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Commit 0b99da8b authored by prep's avatar prep
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WIP: Implementing VB manager for complex physics shapes

parent 0539b083
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...@@ -29,11 +29,11 @@ ...@@ -29,11 +29,11 @@
#include "llrendernavprim.h" #include "llrendernavprim.h"
#include "llerror.h" #include "llerror.h"
#include "llglheaders.h" #include "llglheaders.h"
#include "llvertexbuffer.h"
//============================================================================= //=============================================================================
LLRenderNavPrim gRenderNav; LLRenderNavPrim gRenderNav;
//============================================================================= //=============================================================================
void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const
{ {
LLColor4 colorA( color ); LLColor4 colorA( color );
...@@ -49,13 +49,13 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en ...@@ -49,13 +49,13 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en
glLineWidth(1.0f); glLineWidth(1.0f);
} }
//============================================================================= //=============================================================================
void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
{ {
LLGLEnable offset(GL_POLYGON_OFFSET_LINE); LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.5f); glLineWidth(1.5f);
LLColor4 colorA( color ); LLColor4 colorA( color );
gGL.color4fv( colorA.mV ); gGL.color4fv( colorA.mV );
gGL.begin(LLRender::TRIANGLES); gGL.begin(LLRender::TRIANGLES);
{ {
gGL.vertex3fv( a.mV ); gGL.vertex3fv( a.mV );
...@@ -66,4 +66,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L ...@@ -66,4 +66,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
glLineWidth(1.f); glLineWidth(1.f);
} }
//=============================================================================
void LLRenderNavPrim::renderNavMeshVB( const LLVertexBuffer* pVBO, int vertCnt ) const
{
//pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX );
pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
}
//============================================================================= //=============================================================================
\ No newline at end of file
...@@ -39,8 +39,12 @@ ...@@ -39,8 +39,12 @@
class LLRenderNavPrim class LLRenderNavPrim
{ {
public: public:
void renderSegment( const LLVector3& start, const LLVector3& end, int color ); //Draw a line
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ); void renderSegment( const LLVector3& start, const LLVector3& end, int color ) const;
//Draw simple tri
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( const LLVertexBuffer* pVBO, int vertCnt ) const;
private: private:
}; };
......
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