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Commit 0e1283cf authored by Richard Linden's avatar Richard Linden
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parents 1c894c05 93aca485
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......@@ -269,8 +269,8 @@ void BlockTimer::buildHierarchy()
if (timer.mParent == &BlockTimer::getRootTimer())
{
if (timer.getPrimaryAccumulator().mLastCaller)
{
timer.setParent(timer.getPrimaryAccumulator().mLastCaller);
{
timer.setParent(timer.getPrimaryAccumulator().mLastCaller);
}
// no need to push up tree on first use, flag can be set spuriously
timer.getPrimaryAccumulator().mMoveUpTree = false;
......@@ -392,7 +392,7 @@ void BlockTimer::resetFrame()
}
call_count++;
F64 iclock_freq = 1000.0 / countsPerSecond(); // good place to calculate clock frequency
F64 iclock_freq = 1000.0 / get_clock_count(); // good place to calculate clock frequency
F64 total_time = 0;
LLSD sd;
......@@ -514,7 +514,7 @@ std::vector<BlockTimer*>& BlockTimer::getChildren()
//static
void BlockTimer::nextFrame()
{
BlockTimer::countsPerSecond(); // good place to calculate clock frequency
get_clock_count(); // good place to calculate clock frequency
U64 frame_time = BlockTimer::getCPUClockCount64();
if ((frame_time - sLastFrameTime) >> 8 > 0xffffffff)
{
......@@ -538,7 +538,7 @@ void Time::dumpCurTimes()
// accumulate timings, etc.
BlockTimer::processTimes();
F64 clock_freq = (F64)BlockTimer::countsPerSecond();
F64 clock_freq = (F64)get_clock_count();
F64 iclock_freq = 1000.0 / clock_freq; // clock_ticks -> milliseconds
// walk over timers in depth order and output timings
......
......@@ -1353,6 +1353,7 @@ bool LLAppViewer::mainLoop()
gGLActive = FALSE;
}
LLTrace::get_frame_recording().nextPeriod();
}
pingMainloopTimeout("Main:Sleep");
......@@ -4371,9 +4372,6 @@ void LLAppViewer::idle()
update_statistics();
}
LLTrace::get_frame_recording().nextPeriod();
////////////////////////////////////////
//
// Handle the regular UI idle callbacks as well as
......
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