SL-18190 WIP - Add refraction to water without splitting scene between above and below water
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- indra/llrender/llrendertarget.cpp 2 additions, 0 deletionsindra/llrender/llrendertarget.cpp
- indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl 10 additions, 5 deletions...ew/app_settings/shaders/class1/deferred/deferredUtil.glsl
- indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl 42 additions, 0 deletions...ew/app_settings/shaders/class1/environment/waterFogF.glsl
- indra/newview/app_settings/shaders/class1/environment/waterV.glsl 1 addition, 0 deletions...wview/app_settings/shaders/class1/environment/waterV.glsl
- indra/newview/app_settings/shaders/class2/environment/waterF.glsl 47 additions, 35 deletions...wview/app_settings/shaders/class2/environment/waterF.glsl
- indra/newview/lldrawpool.h 3 additions, 0 deletionsindra/newview/lldrawpool.h
- indra/newview/lldrawpoolwater.cpp 20 additions, 0 deletionsindra/newview/lldrawpoolwater.cpp
- indra/newview/lldrawpoolwater.h 2 additions, 0 deletionsindra/newview/lldrawpoolwater.h
- indra/newview/llsurface.cpp 7 additions, 0 deletionsindra/newview/llsurface.cpp
- indra/newview/llviewerdisplay.cpp 2 additions, 2 deletionsindra/newview/llviewerdisplay.cpp
- indra/newview/llviewerregion.cpp 0 additions, 3 deletionsindra/newview/llviewerregion.cpp
- indra/newview/llviewershadermgr.cpp 2 additions, 0 deletionsindra/newview/llviewershadermgr.cpp
- indra/newview/pipeline.cpp 2 additions, 1 deletionindra/newview/pipeline.cpp
- indra/newview/pipeline.h 1 addition, 1 deletionindra/newview/pipeline.h
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