SL-11109
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
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- indra/llappearance/lltexlayer.cpp 3 additions, 3 deletionsindra/llappearance/lltexlayer.cpp
- indra/llrender/llvertexbuffer.cpp 13 additions, 13 deletionsindra/llrender/llvertexbuffer.cpp
- indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl 4 additions, 2 deletions...pp_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
- indra/newview/llviewershadermgr.cpp 22 additions, 0 deletionsindra/newview/llviewershadermgr.cpp
- indra/newview/llviewershadermgr.h 1 addition, 0 deletionsindra/newview/llviewershadermgr.h
- indra/newview/llvovolume.cpp 1 addition, 1 deletionindra/newview/llvovolume.cpp
- indra/newview/pipeline.cpp 19 additions, 2 deletionsindra/newview/pipeline.cpp
- indra/newview/pipeline.h 1 addition, 0 deletionsindra/newview/pipeline.h
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