInitialWearablesFetch;
class LLViewerObject;
class LLTexLayerTemplate;
class LLAgentWearables : public LLInitClass<LLAgentWearables>
{
//--------------------------------------------------------------------
// Constructors / destructors / Initializers
//--------------------------------------------------------------------
public:
friend class LLInitialWearablesFetch;
LLAgentWearables();
virtual ~LLAgentWearables();
void setAvatarObject(LLVOAvatarSelf *avatar);
void createStandardWearables();
void cleanup();
void dump();
// LLInitClass interface
static void initClass();
protected:
void createStandardWearablesDone(S32 type, U32 index/* = 0*/);
void createStandardWearablesAllDone();
//--------------------------------------------------------------------
// Queries
//--------------------------------------------------------------------
public:
BOOL isWearingItem(const LLUUID& item_id) const;
BOOL isWearableModifiable(LLWearableType::EType type, U32 index /*= 0*/) const;
BOOL isWearableModifiable(const LLUUID& item_id) const;
BOOL isWearableCopyable(LLWearableType::EType type, U32 index /*= 0*/) const;
BOOL areWearablesLoaded() const;
bool isCOFChangeInProgress() const { return mCOFChangeInProgress; }
void updateWearablesLoaded();
void checkWearablesLoaded() const;
bool canMoveWearable(const LLUUID& item_id, bool closer_to_body);
// Note: False for shape, skin, eyes, and hair, unless you have MORE than 1.
bool canWearableBeRemoved(const LLWearable* wearable) const;
void animateAllWearableParams(F32 delta, BOOL upload_bake);
//--------------------------------------------------------------------
// Accessors
//--------------------------------------------------------------------
public:
const LLUUID getWearableItemID(LLWearableType::EType type, U32 index /*= 0*/) const;
const LLUUID getWearableAssetID(LLWearableType::EType type, U32 index /*= 0*/) const;
const LLWearable* getWearableFromItemID(const LLUUID& item_id) const;
LLWearable* getWearableFromItemID(const LLUUID& item_id);
LLWearable* getWearableFromAssetID(const LLUUID& asset_id);
LLInventoryItem* getWearableInventoryItem(LLWearableType::EType type, U32 index /*= 0*/);
static BOOL selfHasWearable(LLWearableType::EType type);
LLWearable* getWearable(const LLWearableType::EType type, U32 index /*= 0*/);
const LLWearable* getWearable(const LLWearableType::EType type, U32 index /*= 0*/) const;
LLWearable* getTopWearable(const LLWearableType::EType type);
LLWearable* getBottomWearable(const LLWearableType::EType type);
U32 getWearableCount(const LLWearableType::EType type) const;
U32 getWearableCount(const U32 tex_index) const;
static const U32 MAX_CLOTHING_PER_TYPE = 5;
//--------------------------------------------------------------------
// Setters
//--------------------------------------------------------------------
private:
// Low-level data structure setter - public access is via setWearableItem, etc.
void setWearable(const LLWearableType::EType type, U32 index, LLWearable *wearable);
U32 pushWearable(const LLWearableType::EType type, LLWearable *wearable);
void wearableUpdated(LLWearable *wearable);
void popWearable(LLWearable *wearable);
void popWearable(const LLWearableType::EType type, U32 index);
public:
void setWearableItem(LLInventoryItem* new_item, LLWearable* wearable, bool do_append = false);
void setWearableOutfit(const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove);
void setWearableName(const LLUUID& item_id, const std::string& new_name);
void addLocalTextureObject(const LLWearableType::EType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index);
U32 getWearableIndex(const LLWearable *wearable) const;
protected:
void setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append = false);
static bool onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable);
void addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
LLWearable* wearable,
const LLUUID& category_id = LLUUID::null,
BOOL notify = TRUE);
void addWearabletoAgentInventoryDone(const LLWearableType::EType type,
const U32 index,
const LLUUID& item_id,
LLWearable* wearable);
void recoverMissingWearable(const LLWearableType::EType type, U32 index /*= 0*/);
void recoverMissingWearableDone();
//--------------------------------------------------------------------
// Editing/moving wearables
//--------------------------------------------------------------------
public:
static void createWearable(LLWearableType::EType type, bool wear = false, const LLUUID& parent_id = LLUUID::null);
static void editWearable(const LLUUID& item_id);
bool moveWearable(const LLViewerInventoryItem* item, bool closer_to_body);
void requestEditingWearable(const LLUUID& item_id);
void editWearableIfRequested(const LLUUID& item_id);
private:
LLUUID mItemToEdit;
//--------------------------------------------------------------------
// Removing wearables
//--------------------------------------------------------------------
public:
void removeWearable(const LLWearableType::EType type, bool do_remove_all /*= false*/, U32 index /*= 0*/);
private:
void removeWearableFinal(const LLWearableType::EType type, bool do_remove_all /*= false*/, U32 index /*= 0*/);
protected:
static bool onRemoveWearableDialog(const LLSD& notification, const LLSD& response);
//--------------------------------------------------------------------
// Server Communication
//--------------------------------------------------------------------
public:
// Processes the initial wearables update message (if necessary, since the outfit folder makes it redundant)
static void processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data);
LLUUID computeBakedTextureHash(LLVOAvatarDefines::EBakedTextureIndex baked_index,
BOOL generate_valid_hash = TRUE);
protected:
void sendAgentWearablesUpdate();
void sendAgentWearablesRequest();
void queryWearableCache();
void updateServer();
static void onInitialWearableAssetArrived(LLWearable* wearable, void* userdata);
//--------------------------------------------------------------------
// Outfits
//--------------------------------------------------------------------
public:
// Should only be called if we *know* we've never done so before, since users may
// not want the Library outfits to stay in their quick outfit selector and can delete them.
void populateMyOutfitsFolder();
private:
void makeNewOutfitDone(S32 type, U32 index);
//--------------------------------------------------------------------
// Save Wearables
//--------------------------------------------------------------------
public:
void saveWearableAs(const LLWearableType::EType type, const U32 index, const std::string& new_name, BOOL save_in_lost_and_found);
void saveWearable(const LLWearableType::EType type, const U32 index, BOOL send_update = TRUE,
const std::string new_name = "");
void saveAllWearables();
void revertWearable(const LLWearableType::EType type, const U32 index);
//--------------------------------------------------------------------
// Static UI hooks
//--------------------------------------------------------------------
public:
static void userRemoveWearable(const LLWearableType::EType &type, const U32 &index);
static void userRemoveWearablesOfType(const LLWearableType::EType &type);
typedef std::vector<LLViewerObject*> llvo_vec_t;
static void userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array);
static void userRemoveMultipleAttachments(llvo_vec_t& llvo_array);
static void userRemoveAllAttachments();
static void userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array);
BOOL itemUpdatePending(const LLUUID& item_id) const;
U32 itemUpdatePendingCount() const;
//--------------------------------------------------------------------
// Signals
//--------------------------------------------------------------------
public:
typedef boost::function<void()> loading_started_callback_t;
typedef boost::signals2::signal<void()> loading_started_signal_t;
boost::signals2::connection addLoadingStartedCallback(loading_started_callback_t cb);
typedef boost::function<void()> loaded_callback_t;
typedef boost::signals2::signal<void()> loaded_signal_t;
boost::signals2::connection addLoadedCallback(loaded_callback_t cb);
void notifyLoadingStarted();
void notifyLoadingFinished();
private:
loading_started_signal_t mLoadingStartedSignal; // should be called before wearables are changed
loaded_signal_t mLoadedSignal; // emitted when all agent wearables get loaded
//--------------------------------------------------------------------
// Member variables
//--------------------------------------------------------------------
private:
typedef std::vector<LLWearable*> wearableentry_vec_t; // all wearables of a certain type (EG all shirts)
typedef std::map<LLWearableType::EType, wearableentry_vec_t> wearableentry_map_t; // wearable "categories" arranged by wearable type
wearableentry_map_t mWearableDatas;
static BOOL mInitialWearablesUpdateReceived;
BOOL mWearablesLoaded;
std::set<LLUUID> mItemsAwaitingWearableUpdate;
/**
* True if agent's outfit is being changed now.
*/
BOOL mCOFChangeInProgress;
//--------------------------------------------------------------------------------
// Support classes
//--------------------------------------------------------------------------------
private:
class createStandardWearablesAllDoneCallback : public LLRefCount
{
protected:
~createStandardWearablesAllDoneCallback();
};
class sendAgentWearablesUpdateCallback : public LLRefCount
{
protected:
~sendAgentWearablesUpdateCallback();
};
class addWearableToAgentInventoryCallback : public LLInventoryCallback
{
public:
enum ETodo
{
CALL_NONE = 0,
CALL_UPDATE = 1,
CALL_RECOVERDONE = 2,
CALL_CREATESTANDARDDONE = 4,
CALL_MAKENEWOUTFITDONE = 8,
CALL_WEARITEM = 16
};
addWearableToAgentInventoryCallback(LLPointer<LLRefCount> cb,
LLWearableType::EType type,
U32 index,
LLWearable* wearable,
U32 todo = CALL_NONE);
virtual void fire(const LLUUID& inv_item);
private:
LLWearableType::EType mType;
U32 mIndex;
LLWearable* mWearable;
U32 mTodo;
LLPointer<LLRefCount> mCB;
};
}; // LLAgentWearables
extern LLAgentWearables gAgentWearables;
//--------------------------------------------------------------------
// Types
//--------------------------------------------------------------------
#endif // LL_AGENTWEARABLES_H