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#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
* #1139 Fix for world going black/white in some scenes (NaNs) NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding. * #1139 Cleanup remove now unused encodeNormF.glsl * #1139 Remove final reference to encodeNormF * #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity * Mac build fix
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- indra/llrender/llglslshader.h 0 additions, 1 deletionindra/llrender/llglslshader.h
- indra/llrender/llshadermgr.cpp 0 additions, 8 deletionsindra/llrender/llshadermgr.cpp
- indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl 3 additions, 3 deletions...newview/app_settings/shaders/class1/deferred/avatarF.glsl
- indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl 2 additions, 4 deletions...a/newview/app_settings/shaders/class1/deferred/bumpF.glsl
- indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl 6 additions, 14 deletions...ew/app_settings/shaders/class1/deferred/deferredUtil.glsl
- indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl 1 addition, 3 deletions...p_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl
- indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl 1 addition, 3 deletions...ngs/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
- indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl 1 addition, 3 deletions...ngs/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl
- indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl 2 additions, 3 deletions...ewview/app_settings/shaders/class1/deferred/diffuseF.glsl
- indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl 2 additions, 3 deletions...app_settings/shaders/class1/deferred/diffuseIndexedF.glsl
- indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl 1 addition, 2 deletions...wview/app_settings/shaders/class1/deferred/impostorF.glsl
- indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl 1 addition, 2 deletions...view/app_settings/shaders/class1/deferred/pbropaqueF.glsl
- indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl 1 addition, 2 deletions...iew/app_settings/shaders/class1/deferred/pbrterrainF.glsl
- indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl 1 addition, 2 deletions...ewview/app_settings/shaders/class1/deferred/terrainF.glsl
- indra/newview/app_settings/shaders/class1/deferred/treeF.glsl 1 addition, 3 deletions...a/newview/app_settings/shaders/class1/deferred/treeF.glsl
- indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl 0 additions, 34 deletions.../app_settings/shaders/class1/environment/encodeNormF.glsl
- indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl 0 additions, 1 deletion.../newview/app_settings/shaders/class2/deferred/alphaF.glsl
- indra/newview/app_settings/shaders/class3/deferred/materialF.glsl 6 additions, 8 deletions...wview/app_settings/shaders/class3/deferred/materialF.glsl
- indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl 3 additions, 2 deletions...ew/app_settings/shaders/class3/deferred/softenLightF.glsl
- indra/newview/lldrawpoolbump.cpp 4 additions, 3 deletionsindra/newview/lldrawpoolbump.cpp
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