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SH-3041 WIP Utilizing early object update texture data
Caching the mapping between baked texture hashes and UUIDs should be able to be avoided if the initial texture data sent down is accuate. This patch will use the first objectupdate message sent for your own avatar to set the baked texture UUIDs for your avatar. These appear to match the UUIDs sent from the hash lookup. Testing needed to verify that you can successfully decloud before the server sends you the hash lookup response, if your bakes are cached locally.
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