Skip to content
Snippets Groups Projects
Commit 2128d0c9 authored by richard's avatar richard
Browse files

merge

parents 1a35fe87 b446f673
No related branches found
No related tags found
No related merge requests found
......@@ -1011,7 +1011,7 @@ void render_hud_attachments()
LLRect get_whole_screen_region()
{
LLRect whole_screen = gViewerWindow->getWindowRectScaled();
LLRect whole_screen = gViewerWindow->getWorldViewRectScaled();
// apply camera zoom transform (for high res screenshots)
F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
......@@ -1019,13 +1019,13 @@ LLRect get_whole_screen_region()
if (zoom_factor > 1.f)
{
S32 num_horizontal_tiles = llceil(zoom_factor);
S32 tile_width = llround((F32)gViewerWindow->getWindowWidthScaled() / zoom_factor);
S32 tile_height = llround((F32)gViewerWindow->getWindowHeightScaled() / zoom_factor);
S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor);
S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
int tile_y = sub_region / num_horizontal_tiles;
int tile_x = sub_region - (tile_y * num_horizontal_tiles);
glh::matrix4f mat;
whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWindowHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
}
return whole_screen;
}
......@@ -1045,12 +1045,12 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
glh::matrix4f mat;
F32 scale_x = (F32)gViewerWindow->getWindowWidthScaled() / (F32)screen_region.getWidth();
F32 scale_y = (F32)gViewerWindow->getWindowHeightScaled() / (F32)screen_region.getHeight();
F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
mat.set_translate(
glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWindowWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWindowHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
0.f));
proj *= mat;
......@@ -1300,8 +1300,8 @@ void render_ui_2d()
if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f)
{
glPushMatrix();
S32 half_width = (gViewerWindow->getWindowWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWindowHeightScaled() / 2);
S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
glTranslatef((F32)half_width, (F32)half_height, 0.f);
F32 zoom = gAgent.mHUDCurZoom;
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment