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Commit 163c2c52 authored by eli_linden's avatar eli_linden
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WIP INTL-46 partial traditional chinese translation

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Test Floater" title="TEST FLOATER">
<string name="test_the_vlt">
This string CHANGE2 is extracted.
</string>
<string name="testing_eli">
Just a test. changes.
</string>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_about" title="ABOUT [CAPITALIZED_APP_NAME]">
<floater.string name="AboutHeader">
[APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2] ([VIEWER_VERSION_3]) [BUILD_DATE] [BUILD_TIME] ([CHANNEL])
[[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]]
</floater.string>
<floater.string name="AboutCompiler">
Built with [COMPILER] version [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
You are at [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] located at &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[[SERVER_RELEASE_NOTES_URL] [ReleaseNotes]]
</floater.string>
<floater.string name="AboutSystem">
CPU: [CPU]
Memory: [MEMORY_MB] MB
OS Version: [OS_VERSION]
Graphics Card Vendor: [GRAPHICS_CARD_VENDOR]
Graphics Card: [GRAPHICS_CARD]
</floater.string>
<floater.string name="AboutDriver">
Windows Graphics Driver Version: [GRAPHICS_DRIVER_VERSION]
</floater.string>
<floater.string name="AboutLibs">
OpenGL Version: [OPENGL_VERSION]
libcurl Version: [LIBCURL_VERSION]
J2C Decoder Version: [J2C_VERSION]
Audio Driver Version: [AUDIO_DRIVER_VERSION]
Qt Webkit Version: [QT_WEBKIT_VERSION]
Voice Server Version: [VOICE_VERSION]
</floater.string>
<floater.string name="none">
(無)
</floater.string>
<floater.string name="AboutTraffic">
Packets Lost: [PACKETS_LOST,number,0]/[PACKETS_IN,number,0] ([PACKETS_PCT,number,1]%)
</floater.string>
<tab_container name="about_tab">
<panel label="資訊" name="support_panel">
<button label="覆製到剪貼簿" name="copy_btn"/>
</panel>
<panel label="Credits" name="credits_panel">
<text_editor name="credits_editor">
Second Life is brought to you by ..., and many others.
Thank you to the following Residents for helping to ensure that this is the best version yet: ..., and many others.
&quot;The work goes on, the cause endures, the hope still lives, and the dreams shall never die&quot; - Edward Kennedy
</text_editor>
</panel>
<panel label="Licenses" name="licenses_panel">
<text_editor name="credits_editor">
3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion
APR Copyright (C) 2000-2004 The Apache Software Foundation
cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se)
DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc.
expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd.
FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org).
GL Copyright (C) 1999-2004 Brian Paul.
google-perftools Copyright (c) 2005, Google Inc.
Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited.
jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW)
jpeglib Copyright (C) 1991-1998, Thomas G. Lane.
ogg/vorbis Copyright (C) 2001, Xiphophorus
OpenSSL Copyright (C) 1998-2002 The OpenSSL Project.
Pth Copyright (C) 1999-2006 Ralf S. Engelschall &lt;rse@gnu.org&gt;
SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
xmlrpc-epi Copyright (C) 2000 Epinions, Inc.
zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler.
google-perftools Copyright (c) 2005, Google Inc.
All rights reserved. See licenses.txt for details.
Voice chat Audio coding: Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C)
</text_editor>
</panel>
</tab_container>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterland" title="關於土地">
<floater.string name="maturity_icon_general">
&quot;Parcel_PG_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_moderate">
&quot;Parcel_M_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_adult">
&quot;Parcel_R_Dark&quot;
</floater.string>
<floater.string name="Minutes">
[MINUTES] minutes
</floater.string>
<floater.string name="Minute">
minute
</floater.string>
<floater.string name="Seconds">
[SECONDS] seconds
</floater.string>
<floater.string name="Remaining">
remaining
</floater.string>
<tab_container name="landtab">
<panel label="一般" name="land_general_panel">
<panel.string name="new users only">
New Residents only
</panel.string>
<panel.string name="anyone">
Anyone
</panel.string>
<panel.string name="area_text">
Area
</panel.string>
<panel.string name="area_size_text">
[AREA] m²
</panel.string>
<panel.string name="auction_id_text">
Auction ID: [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
You must approve your purchase to modify this land.
</panel.string>
<panel.string name="group_owned_text">
(Group Owned)
</panel.string>
<panel.string name="profile_text">
Profile
</panel.string>
<panel.string name="info_text">
資訊
</panel.string>
<panel.string name="public_text">
(公開)
</panel.string>
<panel.string name="none_text">
(無)
</panel.string>
<panel.string name="sale_pending_text">
(Sale Pending)
</panel.string>
<panel.string name="no_selection_text">
No parcel selected.
</panel.string>
<panel.string name="time_stamp_template">
[wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
</panel.string>
<text name="Name:">
名稱:
</text>
<text name="Description:">
描述:
</text>
<text name="LandType">
類型:
</text>
<text name="LandTypeText">
Mainland / Homestead
</text>
<text name="ContentRating">
分級:
</text>
<text name="ContentRatingText">
Adult
</text>
<text name="Owner:">
擁有者:
</text>
<text name="Group:">
Group:
</text>
<button label="設定" name="Set..."/>
<check_box label="Allow Deed to Group" name="check deed" tool_tip="A group officer can deed this land to the group, so it will be supported by the group&apos;s land allocation."/>
<button label="Deed" name="Deed..." tool_tip="You may only deed land if you are an officer in the selected group."/>
<check_box label="Owner Makes Contribution With Deed" name="check contrib" tool_tip="When the land is deeded to the group, the former owner contributes enough land allocation to support it."/>
<text name="For Sale:">
出售:
</text>
<text name="Not for sale.">
Not for sale
</text>
<text name="For Sale: Price L$[PRICE].">
Price: L$[PRICE] (L$[PRICE_PER_SQM]/m²)
</text>
<button label="Sell Land" name="Sell Land..."/>
<text name="For sale to">
出售給:[BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
Objects included in sale
</text>
<text name="Selling with no objects in parcel.">
Objects not included in sale
</text>
<button label="Cancel Land Sale" label_selected="Cancel Land Sale" name="Cancel Land Sale"/>
<text name="Claimed:">
Claimed:
</text>
<text name="DateClaimText">
Tue Aug 15 13:47:25 2006
</text>
<text name="PriceLabel">
面積:
</text>
<text name="PriceText">
4048 m²
</text>
<text name="Traffic:">
流量:
</text>
<text name="DwellText">
0
</text>
<button label="購買土地" name="Buy Land..."/>
<button label="Script Info" name="Scripts..."/>
<button label="Buy For Group" name="Buy For Group..."/>
<button label="Buy Pass" name="Buy Pass..." tool_tip="A pass gives you temporary access to this land."/>
<button label="Abandon Land" name="Abandon Land..."/>
<button label="Reclaim Land" name="Reclaim Land..."/>
<button label="Linden Sale" name="Linden Sale..." tool_tip="Land must be owned, set content, and not already for auction."/>
</panel>
<panel label="契約" name="land_covenant_panel">
<panel.string name="can_resell">
Purchased land in this region may be resold.
</panel.string>
<panel.string name="can_not_resell">
Purchased land in this region may not be resold.
</panel.string>
<panel.string name="can_change">
Purchased land in this region may be joined or subdivided.
</panel.string>
<panel.string name="can_not_change">
Purchased land in this region may not be joined or subdivided.
</panel.string>
<text name="estate_section_lbl">
領地:
</text>
<text name="estate_name_text">
mainland
</text>
<text name="estate_owner_lbl">
擁有者:
</text>
<text name="estate_owner_text">
(無)
</text>
<text_editor name="covenant_editor">
There is no Covenant provided for this Estate.
</text_editor>
<text name="covenant_timestamp_text">
Last Modified Wed Dec 31 16:00:00 1969
</text>
<text name="region_section_lbl">
地區:
</text>
<text name="region_name_text">
EricaVille
</text>
<text name="region_landtype_lbl">
類型:
</text>
<text name="region_landtype_text">
Mainland / Homestead
</text>
<text name="region_maturity_lbl">
分級:
</text>
<text name="region_maturity_text">
Adult
</text>
<text name="resellable_lbl">
Resale:
</text>
<text name="resellable_clause">
Land in this region may not be resold.
</text>
<text name="changeable_lbl">
Subdivide:
</text>
<text name="changeable_clause">
Land in this region may not be joined/subdivided.
</text>
</panel>
<panel label="OBJECTS" name="land_objects_panel">
<panel.string name="objects_available_text">
[COUNT] out of [MAX] ([AVAILABLE] available)
</panel.string>
<panel.string name="objects_deleted_text">
[COUNT] out of [MAX] ([DELETED] will be deleted)
</panel.string>
<text name="parcel_object_bonus">
Region Object Bonus Factor: [BONUS]
</text>
<text name="Simulator primitive usage:">
Primitive usage:
</text>
<text name="objects_available">
[COUNT] out of [MAX] ([AVAILABLE] available)
</text>
<text name="Primitives parcel supports:">
Prims parcel supports:
</text>
<text name="object_contrib_text">
[COUNT]
</text>
<text name="Primitives on parcel:">
Prims on parcel:
</text>
<text name="total_objects_text">
[COUNT]
</text>
<text name="Owned by parcel owner:">
Owned by parcel owner:
</text>
<text name="owner_objects_text">
[COUNT]
</text>
<button label="Show" label_selected="Show" name="ShowOwner"/>
<button label="Return" name="ReturnOwner..." tool_tip="Return objects to their owners."/>
<text name="Set to group:">
Set to group:
</text>
<text name="group_objects_text">
[COUNT]
</text>
<button label="Show" label_selected="Show" name="ShowGroup"/>
<button label="Return" name="ReturnGroup..." tool_tip="Return objects to their owners."/>
<text name="Owned by others:">
Owned by others:
</text>
<text name="other_objects_text">
[COUNT]
</text>
<button label="Show" label_selected="Show" name="ShowOther"/>
<button label="Return" name="ReturnOther..." tool_tip="Return objects to their owners."/>
<text name="Selected / sat upon:">
Selected / sat upon:
</text>
<text name="selected_objects_text">
[COUNT]
</text>
<text name="Autoreturn">
Auto return other Residents&apos; objects (minutes, 0 for off):
</text>
<text name="Object Owners:">
Object Owners:
</text>
<button name="Refresh List" tool_tip="Refresh Object List"/>
<button label="退回物件" name="Return objects..."/>
<name_list name="owner list">
<name_list.columns label="Type" name="type"/>
<name_list.columns label="名稱" name="name"/>
<name_list.columns label="Count" name="count"/>
<name_list.columns label="Most Recent" name="mostrecent"/>
</name_list>
</panel>
<panel label="OPTIONS" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
Let people see this parcel in search results
</panel.string>
<panel.string name="search_disabled_small_tooltip">
This option is disabled because this parcel&apos;s area is 128 m² or smaller.
Only large parcels can be listed in search.
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
This option is disabled because you cannot modify this parcel&apos;s options.
</panel.string>
<panel.string name="mature_check_mature">
Moderate Content
</panel.string>
<panel.string name="mature_check_adult">
Adult Content
</panel.string>
<panel.string name="mature_check_mature_tooltip">
Your parcel information or content is considered moderate.
</panel.string>
<panel.string name="mature_check_adult_tooltip">
Your parcel information or content is considered adult.
</panel.string>
<panel.string name="landing_point_none">
(無)
</panel.string>
<panel.string name="push_restrict_text">
No Pushing
</panel.string>
<panel.string name="push_restrict_region_text">
No Pushing (Region Override)
</panel.string>
<text name="allow_label">
Allow other Residents to:
</text>
<check_box label="Edit Terrain" name="edit land check" tool_tip="If checked, anyone can terraform your land. It is best to leave this unchecked, as you can always edit your own land."/>
<check_box label="Fly" name="check fly" tool_tip="If checked, Residents can fly on your land. If unchecked, they can only fly into and over your land."/>
<text name="allow_label2">
Build:
</text>
<check_box label="Everyone" name="edit objects check"/>
<check_box label="Group" name="edit group objects check"/>
<text name="allow_label3">
Object Entry:
</text>
<check_box label="Everyone" name="all object entry check"/>
<check_box label="Group" name="group object entry check"/>
<text name="allow_label4">
Run Scripts:
</text>
<check_box label="Everyone" name="check other scripts"/>
<check_box label="Group" name="check group scripts"/>
<text name="land_options_label">
Land Options:
</text>
<check_box label="Safe (no damage)" name="check safe" tool_tip="If checked, sets the land to Safe, disabling damage combat. If cleared, damage combat is enabled."/>
<check_box label="No Pushing" name="PushRestrictCheck" tool_tip="Prevents scripts from pushing. Checking this option may be useful for preventing disruptive behavior on your land."/>
<check_box label="Show Place in Search (L$30/week)" name="ShowDirectoryCheck" tool_tip="Let people see this parcel in search results"/>
<combo_box name="land category with adult">
<combo_box.item label="Any Category" name="item0"/>
<combo_box.item label="Linden Location" name="item1"/>
<combo_box.item label="Adult" name="item2"/>
<combo_box.item label="Arts &amp; Culture" name="item3"/>
<combo_box.item label="Business" name="item4"/>
<combo_box.item label="Educational" name="item5"/>
<combo_box.item label="Gaming" name="item6"/>
<combo_box.item label="聚會所" name="item7"/>
<combo_box.item label="Newcomer Friendly" name="item8"/>
<combo_box.item label="Parks &amp; Nature" name="item9"/>
<combo_box.item label="Residential" name="item10"/>
<combo_box.item label="Shopping" name="item11"/>
<combo_box.item label="Rental" name="item13"/>
<combo_box.item label="Other" name="item12"/>
</combo_box>
<combo_box name="land category">
<combo_box.item label="Any Category" name="item0"/>
<combo_box.item label="Linden Location" name="item1"/>
<combo_box.item label="Arts &amp; Culture" name="item3"/>
<combo_box.item label="Business" name="item4"/>
<combo_box.item label="Educational" name="item5"/>
<combo_box.item label="Gaming" name="item6"/>
<combo_box.item label="聚會所" name="item7"/>
<combo_box.item label="Newcomer Friendly" name="item8"/>
<combo_box.item label="Parks &amp; Nature" name="item9"/>
<combo_box.item label="Residential" name="item10"/>
<combo_box.item label="Shopping" name="item11"/>
<combo_box.item label="Rental" name="item13"/>
<combo_box.item label="Other" name="item12"/>
</combo_box>
<check_box label="Moderate Content" name="MatureCheck" tool_tip=" "/>
<text name="Snapshot:">
Snapshot:
</text>
<texture_picker name="snapshot_ctrl" tool_tip="點擊以挑選圖片"/>
<text name="landing_point">
Landing Point: [LANDING]
</text>
<button label="設定" label_selected="設定" name="Set" tool_tip="Sets the landing point where visitors arrive. Sets to your avatar&apos;s location inside this parcel."/>
<button label="清除" label_selected="清除" name="Clear" tool_tip="清除登陸點"/>
<text name="Teleport Routing: ">
Teleport Routing:
</text>
<combo_box name="landing type" tool_tip="Teleport Routing -- select how to handle teleports onto your land">
<combo_box.item label="Blocked" name="Blocked"/>
<combo_box.item label="Landing Point" name="LandingPoint"/>
<combo_box.item label="Anywhere" name="Anywhere"/>
</combo_box>
</panel>
<panel label="MEDIA" name="land_media_panel">
<text name="with media:">
類型:
</text>
<combo_box name="media type" tool_tip="Specify if the URL is a movie, web page, or other media"/>
<text name="at URL:">
Home Page:
</text>
<button label="設定" name="set_media_url"/>
<text name="Description:">
描述:
</text>
<line_editor name="url_description" tool_tip="Text displayed next to play/load button"/>
<text name="Media texture:">
Replace Texture:
</text>
<texture_picker name="media texture" tool_tip="點擊以挑選圖片"/>
<text name="replace_texture_help">
Objects using this texture will show the movie or web page after you click the play arrow. Select the thumbnail to choose a different texture.
</text>
<check_box label="Auto scale" name="media_auto_scale" tool_tip="Checking this option will scale the content for this parcel automatically. It may be slightly slower and lower quality visually but no other texture scaling or alignment will be required."/>
<text name="media_size" tool_tip="Size to render Web media, leave 0 for default.">
Size:
</text>
<spinner name="media_size_width" tool_tip="Size to render Web media, leave 0 for default."/>
<spinner name="media_size_height" tool_tip="Size to render Web media, leave 0 for default."/>
<text name="pixels">
pixels
</text>
<text name="Options:">
Options:
</text>
<check_box label="Loop" name="media_loop" tool_tip="Play media in a loop. When the media has finished playing, it will restart from the beginning."/>
</panel>
<panel label="SOUND" name="land_audio_panel">
<text name="MusicURL:">
Music URL:
</text>
<text name="Sound:">
Sound:
</text>
<check_box label="Restrict gesture and object sounds to this parcel" name="check sound local"/>
<text name="Voice settings:">
Voice:
</text>
<check_box label="Enable Voice" name="parcel_enable_voice_channel"/>
<check_box label="Enable Voice (established by the Estate)" name="parcel_enable_voice_channel_is_estate_disabled"/>
<check_box label="Restrict Voice to this parcel" name="parcel_enable_voice_channel_local"/>
</panel>
<panel label="ACCESS" name="land_access_panel">
<panel.string name="access_estate_defined">
(Defined by the Estate)
</panel.string>
<panel.string name="allow_public_access">
Allow Public Access ([MATURITY]) (Note: Unchecking this will create ban lines)
</panel.string>
<panel.string name="estate_override">
One or more of these options is set at the estate level
</panel.string>
<text name="Limit access to this parcel to:">
Access To This Parcel
</text>
<text name="Only Allow">
Restrict Access to Residents verified by:
</text>
<check_box label="Payment Information on File [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Ban unidentified Residents."/>
<check_box label="年齡驗證 [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Ban Residents who have not verified their age. See the [SUPPORT_SITE] for more information."/>
<check_box label="Allow Group Access: [GROUP]" name="GroupCheck" tool_tip="Set group in the General tab."/>
<check_box label="Sell passes to:" name="PassCheck" tool_tip="Allows temporary access to this parcel"/>
<combo_box name="pass_combo">
<combo_box.item label="Anyone" name="Anyone"/>
<combo_box.item label="Group" name="Group"/>
</combo_box>
<spinner label="Price in L$:" name="PriceSpin"/>
<spinner label="Hours of access:" name="HoursSpin"/>
<panel name="Allowed_layout_panel">
<text label="Always Allow" name="AllowedText">
Allowed Residents
</text>
<name_list name="AccessList" tool_tip="([LISTED] listed, [MAX] max)"/>
<button label="Add" name="add_allowed"/>
<button label="Remove" label_selected="Remove" name="remove_allowed"/>
</panel>
<panel name="Banned_layout_panel">
<text label="Ban" name="BanCheck">
Banned Residents
</text>
<name_list name="BannedList" tool_tip="([LISTED] listed, [MAX] max)"/>
<button label="Add" name="add_banned"/>
<button label="Remove" label_selected="Remove" name="remove_banned"/>
</panel>
</panel>
</tab_container>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_activeim" title="ACTIVE IM"/>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Animation Preview">
<floater.string name="failed_to_initialize">
Failed to initialize motion
</floater.string>
<floater.string name="anim_too_long">
Animation file is [LENGTH] seconds in length.
Maximum animation length is [MAX_LENGTH] seconds.
</floater.string>
<floater.string name="failed_file_read">
Unable to read animation file.
[STATUS]
</floater.string>
<floater.string name="E_ST_OK">
確定
</floater.string>
<floater.string name="E_ST_EOF">
Premature end of file.
</floater.string>
<floater.string name="E_ST_NO_CONSTRAINT">
Cannot read constraint definition.
</floater.string>
<floater.string name="E_ST_NO_FILE">
Cannot open BVH file.
</floater.string>
<floater.string name="E_ST_NO_HIER">
Invalid HIERARCHY header.
</floater.string>
<floater.string name="E_ST_NO_JOINT">
Cannot find ROOT or JOINT.
</floater.string>
<floater.string name="E_ST_NO_NAME">
Cannot get JOINT name.
</floater.string>
<floater.string name="E_ST_NO_OFFSET">
Cannot find OFFSET.
</floater.string>
<floater.string name="E_ST_NO_CHANNELS">
Cannot find CHANNELS.
</floater.string>
<floater.string name="E_ST_NO_ROTATION">
Cannot get rotation order.
</floater.string>
<floater.string name="E_ST_NO_AXIS">
Cannot get rotation axis.
</floater.string>
<floater.string name="E_ST_NO_MOTION">
Cannot find MOTION.
</floater.string>
<floater.string name="E_ST_NO_FRAMES">
Cannot get number of frames.
</floater.string>
<floater.string name="E_ST_NO_FRAME_TIME">
Cannot get frame time.
</floater.string>
<floater.string name="E_ST_NO_POS">
Cannot get position values.
</floater.string>
<floater.string name="E_ST_NO_ROT">
Cannot get rotation values.
</floater.string>
<floater.string name="E_ST_NO_XLT_FILE">
Cannot open translation file.
</floater.string>
<floater.string name="E_ST_NO_XLT_HEADER">
Cannot read translation header.
</floater.string>
<floater.string name="E_ST_NO_XLT_NAME">
Cannot read translation names.
</floater.string>
<floater.string name="E_ST_NO_XLT_IGNORE">
Cannot read translation ignore value.
</floater.string>
<floater.string name="E_ST_NO_XLT_RELATIVE">
Cannot read translation relative value.
</floater.string>
<floater.string name="E_ST_NO_XLT_OUTNAME">
Cannot read translation outname value.
</floater.string>
<floater.string name="E_ST_NO_XLT_MATRIX">
Cannot read translation matrix.
</floater.string>
<floater.string name="E_ST_NO_XLT_MERGECHILD">
Cannot get mergechild name.
</floater.string>
<floater.string name="E_ST_NO_XLT_MERGEPARENT">
Cannot get mergeparent name.
</floater.string>
<floater.string name="E_ST_NO_XLT_PRIORITY">
Cannot get priority value.
</floater.string>
<floater.string name="E_ST_NO_XLT_LOOP">
Cannot get loop value.
</floater.string>
<floater.string name="E_ST_NO_XLT_EASEIN">
Cannot get easeIn values.
</floater.string>
<floater.string name="E_ST_NO_XLT_EASEOUT">
Cannot get easeOut values.
</floater.string>
<floater.string name="E_ST_NO_XLT_HAND">
Cannot get hand morph value.
</floater.string>
<floater.string name="E_ST_NO_XLT_EMOTE">
Cannot read emote name.
</floater.string>
<floater.string name="E_ST_BAD_ROOT">
Incorrect root joint name, use &quot;hip&quot;.
</floater.string>
<text name="name_label">
名稱:
</text>
<text name="description_label">
描述:
</text>
<spinner label="Priority" name="priority" tool_tip="Controls which other animations can be overridden by this animation"/>
<check_box label="Loop" name="loop_check" tool_tip="Makes this animation loop"/>
<spinner label="In(%)" name="loop_in_point" tool_tip="Sets point in animation that looping returns to"/>
<spinner label="Out(%)" name="loop_out_point" tool_tip="Sets point in animation that ends a loop"/>
<text name="hand_label">
Hand Pose
</text>
<combo_box name="hand_pose_combo" tool_tip="Controls what hands do during animation">
<combo_box.item label="Spread" name="Spread"/>
<combo_box.item label="Relaxed" name="Relaxed"/>
<combo_box.item label="Point Both" name="PointBoth"/>
<combo_box.item label="Fist" name="Fist"/>
<combo_box.item label="Relaxed Left" name="RelaxedLeft"/>
<combo_box.item label="Point Left" name="PointLeft"/>
<combo_box.item label="Fist Left" name="FistLeft"/>
<combo_box.item label="Relaxed Right" name="RelaxedRight"/>
<combo_box.item label="Point Right" name="PointRight"/>
<combo_box.item label="Fist Right" name="FistRight"/>
<combo_box.item label="Salute Right" name="SaluteRight"/>
<combo_box.item label="Typing" name="Typing"/>
<combo_box.item label="Peace Right" name="PeaceRight"/>
</combo_box>
<text name="emote_label">
Expression
</text>
<combo_box name="emote_combo" tool_tip="Controls what face does during animation">
<item label="(無)" name="[None]" value=""/>
<item label="Aaaaah" name="Aaaaah" value="Aaaaah"/>
<item label="Afraid" name="Afraid" value="Afraid"/>
<item label="Angry" name="Angry" value="Angry"/>
<item label="Big Smile" name="BigSmile" value="Big Smile"/>
<item label="Bored" name="Bored" value="Bored"/>
<item label="Cry" name="Cry" value="Cry"/>
<item label="Disdain" name="Disdain" value="Disdain"/>
<item label="Embarrassed" name="Embarrassed" value="Embarrassed"/>
<item label="Frown" name="Frown" value="Frown"/>
<item label="Kiss" name="Kiss" value="Kiss"/>
<item label="Laugh" name="Laugh" value="Laugh"/>
<item label="Plllppt" name="Plllppt" value="Plllppt"/>
<item label="Repulsed" name="Repulsed" value="Repulsed"/>
<item label="Sad" name="Sad" value="Sad"/>
<item label="Shrug" name="Shrug" value="Shrug"/>
<item label="Smile" name="Smile" value="Smile"/>
<item label="Surprise" name="Surprise" value="Surprise"/>
<item label="Wink" name="Wink" value="Wink"/>
<item label="Worry" name="Worry" value="Worry"/>
</combo_box>
<text name="preview_label">
Preview while
</text>
<combo_box name="preview_base_anim" tool_tip="Use this to test your animation behavior while your avatar performs common actions.">
<item label="Standing" name="Standing" value="Standing"/>
<item label="Walking" name="Walking" value="Walking"/>
<item label="Sitting" name="Sitting" value="Sitting"/>
<item label="Flying" name="Flying" value="Flying"/>
</combo_box>
<spinner label="淡入(秒)" name="ease_in_time" tool_tip="Amount of time (in seconds) over which animations blends in"/>
<spinner label="淡出(秒)" name="ease_out_time" tool_tip="Amount of time (in seconds) over which animations blends out"/>
<button name="play_btn" tool_tip="Play your animation"/>
<button name="pause_btn" tool_tip="Pause your animation"/>
<button name="stop_btn" tool_tip="Stop animation playback"/>
<text name="bad_animation_text">
Unable to read animation file.
We recommend BVH files exported from Poser 4.
</text>
<button label="上傳(L$[AMOUNT])" name="ok_btn"/>
<button label="取銷" name="cancel_btn"/>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_auction" title="START LINDEN LAND SALE">
<floater.string name="already for sale">
You cannot auction parcels which are already for sale.
</floater.string>
<check_box initial_value="true" label="Include yellow selection fence" name="fence_check"/>
<button label="Snapshot" label_selected="Snapshot" name="snapshot_btn"/>
<button label="Sell to Anyone" label_selected="Sell to Anyone" name="sell_to_anyone_btn"/>
<button label="Clear Settings" label_selected="Clear Settings" name="reset_parcel_btn"/>
<button label="Start Auction" label_selected="Start Auction" name="start_auction_btn"/>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="avatarpicker" title="挑選居民">
<floater.string name="not_found">
&apos;[TEXT]&apos; not found
</floater.string>
<floater.string name="no_one_near">
No one near
</floater.string>
<floater.string name="no_results">
No results
</floater.string>
<floater.string name="searching">
Searching...
</floater.string>
<string name="Select">
Select
</string>
<string name="Close">
關閉
</string>
<tab_container name="ResidentChooserTabs">
<panel label="Search" name="SearchPanel">
<text name="InstructSearchResidentName">
Type part of a person&apos;s name:
</text>
<button label="Go" label_selected="Go" name="Find"/>
<scroll_list name="SearchResults">
<columns label="名稱" name="name"/>
<columns label="Username" name="username"/>
</scroll_list>
</panel>
<panel label="Friends" name="FriendsPanel">
<text name="InstructSelectFriend">
選擇一個人:
</text>
</panel>
<panel label="接近我" name="NearMePanel">
<text name="InstructSelectResident">
Select a person nearby:
</text>
<slider label="Range" name="near_me_range"/>
<text name="meters">
Meters
</text>
<scroll_list name="NearMe">
<columns label="名稱" name="name"/>
<columns label="Username" name="username"/>
</scroll_list>
</panel>
</tab_container>
<button label="確定" label_selected="確定" name="ok_btn"/>
<button label="取銷" label_selected="取銷" name="cancel_btn"/>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="avatar_texture_debug" title="AVATAR TEXTURES">
<floater.string name="InvalidAvatar">
INVALID AVATAR
</floater.string>
<scroll_container name="profile_scroll">
<panel name="scroll_content_panel">
<text name="label">
Baked
Textures
</text>
<text name="composite_label">
Composite
Textures
</text>
<button label="Dump IDs to Console" label_selected="Dump" name="Dump"/>
<panel name="scroll_content_panel">
<texture_picker label="Hair" name="hair-baked"/>
<texture_picker label="Hair" name="hair_grain"/>
<texture_picker label="Hair Alpha" name="hair_alpha"/>
<texture_picker label="Head" name="head-baked"/>
<texture_picker label="Makeup" name="head_bodypaint"/>
<texture_picker label="Head Alpha" name="head_alpha"/>
<texture_picker label="Head Tattoo" name="head_tattoo"/>
<texture_picker label="眼睛" name="eyes-baked"/>
<texture_picker label="Eye" name="eyes_iris"/>
<texture_picker label="Eyes Alpha" name="eyes_alpha"/>
<texture_picker label="Upper Body" name="upper-baked"/>
<texture_picker label="Upper BodyPaint" name="upper_bodypaint"/>
<texture_picker label="內衣" name="upper_undershirt"/>
<texture_picker label="手套" name="upper_gloves"/>
<texture_picker label="襯衫" name="upper_shirt"/>
<texture_picker label="Upper Jacket" name="upper_jacket"/>
<texture_picker label="Upper Alpha" name="upper_alpha"/>
<texture_picker label="Upper Tattoo" name="upper_tattoo"/>
<texture_picker label="Lower Body" name="lower-baked"/>
<texture_picker label="Lower BodyPaint" name="lower_bodypaint"/>
<texture_picker label="內褲" name="lower_underpants"/>
<texture_picker label="襪子" name="lower_socks"/>
<texture_picker label="鞋子" name="lower_shoes"/>
<texture_picker label="褲子" name="lower_pants"/>
<texture_picker label="夾克" name="lower_jacket"/>
<texture_picker label="Lower Alpha" name="lower_alpha"/>
<texture_picker label="Lower Tattoo" name="lower_tattoo"/>
<texture_picker label="裙子" name="skirt-baked"/>
<texture_picker label="裙子" name="skirt"/>
</panel>
</panel>
</scroll_container>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="beacons" title="BEACONS">
<panel name="beacons_panel">
<text name="label_show">
Show :
</text>
<check_box label="Beacons" name="beacons"/>
<check_box label="Highlights" name="highlights"/>
<text name="beacon_width_label" tool_tip="Beacon width">
Width:
</text>
<text name="label_objects">
For these objects:
</text>
<check_box label="Physical" name="physical"/>
<check_box label="Scripted" name="scripted"/>
<check_box label="Touch only" name="touch_only"/>
<check_box label="Sound sources" name="sounds"/>
<check_box label="Particle sources" name="particles"/>
<check_box label="Media sources" name="moapbeacon"/>
</panel>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="build options floater" title="格線選項">
<spinner label="格線單位(公尺)" name="GridResolution"/>
<spinner label="Grid Extents (meters)" name="GridDrawSize"/>
<check_box label="貼齊至子單位" name="GridSubUnit"/>
<check_box label="View cross-sections" name="GridCrossSection"/>
<text name="grid_opacity_label" tool_tip="Grid opacity">
Opacity:
</text>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterbulkperms" title="EDIT CONTENT PERMISSIONS">
<floater.string name="nothing_to_modify_text">
Selection contains no editable contents.
</floater.string>
<floater.string name="status_text">
Setting permissions on [NAME]
</floater.string>
<floater.string name="start_text">
Starting permission change requests...
</floater.string>
<floater.string name="done_text">
Finished permission change requests.
</floater.string>
<icon name="icon_animation" tool_tip="Animation"/>
<icon name="icon_bodypart" tool_tip="Body Parts"/>
<icon name="icon_clothing" tool_tip="Clothing"/>
<icon name="icon_gesture" tool_tip="Gestures"/>
<icon name="icon_notecard" tool_tip="Notecards"/>
<icon name="icon_object" tool_tip="Objects"/>
<icon name="icon_script" tool_tip="Scripts"/>
<icon name="icon_sound" tool_tip="Sounds"/>
<icon name="icon_texture" tool_tip="Textures"/>
<button label="√ All" name="check_all"/>
<button label="清除" label_selected="無" name="check_none"/>
<text name="newperms">
New Content Permissions
</text>
<text name="GroupLabel">
Group:
</text>
<check_box label="分享" name="share_with_group"/>
<text name="AnyoneLabel">
任何人:
</text>
<check_box label="覆製" name="everyone_copy"/>
<text name="NextOwnerLabel">
下一個擁有者:
</text>
<check_box label="修改" name="next_owner_modify"/>
<check_box label="覆製" name="next_owner_copy"/>
<check_box initial_value="true" label="轉移" name="next_owner_transfer" tool_tip="Next owner can give away or resell this object"/>
<button label="確定" name="apply"/>
<button label="取銷" name="close"/>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_bumps" title="BUMPS, PUSHES &amp; HITS">
<floater.string name="none_detected">
None detected
</floater.string>
<floater.string name="bump">
[TIME] [NAME] bumped you
</floater.string>
<floater.string name="llpushobject">
[TIME] [NAME] pushed you with a script
</floater.string>
<floater.string name="selected_object_collide">
[TIME] [NAME] hit you with an object
</floater.string>
<floater.string name="scripted_object_collide">
[TIME] [NAME] hit you with a scripted object
</floater.string>
<floater.string name="physical_object_collide">
[TIME] [NAME] hit you with a physical object
</floater.string>
<floater.string name="timeStr">
[[hour,datetime,slt]:[min,datetime,slt]]
</floater.string>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_buy_contents" title="BUY CONTENTS">
<floater.string name="no_copy_text">
(no copy)
</floater.string>
<floater.string name="no_modify_text">
(no modify)
</floater.string>
<floater.string name="no_transfer_text">
(no transfer)
</floater.string>
<text name="contains_text">
[NAME] contains:
</text>
<text name="buy_text">
Buy for L$[AMOUNT] from [NAME]?
</text>
<check_box label="Wear clothing now" name="wear_check"/>
<button label="購買" label_selected="購買" name="buy_btn"/>
<button label="取銷" label_selected="取銷" name="cancel_btn"/>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="buy currency" title="購買 L$">
<floater.string name="buy_currency">
Buy L$ [LINDENS] for approx. [LOCALAMOUNT]
</floater.string>
<text name="info_need_more">
你需要更多 L$
</text>
<text name="contacting">
Contacting LindeX...
</text>
<text name="info_buying">
購買 L$
</text>
<text name="balance_label">
我有
</text>
<text name="balance_amount">
L$ [AMT]
</text>
<text name="currency_action">
我想購買
</text>
<text name="currency_label">
L$
</text>
<line_editor label="L$" name="currency_amt">
1234
</line_editor>
<text name="buying_label">
For the price
</text>
<text name="currency_est">
approx. [LOCALAMOUNT]
</text>
<text name="getting_data">
Estimating...
</text>
<text name="buy_action">
[ACTION]
</text>
<text name="total_label">
My new balance will be
</text>
<text name="total_amount">
L$ [AMT]
</text>
<text name="currency_links">
[http://www.secondlife.com/my/account/payment_method_management.php payment method] | [http://www.secondlife.com/my/account/currency.php currency] | [http://www.secondlife.com/my/account/exchange_rates.php exchange rate]
</text>
<text name="exchange_rate_note">
Re-enter amount to see the latest exchange rate.
</text>
<text name="purchase_warning_repurchase">
Confirming this purchase only buys L$, not the object.
</text>
<text name="purchase_warning_notenough">
You aren&apos;t buying enough L$. Please increase the amount.
</text>
<button label="立即購買" name="buy_btn"/>
<button label="取銷" name="cancel_btn"/>
<text name="info_cannot_buy">
Unable to Buy
</text>
<button label="Continue to the Web" name="error_web"/>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floater_buy_currency_html" title="購買貨幣"/>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="buy land" title="購買土地">
<floater.string name="can_resell">
May be resold.
</floater.string>
<floater.string name="can_not_resell">
May not be resold.
</floater.string>
<floater.string name="can_change">
May be joined or subdivided.
</floater.string>
<floater.string name="can_not_change">
May not be joined or subdivided.
</floater.string>
<floater.string name="cant_buy_for_group">
You do not have permission to buy land for your active group.
</floater.string>
<floater.string name="no_land_selected">
No land selected.
</floater.string>
<floater.string name="multiple_parcels_selected">
Multiple different parcels selected.
Try selecting a smaller area.
</floater.string>
<floater.string name="no_permission">
You do not have permission to buy land for your active group.
</floater.string>
<floater.string name="parcel_not_for_sale">
The selected parcel is not for sale.
</floater.string>
<floater.string name="group_already_owns">
The group already owns the parcel.
</floater.string>
<floater.string name="you_already_own">
You already own the parcel.
</floater.string>
<floater.string name="set_to_sell_to_other">
The selected parcel is set to sell to another party.
</floater.string>
<floater.string name="no_public_land">
The selected area has no public land.
</floater.string>
<floater.string name="not_owned_by_you">
Land owned by another Resident is selected.
Try selecting a smaller area.
</floater.string>
<floater.string name="processing">
Processing your purchase...
(This may take a minute or two.)
</floater.string>
<floater.string name="fetching_error">
There has been an error while fetching land buying information.
</floater.string>
<floater.string name="buying_will">
Buying this land will:
</floater.string>
<floater.string name="buying_for_group">
Buying land for group will:
</floater.string>
<floater.string name="cannot_buy_now">
Cannot buy now:
</floater.string>
<floater.string name="not_for_sale">
Not for sale:
</floater.string>
<floater.string name="none_needed">
none needed
</floater.string>
<floater.string name="must_upgrade">
Your account must be upgraded to own land.
</floater.string>
<floater.string name="cant_own_land">
Your account can own land.
</floater.string>
<floater.string name="land_holdings">
You hold [BUYER] m² of land.
</floater.string>
<floater.string name="pay_to_for_land">
Pay L$ [AMOUNT] to [SELLER] for this land
</floater.string>
<floater.string name="buy_for_US">
Buy L$ [AMOUNT] for approx. [LOCAL_AMOUNT],
</floater.string>
<floater.string name="parcel_meters">
This parcel is [AMOUNT] m²
</floater.string>
<floater.string name="premium_land">
This land is premium, and will charge as [AMOUNT] m².
</floater.string>
<floater.string name="discounted_land">
This land is discounted, and will charge as [AMOUNT] m².
</floater.string>
<floater.string name="meters_supports_object">
[AMOUNT] m²
supports [AMOUNT2] objects
</floater.string>
<floater.string name="sold_with_objects">
sold with objects
</floater.string>
<floater.string name="sold_without_objects">
objects not included
</floater.string>
<floater.string name="info_price_string">
L$ [PRICE]
(L$ [PRICE_PER_SQM]/m²)
[SOLD_WITH_OBJECTS]
</floater.string>
<floater.string name="insufficient_land_credits">
The group [GROUP] will need sufficient contributed land use credits to cover this parcel before the purchase will complete.
</floater.string>
<floater.string name="have_enough_lindens">
You have L$ [AMOUNT], which is enough to buy this land.
</floater.string>
<floater.string name="not_enough_lindens">
You have only L$ [AMOUNT], and need L$ [AMOUNT2] more.
</floater.string>
<floater.string name="balance_left">
After the purchase, you will have L$ [AMOUNT] left.
</floater.string>
<floater.string name="balance_needed">
You need to buy at least L$ [AMOUNT] to afford this land.
</floater.string>
<floater.string name="no_parcel_selected">
(no parcel selected)
</floater.string>
<text name="region_name_label">
地區:
</text>
<text name="region_name_text">
(未知)
</text>
<text name="region_type_label">
類型:
</text>
<text name="region_type_text">
(未知)
</text>
<text name="estate_name_label">
領地:
</text>
<text name="estate_name_text">
(未知)
</text>
<text name="estate_owner_label">
領地擁有者:
</text>
<text name="estate_owner_text">
(未知)
</text>
<text name="resellable_changeable_label">
Purchased land in this region:
</text>
<text name="resellable_clause">
May or may not be resold.
</text>
<text name="changeable_clause">
May or may not be joined or subdivided.
</text>
<text name="covenant_text">
You must agree to the Estate Covenant:
</text>
<text_editor name="covenant_editor">
載入中...
</text_editor>
<check_box label="I Agree to the Covenant Defined Above." name="agree_covenant"/>
<text name="info_parcel_label">
地段:
</text>
<text name="info_parcel">
Scotopteryx 138,204
</text>
<text name="info_size_label">
Size:
</text>
<text name="info_size">
1024 m²
</text>
<text name="info_price_label">
價格:
</text>
<text name="info_price">
L$ 1500
(L$ 1.1/m²)
sold with objects
</text>
<text name="info_action">
Buying this land will:
</text>
<text name="error_message">
Something ain&apos;t right.
</text>
<button label="Go to website" name="error_web"/>
<text name="account_action">
Upgrade you to premium membership.
</text>
<text name="account_reason">
Only premimum members may own land.
</text>
<combo_box name="account_level">
<combo_box.item label="US$9.95/month, billed monthly" name="US$9.95/month,billedmonthly"/>
<combo_box.item label="US$7.50/month, billed quarterly" name="US$7.50/month,billedquarterly"/>
<combo_box.item label="US$6.00/month, billed annually" name="US$6.00/month,billedannually"/>
</combo_box>
<text name="land_use_action">
Increase your monthly land use fees to US$ 40/month.
</text>
<text name="land_use_reason">
You hold 1309 m² of land.
This parcel is 512 m² of land.
</text>
<text name="purchase_action">
Pay Joe Resident L$ 4000 for the land
</text>
<text name="currency_reason">
You have L$ 2,100.
</text>
<text name="currency_action">
Buy additional L$
</text>
<line_editor name="currency_amt">
1000
</line_editor>
<text name="currency_est">
for approx. [LOCAL_AMOUNT]
</text>
<text name="currency_balance">
You have L$ 2,100.
</text>
<check_box label="Remove [AMOUNT] m² of contribution from group." name="remove_contribution"/>
<button label="Purchase" name="buy_btn"/>
<button label="取銷" name="cancel_btn"/>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="contents" title="BUY COPY OF OBJECT">
<floater.string name="title_buy_text">
購買
</floater.string>
<floater.string name="title_buy_copy_text">
Buy a copy of
</floater.string>
<floater.string name="no_copy_text">
(no copy)
</floater.string>
<floater.string name="no_modify_text">
(no modify)
</floater.string>
<floater.string name="no_transfer_text">
(no transfer)
</floater.string>
<text name="contents_text">
Contains:
</text>
<text name="buy_text">
Buy for L$[AMOUNT] from:
</text>
<text name="buy_name_text">
[NAME]?
</text>
<button label="購買" label_selected="購買" name="buy_btn"/>
<button label="取銷" label_selected="取銷" name="cancel_btn"/>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="camera_floater">
<floater.string name="rotate_tooltip">
Rotate Camera Around Focus
</floater.string>
<floater.string name="zoom_tooltip">
Zoom Camera Towards Focus
</floater.string>
<floater.string name="move_tooltip">
Move Camera Up and Down, Left and Right
</floater.string>
<floater.string name="camera_modes_title">
Camera modes
</floater.string>
<floater.string name="pan_mode_title">
Orbit Zoom Pan
</floater.string>
<floater.string name="presets_mode_title">
Preset Views
</floater.string>
<floater.string name="free_mode_title">
View Object
</floater.string>
<panel name="controls">
<panel name="preset_views_list">
<panel_camera_item name="front_view">
<panel_camera_item.text name="front_view_text">
Front View
</panel_camera_item.text>
</panel_camera_item>
<panel_camera_item name="group_view">
<panel_camera_item.text name="side_view_text">
Side View
</panel_camera_item.text>
</panel_camera_item>
<panel_camera_item name="rear_view">
<panel_camera_item.text name="rear_view_text">
Rear View
</panel_camera_item.text>
</panel_camera_item>
</panel>
<panel name="camera_modes_list">
<panel_camera_item name="object_view">
<panel_camera_item.text name="object_view_text">
Object View
</panel_camera_item.text>
</panel_camera_item>
<panel_camera_item name="mouselook_view">
<panel_camera_item.text name="mouselook_view_text">
Mouselook View
</panel_camera_item.text>
</panel_camera_item>
</panel>
<panel name="zoom">
<joystick_rotate name="cam_rotate_stick" tool_tip="Orbit camera around focus"/>
<slider_bar name="zoom_slider" tool_tip="Zoom camera toward focus"/>
<joystick_track name="cam_track_stick" tool_tip="Move camera up and down, left and right"/>
</panel>
</panel>
<panel name="buttons">
<button label="" name="presets_btn" tool_tip="Preset Views"/>
<button label="" name="pan_btn" tool_tip="Orbit Zoom Pan"/>
<button label="" name="avatarview_btn" tool_tip="Camera modes"/>
</panel>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="groups" title="GROUPS">
<text name="groupdesc">
Choose a group:
</text>
<button label="確定" label_selected="確定" name="OK"/>
<button label="取銷" label_selected="取銷" name="Cancel"/>
</floater>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="ColorPicker" title="COLOR PICKER">
<text name="r_val_text">
Red:
</text>
<text name="g_val_text">
Green:
</text>
<text name="b_val_text">
Blue:
</text>
<text name="h_val_text">
Hue:
</text>
<text name="s_val_text">
Sat:
</text>
<text name="l_val_text">
Lum:
</text>
<check_box label="立即套用" name="apply_immediate"/>
<button label="確定" label_selected="確定" name="select_btn"/>
<button label="取銷" label_selected="取銷" name="cancel_btn"/>
<text name="Current color:">
Current color:
</text>
<text name="(Drag below to save.)">
(Drag below to save)
</text>
</floater>
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