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Commit 1c121035 authored by Oz Linden's avatar Oz Linden
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pull changes back from 2.3 beta

parents d3f3dd09 04425000
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......@@ -29,5 +29,6 @@ c6e6324f5be1401f077ad18a4a0f6b46451c2f7b last_sprint
9822eb3e25f7fe0c28ffd8aba45c507caa383cbc 2.2.0-beta2
b0cd7e150009809a0b5b0a9d5785cd4bb230413a 2.2.0-beta3
00a831292231faad7e44c69f76cb96f175b8dfad 2.2.0-beta4
98e0d6df638429fd2f0476667504bd5a6b298def 2.3.0-beta1
1415e6538d54fd5d568ee88343424d57c6803c2c 2.2.0-release
98e0d6df638429fd2f0476667504bd5a6b298def 2.3.0-start
......@@ -1848,89 +1848,104 @@ BOOL LLMenuGL::isOpen()
}
}
void LLMenuGL::scrollItemsUp()
bool LLMenuGL::scrollItems(EScrollingDirection direction)
{
// Slowing down the items scrolling when arrow button is held
// Slowing down items scrolling when arrow button is held
if (mScrollItemsTimer.hasExpired() && NULL != mFirstVisibleItem)
{
mScrollItemsTimer.setTimerExpirySec(.033f);
}
else
{
return;
return false;
}
item_list_t::iterator cur_item_iter;
item_list_t::iterator prev_item_iter;
for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
switch (direction)
{
if( (*cur_item_iter) == mFirstVisibleItem)
case SD_UP:
{
item_list_t::iterator cur_item_iter;
item_list_t::iterator prev_item_iter;
for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
{
break;
if( (*cur_item_iter) == mFirstVisibleItem)
{
break;
}
if ((*cur_item_iter)->getVisible())
{
prev_item_iter = cur_item_iter;
}
}
if ((*cur_item_iter)->getVisible())
if ((*prev_item_iter)->getVisible())
{
prev_item_iter = cur_item_iter;
mFirstVisibleItem = *prev_item_iter;
}
break;
}
if ((*prev_item_iter)->getVisible())
{
mFirstVisibleItem = *prev_item_iter;
}
mNeedsArrange = TRUE;
arrangeAndClear();
}
void LLMenuGL::scrollItemsDown()
{
// Slowing down the items scrolling when arrow button is held
if (mScrollItemsTimer.hasExpired())
{
mScrollItemsTimer.setTimerExpirySec(.033f);
}
else
{
return;
}
if (NULL == mFirstVisibleItem)
{
mFirstVisibleItem = *mItems.begin();
}
item_list_t::iterator cur_item_iter;
for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
case SD_DOWN:
{
if( (*cur_item_iter) == mFirstVisibleItem)
if (NULL == mFirstVisibleItem)
{
break;
mFirstVisibleItem = *mItems.begin();
}
}
item_list_t::iterator next_item_iter;
item_list_t::iterator cur_item_iter;
if (cur_item_iter != mItems.end())
{
for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++)
for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
{
if( (*next_item_iter)->getVisible())
if( (*cur_item_iter) == mFirstVisibleItem)
{
break;
}
}
if (next_item_iter != mItems.end() &&
(*next_item_iter)->getVisible())
item_list_t::iterator next_item_iter;
if (cur_item_iter != mItems.end())
{
mFirstVisibleItem = *next_item_iter;
for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++)
{
if( (*next_item_iter)->getVisible())
{
break;
}
}
if (next_item_iter != mItems.end() &&
(*next_item_iter)->getVisible())
{
mFirstVisibleItem = *next_item_iter;
}
}
break;
}
case SD_BEGIN:
{
mFirstVisibleItem = *mItems.begin();
break;
}
case SD_END:
{
item_list_t::reverse_iterator first_visible_item_iter = mItems.rend();
// Advance by mMaxScrollableItems back from the end of the list
// to make the last item visible.
std::advance(first_visible_item_iter, mMaxScrollableItems);
mFirstVisibleItem = *first_visible_item_iter;
break;
}
default:
llwarns << "Unknown scrolling direction: " << direction << llendl;
}
mNeedsArrange = TRUE;
arrangeAndClear();
return true;
}
// rearrange the child rects so they fit the shape of the menu.
......@@ -2162,7 +2177,7 @@ void LLMenuGL::arrange( void )
LLMenuScrollItem::Params item_params;
item_params.name(ARROW_UP);
item_params.arrow_type(LLMenuScrollItem::ARROW_UP);
item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsUp, this));
item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_UP));
mArrowUpItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
LLUICtrl::addChild(mArrowUpItem);
......@@ -2173,7 +2188,7 @@ void LLMenuGL::arrange( void )
LLMenuScrollItem::Params item_params;
item_params.name(ARROW_DOWN);
item_params.arrow_type(LLMenuScrollItem::ARROW_DOWN);
item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsDown, this));
item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_DOWN));
mArrowDownItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
LLUICtrl::addChild(mArrowDownItem);
......@@ -2603,14 +2618,8 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
((LLFloater*)getParent())->setFocus(TRUE);
}
item_list_t::iterator cur_item_iter;
for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); ++cur_item_iter)
{
if( (*cur_item_iter) == cur_item)
{
break;
}
}
// Current item position in the items list
item_list_t::iterator cur_item_iter = std::find(mItems.begin(), mItems.end(), cur_item);
item_list_t::iterator next_item_iter;
if (cur_item_iter == mItems.end())
......@@ -2621,9 +2630,37 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
{
next_item_iter = cur_item_iter;
next_item_iter++;
// First visible item position in the items list
item_list_t::iterator first_visible_item_iter = std::find(mItems.begin(), mItems.end(), mFirstVisibleItem);
if (next_item_iter == mItems.end())
{
next_item_iter = mItems.begin();
// If current item is the last in the list, the menu is scrolled to the beginning
// and the first item is highlighted.
if (mScrollable && !scrollItems(SD_BEGIN))
{
return NULL;
}
}
// If current item is the last visible, the menu is scrolled one item down
// and the next item is highlighted.
else if (mScrollable &&
(U32)std::abs(std::distance(first_visible_item_iter, next_item_iter)) >= mMaxScrollableItems)
{
// Call highlightNextItem() recursively only if the menu was successfully scrolled down.
// If scroll timer hasn't expired yet the menu won't be scrolled and calling
// highlightNextItem() will result in an endless recursion.
if (scrollItems(SD_DOWN))
{
return highlightNextItem(cur_item, skip_disabled);
}
else
{
return NULL;
}
}
}
......@@ -2681,14 +2718,8 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa
((LLFloater*)getParent())->setFocus(TRUE);
}
item_list_t::reverse_iterator cur_item_iter;
for (cur_item_iter = mItems.rbegin(); cur_item_iter != mItems.rend(); ++cur_item_iter)
{
if( (*cur_item_iter) == cur_item)
{
break;
}
}
// Current item reverse position from the end of the list
item_list_t::reverse_iterator cur_item_iter = std::find(mItems.rbegin(), mItems.rend(), cur_item);
item_list_t::reverse_iterator prev_item_iter;
if (cur_item_iter == mItems.rend())
......@@ -2699,9 +2730,37 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa
{
prev_item_iter = cur_item_iter;
prev_item_iter++;
// First visible item reverse position in the items list
item_list_t::reverse_iterator first_visible_item_iter = std::find(mItems.rbegin(), mItems.rend(), mFirstVisibleItem);
if (prev_item_iter == mItems.rend())
{
prev_item_iter = mItems.rbegin();
// If current item is the first in the list, the menu is scrolled to the end
// and the last item is highlighted.
if (mScrollable && !scrollItems(SD_END))
{
return NULL;
}
}
// If current item is the first visible, the menu is scrolled one item up
// and the previous item is highlighted.
else if (mScrollable &&
std::distance(first_visible_item_iter, cur_item_iter) <= 0)
{
// Call highlightNextItem() only if the menu was successfully scrolled up.
// If scroll timer hasn't expired yet the menu won't be scrolled and calling
// highlightNextItem() will result in an endless recursion.
if (scrollItems(SD_UP))
{
return highlightPrevItem(cur_item, skip_disabled);
}
else
{
return NULL;
}
}
}
......@@ -2872,12 +2931,12 @@ BOOL LLMenuGL::handleScrollWheel( S32 x, S32 y, S32 clicks )
if( clicks > 0 )
{
while( clicks-- )
scrollItemsDown();
scrollItems(SD_DOWN);
}
else
{
while( clicks++ )
scrollItemsUp();
scrollItems(SD_UP);
}
return TRUE;
......
......@@ -397,6 +397,15 @@ class LLMenuGL
static const std::string ARROW_UP;
static const std::string ARROW_DOWN;
// for scrollable menus
typedef enum e_scrolling_direction
{
SD_UP = 0,
SD_DOWN = 1,
SD_BEGIN = 2,
SD_END = 3
} EScrollingDirection;
protected:
LLMenuGL(const LLMenuGL::Params& p);
friend class LLUICtrlFactory;
......@@ -503,8 +512,7 @@ class LLMenuGL
S32 getShortcutPad() { return mShortcutPad; }
void scrollItemsUp();
void scrollItemsDown();
bool scrollItems(EScrollingDirection direction);
BOOL isScrollable() const { return mScrollable; }
static class LLMenuHolderGL* sMenuContainer;
......
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