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Commit 015cebd2 authored by Ptolemy's avatar Ptolemy
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Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559

parents d05ccd74 075049d0
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...@@ -785,7 +785,7 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, ...@@ -785,7 +785,7 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
if (obj) if (obj)
{ {
if (obj->getType() != LLInventoryType::IT_CATEGORY) if (obj->getType() != LLAssetType::AT_CATEGORY)
{ {
items.push_back(std::string("Copy Separator")); items.push_back(std::string("Copy Separator"));
} }
...@@ -881,7 +881,7 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, ...@@ -881,7 +881,7 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
} }
} }
if (obj->getType() != LLInventoryType::IT_CATEGORY) if (obj->getType() != LLAssetType::AT_CATEGORY)
{ {
items.push_back(std::string("Paste Separator")); items.push_back(std::string("Paste Separator"));
} }
......
...@@ -57,7 +57,7 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener ...@@ -57,7 +57,7 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
void setFromGLTFMaterial(LLGLTFMaterial* mat); void setFromGLTFMaterial(LLGLTFMaterial* mat);
void loadAsset(); void loadAsset() override;
static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status);
......
...@@ -405,6 +405,7 @@ http://secondlife.com/support for help fixing this problem. ...@@ -405,6 +405,7 @@ http://secondlife.com/support for help fixing this problem.
<string name="symbolic link">link</string> <string name="symbolic link">link</string>
<string name="symbolic folder link">folder link</string> <string name="symbolic folder link">folder link</string>
<string name="settings blob">settings</string> <string name="settings blob">settings</string>
<string name="render material">material</string>
<string name="mesh">mesh</string> <string name="mesh">mesh</string>
<!-- llvoavatar. Displayed in the avatar chat bubble --> <!-- llvoavatar. Displayed in the avatar chat bubble -->
......
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