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SL-11774
Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader.
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- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl 3 additions, 1 deletion...ew/app_settings/shaders/class1/deferred/softenLightF.glsl
- indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl 1 addition, 40 deletions...iew/app_settings/shaders/class1/deferred/underWaterF.glsl
- indra/newview/llviewershadermgr.cpp 1 addition, 0 deletionsindra/newview/llviewershadermgr.cpp
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