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Commit 202a2c4d authored by callum_linden's avatar callum_linden
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Update to build on Xcode 6.0: remove unused const variables

parent 74ac1bb4
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......@@ -52,17 +52,12 @@
const F32 SPRING_STRENGTH = 0.7f;
const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f;
const F32 HORIZONTAL_PADDING = 16.f;
const F32 VERTICAL_PADDING = 12.f;
const F32 LINE_PADDING = 3.f; // aka "leading"
const F32 BUFFER_SIZE = 2.f;
const F32 MIN_EDGE_OVERLAP = 3.f;
const F32 HUD_TEXT_MAX_WIDTH = 190.f;
const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
const F32 RESIZE_TIME = 0.f;
const S32 NUM_OVERLAP_ITERATIONS = 10;
const F32 NEIGHBOR_FORCE_FRACTION = 1.f;
const F32 POSITION_DAMPING_TC = 0.2f;
const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f;
const F32 LOD_0_SCREEN_COVERAGE = 0.15f;
......
......@@ -48,23 +48,11 @@
#include "pipeline.h"
#include <boost/tokenizer.hpp>
const F32 SPRING_STRENGTH = 0.7f;
const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f;
const F32 HORIZONTAL_PADDING = 15.f;
const F32 VERTICAL_PADDING = 12.f;
const F32 BUFFER_SIZE = 2.f;
const F32 MIN_EDGE_OVERLAP = 3.f;
const F32 HUD_TEXT_MAX_WIDTH = 190.f;
const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
const F32 RESIZE_TIME = 0.f;
const S32 NUM_OVERLAP_ITERATIONS = 10;
const F32 NEIGHBOR_FORCE_FRACTION = 1.f;
const F32 POSITION_DAMPING_TC = 0.2f;
const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f;
//const F32 LOD_0_SCREEN_COVERAGE = 0.15f;
//const F32 LOD_1_SCREEN_COVERAGE = 0.30f;
//const F32 LOD_2_SCREEN_COVERAGE = 0.40f;
std::set<LLPointer<LLHUDText> > LLHUDText::sTextObjects;
std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleTextObjects;
......
......@@ -44,10 +44,6 @@
LLHUDView *gHUDView = NULL;
const S32 HUD_ARROW_SIZE = 32;
LLHUDView::LLHUDView(const LLRect& r)
{
buildFromFile( "panel_hud.xml");
......
......@@ -38,7 +38,6 @@
#include "llviewerregion.h"
#include "llviewerwindow.h"
const F32 MAX_TIME_FOR_SINGLE_FETCH = 10.f;
const S32 MAX_FETCH_RETRIES = 10;
LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() :
......
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