Switch to using texture2DLodDiffuse for reasons of having a nice soft edge for...
Switch to using texture2DLodDiffuse for reasons of having a nice soft edge for less glossy projector reflections. This makes far more sense than having the “spot” functionality, and opens projectors up to much more practical use cases and fits much better within the concept of glossy reflections than the previous spot behavior.
Showing
- indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl 1 addition, 1 deletion...app_settings/shaders/class1/deferred/multiSpotLightF.glsl
- indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl 2 additions, 2 deletions...view/app_settings/shaders/class1/deferred/spotLightF.glsl
- indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl 1 addition, 1 deletion...app_settings/shaders/class2/deferred/multiSpotLightF.glsl
- indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl 1 addition, 1 deletion...view/app_settings/shaders/class2/deferred/spotLightF.glsl
Loading
Please register or sign in to comment