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WIP for 10374 (reduce number of shaders linking against deferredUtil).
Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders (because GL requires that writing to gl_FragDepth on any path means you need to write a depth value on every path).
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- indra/llrender/llshadermgr.cpp 1 addition, 0 deletionsindra/llrender/llshadermgr.cpp
- indra/llrender/llshadermgr.h 1 addition, 0 deletionsindra/llrender/llshadermgr.h
- indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl 1 addition, 1 deletion...app_settings/shaders/class1/deferred/multiSpotLightF.glsl
- indra/newview/app_settings/shaders/class1/deferred/waterF.glsl 96 additions, 93 deletions.../newview/app_settings/shaders/class1/deferred/waterF.glsl
- indra/newview/app_settings/shaders/class1/environment/waterF.glsl 87 additions, 84 deletions...wview/app_settings/shaders/class1/environment/waterF.glsl
- indra/newview/lldrawpoolwater.cpp 10 additions, 3 deletionsindra/newview/lldrawpoolwater.cpp
- indra/newview/llviewershadermgr.cpp 72 additions, 74 deletionsindra/newview/llviewershadermgr.cpp
- indra/newview/llviewershadermgr.h 2 additions, 0 deletionsindra/newview/llviewershadermgr.h
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